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{{Weapon Systems Links}} | {{Weapon Systems Links}} | ||
{{Hatnote|This article describes the various kinds of drones and explains how they work. <br>For a detailed discussion of the use of drones, including PvP and PvE tactics, see [[Drone mechanics]]. If you are looking for ships that carry drones, see [[Drone-capable ships]]. | |||
}} | |||
'''Drones''' are semi-autonomous vehicles launched from ships and designed to augment the launching ship's capabilities. All four races use drones to a greater or lesser degree, so many ships, especially larger ships, will have drone capabilities. | '''Drones''' are semi-autonomous vehicles launched from ships and designed to augment the launching ship's capabilities. All four races use drones to a greater or lesser degree, so many ships, especially larger ships, will have drone capabilities. | ||
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== Drone basics == | == Drone basics == | ||
[[File:Drone control window.png|thumb|left | [[File:Drone control window.png|thumb|left|The drone control window, showing drones in the drone bay and drones in space.]] | ||
If you undock with drones in your drone bay, a new window for controlling drones will appear on your screen. Via this window, you can launch drones from your drone bay, give commands to them once they are in space, and recover them back into your drone bay. | If you undock with drones in your drone bay, a new window for controlling drones will appear on your screen. Via this window, you can launch drones from your drone bay, give commands to them once they are in space, and recover them back into your drone bay. | ||
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=== Drone bay === | === Drone bay === | ||
[[File:Tristan-get-info.png|thumb|left]] | [[File:Tristan-get-info.png|thumb|left]] | ||
A ship must have a drone bay to use drones. You can find out if a ship has a drone bay, and how big it is, by looking at the Attributes tab in its Show Info window. If it has a drone bay, it will tell you the drone bay's capacity in cubic meters ({{m3}}). The size of a ship's drone bay determines how many drones you can carry with you, ready to be launched into space; larger and more powerful drones take up more space in your drone bay. | A ship must have a drone bay to use drones. You can find out if a ship has a drone bay, and how big it is, by looking at the Attributes tab in its Show Info window. If it has a drone bay, it will tell you the drone bay's capacity in cubic meters ({{m3|ns}}). The size of a ship's drone bay determines how many drones you can carry with you, ready to be launched into space; larger and more powerful drones take up more space in your drone bay. | ||
{{example|The [[Tristan]] has a 40 | {{example|The [[Tristan]] has a 40{{m3}} drone bay, which means it can carry up to eight light drones (which take up 5{{m3}} each), or four medium drones (10{{m3}} each), or a combination of the two (e.g. two medium and four light drones).}} | ||
The size of your ship's drone bay is fixed and cannot be enlarged using modules or skills. Only drones can be carried in a drone bay; it cannot be used to carry other cargo. While you can carry drones in your cargo bay, you can only use them if they are in the drone bay. You can only move drones in or out of your drone bay while docked at a station, or by using a ship/structure with a fitting service (e.g. a [[Mobile Depot]] or a [[Capital Ship]]). | The size of your ship's drone bay is fixed and cannot be enlarged using modules or skills. Only drones can be carried in a drone bay; it cannot be used to carry other cargo. While you can carry drones in your cargo bay, you can only use them if they are in the drone bay. You can only move drones in or out of your drone bay while docked at a station, or by using a ship/structure with a fitting service (e.g. a [[Mobile Depot]] or a [[Capital Ship]]). | ||
