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Skills:Social: Difference between revisions

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Add skill Freelancing.
 
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{{Skills Links}}
{{Skills Links}}
==Overview==
= Overview =
[[Skills:Social|Social skills]] provide modifications to your [[standings]] or rewards from NPC corporations. They are of most value to [[Missions|mission runners]] but are also of use to those seeking access to specific services from NPC controlled corporations and factions. ([[Jump_Clones#Jump_Clones|Jump clone services]], [[Refining#Equipment_tax|lower costs for reprocessing/refining]], [[POS_and_YOU#Requirements|POS anchoring]]...)
Most '''Social skills''' provide modifications to your [[standings]] or rewards from NPC corporations. They are of most value to [[Missions|mission runners]] but are also of use to those seeking access to specific services from NPC controlled corporations and factions. ([[Reprocessing#Equipment tax|lower costs for reprocessing/refining]], [[Trading#Taxes|Trading]]...) The Freelancing skill is an exceptions as it increases the number of concurrent Freelance Jobs a character can accept.


As you do missions for NPC corporations, your standings with them will go up. As you do [[Missions#Storyline_Missions|storyline missions]] your faction standings will change for the faction a particular NPC corporation is part of.
As you do missions for NPC corporations, your standings with them will go up. As you do [[storyline mission]]s, your faction standings will change for the faction a particular NPC corporation is part of.


Faction standing changes have both positive and negative effects so raising your standings with a faction will also effect your standings with those friendly to that faction as well as those hostile to it. Example: Raising your faction standings with Gallente Federation will also raise it slightly with Minmitar while lowering it slightly with Caldari and Amarr. The reverse also being true - raise Amarr, lose some Gallente faction standings.
Gaining faction standings via storyline missions or [[Datacenter missions#Data centers|data center missions]] carries "Derived Modifications", meaning that standings will also go up with friends of that faction and down with enemies of that faction. For example, raising your faction standings with the Gallente Federation will also raise it slightly with the Minmatar Republic while lowering it slightly with the Caldari State and Amarr Empire. The reverse also being true - raise Amarr, lose some Gallente faction standings. ([[Epic arcs]] do not carry derived modifications; they only affect the standings of one faction, depending on mission choices made during the epic arc.)


These changes are where some of the social skill effects come into play. Others are specific to [[Missions|mission runners]].
These changes are where some of the social skill effects come into play. Others are specific to [[Missions|mission runners]].


Charisma and Intelligence are important to learning your social skills.
Increasing the Charisma and Intelligence attribute scores increases the rate at which Social category skills are trained.


The social skills effect 3 different areas of your interactions with NPC corporations:
The social skills affect 3 different areas of your interactions with NPC entities (meaning Factions, Corporations, and Agents):
* '''Standings Modifiers''' (all modifiers are per level trained)
** [[#Social|Social]] - 5% improved standings gains for all missions with NPC corporations.
** [[#Diplomacy|Diplomacy]] - 4% effective standings increase with NPC corporations you have negative standings with.
** [[#Connections|Connections]] - 4% effective standings increase for NPC corporations that CONCORD likes and that you have positive standings with.
** [[#Criminal Connections|Criminal Connections]] - 4% effective standings increase for NPC corporations that CONCORD does not like and that you have positive standings with. (NPC pirate organizations)
** [[#Fast Talk|Fast Talk]] - 5% bonus to effective [[Security_Rating#Sec|security rating]] increases.  (CONCORD sec status)


'''Standings Modifiers''' (all modifiers are per level trained)
* {{sk|Social}} - 5% improved standings gains for all missions.
* {{sk|Diplomacy}} - 4% effective standings increase with NPC entities you have negative standings with.
* {{sk|Connections}} - 4% effective standings increase for non-criminal NPC entities that you have positive standings with. (Note that the in-game description for this skill neglects to mention that it doesn't apply to criminal entities.)
* {{sk|Criminal Connections}} - 4% effective standings increase for criminal NPC entities that you have positive standings with.
* {{sk|Fast Talk}} - 5% bonus to effective [[Security status|security rating]] increases. (CONCORD sec status)


* '''ISK Reward Improving'''
In the above, "criminal" refers to the NPC pirate factions, or the member corporations and agents thereof. The NPC pirate factions have negative standings from (and towards) CONCORD. Diplomacy, Connections, and Criminal Connections do NOT have overlapping validity conditions; only one of the three will apply.
** [[#Negotiation|Negotiation]] - 5% improved ISK payout from agents (per level trained) by raising their effective quality.


