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Clone states: Difference between revisions

From EVE University Wiki
Alpha clones: Added image from devblog that shows how skills are trained across clones
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Adding Mining Precision to Alpha skill list
 
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Starting with the Ascension expansion (November 2016), there are two different ways of playing EVE:
There are two different ways of playing EVE:
* You can play for free (i.e. without paying a [https://support.eveonline.com/hc/en-us/articles/203599091-Subscription-Costs monthly subscription fee]), but you will be limited in which [[Skills and Learning|skills]] your character can train. This is referred to as "Alpha".  
* You can play for free (i.e. without paying a [https://support.eveonline.com/hc/en-us/articles/203599091-Subscription-Costs monthly subscription fee]), but you will be limited in which [[Skills and learning|skills]] your character can train. This is referred to as "Alpha".  
* Paying a monthly subscription to play the game, which allows your character to learn every skill in the game. This is referred to as "Omega".
* Paying a monthly subscription to play the game, which allows your character to learn every skill in the game. This is referred to as "Omega".


Line 9: Line 9:
Alpha or Omega status is tied to your game account. If you have multiple accounts, then you can choose to pay for a subscription for some, all or none of them, and each account (and the characters on that account) will have the corresponding Alpha or Omega state.   
Alpha or Omega status is tied to your game account. If you have multiple accounts, then you can choose to pay for a subscription for some, all or none of them, and each account (and the characters on that account) will have the corresponding Alpha or Omega state.   


Alpha clones are welcome to [[Applying_to_EVE_University|join EVE University]], however, there are some limitations on which [[titles]] Alpha clones may receive.
Alpha clones are welcome to [[Applying to EVE University|join EVE University]]
   
   
== Alpha clones ==
== Alpha clone ==
Compared with Omega characters, Alpha characters are limited in the following ways:
Compared with Omega characters, Alpha characters are limited in the following ways:


* They may only train certain skills
* They may only train certain skills
* They may train for free up to a maximum of 5 million skill points.
* They may train for free up to a maximum of 5 million skill points.
* They may add skill points to skills in the Alpha set up to 20.5 million skill points with [[Skill_trading#Skill_Injectors|skill injectors]].
* They may add skill points to skills in the Alpha set up to 20.5 million skill points with [[Skill trading#Skill Injectors|skill injectors]].
* They take twice as long to train skills and have a shorter skill queue (24 hours, as opposed to unlimited for Omega characters)
* They take twice as long to train skills
* They pay an additional 2% tax on any [[industry]] job (e.g. manufacturing or research)
* They pay an additional 2% tax on any [[industry]] job (e.g. manufacturing or research)
* They cannot accept any Level 4 or Level 5 missions from agents.
* If you are logged into the game with an Alpha character you may not log in simultaneously (multibox) with ''any'' other character (on any account)
* If you are logged into the game with an Alpha character you may not log in simultaneously (multibox) with ''any'' other character (on any account)
<br />[[File:ArmsRaceCloneSkills.png|thumb|none|480px|Arms Race Clone Skill Training]]


=== Alpha skill set ===
 
[[File:ArmsRaceCloneSkills.png|thumb|none|480px|Arms Race Clone Skill Training]]
 
=== Skills available to Alphas ===
The set of skills that Alpha characters may train limits them to:
The set of skills that Alpha characters may train limits them to:
* Combat ships up to [[battleship]] size, as well as basic [[industrial]] ships.
* Combat ships up to [[battleship]] size, as well as basic [[haulers]].
* [[Techs, Tiers and Meta levels|Tech 1]] sub-capital modules and ships with a few exceptions.  
* Most [[Tech and meta levels#Tech 2|Tech 2]] modules are usable but not all.
** Arms Race patch granted Alpha clones the skills for T2 Small and Medium weapons.
* "Navy" ships of Battleship size and below are usable, but not Tier 2 variants.
* Battleship weapons, [[EWAR]], most remote assistance modules, drones, harvesting modules, scanning modules and some others are limited to T1 and meta.