=== Bandwidth === | === Bandwidth === | ||
The other important ship attribute is its | The other important ship attribute is its '''bandwidth'''. This is the ship's ability to control drones in space and is measured in Mbit/sec. You can only deploy as many drones as you have available bandwidth on your ship, and bigger drones require more bandwidth. Your ship's bandwidth is fixed and cannot be increased by skills or modules (but it can be decreased if a '''Warp Core Stabilizer''' is fitted). | ||
Many ships (and especially [[Drone Capable Ships|dedicated drone ships]]) can carry many more drones in their drone bays than they can deploy at once; this allows them to selectively deploy different types of drones, or to replace drones that are destroyed in combat. With the exception of [[fighters]] (which are only used by capital ships) and special limited edition drones, a drone's bandwidth requirements (in Mbit/sec) is always the same number as its volume (in {{m3}}). | Many ships (and especially [[Drone Capable Ships|dedicated drone ships]]) can carry many more drones in their drone bays than they can deploy at once; this allows them to selectively deploy different types of drones, or to replace drones that are destroyed in combat. With the exception of [[fighters]] (which are only used by capital ships) and special limited edition drones, a drone's bandwidth requirements (in Mbit/sec) is always the same number as its volume (in {{m3|ns}}). | ||
However, irrespective of your ship's bandwidth, you can only have as many drones in space at once as you have levels in the {{sk|Drones}} skill which allows up to 5 drones at level V. (The only exception to this limit is the very rare [[Guardian-Vexor]] cruiser.) This means that with high bandwidth you might be able to deploy five heavy or five light drones, while with lower bandwidth you may only be able to put out five of the light ones. | However, irrespective of your ship's bandwidth, you can only have as many drones in space at once as you have levels in the {{sk|Drones}} skill which allows up to 5 drones at level V. (The only exception to this limit is the very rare [[Guardian-Vexor]] cruiser.) This means that with high bandwidth you might be able to deploy five heavy or five light drones, while with lower bandwidth you may only be able to put out five of the light ones. | ||
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| Fighter Settings: Toggle Attack and Follow || (None) | | Fighter Settings: Toggle Attack and Follow || (None) | ||
|- | |- | ||
| Launch Drones || | | Launch Drones || Shift-F | ||
|- | |- | ||
| Reconnect To Lost Drones || (None) | | Reconnect To Lost Drones || (None) | ||
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Once you give a command to your drones, they start carrying it out in the next [[server tick]]. In practice, this means that your drones may take 1-2 seconds to respond after you give a command. | Once you give a command to your drones, they start carrying it out in the next [[server tick]]. In practice, this means that your drones may take 1-2 seconds to respond after you give a command. | ||
=== | === Default behavior settings === | ||
[[File:Drone options.png|thumb|Modify drone behavior.]] | [[File:Drone options.png|thumb|Modify drone behavior.]] | ||