* '''Loyalty Point Reward Improving''' <br> ''Loyalty Point (LP) reward improvements are broken down by corporate divisions. All are 10% gains, per level trained, in LP rewards while working for an agent from their specific division.
'''ISK Reward Improvements'''
** [[#Distribution Connections|Distribution Connections]]
* {{sk|Negotiation}} - 5% improved ISK payout from agents (per level trained).
** [[#Security Connections|Security Connections]]
 
** [[#Mining Connections|Mining Connections]]
'''Loyalty Point Reward Improvements''' <br>
''Loyalty Point (LP) reward improvements are broken down by corporate divisions. All are 10% gains, per level trained, in LP rewards while working for an agent from their specific division.
* {{sk|Distribution Connections}}
* {{sk|Security Connections}}
* {{sk|Mining Connections}}


The following are the skills in the Social section (in alphabetical order):
The following are the skills in the Social section (in alphabetical order):
*[[Skills:Social#Connections|Connections]] - Boosts corp/racial standing if above 0.0 standing.  
 
*[[Skills:Social#Criminal_Connections|Criminal Connections]]&nbsp;- Boosts standing towards NPCs with low Concord standing.  
{| class="wikitable"
*[[Skills:Social#Diplomacy|Diplomacy]] - Boosts corp/racial standing if below 0.0 standing.  
!Skill (Multiplier)
*[[Skills:Social#Distribution_Connections|Distribution Connections]] - Improves loyalty point gain when working for Agents in the Distribution Division.&nbsp;
!Purpose
*[[Skills:Social#Fast_Talk|Fast Talk]] - Faster security standing increases.  
!Alpha Limit
*[[Skills:Social#Mining_Connections|Mining Connections]] - Improves loyalty point gain when working for Agents in the Mining Division.<br>
|-
*[[Skills:Social#Negotiation|Negotiation]] - Increases ISK rewards offered by mission agents  
|{{sk|Connections|mult=yes}}
*[[Skills:Social#Security_Connections|Security Connections]] - Improves loyalty point gain when working for Agents in the Security Division.  
|Boosts standings from NPCs (agents, corps, and factions) if above 0.0 standing.
*[[Skills:Social#Social|Social]] - Boosts the size of standings increases with NPCs, NPC corporations and NPC factions<br>
|{{SkillAlphaBar|Connections}}
|-
|{{sk|Criminal Connections|mult=yes}}
|Boosts standings from NPCs with negative CONCORD standing.  
|{{SkillAlphaBar|Criminal Connections}}
|-
|{{sk|Diplomacy|mult=yes}}
|Boosts standings from NPCs if below 0.0 standing.  
|{{SkillAlphaBar|Diplomacy}}
|-
|{{sk|Distribution Connections|mult=yes}}
|Improves loyalty point gain when working for Agents in the Distribution Division.
|{{SkillAlphaBar|Distribution Connections}}
|-
| {{sk|Fast Talk|mult=yes}}
| Faster security standing increases.  
| {{SkillAlphaBar|Freelancing}}
|-
| {{sk|Freelancing|mult=yes}}
| Increases the number of concurrent Freelance Jobs a character can accept.
| {{SkillAlphaBar|Fast Talk}}
|-
|{{sk|Mining Connections|mult=yes}}
|Improves loyalty point gain when working for Agents in the Mining Division.
|{{SkillAlphaBar|Mining Connections}}
|-
|{{sk|Negotiation|mult=yes}}
|Increases ISK rewards offered by mission agents.
|{{SkillAlphaBar|Negotiation}}
|-
|{{sk|Security Connections|mult=yes}}
|Improves loyalty point gain when working for Agents in the Security Division.  
|{{SkillAlphaBar|Security Connections}}
|-
|{{sk|Social|mult=yes}}
|Boosts the size of standings increases with NPCs, NPC corporations and NPC factions.
|{{SkillAlphaBar|Social}}
|}
 
= Skill Details =


{{Skill
{{Skill
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|1=Charisma
|1=Charisma
|2=Intelligence
|2=Intelligence
|mult=3x
|pre={{sk|Social|III}}
|price=180,000
|pre=[[Skills:Social#Social|Social III]]
|notes=Your effective standing is calculated using the following formula:<br>
|notes=Your effective standing is calculated using the following formula:<br>
Effective Standing = Unadjusted Standing + ((Maximum Possible Standing - Unadjusted Standing) * Connections Modifier * Connections Skill Level)<br>
Effective Standing = Unadjusted Standing + ((Maximum Possible Standing - Unadjusted Standing) * Connections Modifier * Connections Skill Level)<br>
So if your current base standing was 0.9 and you had the connections skill at level two your effective standing out be:<br>
So if your current base standing is 0.9 and you have the connections skill at level two your effective standing will be:<br>
0.9 +((10-0.9)*0.04*2)=1.628<br>
0.9 +(10-0.9)*0.04*2=1.628<br>
}}
}}