Expand the table below to see which skills you can train as an Alpha, and to what maximum level. For a list of skills you start the game with, see [[Starting Skills|starting skills]].  
Expand the table below to see which skills you can train as an Alpha, and to what maximum level. For a list of skills you start the game with, see [[starting skills]].  
{| class="wikitable collapsible collapsed sortable" style="text-align: center"
{| class="wikitable collapsible collapsed sortable" style="text-align: center"
|- style="background:#222222;"
|- style="background-color:var(--background-color-warning-subtle);"
! style="background-color:#222222;" | Group
! Group
! style="background-color:#222222;" | Skill
! Skill
! style="background-color:#222222;" | Rank
! Cap
! style="background-color:#222222;" | Points
! Points
|-
|-
| rowspan=10 style="text-align: left;" | Armor
| rowspan=10 style="text-align: left;" | Armor
Line 83: Line 87:
|-
|-
| rowspan=14 style="text-align: left;" | Drones
| rowspan=14 style="text-align: left;" | Drones
| style="text-align: left;" | {{sk|Amarr Drone Specialization}}
| 2
| 7071
|-
| style="text-align: left;" | {{sk|Caldari Drone Specialization}}
| 2
| 7071
|-
| style="text-align: left;" | {{sk|Drone Avionics}}
| style="text-align: left;" | {{sk|Drone Avionics}}
| 4
| 4
Line 92: Line 104:
|-
|-
| style="text-align: left;" | {{sk|Drone Interfacing}}
| style="text-align: left;" | {{sk|Drone Interfacing}}
| 4
| 3
| 226274
| 40000
|-
|-
| style="text-align: left;" | {{sk|Drone Navigation}}
| style="text-align: left;" | {{sk|Drone Navigation}}
Line 106: Line 118:
| 5
| 5
| 256000
| 256000
|-
| style="text-align: left;" | {{sk|Gallente Drone Specialization}}
| 2
| 7071
|-
| style="text-align: left;" | {{sk|Heavy Drone Operation}}
| 3
| 40000
|-
|-
| style="text-align: left;" | {{sk|Light Drone Operation}}
| style="text-align: left;" | {{sk|Light Drone Operation}}
Line 112: Line 132:
|-
|-
| style="text-align: left;" | {{sk|Medium Drone Operation}}
| style="text-align: left;" | {{sk|Medium Drone Operation}}
| 5
| 512000
|-
| style="text-align: left;" | {{sk|Repair Drone Operation}}
| 2
| 4243
|-
| style="text-align: left;" | {{sk|Heavy Drone Operation}}
| 4
| 4
| 226274
| 90510
|-
|-
| style="text-align: left;" | {{sk|Amarr Drone Specialization}}
| style="text-align: left;" | {{sk|Minmatar Drone Specialization}}
| 2
| 2
| 7071
| 7071
|-
|-
| style="text-align: left;" | {{sk|Caldari Drone Specialization}}
| style="text-align: left;" | {{sk|Repair Drone Operation}}
| 2
| 2
| 7071
| 4243
|-
| style="text-align: left;" | {{sk|Gallente Drone Specialization}}
| 2
| 7071
|-
| style="text-align: left;" | {{sk|Minmatar Drone Specialization}}
| 2
| 7071
|-
|-
| rowspan=5 style="text-align: left;" | Electronic Systems
| rowspan=5 style="text-align: left;" | Electronic Systems
Line 145: Line 149:
|-
|-
| style="text-align: left;" | {{sk|Propulsion Jamming}}
| style="text-align: left;" | {{sk|Propulsion Jamming}}
| 4
| 135765
|-
| style="text-align: left;" | {{sk|Weapon Disruption}}
| 4
| 4
| 135765
| 135765
Line 159: Line 159:
| 3
| 3
| 24000
| 24000
|-
| style="text-align: left;" | {{sk|Weapon Disruption}}
| 4
| 135765
|-
|-
| rowspan=11 style="text-align: left;" | Engineering
| rowspan=11 style="text-align: left;" | Engineering
Line 219: Line 223:
| 256000
| 256000
|-
|-
| style="text-align: left;" | {{sk|Medium Energy Turret}}
| style="text-align: left;" | {{sk|Large Energy Turret}}
| 5
| 768000
|-
| style="text-align: left;" | {{sk|Motion Prediction}}
| 4
| 4
| 90510
| 226274
|-
|-
| style="text-align: left;" | {{sk|Rapid Firing}}
| style="text-align: left;" | {{sk|Large Hybrid Turret}}
| 4
| 4
| 90510
| 226274
|-
|-
| style="text-align: left;" | {{sk|Sharpshooter}}
| style="text-align: left;" | {{sk|Large Projectile Turret}}
| 4
| 90510
|-
| style="text-align: left;" | {{sk|Small Energy Turret}}
| 5
| 256000
|-
| style="text-align: left;" | {{sk|Surgical Strike}}
| 4
| 181019
|-
| style="text-align: left;" | {{sk|Trajectory Analysis}}
| 4
| 4
| 226274
| 226274
|-
|-
| style="text-align: left;" | {{sk|Small Pulse Laser Specialization}}
| style="text-align: left;" | {{sk|Medium Artillery Specialization}}