The drones' default behavior can be set through the menu that appears when clicking the cog icon on the "Drones in space" folder bar. The icon becomes visible when hovering over the folder bar. | |||
; {{co|wheat|Auto Attack}} | |||
:; Disabled : Drones will not automatically attack hostile ships, but will stay in orbit around the ship until given a specific command. This is the default mode, and it is recommended to keep drones in this mode for PvE (particularly when running missions, as you want to control which rats you aggro) and for most PvP. | |||
:; Enabled : Drones will automatically attack any entity which shows aggression to them or the ship (using the same targeting logic as [[Missile Launchers#Auto-Targeting Missiles|auto-targeting missiles]]{{Verify}}). Note that they will only react to hostiles which begin aggressing <em>after</em> the drones were launched{{Verify}}. | |||
Enabling this mode can be useful when being [[Electronic Countermeasures|jammed]], as it gives a chance to attack <em>something</em> at least. However, as drones are fairly dumb in their target selection, in almost every other situation you want to command the drones manually as drones may inadvertently attack something you would rather not. | |||
::; {{co|wheat|Focus fire}} | |||
::: Only applies when Auto Attack is enabled. | |||
:::; Disabled : Every drone will decide its own target. | |||
:::; Enabled : All drones attack a single target. There are almost no situations in which this box should not be checked. | |||
; {{co|wheat|Attack and follow}} | |||
{{Hatnote|(18 August 2024: In the old image this option was shown under the section "Fighter Settings" Today's upload does not have that section, but the source was also not fighter capable.)}} | |||
: Only applies to fighter and fighter-bomber drones (as used by [[capital ships]]). As these drones have built-in warp drives, they can follow targets even if they warp away - to prevent this (and keep the drones with you), uncheck the box. Disabling the "attack and follow" setting is a good idea if you suspect that the target may warp to a [[POS]] and if the fighters follow, they will likely be destroyed by the POS' defenses. | |||
=== Abandoned drones === | === Abandoned drones === | ||
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[[File:icon_bracket_drone.png|22px|Light drones|link=|Light drones]]'''{{co|wheat|Light drones}}''': | [[File:icon_bracket_drone.png|22px|Light drones|link=|Light drones]]'''{{co|wheat|Light drones}}''': | ||
* Use 5 | * Use 5{{m3}} space and 5 Mbit/sec bandwidth | ||
* Move and track targets very quickly | * Move and track targets very quickly | ||
* Are the best drones to use against [[File:icon_white_frigate.png|16px|link=]]frigates and [[File:icon_white_destroyer.png|16px|link=]]destroyers | * Are the best drones to use against [[File:icon_white_frigate.png|16px|link=]]frigates and [[File:icon_white_destroyer.png|16px|link=]]destroyers | ||
[[File:icon_bracket_drone.png|22px|link=|Medium drones]]'''{{co|wheat|Medium drones}}''': | [[File:icon_bracket_drone.png|22px|link=|Medium drones]]'''{{co|wheat|Medium drones}}''': | ||
* Use 10 | * Use 10{{m3}} space and 10 Mbit/sec bandwidth | ||
* Move and track moderately quickly | * Move and track moderately quickly | ||
* Are the best drones to use against [[File:icon_white_cruiser.png|16px|link=]]cruisers, and are also good against [[File:icon_white_battlecruiser.png|16px|link=]]battlecruisers | * Are the best drones to use against [[File:icon_white_cruiser.png|16px|link=]]cruisers, and are also good against [[File:icon_white_battlecruiser.png|16px|link=]]battlecruisers | ||
