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Blood Refuge: Difference between revisions

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Hirmuolio Pine (talk | contribs)
NPCTable -> NPCTableHead
m Update link. Clarify ship size limitation.
 
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{{CMBSite | Blood Refuge
{{CMBSiteInfo
| Variation=  
|name= Blood Refuge
| OverviewSectionY/N= Y
|type= anomaly
    | OverviewSectionText= The Blood Refuge is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raider Covenant|Blood Raiders]] infested regions.
|rating= Class 3
    | OverviewRecShips =
|location= High
    | OverviewEstPayout=
|ship limit= Unrestricted
    | Diff&ShipRecSectionY/N= Y
|faction= Blood Raiders
        | Diff&ShipRecSectionText=
|signature strength=
    | TotalExpEnemiesSectionY/N= Y
}}
        | TotalExpEnemiesSectionText = With the initial defending fleet and 3 triggered spawns, a total of 14- 15 ships.
 
        | TotalExpFrigates      = 10- 11
'''Blood Refuge''' is an unrated [[combat site]] belonging to the [[Blood Raiders]] pirate faction. It can be found via [[exploration]] as a [[Combat anomaly|cosmic anomaly]] within systems owned by the [[Amarr Empire]] and [[Ammatar Mandate]]. As an ungated complex, the limitations as to which ships can enter this site are tied to the security rating of the system where the anomaly spawns (up to T2 [[battleship]]s for high-security systems, and [[titans]] in low-security and null-security systems). Completing this complex may award the player with valuable Dark Blood [[faction modules]] and ammunition.
        | TotalExpDestroyers    = 4
 
        | TotalExpCruisers        =  
This combat site consists of a single ungated pocket of space containing a variety of [[frigate]]- and [[destroyer]]-sized enemy ships. Destroying all hostile ships may escalate into the [[DED complexes|DED rated]], [[Mul-Zatah Monastery]] complex.
        | TotalExpBattlecruisers =  
 
        | TotalExpBattleships  =
== Warp-in ==
        | TotalExpCapitals      =
The site is an open Deadspace pocket.
        | TotalExpSentries      = 2
 
| WalkthroughSectionY/N= Y
{{NPCTableHead|Initial defenders}}
    | WarpToSitePopupText=
{{NPCTableRow|Frigate|2-3|Corpii Follower/Worshiper}}
    | WalkthroughSectionText=
    | Room1= Single Pocket
        | Room1WarpToPopupText=  
        | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance.
        | Room1Image                =
        | Room1ImageCaption          =
        | Room1Group1              = Initial Defending Fleet
            | Room1Group1Text    =
            | Room1Group1InLocal =
            | Room1Group1Table  =
{{NPCTableHead|}}
{{NPCTableRow|Frigate|2- 3|Corpii Follower/ Worshiper}}
{{NPCTableRow|Sentry|1|Tower Sentry Blood I}}
{{NPCTableRow|Sentry|1|Tower Sentry Blood I}}
{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
{{NPCTableRow|Sentry|1|Blood Light Missile Battery}}
|}
 
{{NPCTableHead|Wave 1}}
{{NPCTableRow|Frigate|2-3|Corpii Seeker/Collector|ewar= TD}}
|}
 
{{NPCTableHead|Wave 2}}
{{NPCTableRow|Frigate|2-3|Corpii Raider/Reaver}}
{{NPCTableRow|Destroyer|2|Corpior Visionary/Templar}}
|}
|}
        | Room1Group2                = 1st Reinforcement Spawn
 
            | Room1Group2Text        =
{{NPCTableHead|Wave 3}}
            | Room1Group2InLocal    =
{{NPCTableRow|Frigate|3|Corpii Reaver/Engraver}}
            | Room1Group2Table      =
{{NPCTableRow|Destroyer|2|Corpior Visionary/Templar}}
{{NPCTableHead|}}
{{NPCTableRow|Frigate|2|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
|}
|}
        | Room1Group3                = 2nd Reinforcement Spawn
{{NPCTableHead|Commander spawn (Optional)}}
            | Room1Group3Text        =
{{NPCTableRow|Commander Destroyer|1|Dark Blood Converter|cargo= May contain Dark Blood modules}}
            | Room1Group3InLocal    =
            | Room1Group3Table      =
{{NPCTableHead|}}
{{NPCTableRow|Frigate|3|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
{{NPCTableRow|Destroyer|2|Corpior Cleric/ Converter/ Friar/ Visionary}}
|}
|}
        | Room1Group4                = 3rd Reinforcement Spawn
 
            | Room1Group4Text        =  
== Rewards ==
            | Room1Group4InLocal    =  
=== Bounties ===
            | Room1Group4Table      =
* ~150.000 ISK
{{NPCTableHead|}}
 
{{NPCTableRow|Frigate|3|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
=== Loot ===  
{{NPCTableRow|Destroyer|2|Corpior Cleric/ Converter/ Friar/ Visionary}}
{| class="wikitable complex sortable"
<!--
|-
{{NPCTableSeparator|Possible Rare Spawn}}
! Item Name
{{NPCTableRow|Commander Destroyer|1|Dark Blood Visionary|cargo=Possible Faction charges, modules or tags}} <-- I placed this as a possible rare spawn example instead of "Faction Spawn", it needs confirmation-->
! Est. Value
! Drops from
! Note
|-
|Dark Blood Silver Tag
|10k ISK
|Dark Blood Converter
|100% drop rate
|-
|(Dark) Blood Ammo
|6k - 58M ISK
|Dark Blood Converter
|100% drop rate
|-
|Dark Blood module
|10k - 130M ISK
|Dark Blood Converter
|rare
|-
|Mid-grade Amulet Implant
|6M - 50M ISK
|Dark Blood Converter
|rare
|}
|}
 
  | EscalationSectionY/N =  
== Escalation ==
    | Escalation=  
This anomaly can escalate to [[Mul-Zatah Monastery]].
    | EscalationSectionText=
{{MessageBox|Mul-Zatah Monastery
    | EscalationChance =
|Your scanner has picked up a transmission originating from a nearby system. It would be wise to investigate this mysterious signal further.}}
| RewardsSectionY/N =
 
    | RewardsSectionText=
 
    | TotalBountyValue = mil
{{Combat Anomalies|Blood}}
    | TotalGeneralLootValue=  mil
 
    | TotalSalvageValue =  mil
 
    | AverageRareLootValue=
    | ValuableLootTable =
    | ExplorationLogTable =
    | FactionDropLootVaryY/N =
}}
[[Category:Combat Anomalies]]
[[Category:Combat Anomalies]]