| 3
| 3
| 24000
| 40000
|-
|-
| style="text-align: left;" | {{sk|Medium Pulse Laser Specialization}}
| style="text-align: left;" | {{sk|Medium Autocannon Specialization}}
| 3
| 3
| 40000
| 40000
|-
|-
| style="text-align: left;" | {{sk|Small Beam Laser Specialization}}
| style="text-align: left;" | {{sk|Medium Beam Laser Specialization}}
| 3
| 3
| 24000
| 40000
|-
|-
| style="text-align: left;" | {{sk|Medium Beam Laser Specialization}}
| style="text-align: left;" | {{sk|Medium Blaster Specialization}}
| 3
| 3
| 40000
| 40000
|-
|-
| style="text-align: left;" | {{sk|Large Energy Turret}}
| style="text-align: left;" | {{sk|Medium Energy Turret}}
| 4
| 5
| 226274
| 768000
|-
| style="text-align: left;" | {{sk|Medium Hybrid Turret}}
| 5
| 768000
|-
|-
| style="text-align: left;" | {{sk|Small Blaster Specialization}}
| style="text-align: left;" | {{sk|Medium Projectile Turret}}
| 3
| 5
| 24000
| 768000
|-
|-
| style="text-align: left;" | {{sk|Medium Blaster Specialization}}
| style="text-align: left;" | {{sk|Medium Pulse Laser Specialization}}
| 3
| 3
| 40000
| 40000
|-
| style="text-align: left;" | {{sk|Small Railgun Specialization}}
| 3
| 24000
|-
|-
| style="text-align: left;" | {{sk|Medium Railgun Specialization}}
| style="text-align: left;" | {{sk|Medium Railgun Specialization}}
Line 283: Line 271:
| 40000
| 40000
|-
|-
| style="text-align: left;" | {{sk|Large Hybrid Turret}}
| style="text-align: left;" | {{sk|Motion Prediction}}
| 4
| 90510
|-
| style="text-align: left;" | {{sk|Rapid Firing}}
| 4
| 90510
|-
| style="text-align: left;" | {{sk|Sharpshooter}}
| 4
| 4
| 226274
| 90510
|-
|-
| style="text-align: left;" | {{sk|Small Autocannon Specialization}}
| style="text-align: left;" | {{sk|Small Artillery Specialization}}
| 3
| 3
| 24000
| 24000
|-
|-
| style="text-align: left;" | {{sk|Medium Autocannon Specialization}}
| style="text-align: left;" | {{sk|Small Autocannon Specialization}}
| 3
| 3
| 40000
| 24000
|-
|-
| style="text-align: left;" | {{sk|Small Artillery Specialization}}
| style="text-align: left;" | {{sk|Small Beam Laser Specialization}}
| 3
| 3
| 24000
| 24000
|-
|-
| style="text-align: left;" | {{sk|Medium Artillery Specialization}}
| style="text-align: left;" | {{sk|Small Blaster Specialization}}
| 3
| 3
| 40000
| 24000
|-
|-
| style="text-align: left;" | {{sk|Large Projectile Turret}}
| style="text-align: left;" | {{sk|Small Energy Turret}}
| 4
| 226274
|-
| style="text-align: left;" | {{sk|Medium Hybrid Turret}}
| 5
| 5
| 768000
| 256000
|-
|-
| style="text-align: left;" | {{sk|Small Hybrid Turret}}
| style="text-align: left;" | {{sk|Small Hybrid Turret}}
| 5
| 5
| 256000
| 256000
|-
| style="text-align: left;" | {{sk|Medium Projectile Turret}}
| 5
| 768000
|-
|-
| style="text-align: left;" | {{sk|Small Projectile Turret}}
| style="text-align: left;" | {{sk|Small Projectile Turret}}
Line 323: Line 311:
| 256000
| 256000
|-
|-
| rowspan=17 style="text-align: left;" | Missiles
| style="text-align: left;" | {{sk|Small Pulse Laser Specialization}}
| style="text-align: left;" | {{sk|Rocket Specialization}}
| 3
| 3
| 24000
| 24000
|-
|-
| style="text-align: left;" | {{sk|Heavy Missile Specialization}}
| style="text-align: left;" | {{sk|Small Railgun Specialization}}
| 3
| 40000
|-
| style="text-align: left;" | {{sk|Light Missile Specialization}}
| 3
| 3
| 24000
| 24000
|-
|-
| style="text-align: left;" | {{sk|Heavy Assault Missile Specialization}}
| style="text-align: left;" | {{sk|Surgical Strike}}
| 3
| 4
| 40000
| 181019
|-
|-
| style="text-align: left;" | {{sk|Torpedoes}}
| style="text-align: left;" | {{sk|Trajectory Analysis}}
| 4
| 4
| 226274
| 226274
|-
|-
| rowspan=17 style="text-align: left;" | Missiles
| style="text-align: left;" | {{sk|Cruise Missiles}}
| style="text-align: left;" | {{sk|Cruise Missiles}}
| 4
| 4
Line 352: Line 336:
| 40000
| 40000
|-
|-
| style="text-align: left;" | {{sk|Missile Launcher Operation}}
| style="text-align: left;" | {{sk|Heavy Assault Missile Specialization}}
| 5
| 3
| 256000
| 40000
|-
| style="text-align: left;" | {{sk|Light Missiles}}
| 5
| 512000
|-
|-
| style="text-align: left;" | {{sk|Heavy Assault Missiles}}