[[File:icon_bracket_drone.png|22px|Heavy drones|link=]]'''{{co|wheat|Heavy drones}}''': | [[File:icon_bracket_drone.png|22px|Heavy drones|link=]]'''{{co|wheat|Heavy drones}}''': | ||
* Use 25 | * Use 25{{m3}} space and 25 Mbit/sec bandwidth | ||
* Move and track slowly, but do lots of damage | * Move and track slowly, but do lots of damage | ||
* Are good against [[File:icon_white_battleship.png|16px|link=]]battleships, and can handle [[File:icon_white_battlecruiser.png|16px|link=]]battlecruisers | * Are good against [[File:icon_white_battleship.png|16px|link=]]battleships, and can handle [[File:icon_white_battlecruiser.png|16px|link=]]battlecruisers | ||
[[File:icon_bracket_sentry_drone.png|22px|Sentry drones|link=]]'''{{co|wheat|Sentry drones}}''': | [[File:icon_bracket_sentry_drone.png|22px|Sentry drones|link=]]'''{{co|wheat|Sentry drones}}''': | ||
* Use 25 | * Use 25{{m3}} space and 25 Mbit/sec bandwidth | ||
* Do not move in space | * Do not move in space | ||
* Can hit targets at long ranges, but have poor tracking, and so will have difficulty against close or fast targets | * Can hit targets at long ranges, but have poor tracking, and so will have difficulty against close or fast targets | ||
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Therefore, the four race's drones represent a sliding scale between damage and speed (the percentages in the table below are relative to the worst-performing drone family). Note that the table lists two values for speed: the speed with MWD on (when the drones are chasing a target), and the orbital speed with MWD off (when the drones are orbiting and attacking a target). | Therefore, the four race's drones represent a sliding scale between damage and speed (the percentages in the table below are relative to the worst-performing drone family). Note that the table lists two values for speed: the speed with MWD on (when the drones are chasing a target), and the orbital speed with MWD off (when the drones are orbiting and attacking a target). | ||
{| class="wikitable drones " style="border: none;" | {| class="wikitable drones" style="border: none;text-align: center" | ||
|- | |- | ||
! colspan=4 style="background-color: transparent; border: none;" | | ! colspan=4 style="background-color: transparent; border: none;" | | ||
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! Heavy | ! Heavy | ||
! <span style="cursor: help;" title="Primary damage type, dealt by all drones.">Prim</span> | ! <span style="cursor: help;" title="Primary damage type, dealt by all drones.">Prim</span> | ||
! <span style="cursor: help;" title="Secondary damage type, dealt only by 'Integrated' and 'Augmented' drones.">Sec</span> | ! <span style="cursor: help;" title="Secondary damage type, dealt only by 'Integrated' and 'Augmented' drones.">*Sec</span> | ||
! colspan=2 | <span style="cursor: help;" title="Damage per second">DPS</span> | ! colspan=2 | <span style="cursor: help;" title="Damage per second">DPS</span> | ||
! colspan=2 | <span style="cursor: help;" title="Speed with MWD on, and orbital speed (MWD off).">Speed</span> | ! colspan=2 | <span style="cursor: help;" title="Speed with MWD on, and orbital speed (MWD off).">Speed</span> | ||
|- <!--'''Gallente'''--> | |- <!--'''Gallente'''--> | ||
| [[File:Logo_faction_gallente_federation.png| | | [[File:Logo_faction_gallente_federation.png|70px|link=|Gallente Federation]] | ||
| [[File:Hobgoblin.png|60px]]<br>Hobgoblin | | [[File:Hobgoblin.png|60px]]<br>Hobgoblin | ||
| [[File:Hammerhead.png|60px]]<br>Hammerhead | | [[File:Hammerhead.png|60px]]<br>Hammerhead | ||