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|1=Charisma
|1=Charisma
|2=Intelligence
|2=Intelligence
|mult=3x
|pre={{sk|Social|III}}
|price=180,000
|pre=[[Skills:Social#Social|Social III]]
|notes=Namely Pirate factions:
|notes=Namely Pirate factions:
* [http://wiki.eveonline.com/en/wiki/Category:Angel_Cartel Angel Cartel]
* [[Angel Cartel]]
* [http://wiki.eveonline.com/en/wiki/Category:Guristas_Pirates Guristas Pirates]
* [[Guristas Pirates]]
* [http://wiki.eveonline.com/en/wiki/Category:Sansha%27s_Nation Sansha's Nation]
* [[Sansha's Nation]]
* [http://wiki.eveonline.com/en/wiki/Category:Serpentis Serpentis]
* [[Serpentis]]
* [http://wiki.eveonline.com/en/wiki/Category:The_Blood_Raider_Covenant The Blood Raider Covenant]
* [[The Blood Raider Covenant]]
}}
}}


{{Skill
{{Skill
|skill=Diplomacy
|skill=Diplomacy
|desc=Skill at interacting with hostile Agents. 4% Modifier per level to effective standing towards hostile Agents. Not cumulative with Connections or Criminal Connections.
|desc=Skill at interacting with hostile Agents in order to de-escalate tense situations as demonstrated by some of the finest diplomats in New Eden. 4% Modifier per level to effective standing towards hostile Agents. Not cumulative with Connections or Criminal Connections.
|1=Charisma
|1=Charisma
|2=Intelligence
|2=Intelligence
|mult=1x
|pre={{sk|Social|II}}
|price=162K
|notes=
|pre=[[Skills:Social#Social|Social II]]
|notes=<br>
}}
}}


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|1=Charisma
|1=Charisma
|2=Intelligence
|2=Intelligence
|mult=2x
|pre={{sk|Social|III}}; {{sk|Trade|III}}
|price=15-25M*
|notes= * Distribution Connections is purchased with [[Loyalty Points]] (LP) from NPC stores, so the price may vary wildly.
|pre=[[Skills:Trade#Trade|Trade III]], [[Skills:Social#Social|Social III]]
|notes=*Distribution Connections is purchased with [[Loyalty Points]] (LP) from NPC stores, so the price may vary wildly.
}}
}}


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|1=Charisma
|1=Charisma
|2=Intelligence
|2=Intelligence
|mult=4x
|price=90K  
|price=90K  
|pre=[[Skills:Social#Social|Social IV]]
|pre={{sk|Social|IV}}
|notes=<br>
|notes=
}}
 
{{Skill
|skill= Freelancing
|desc= Skill that enables accepting a greater number of Freelance jobs simultaneously.
 
Increases the maximum number of Freelance Jobs that can be accepted simultaneously to 4 at Level 1, 5 at level 2, 7 at level 3, 9 at level 4, and 11 at level 5.
|1= Charisma
|2= Perception
|notes=  
}}
}}


Line 111: Line 154:
|1=Charisma
|1=Charisma
|2=Intelligence
|2=Intelligence
|mult=2x
|pre={{sk|Industry|III}}; {{sk|Social|III}}
|price=15-25M*
|pre=[[Skills:Production#Industry|Industry III]], [[Skills:Social#Social|Social III]]
|notes=*Mining Connections is purchased with [[Loyalty Points]] (LP) from NPC stores, so the price may vary wildly.
|notes=*Mining Connections is purchased with [[Loyalty Points]] (LP) from NPC stores, so the price may vary wildly.
}}
}}
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|1=Charisma
|1=Charisma
|2=Intelligence
|2=Intelligence
|mult=2x
|pre={{sk|Social|I}}
|price=54K
|notes=
|pre=[[Skills:Social#Social|Social I]]
|notes=<br>
}}
}}


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|1=Charisma
|1=Charisma
|2=Intelligence
|2=Intelligence
|mult=2x
|pre={{sk|Leadership|III}}; {{sk|Social|III}}
|price=15-25M*
|pre=[[Skills:Leadership#Leadership|Leadership III]], [[Skills:Social#Social|Social III]]
|notes=*Security Connections is purchased with [[Loyalty Points]] (LP) from NPC stores, so the price may vary wildly.
|notes=*Security Connections is purchased with [[Loyalty Points]] (LP) from NPC stores, so the price may vary wildly.
}}
}}
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|1=Charisma
|1=Charisma
|2=Intelligence
|2=Intelligence
|mult=1x
|pre=
|price=18K
|reqI={{sk|Negotiation|icon=yes}}; {{sk|Contracting|icon=yes}}
|pre=none
|reqII={{sk|Diplomacy|icon=yes}}
|notes=<br>
|reqIII={{sk|Connections|icon=yes}}; {{sk|Criminal Connections|icon=yes}}; {{sk|Diplomatic Relations|icon=yes}}; {{sk|Mining Connections|icon=yes}}; {{sk|Distribution Connections|icon=yes}}; {{sk|Security Connections|icon=yes}}
|reqIV={{sk|Fast Talk|icon=yes}}
|notes=
}}
}}


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[[Category:Skills]]
[[Category:Skills]]