| style="text-align: left;" | {{sk|Heavy Assault Missiles}}
| 5
| 5
| 768000
| 768000
|-
| style="text-align: left;" | {{sk|Heavy Missile Specialization}}
| 3
| 40000
|-
|-
| style="text-align: left;" | {{sk|Heavy Missiles}}
| style="text-align: left;" | {{sk|Heavy Missiles}}
| 5
| 5
| 768000
| 768000
|-
| style="text-align: left;" | {{sk|Light Missile Specialization}}
| 3
| 24000
|-
| style="text-align: left;" | {{sk|Light Missiles}}
| 5
| 512000
|-
|-
| style="text-align: left;" | {{sk|Missile Bombardment}}
| style="text-align: left;" | {{sk|Missile Bombardment}}
| 4
| 4
| 90510
| 90510
|-
| style="text-align: left;" | {{sk|Missile Launcher Operation}}
| 5
| 256000
|-
|-
| style="text-align: left;" | {{sk|Missile Projection}}
| style="text-align: left;" | {{sk|Missile Projection}}
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| 4
| 4
| 90510
| 90510
|-
| style="text-align: left;" | {{sk|Rocket Specialization}}
| 3
| 24000
|-
|-
| style="text-align: left;" | {{sk|Rockets}}
| style="text-align: left;" | {{sk|Rockets}}
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| 3
| 3
| 16000
| 16000
|-
| style="text-align: left;" | {{sk|Torpedoes}}
| 4
| 226274
|-
|-
| style="text-align: left;" | {{sk|Warhead Upgrades}}
| style="text-align: left;" | {{sk|Warhead Upgrades}}
Line 439: Line 443:
| 16000
| 16000
|-
|-
| rowspan=6 style="text-align: left;" | Resource Processing
| rowspan=7 style="text-align: left;" | Resource Processing
| style="text-align: left;" | {{sk|Gas Cloud Harvesting}}
| 2
| 1414
|-
| style="text-align: left;" | {{sk|Mining}}
| style="text-align: left;" | {{sk|Mining}}
| 4
| 4
| 45255
| 45255
|-
|-
| style="text-align: left;" | {{sk|Ice Harvesting}}
| style="text-align: left;" | {{sk|Mining Precision}}
| 2
| 3
| 1414
| 16000
|-
|-
| style="text-align: left;" | {{sk|Mining Upgrades}}
| style="text-align: left;" | {{sk|Mining Upgrades}}
| 4
| 4
| 181019
| 181019
|-
| style="text-align: left;" | {{sk|Reactions}}
| 1
| 250
|-
|-
| style="text-align: left;" | {{sk|Reprocessing}}
| style="text-align: left;" | {{sk|Reprocessing}}
| 3
| 3
| 8000
| 8000
|-
| style="text-align: left;" | {{sk|Gas Cloud Harvesting}}
| 2
| 1414
|-
|-
| style="text-align: left;" | {{sk|Salvaging}}
| style="text-align: left;" | {{sk|Salvaging}}
Line 473: Line 481:
| 24000
| 24000
|-
|-
| style="text-align: left;" | {{sk|Hybrid Weapon Rigging}}
| style="text-align: left;" | {{sk|Drones Rigging}}
| 3
| 3
| 24000
| 24000
|-
|-
| style="text-align: left;" | {{sk|Launcher Rigging}}
| style="text-align: left;" | {{sk|Electronic Superiority Rigging}}
| 3
| 3
| 24000
| 24000
|-
|-
| style="text-align: left;" | {{sk|Shield Rigging}}
| style="text-align: left;" | {{sk|Energy Weapon Rigging}}
| 3
| 3
| 24000
| 24000
|-
|-
| style="text-align: left;" | {{sk|Projectile Weapon Rigging}}
| style="text-align: left;" | {{sk|Hybrid Weapon Rigging}}
| 3
| 3
| 24000
| 24000
|-
|-
| style="text-align: left;" | {{sk|Drones Rigging}}
| style="text-align: left;" | {{sk|Jury Rigging}}
| 3
| 3
| 24000
| 16000
|-
|-
| style="text-align: left;" | {{sk|Electronic Superiority Rigging}}
| style="text-align: left;" | {{sk|Launcher Rigging}}
| 3
| 3
| 24000
| 24000
|-
|-
| style="text-align: left;" | {{sk|Energy Weapon Rigging}}
| style="text-align: left;" | {{sk|Projectile Weapon Rigging}}
| 3
| 3
| 24000
| 24000
|-
|-
| style="text-align: left;" | {{sk|Jury Rigging}}
| style="text-align: left;" | {{sk|Shield Rigging}}
| 3
| 3
| 16000
| 24000
|-
|-
| rowspan=6 style="text-align: left;" | Scanning
| rowspan=6 style="text-align: left;" | Scanning
Line 547: Line 555:
| 2
| 2
| 2828
| 2828
|-
| style="text-align: left;" | {{sk|Shield Compensation}}
| 4
| 90510
|-
|-
| style="text-align: left;" | {{sk|Shield Emission Systems}}
| style="text-align: left;" | {{sk|Shield Emission Systems}}
| 3
| 3
| 16000
| 16000
|-
| style="text-align: left;" | {{sk|Shield Compensation}}
| 4
| 90510
|-
|-
| style="text-align: left;" | {{sk|Shield Management}}
| style="text-align: left;" | {{sk|Shield Management}}
Line 615: Line 623:
|-
|-
| style="text-align: left;" | {{sk|Amarr Battleship}}