| [[File:Ogre.png|60px]]<br>Ogre | | [[File:Ogre.png|60px]]<br>Ogre | ||
| [[File:icon_damage_therm.png| | | [[File:icon_damage_therm.png|32px|link=|Thermal damage]]<br> Thermal | ||
| [[File:icon_damage_kin.png| | | [[File:icon_damage_kin.png|32px|link=|Kinetic damage]]<br> Kinetic | ||
| rowspan=4 style="background-image: linear-gradient(#00AA00, #AA0000); background-color: #111111;" | | | rowspan=4 style="background-image: linear-gradient(#00AA00, #AA0000); background-color: #111111;" | | ||
| | +23% | | | +23% | ||
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|- <!--'''Caldari'''--> | |- <!--'''Caldari'''--> | ||
| [[File:Logo_faction_caldari_state.png| | | [[File:Logo_faction_caldari_state.png|70px|link=|Caldari State]] | ||
| [[File:Hornet.png|60px]]<br>Hornet | | [[File:Hornet.png|60px]]<br>Hornet | ||
| [[File:Vespa.png|60px]]<br>Vespa | | [[File:Vespa.png|60px]]<br>Vespa | ||
| [[File:Wasp.png|60px]]<br>Wasp | | [[File:Wasp.png|60px]]<br>Wasp | ||
| [[File:icon_damage_kin.png| | | [[File:icon_damage_kin.png|32px|link=|Kinetic damage]]<br> Kinetic | ||
| [[File:icon_damage_therm.png| | | [[File:icon_damage_therm.png|32px|link=|Thermal damage]]<br> Thermal | ||
| +15% | | +15% | ||
| +13%<br>(+13%) | | +13%<br>(+13%) | ||
|-<!--'''Amarr'''--> | |-<!--'''Amarr'''--> | ||
| [[File:Logo_faction_amarr_empire.png| | | [[File:Logo_faction_amarr_empire.png|70px|link=|Amarr Empire]] | ||
| [[File:Acolyte.png|60px]]<br>Acolyte | | [[File:Acolyte.png|60px]]<br>Acolyte | ||
| [[File:Infiltrator.png|60px]]<br>Infiltrator | | [[File:Infiltrator.png|60px]]<br>Infiltrator | ||
| [[File:Praetor.png|60px]]<br>Praetor | | [[File:Praetor.png|60px]]<br>Praetor | ||
| [[File:icon_damage_em.png| | | [[File:icon_damage_em.png|32px|link=|EM damage]]<br> EM | ||
| [[File:icon_damage_therm.png| | | [[File:icon_damage_therm.png|32px|link=|Thermal damage]]<br> Thermal | ||
| +8% | | +8% | ||
| +37%<br>(+26%) | | +37%<br>(+26%) | ||
|- <!--'''Minmatar''' --> | |- <!--'''Minmatar''' --> | ||
| [[File:Logo_faction_minmatar_republic.png| | | [[File:Logo_faction_minmatar_republic.png|70px|link=|Minmatar Republic]] | ||
| [[File:Warrior.png|60px]]<br>Warrior | | [[File:Warrior.png|60px]]<br>Warrior | ||
| [[File:Valkyrie.png|60px]]<br>Valkyrie | | [[File:Valkyrie.png|60px]]<br>Valkyrie | ||
| [[File:Berserker.png|60px]]<br>Berserker | | [[File:Berserker.png|60px]]<br>Berserker | ||
| [[File:icon_damage_exp.png| | | [[File:icon_damage_exp.png|32px|link=|Explosive damage]]<br> Explosive | ||
| [[File:icon_damage_kin.png| | | [[File:icon_damage_kin.png|32px|link=|Kinetic damage]]<br> Kinetic | ||
| | | | ||
| +50%<br />(+36%) | | +50%<br />(+36%) | ||
|- | |- | ||
| colspan= 10 style="background-color: | | colspan= 10 style="background-color: var(--background-color-warning-subtle); text-align: left; ; line-height: 130%;font-size: 95% font-weight: normal;" | All drones deal the primary damage type.<br>* 'Integrated' and 'Augmented' drones deal a mix of the primary and secondary damage types. | ||
|} | |} | ||
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|Amarr | |Amarr | ||
|Acolyte I | |Acolyte I | ||
|7.0 [[File:icon_damage_em.png| | |7.0 [[File:icon_damage_em.png|24px|link=]] | ||
|[[File:Icon_velocity.png| | |[[File:Icon_velocity.png|24px|link=]] 3850 m/s | ||
|800 m [[File:icon_orbit.png| | |800 m [[File:icon_orbit.png|24px|link=]] 830 m/s | ||
|2.49 [[File:Icon_remote_tracking_computer_i.png| | |2.49 [[File:Icon_remote_tracking_computer_i.png|24px|link=]] | ||
|2400+2000 m [[File:Icon_target_range.png| | |2400+2000 m [[File:Icon_target_range.png|24px|link=|First falloff: 4400 m]] | ||
