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Blood Yard: Difference between revisions

From EVE University Wiki
Hirmuolio Pine (talk | contribs)
Took out of full template
m Text replacement - "combat anomaly" to "combat anomaly"
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{{Update|Ship list and payout doesn't seem right.}}
{{Update|Ship list and payout doesn't seem right.}}
{{Complex|Blood Yard}}
{{CMBSiteInfo
|name=Blood Yard
|type=anomaly
|rating=Class 5
|location=Low, Null
|ship limit=Unrestricted
|faction=Blood Raiders
|signature strength=N/A
}}




The Blood Yard is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in Amarr low and null security regions with [[Blood Raider]] presence.
The Blood Yard is a [[combat anomaly]] found in Amarr low and null security regions with [[Blood Raider]] presence.




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         | TotalExpCruisers        = 15
         | TotalExpCruisers        = 15
         | TotalExpBattlecruisers =  
         | TotalExpBattlecruisers =  
         | TotalExpBattleships  =  
         | TotalExpBattleships  = 1
         | TotalExpCapitals      =  
         | TotalExpCapitals      =  
         | TotalExpSentries      = 2
         | TotalExpSentries      = 2
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{{NPCTableHead|Initial Defenders (Dark Shipyard)}}
{{NPCTableHead|Initial Defenders (Dark Shipyard)}}
{{NPCTableRow|Elite Cruiser|3|Corpum Arch Sage}}
{{NPCTableRow|Elite Cruiser|2-3|Corpum Arch Sage}}
{{NPCTableRow|Sentry|2|Blood Heavy Missile Battery}}
{{NPCTableRow|Sentry|2|Blood Heavy Missile Battery}}
{{NPCTableFoot}}
|}




{{NPCTableHead|First Reinforcement Spawn (~40km, Ruined Drill)}}
{{NPCTableHead|First Reinforcement Spawn (~40km, Ruined Drill)}}
{{NPCTableRow|Elite Cruiser|4|Corpum Arch Templar/ Revenant}}
{{NPCTableRow|Elite Cruiser|2-4|Corpum Arch Templar/ Revenant}}
{{NPCTableFoot}}
|}




{{NPCTableHead|Second Reinforcement Spawn (Dark Shipyard)}}
{{NPCTableHead|Second Reinforcement Spawn (Dark Shipyard)}}
{{NPCTableRow|Frigate|2|Corpii Diviner/ Reaver}}
{{NPCTableRow|Destroyer|3|Corpior Devoter / Visionary}}
{{NPCTableRow|Elite Cruiser|2|Corpum Arch Priest/ Sage}}
{{NPCTableRow|Elite Cruiser|2|Corpum Arch Priest/ Sage}}
{{NPCTableFoot}}
|}




{{NPCTableHead|Third Reinforcement Spawn (~50km, Scanner Sentry II)}}
{{NPCTableHead|Third Reinforcement Spawn (~50km, Scanner Sentry II)}}
{{NPCTableRow|Destroyer|3|Corpior Visionary/ Cleric}}
{{NPCTableRow|Elite Cruiser|1|Corpum Arch Templar/ Revenant}}
{{NPCTableRow|Elite Cruiser|3|Corpum Arch Templar/ Revenant}}
{{NPCTableRow|Battleship|1|Corpus Archon}}
{{NPCTableFoot}}
|}




{{NPCTableHead|Fourth Reinforcement Spawn (~45km, Scanner Sentry III)}}
{{NPCTableHead|Fourth Reinforcement Spawn (~45km, Scanner Sentry III)}}
{{NPCTableRow|Destroyer|3|Corpior Devoter/ Cleric}}
{{NPCTableRow|Elite Cruiser|3|Corpum Arch / Shadow Priest / Sage}}
{{NPCTableRow|Elite Cruiser|3|Corpum Arch Priest/ Sage}}
{{NPCTableRow|Battlecruiser|3|Corpatis Exorcist / Phantom}}
{{NPCTableFoot}}
|}
 
 
{{NPCTableHead|Fifth Reinforcement Spawn (~45km, Scanner Sentry III)}}
{{NPCTableRow|Elite Frigates|2|Elder Corpii Engraver / Raider}}
{{NPCTableRow|Elite Cruiser|2|Corpum Arch Templar}}
|}
 
{{NPCTableHead|Rare final spawn}}
{{NPCTableRow|Commander Cruiser|1|Dark Blood Templar/Reaver|cargo=Faction modules, possible implants}}
|}


==Rewards==
 
== Rewards ==
The site pays one million isk in bounties and the rare faction spawn can drop faction modules, implants or blueprints.
The site pays one million isk in bounties and the rare faction spawn can drop faction modules, implants or blueprints.
== Escalation ==
This site can escalate to [[Crimson Hand Supply Depot]].
{{Combat Anomalies|Blood}}


[[Category:Combat Anomalies]]
[[Category:Combat Anomalies]]