| style="text-align: left;" | {{sk|Amarr Battleship}}
| 4
| 362039
|-
| style="text-align: left;" | {{sk|Caldari Battlecruiser}}
| 4
| 271529
|-
| style="text-align: left;" | {{sk|Caldari Battleship}}
| 4
| 362039
|-
| style="text-align: left;" | {{sk|Minmatar Battlecruiser}}
| 4
| 271529
|-
| style="text-align: left;" | {{sk|Minmatar Battleship}}
| 4
| 362039
|-
| style="text-align: left;" | {{sk|Gallente Battlecruiser}}
| 4
| 271529
|-
| style="text-align: left;" | {{sk|Gallente Battleship}}
| 4
| 4
| 362039
| 362039
Line 654: Line 638:
| 90510
| 90510
|-
|-
| style="text-align: left;" | {{sk|Amarr Industrial}}
| style="text-align: left;" | {{sk|Amarr Hauler}}
| 1
| 1
| 1000
| 1000
|-
|-
| style="text-align: left;" | {{sk|Mining Frigate}}
| style="text-align: left;" | {{sk|Caldari Battlecruiser}}
| 4
| 4
| 90510
| 271529
|-
|-
| style="text-align: left;" | {{sk|Spaceship Command}}
| style="text-align: left;" | {{sk|Caldari Battleship}}
| 4
| 4
| 8000
| 362039
|-
|-
| style="text-align: left;" | {{sk|Caldari Cruiser}}
| style="text-align: left;" | {{sk|Caldari Cruiser}}
Line 678: Line 662:
| 90510
| 90510
|-
|-
| style="text-align: left;" | {{sk|Caldari Industrial}}
| style="text-align: left;" | {{sk|Caldari Hauler}}
| 1
| 1
| 1000
| 1000
|-
| style="text-align: left;" | {{sk|Gallente Battlecruiser}}
| 4
| 271529
|-
| style="text-align: left;" | {{sk|Gallente Battleship}}
| 4
| 362039
|-
|-
| style="text-align: left;" | {{sk|Gallente Cruiser}}
| style="text-align: left;" | {{sk|Gallente Cruiser}}
Line 694: Line 686:
| 90510
| 90510
|-
|-
| style="text-align: left;" | {{sk|Gallente Industrial}}
| style="text-align: left;" | {{sk|Gallente Hauler}}
| 1
| 1
| 1000
| 1000
|-
| style="text-align: left;" | {{sk|Mining Frigate}}
| 4
| 90510
|-
| style="text-align: left;" | {{sk|Minmatar Battlecruiser}}
| 4
| 271529
|-
| style="text-align: left;" | {{sk|Minmatar Battleship}}
| 4
| 362039
|-
|-
| style="text-align: left;" | {{sk|Minmatar Cruiser}}
| style="text-align: left;" | {{sk|Minmatar Cruiser}}
Line 710: Line 714:
| 90510
| 90510
|-
|-
| style="text-align: left;" | {{sk|Minmatar Industrial}}
| style="text-align: left;" | {{sk|Minmatar Hauler}}
| 1
| 1
| 1000
| 1000
|-
| style="text-align: left;" | {{sk|Spaceship Command}}
| 4
| 8000
|-
|-
| rowspan=1 style="text-align: left;" | Structure Management
| rowspan=1 style="text-align: left;" | Structure Management
Line 745: Line 753:
| 8000
| 8000
|}
|}
=== Alpha skill point accumulation ===
Alpha clones can train up to 5 million skill points for free using the Skill Queue, as long as the skills are in the set outlined above. Beyond this 5M limit, they can continue gaining new skills from the Alpha set, but must do so by directly applying "Unallocated SP". In this way Alphas can gain up to 20 million SP worth of skills, which would mean training every Alpha skill to it's maximum rank.
It's important to note that "Unallocated SP" count toward the 5 million limit for free training. This means that if an Alpha clone has 4M SP already trained in skills, and 500K SP of "Unallocated SP", they can only look forward to 500K more SP worth of free training, not 1M. This is vital to keep in mind if your goal is to get as many SP as possible into your Alpha for free.
If you wish to maximize the total amount of SP an Alpha can train for free, you should avoid any SP going into "Unallocated SP" until ''after'' you have already trained to the 5M limit. Specifically, this means that any non-expiring SP in your Redeem window or the [[AIR Career Program]] should be left there while you are training towards 5M. Redeeming them early means they eat into your free 5M, while redeeming them after will mean they contribute to your maximum potential of 20M SP as a free Alpha.
The same logic of course applies to Daily Alpha Injectors and any other form of skill injection. Because injectors apply points directly to "Unallocated SP", you should wait to reach your 5M limit of free training before using such items.
Unallocated SP gained by completing AIR Daily Goals can increase the total beyond 20M.
The total skill points listed on the character sheet includes unallocated skill points.