|500 [[File:icon_hull.png| | |500 [[File:icon_hull.png|24px|link=]] | ||
|- | |- | ||
|Caldari | |Caldari | ||
|Hornet I | |Hornet I | ||
|7.5 [[File:icon_damage_kin.png| | |7.5 [[File:icon_damage_kin.png|24px|link=]] | ||
|[[File:Icon_velocity.png| | |[[File:Icon_velocity.png|24px|link=]] 3150 m/s | ||
|800 m [[File:icon_orbit.png| | |800 m [[File:icon_orbit.png|24px|link=]] 745 m/s | ||
|2.04 [[File:Icon_remote_tracking_computer_i.png| | |2.04 [[File:Icon_remote_tracking_computer_i.png|24px|link=]] | ||
|2400+2000 m [[File:Icon_target_range.png| | |2400+2000 m [[File:Icon_target_range.png|24px|link=|First falloff: 4400 m]] | ||
|500 [[File:icon_hull.png| | |500 [[File:icon_hull.png|24px|link=]] | ||
|- | |- | ||
|Gallente | |Gallente | ||
|Hobgoblin I | |Hobgoblin I | ||
|8.0 [[File:icon_damage_therm.png| | |8.0 [[File:icon_damage_therm.png|24px|link=]] | ||
|[[File:Icon_velocity.png| | |[[File:Icon_velocity.png|24px|link=]] 2800 m/s | ||
|700 m [[File:icon_orbit.png| | |700 m [[File:icon_orbit.png|24px|link=]] 660 m/s | ||
|1.815 [[File:Icon_remote_tracking_computer_i.png| | |1.815 [[File:Icon_remote_tracking_computer_i.png|24px|link=]] | ||
|2100+2000 m [[File:Icon_target_range.png| | |2100+2000 m [[File:Icon_target_range.png|24px|link=|First falloff: 4100 m]] | ||
|400 [[File:icon_hull.png| | |400 [[File:icon_hull.png|24px|link=]] | ||
|- | |- | ||
|Minmatar | |Minmatar | ||
|Warrior I | |Warrior I | ||
|6.5 [[File:icon_damage_exp.png| | |6.5 [[File:icon_damage_exp.png|24px|link=]] | ||
|[[File:Icon_velocity.png| | |[[File:Icon_velocity.png|24px|link=]] 4200 m/s | ||
|700 m [[File:icon_orbit.png| | |700 m [[File:icon_orbit.png|24px|link=]] 900 m/s | ||
|2.70 [[File:Icon_remote_tracking_computer_i.png| | |2.70 [[File:Icon_remote_tracking_computer_i.png|24px|link=]] | ||
|2100+2000 m [[File:Icon_target_range.png| | |2100+2000 m [[File:Icon_target_range.png|24px|link=|First falloff: 4100 m]] | ||
|400 [[File:icon_hull.png| | |400 [[File:icon_hull.png|24px|link=]] | ||
|- | |- | ||
| colspan=8 style="background-color: | | colspan=8 style="background-color: var(--background-color-warning-subtle); line-height: 0.5em;" | | ||
|- | |- | ||
|Amarr | |Amarr | ||
|Infiltrator I | |Infiltrator I | ||
|11.2 [[File:icon_damage_em.png| | |11.2 [[File:icon_damage_em.png|24px|link=]] | ||
|[[File:Icon_velocity.png| | |[[File:Icon_velocity.png|24px|link=]] 2300 m/s | ||
|1600 m [[File:icon_orbit.png| | |1600 m [[File:icon_orbit.png|24px|link=]] 525 m/s | ||
|0.80 [[File:Icon_remote_tracking_computer_i.png| | |0.80 [[File:Icon_remote_tracking_computer_i.png|24px|link=]] | ||
|4800+3000 m [[File:Icon_target_range.png| | |4800+3000 m [[File:Icon_target_range.png|24px|link=|First falloff: 7800 m]] | ||
|1000 [[File:icon_hull.png| | |1000 [[File:icon_hull.png|24px|link=]] | ||
|- | |- | ||
|Caldari | |Caldari | ||
|Vespa I | |Vespa I | ||
|12.0 [[File:icon_damage_kin.png| | |12.0 [[File:icon_damage_kin.png|24px|link=]] | ||
|[[File:Icon_velocity.png| | |[[File:Icon_velocity.png|24px|link=]] 1890 m/s | ||
|1600 m [[File:icon_orbit.png| | |1600 m [[File:icon_orbit.png|24px|link=]] 470 m/s | ||
|0.65 [[File:Icon_remote_tracking_computer_i.png| | |0.65 [[File:Icon_remote_tracking_computer_i.png|24px|link=]] | ||
|4800+3000 m [[File:Icon_target_range.png| | |4800+3000 m [[File:Icon_target_range.png|24px|link=|First falloff: 7800 m]] | ||
|1000 [[File:icon_hull.png| | |1000 [[File:icon_hull.png|24px|link=]] | ||
|- | |- | ||
|Gallente | |Gallente | ||
|Hammerhead I | |Hammerhead I | ||
|12.8 [[File:icon_damage_therm.png| | |12.8 [[File:icon_damage_therm.png|24px|link=]] | ||
