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Blood Yard: Difference between revisions

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Hirmuolio Pine (talk | contribs)
Undo revision 123414 by Hirmuolio pine (talk)
m Text replacement - "combat anomaly" to "combat anomaly"
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{{Update|Ship list and payout doesn't seem right.}}
{{Update|Ship list and payout doesn't seem right.}}
{{CMBSite | Blood Yard
{{CMBSiteInfo
| Variation=  
|name=Blood Yard
| OverviewSectionY/N= Y
|type=anomaly
    | OverviewSectionText= The Blood Yard is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raiders]] infested regions.
|rating=Class 5
    | OverviewRecShips = Battlecruiser/ Battleship.
|location=Low, Null
    | OverviewEstPayout= 1- 5 mil.
|ship limit=Unrestricted
    | Diff&ShipRecSectionY/N= Y
|faction=Blood Raiders
        | Diff&ShipRecSectionText= Easily done with sniper Battleship T2 fit.
|signature strength=N/A
    | TotalExpEnemiesSectionY/N= Y
}}
        | TotalExpEnemiesSectionText = With the initial defending fleet and 4 triggered spawns, a total of 23 ships.
 
 
The Blood Yard is a [[combat anomaly]] found in Amarr low and null security regions with [[Blood Raider]] presence.
 
 
== Walkthough ==
The site is an open Deadspace pocket, one may warp to preferred distance. Warping to beacon for close range would require a very good tank to handle the swarm’s incoming damage. Using a propulsion module or a Micro Jump Drive is recommended. Reinforcements spawns are triggered by the last ship killed.
 
{{Expected NPC
         | TotalExpFrigates      = 2
         | TotalExpFrigates      = 2
         | TotalExpDestroyers    = 6
         | TotalExpDestroyers    = 6
         | TotalExpCruisers        = 15
         | TotalExpCruisers        = 15
         | TotalExpBattlecruisers =  
         | TotalExpBattlecruisers =  
         | TotalExpBattleships  =  
         | TotalExpBattleships  = 1
         | TotalExpCapitals      =  
         | TotalExpCapitals      =  
         | TotalExpSentries      = 2
         | TotalExpSentries      = 2
| WalkthroughSectionY/N= Y
    | WarpToSitePopupText=
    | WalkthroughSectionText= Warping to beacon for close range would require a very good tank to handle the swarm’s incoming damage. Using a propulsion module or a Micro Jump Drive is recommended.
    | Room1= Single Pocket
        | Room1WarpToPopupText=
        | Room1Text=The site is an open Deadspace pocket, one may warp to preferred distance.
        | Room1Group1              = Initial Defending Fleet (Dark Shipyard)
            | Room1Group1Text    =
            | Room1Group1InLocal =
            | Room1Group1Table  =
{{NPCTable
|{{NPCTableRow|Elite Cruiser|3|Corpum Arch Sage}}
|{{NPCTableRow|Sentry|2|Blood Heavy Missile Battery}}
}}
        | Room1Group2                = 1st Reinforcement Spawn (40km, Ruined Drill)
            | Room1Group2Text        =
            | Room1Group2InLocal    =
            | Room1Group2Table      =
{{NPCTable
|{{NPCTableRow|Elite Cruiser|4|Corpum Arch Templar/ Revenant}}
}}
        | Room1Group3                = 2nd Reinforcement Spawn (Dark Shipyard)
            | Room1Group3Text        =
            | Room1Group3InLocal    =
            | Room1Group3Table      =
{{NPCTable
|{{NPCTableRow|Frigate|2|Corpii Diviner/ Reaver}}
|{{NPCTableRow|Elite Cruiser|2|Corpum Arch Priest/ Sage}}
}}
        | Room1Group4                = 3rd Reinforcement Spawn (50km, Scanner Sentry II)
            | Room1Group4Text        =
            | Room1Group4InLocal    =
            | Room1Group4Table      =
{{NPCTable
|{{NPCTableRow|Destroyer|3|Corpior Visionary/ Cleric}}
|{{NPCTableRow|Elite Cruiser|3|Corpum Arch Templar/ Revenant}}
}}
        | Room1Group5                = 4th Reinforcement Spawn (45km, Scanner Sentry III)
            | Room1Group5Text        =
            | Room1Group5InLocal    =
            | Room1Group5Table      =
{{NPCTable
|{{NPCTableRow|Destroyer|3|Corpior Devoter/ Cleric}}
|{{NPCTableRow|Elite Cruiser|3|Corpum Arch Priest/ Sage}}
}}
}}


  | EscalationSectionY/N =
{{NPCTableHead|Initial Defenders (Dark Shipyard)}}
    | Escalation=
{{NPCTableRow|Elite Cruiser|2-3|Corpum Arch Sage}}
    | EscalationSectionText=
{{NPCTableRow|Sentry|2|Blood Heavy Missile Battery}}
    | EscalationChance =
|}
| RewardsSectionY/N = Y
 
    | RewardsSectionText=
 
    | TotalBountyValue = 1 mil
{{NPCTableHead|First Reinforcement Spawn (~40km, Ruined Drill)}}
    | TotalGeneralLootValue= 
{{NPCTableRow|Elite Cruiser|2-4|Corpum Arch Templar/ Revenant}}
    | TotalSalvageValue = 
|}
    | AverageRareLootValue=
 
    | ValuableLootTable =
 
    | ExplorationLogTable =
{{NPCTableHead|Second Reinforcement Spawn (Dark Shipyard)}}
    | FactionDropLootVaryY/N =
{{NPCTableRow|Destroyer|3|Corpior Devoter / Visionary}}
}}
{{NPCTableRow|Elite Cruiser|2|Corpum Arch Priest/ Sage}}
|}
 
 
{{NPCTableHead|Third Reinforcement Spawn (~50km, Scanner Sentry II)}}
{{NPCTableRow|Elite Cruiser|1|Corpum Arch Templar/ Revenant}}
{{NPCTableRow|Battleship|1|Corpus Archon}}
|}
 
 
{{NPCTableHead|Fourth Reinforcement Spawn (~45km, Scanner Sentry III)}}
{{NPCTableRow|Elite Cruiser|3|Corpum Arch / Shadow Priest / Sage}}
{{NPCTableRow|Battlecruiser|3|Corpatis Exorcist / Phantom}}
|}
 
 
{{NPCTableHead|Fifth Reinforcement Spawn (~45km, Scanner Sentry III)}}
{{NPCTableRow|Elite Frigates|2|Elder Corpii Engraver / Raider}}
{{NPCTableRow|Elite Cruiser|2|Corpum Arch Templar}}
|}
 
{{NPCTableHead|Rare final spawn}}
{{NPCTableRow|Commander Cruiser|1|Dark Blood Templar/Reaver|cargo=Faction modules, possible implants}}
|}
 
 
== Rewards ==
The site pays one million isk in bounties and the rare faction spawn can drop faction modules, implants or blueprints.
 
== Escalation ==
This site can escalate to [[Crimson Hand Supply Depot]].
{{Combat Anomalies|Blood}}


[[Category:Combat Anomalies]]
[[Category:Combat Anomalies]]