=== Gameplay ===
=== Gameplay ===
Line 750: Line 771:


==== Combat ====
==== Combat ====
Alpha characters are perfectly viable in low-level PvP and PvE, and in support roles in larger-scale PvP (such as [[EWAR]] or [[Tackling Guide|tackle]] for a fleet). However, their performance will not be on par with Omega characters once the latter has trained the skills to start using Tech 2 modules and ships.  
Alpha characters are perfectly viable in low-level PvP and PvE, and in support roles in larger-scale PvP (such as [[EWAR]] or [[Tackling|tackle]] for a fleet). However, their performance will not be on par with Omega characters once the latter has trained the skills to start using Tech 2 modules and ships.  


==== Industry ====
==== Industry ====
Alpha characters can [[mining|mine]] (ore or gas) in a [[Venture]] (but not use more advanced mining ships), and can perform basic (only Tech 1, no [[invention]]) [[manufacturing]]. While they will not be as efficient as an Omega character (who have access to more advanced ships and skills which improve mining and manufacturing efficiency, and are not subject to the addition 2% tax levied on Alpha characters), they can nonetheless participate in basic industry. They can [[salvage]] wrecks, but they cannot, however, do [[Planetary Interaction]].  
Alpha characters can [[mining|mine]] (ore or gas) in a [[Venture]] (but not use more advanced mining ships), and can perform basic (only Tech 1, no [[invention]]) [[manufacturing]]. While they will not be as efficient as an Omega character (who have access to more advanced ships and skills which improve mining and manufacturing efficiency, and are not subject to the addition 2% tax levied on Alpha characters), they can nonetheless participate in basic industry. They can [[salvage]] wrecks, but they cannot, however, do [[Planetary Industry]].  


