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Blood Yard: Difference between revisions

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Recategorized to "Cosmic Anomalies". Added {{Cleanup}}
m Text replacement - "combat anomaly" to "combat anomaly"
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{{Cleanup|Add expedition/escalation information}}
{{Update|Ship list and payout doesn't seem right.}}
==Location & Difficulty==
{{CMBSiteInfo
[[File:blood_yard_pretty_picture.png|400px]]<br>
|name=Blood Yard
This is a combat site that can be scanned down with the ship scanner, and can be found in low security space in the Amarr regions.
|type=anomaly
|rating=Class 5
|location=Low, Null
|ship limit=Unrestricted
|faction=Blood Raiders
|signature strength=N/A
}}


The site is an open deadspace pocket that can be warped to at any range.


A passive shield-tanked Drake can run this site easily.
The Blood Yard is a [[combat anomaly]] found in Amarr low and null security regions with [[Blood Raider]] presence.


==Combat Guide==
Each new wave spawns when the previous one is destroyed.


{{NPCTableHead|Wave 1}}
== Walkthough ==
{{NPCTableRow|Cruiser|3|Corpum Arch Sage}}
The site is an open Deadspace pocket, one may warp to preferred distance. Warping to beacon for close range would require a very good tank to handle the swarm’s incoming damage. Using a propulsion module or a Micro Jump Drive is recommended. Reinforcements spawns are triggered by the last ship killed.
 
{{Expected NPC
        | TotalExpFrigates      = 2
        | TotalExpDestroyers    = 6
        | TotalExpCruisers        = 15
        | TotalExpBattlecruisers =
        | TotalExpBattleships  = 1
        | TotalExpCapitals      =
        | TotalExpSentries      = 2
}}
 
{{NPCTableHead|Initial Defenders (Dark Shipyard)}}
{{NPCTableRow|Elite Cruiser|2-3|Corpum Arch Sage}}
{{NPCTableRow|Sentry|2|Blood Heavy Missile Battery}}
{{NPCTableRow|Sentry|2|Blood Heavy Missile Battery}}
{{NPCTableFoot}}
|}
Wave spawns near Dark Shipyard.
 
{{NPCTableHead|Wave 2}}
 
{{NPCTableRow|Cruiser|4|Corpum Arch Templar/Revenant}}
{{NPCTableHead|First Reinforcement Spawn (~40km, Ruined Drill)}}
{{NPCTableFoot}}
{{NPCTableRow|Elite Cruiser|2-4|Corpum Arch Templar/ Revenant}}
Wave spawns near Ruined Drill, ~40 km from center.
|}
{{NPCTableHead|Wave 3}}
 
{{NPCTableRow|Frigate|2|Corpii Diviner/Reaver}}
 
{{NPCTableRow|Cruiser|2|Corpum Arch Priest/Sage}}
{{NPCTableHead|Second Reinforcement Spawn (Dark Shipyard)}}
{{NPCTableFoot}}
{{NPCTableRow|Destroyer|3|Corpior Devoter / Visionary}}
Wave spawns near Dark Shipyard.
{{NPCTableRow|Elite Cruiser|2|Corpum Arch Priest/ Sage}}
{{NPCTableHead|Wave 4}}
|}
{{NPCTableRow|Destroyer|3|Corpior Visionary/Cleric}}
 
{{NPCTableRow|Cruiser|3|Corpum Arch Templar/Revenant}}
 
{{NPCTableFoot}}
{{NPCTableHead|Third Reinforcement Spawn (~50km, Scanner Sentry II)}}
Wave spawns near Scanner Sentry II, ~50 km from center.
{{NPCTableRow|Elite Cruiser|1|Corpum Arch Templar/ Revenant}}
{{NPCTableHead|Wave 5}}
{{NPCTableRow|Battleship|1|Corpus Archon}}
{{NPCTableRow|Destroyer|3|Corpior Devoter/Cleric}}
|}
{{NPCTableRow|Cruiser|3|Corpum Arch Priest/Sage}}
 
{{NPCTableFoot}}
 
Wave spawns near Scanner Sentry III, ~45 km from center.
{{NPCTableHead|Fourth Reinforcement Spawn (~45km, Scanner Sentry III)}}
{{NPCTableRow|Elite Cruiser|3|Corpum Arch / Shadow Priest / Sage}}
{{NPCTableRow|Battlecruiser|3|Corpatis Exorcist / Phantom}}
|}
 
 
{{NPCTableHead|Fifth Reinforcement Spawn (~45km, Scanner Sentry III)}}
{{NPCTableRow|Elite Frigates|2|Elder Corpii Engraver / Raider}}
{{NPCTableRow|Elite Cruiser|2|Corpum Arch Templar}}
|}
 
{{NPCTableHead|Rare final spawn}}
{{NPCTableRow|Commander Cruiser|1|Dark Blood Templar/Reaver|cargo=Faction modules, possible implants}}
|}


==Rewards==
You can get about 1 million ISK in bounties.  This site may escalate into an expedition.<br>


== Rewards ==
The site pays one million isk in bounties and the rare faction spawn can drop faction modules, implants or blueprints.


== Escalation ==
This site can escalate to [[Crimson Hand Supply Depot]].
{{Combat Anomalies|Blood}}


[[Category:Cosmic Anomalies]]
[[Category:Combat Anomalies]]