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Angel Den: Difference between revisions

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Hirmuolio Pine (talk | contribs)
Undo revision 123422 by Hirmuolio pine (talk)
m Text replacement - "combat anomaly" to "combat anomaly"
 
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{{CMBSite | Angel Den
{{CMBSiteInfo
| Variation=  
|name=Angel Den
| OverviewSectionY/N= Y
|type=anomaly
    | OverviewSectionText= The Angel Den is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions.
|rating=Class 4
    | OverviewRecShips = Cruiser or Battlecruiser class.
|location=High, Low
    | OverviewEstPayout=
|ship limit=Unrestricted
    | Diff&ShipRecSectionY/N= Y
|faction=Angels
        | Diff&ShipRecSectionText= Easily done with a Faction Cruiser such as a Gila.
|signature strength=N/A
    | TotalExpEnemiesSectionY/N= Y
}}
The Angel Den is a [[combat anomaly]] found in [[Angel Cartel|Angel]] infested regions. Easily done with a Faction Cruiser such as a [[Gila]].
{{Expected NPC
         | TotalExpEnemiesSectionText = With the initial defending fleet and 4 triggered spawns, a total of 23 ships.
         | TotalExpEnemiesSectionText = With the initial defending fleet and 4 triggered spawns, a total of 23 ships.
         | TotalExpFrigates      = 8
         | TotalExpFrigates      = 8
Line 15: Line 17:
         | TotalExpBattleships  =  
         | TotalExpBattleships  =  
         | TotalExpCapitals      =  
         | TotalExpCapitals      =  
         | TotalExpSentries      = 2
         | TotalExpSentries      = 4
| WalkthroughSectionY/N= Y
    | WarpToSitePopupText=
    | WalkthroughSectionText=
    | Room1= Single Pocket
        | Room1WarpToPopupText=
        | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance.
        | Room1Image                =
        | Room1ImageCaption          =
        | Room1Structures            = 
        | Room1Group1              = Initial Defending Fleet
            | Room1Group1Text    =
            | Room1Group1InLocal =
            | Room1Group1Table  =
{{NPCTable
|{{NPCTableRow|Frigate|6|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
|{{NPCTableRow|Sentry|2|Angel Heavy Missile Battery}}
}}
        | Room1Group2                = 1st Reinforcement Spawn
            | Room1Group2Text        =
            | Room1Group2InLocal    =
            | Room1Group2Table      =
{{NPCTable
|{{NPCTableRow|Destroyer|2|Gistior Defacer/ Defiler/ Haunter/ Seizer/ Shatterer/ Trasher}}
|{{NPCTableRow|Cruiser|2|Gistum Centurion/ Liquidator/ Marauder/ Depredator/ Phalanx/ Predator}}
}}
        | Room1Group3                = 2nd Reinforcement Spawn
            | Room1Group3Text        =
            | Room1Group3InLocal    =
            | Room1Group3Table      =
{{NPCTable
|{{NPCTableRow|Frigate|2|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
|{{NPCTableRow|Cruiser|2|Gistum Centurion/ Liquidator/ Marauder/ Depredator/ Phalanx/ Predator}}
}}
        | Room1Group4                = 3rd Reinforcement Spawn
            | Room1Group4Text        =
            | Room1Group4InLocal    =
            | Room1Group4Table      =
{{NPCTable
|{{NPCTableRow|Destroyer|2|Gistior Defacer/ Defiler/ Haunter/ Seizer/ Shatterer/ Trasher}}
|{{NPCTableRow|Cruiser|3|Gistum Centurion/ Liquidator/ Marauder/ Depredator/ Phalanx/ Predator}}
}}
        | Room1Group5                = 4th Reinforcement Spawn
            | Room1Group5Text        =
            | Room1Group5InLocal    =
            | Room1Group5Table      =
{{NPCTable
|{{NPCTableRow|Destroyer|5|Gistior Defacer/ Defiler/ Seizer/ Trasher}}
|{{NPCTableRow|Cruiser|5|Gistum Centurion/ Liquidator/ Marauder/ Depredator/ Phalanx/ Predator}}
|{{NPCTableSeparator|Possible Rare Spawn}}
|{{NPCTableRow|Commander Cruiser|1|Domination Commander|cargo=Possible Domination modules}}
}}
  | EscalationSectionY/N = Y
    | Escalation= Angel's Red Light District
    | EscalationSectionText=
    | EscalationChance =
| RewardsSectionY/N =
    | RewardsSectionText=
    | TotalBountyValue = 500,000
    | TotalGeneralLootValue= 
    | TotalSalvageValue = 
    | AverageRareLootValue=
    | ValuableLootTable =
    | ExplorationLogTable =
    | FactionDropLootVaryY/N =
}}
}}
==Walkthrough==
Single open normal space pocket.
{{NPCTableHead|Initial defenders}}
{{NPCTableRow|Frigate|6|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
{{NPCTableRow|Destroyer|2|Gistior Trasher/Gistior Seizor}}
{{NPCTableRow|Sentry|2|Angel Heavy Missile Battery}}There are initially 2 x Sentry Angel Heavy Missile Battery.  Another 2 will spawn in their place when they are destroyed. These deal 100% Explosive and have low resist to EM & Thermal
|}
{{NPCTableHead|1st Reinforcement Spawn}}
{{NPCTableRow|Destroyer|2|Gistior Defacer/...}}
{{NPCTableRow|Cruiser|2|Gistum Centurion/...}}
|}
{{NPCTableHead|2nd Reinforcement Spawn}}
{{NPCTableRow|Frigate|2|Gistii Ambusher/...}}
{{NPCTableRow|Cruiser|2|Gistum Centurion/...}}
|}
{{NPCTableHead|3rd Reinforcement Spawn}}
{{NPCTableRow|Destroyer|2|Gistior Defacer/...}}
{{NPCTableRow|Cruiser|3|Gistum Centurion/...}}
|}
{{NPCTableHead|4th Reinforcement Spawn}}
{{NPCTableRow|Destroyer|5|Gistior Defacer/...}}
{{NPCTableRow|Cruiser|5|Gistum Centurion/...}}
{{NPCTableSeparator|Possible Rare Spawn}}
{{NPCTableRow|Commander Cruiser|1|Domination Commander|cargo=Possible Domination modules}}
|}
== Rewards ==
Needs information
==Escalation==
This site can escalate to [[Angel's Red Light District]].
   
   
[[Category:Cosmic Anomalies]]
== See also ==
{{Combat Anomalies|Angel}}
[[Category:Combat Anomalies]]