Alpha characters can [[trade]], but they will pay higher taxes on their transactions and have fewer options at their disposal (e.g. they can only sell items located within 5 jumps, whereas an Omega character has the option to train skills allowing them to sell items anywhere in the current region). Alphas can have 1 active [[contract]] at a time (i.e. they can create 1 contract, but have to wait for it to be fulfilled before creating another), but they can accept contracts.  
Alpha characters can [[trade]], but they will pay higher taxes on their transactions and have fewer options at their disposal (e.g. they can only sell items located within 5 jumps, whereas an Omega character has the option to train skills allowing them to sell items anywhere in the current region). Alphas can have 1 active [[contract]] at a time (i.e. they can create 1 contract, but have to wait for it to be fulfilled before creating another), but they can accept contracts.  


Basic [[hauling]] is an option for Alpha characters as they have access to Tech 1 industrial ships.
Basic [[hauling]] is an option for Alpha characters as they have access to haulers.


==== Exploration ====
==== Exploration ====
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=== Choice of race ===
=== Choice of race ===
Alpha clones are no longer locked to skills of the character's race as they were during launch. However, the [[Starting Skills|starting skills]] count toward the free training skill limit while in Alpha clone state. The subsections below describe the benefits of training into skills of a specific race. Keep in mind that every ship in the game has its nuances, and there are always exceptions to the rule; Omega characters in particular have many more possibilities to bend or break the principles listed below.
Alpha clones can train into any race's ship or weapon skills; they are '''not''' limited to training their own race's skills. In fact, Alpha clones of all races can train into the same Alpha skill set. However, the Alpha's [[Starting skills#Racial Differences|starting racial skills]] count toward the free training skill limit while in Alpha clone state.
 
==== Weapons systems ====
There are different weapon types in EVE:
* [[Turrets|Turret]] weapons, further subdivided into
** [[Turrets#Energy_turrets|Energy weapons]] (lasers), which use a lot of [[capacitor]], and can only deal two of the four [[NPC Damage Types|damage types]], but have infinite ammunition. Energy turrets are the primary weapons system for Amarr ships.
** [[Turrets#Hybrid_turrets|Hybrid weapons]], which can only deal two of the four damage types, and can either do very high damage or fight at long ranges, but not both. Hybrid weapons are used by the Caldari and Gallente, with the Caldari tending towards long-ranged combat and Gallente towards shorter-ranged combat.
** [[Turrets#Projectile_turrets|Projectile weapons]] (essentially, guns) use no capacitor to fire and are very flexible in what damage types they deal, but have a slightly more complicated ammunition selection. Projectile weapons are the primary weapons system for Minmatar ships.
* [[Missile Launchers|Missile launchers]], which fire guided missiles. They can deal all four damage types and use no capacitor to fire, but take time to reach their targets and don't offer the on-the-fly trade-offs between range and damage that turret weapons do. Missiles are used by the Caldari and Minmatar. Defender Missiles can be trained and used by all races.
* [[Drones]], which are small semi-autonomous spaceships. They, too, can deal all four damage types and use no capacitor to fire, but the drones must first travel to reach their targets, and they can be shot down by enemy ships. Drones are used by the Gallente and Amarr.
 
==== Tank and speed ====
There are two main approaches to [[tank]]ing (i.e. to mitigate incoming damage) ships in EVE: strengthening either your ship's shields or your ship's armor to absorb as much damage as possible.
* Caldari and some Minmatar ships rely primarily on [[Shield Tanking|shield tanking]]. Shield tanked ships tend to be faster than armour tanked ships, and shields regenerate by themselves over time. However, shield tanked ships also tend to have a larger [[signature radius]], causing them to take more damage from incoming fire.
* Amarr, Gallente and some Minmatar ships rely primarily on [[Armor Tanking 101|armor tanking]]. Armor tanked ships tend to be tougher than shield tanked ships, and make more efficient use of capacitor to repair damage. However, armor tanked ships tend to be slower than shield tanked ships and do less damage.
 
Alpha characters can also play in basic [[logistics]] roles, repairing friendly ships to help them survive for longer in combat. Amarr and Gallente logistics frigates and cruisers are bonused to repair other ships' armor, while Caldari and Minmatar logistics frigates and cruisers are bonused to repair other ships' shields.
 
While each race has faster and slower ships in their lineup, Amarr ships tend to be the slowest and Minmatar the fastest, with Caldari and Gallente falling somewhere in between.
 
==== Electronic warfare ====
Each race has its own type of [[EWar_101_Guide|electronic warfare]], which is used to decrease the effectiveness of enemy ships in battle.
* The Amarr use Weapon Disruption, which reduces the effectiveness of the enemy ships' weapons
* The Caldari use Electronic Countermeasures (ECM), which breaks the enemy ships' [[targeting|target locks]]
* The Gallente use Remote Sensor Dampening, which interferes with the enemy ships' targeting
* The Minmatar use Target Painting, which makes enemy ships easier to hit and take more damage
 
==== Industrials ====
Each race has two basic [[Hauling#T1_Industrials|industrial]] (hauling) ships that Alpha characters can fly. Additionally, Minmatar and Gallente characters can fly industrial ships specialised in carrying large quantities of a specific cargo type: ammunition for Minmatar ([[Hoarder]]); [[Asteroids and Ore|ore]], [[Reprocessing#Ore|minerals]], and [[PI|planetary commodities]] for Gallente ([[Miasmos]], [[Kryos]], and [[Epithal]]).


== Omega clones ==
== Omega clone ==
Omega clones may use any skill, ship and item in the game. Additionally, you may log into the game with more than one account at a time (multiboxing), but only as long as ''all'' the accounts being logged in have Omega status.
Omega clones may use any skill, ship and item in the game. Additionally, you may log into the game with more than one account at a time (multiboxing), but only as long as <em>all<em> the accounts being logged in have Omega status.


== External links ==
== External links ==
* [https://community.eveonline.com/news/dev-blogs/introducing-clone-states-and-the-future-of-access-to-eve-online/ Dev Blog: Introducing Clone States] (August 2016)
* [https://www.eveonline.com/news/view/introducing-clone-states-and-the-future-of-access-to-eve-online Dev Blog: Introducing Clone States] (August 2016)
* [https://community.eveonline.com/news/dev-blogs/clone-states-post-csm-summit-roundup/ Dev Blog: Clone States - Post CSM Summit Roundup] (October 2016)
* [https://www.eveonline.com/news/view/clone-states-post-csm-summit-roundup Dev Blog: Clone States - Post CSM Summit Roundup] (October 2016)
* [https://community.eveonline.com/news/patch-notes/patch-notes-for-eve-online-ascension/ Patch Notes for the Ascension expansion] (November 2016)
* [https://www.eveonline.com/news/view/patch-notes-for-eve-online-ascension Patch Notes for the Ascension expansion] (November 2016)
* [https://forums.eveonline.com/default.aspx?g=posts&t=501519 Forum Post: &#91;December&#93; Defender Missiles] (November 2016)
* [https://forums-archive.eveonline.com/topic/501519 Forum Post: &#91;December&#93; Defender Missiles] (November 2016)
* [https://support.eveonline.com/hc/en-us/articles/213020969-Alpha-and-Omega-Clone EVE Support page for Alpha and Omega clones]
* [https://support.eveonline.com/hc/en-us/articles/213020969-Alpha-and-Omega-Clone EVE Support page for Alpha and Omega clones]
* [https://support.eveonline.com/hc/en-us/articles/213811425-Alpha-Clones-and-Omega-Clone-lapsing-Quick-Facts EVE Support page for Alpha Clones and Omega Clone lapsing - Quick Facts]
* [https://support.eveonline.com/hc/en-us/articles/213811425-Alpha-Clones-and-Omega-Clone-lapsing-Quick-Facts EVE Support page for Alpha Clones and Omega Clone lapsing - Quick Facts]
* [https://community.eveonline.com/news/dev-blogs/clone-states-the-next-steps/ Dev Blog: Clone States - The Next Steps (December 2017)]
* [https://www.eveonline.com/news/view/clone-states-the-next-steps Dev Blog: Clone States - The Next Steps (December 2017)]


[[Category:Accounts]]
[[Category:Accounts]]