|[[File:Icon_velocity.png| | |[[File:Icon_velocity.png|24px|link=]] 1680 m/s | ||
|1400 m [[File:icon_orbit.png| | |1400 m [[File:icon_orbit.png|24px|link=]] 440 m/s | ||
|0.58 [[File:Icon_remote_tracking_computer_i.png| | |0.58 [[File:Icon_remote_tracking_computer_i.png|24px|link=]] | ||
|4200+3000 m [[File:Icon_target_range.png| | |4200+3000 m [[File:Icon_target_range.png|24px|link=|First falloff: 7200 m]] | ||
|800 [[File:icon_hull.png| | |800 [[File:icon_hull.png|24px|link=]] | ||
|- | |- | ||
|Minmatar | |Minmatar | ||
|Valkyrie I | |Valkyrie I | ||
|10.4 [[File:icon_damage_exp.png| | |10.4 [[File:icon_damage_exp.png|24px|link=]] | ||
|[[File:Icon_velocity.png| | |[[File:Icon_velocity.png|24px|link=]] 2500 m/s | ||
|1400 m [[File:icon_orbit.png| | |1400 m [[File:icon_orbit.png|24px|link=]] 550 m/s | ||
|0.87 [[File:Icon_remote_tracking_computer_i.png| | |0.87 [[File:Icon_remote_tracking_computer_i.png|24px|link=]] | ||
|4200+3000 m [[File:Icon_target_range.png| | |4200+3000 m [[File:Icon_target_range.png|24px|link=|First falloff: 7200 m]] | ||
|800 [[File:icon_hull.png| | |800 [[File:icon_hull.png|24px|link=]] | ||
|- | |- | ||
| colspan=8 style="background-color: | | colspan=8 style="background-color: var(--background-color-warning-subtle); line-height: 0.5em;" | | ||
|- | |- | ||
|Amarr | |Amarr | ||
|Praetor I | |Praetor I | ||
|22.4 [[File:icon_damage_em.png| | |22.4 [[File:icon_damage_em.png|24px|link=]] | ||
|[[File:Icon_velocity.png| | |[[File:Icon_velocity.png|24px|link=]] 1380 m/s | ||
|3200 m [[File:icon_orbit.png| | |3200 m [[File:icon_orbit.png|24px|link=]] 320 m/s | ||
|0.63 [[File:Icon_remote_tracking_computer_i.png| | |0.63 [[File:Icon_remote_tracking_computer_i.png|24px|link=]] | ||
|4800+5000 m [[File:Icon_target_range.png| | |4800+5000 m [[File:Icon_target_range.png|24px|link=|First falloff: 9800 m]] | ||
|2000 [[File:icon_hull.png| | |2000 [[File:icon_hull.png|24px|link=]] | ||
|- | |- | ||
|Caldari | |Caldari | ||
|Wasp I | |Wasp I | ||
|24.0 [[File:icon_damage_kin.png| | |24.0 [[File:icon_damage_kin.png|24px|link=]] | ||
|[[File:Icon_velocity.png| | |[[File:Icon_velocity.png|24px|link=]] 1125 m/s | ||
|3200 m [[File:icon_orbit.png| | |3200 m [[File:icon_orbit.png|24px|link=]] 280 m/s | ||
|0.54 [[File:Icon_remote_tracking_computer_i.png| | |0.54 [[File:Icon_remote_tracking_computer_i.png|24px|link=]] | ||
|4800+5000 m [[File:Icon_target_range.png| | |4800+5000 m [[File:Icon_target_range.png|24px|link=|First falloff: 9800 m]] | ||
|2000 [[File:icon_hull.png| | |2000 [[File:icon_hull.png|24px|link=]] | ||
|- | |- | ||
|Gallente | |Gallente | ||
|Ogre I | |Ogre I | ||
|25.6 [[File:icon_damage_therm.png| | |25.6 [[File:icon_damage_therm.png|24px|link=]] | ||
|[[File:Icon_velocity.png| | |[[File:Icon_velocity.png|24px|link=]] 1000 m/s | ||
|2800 m [[File:icon_orbit.png| | |2800 m [[File:icon_orbit.png|24px|link=]] 250 m/s | ||
|0.45 [[File:Icon_remote_tracking_computer_i.png| | |0.45 [[File:Icon_remote_tracking_computer_i.png|24px|link=]] | ||
|4200+5000 m [[File:Icon_target_range.png| | |4200+5000 m [[File:Icon_target_range.png|24px|link=|First falloff: 9200 m]] | ||
|1600 [[File:icon_hull.png| | |1600 [[File:icon_hull.png|24px|link=]] | ||
|- | |- | ||
|Minmatar | |Minmatar | ||
|Berserker I | |Berserker I | ||
|20.8 [[File:icon_damage_exp.png| | |20.8 [[File:icon_damage_exp.png|24px|link=]] | ||
|[[File:Icon_velocity.png| | |[[File:Icon_velocity.png|24px|link=]] 1500 m/s | ||
|2800 m [[File:icon_orbit.png| | |2800 m [[File:icon_orbit.png|24px|link=]] 350 m/s | ||
|0.71 [[File:Icon_remote_tracking_computer_i.png| | |0.71 [[File:Icon_remote_tracking_computer_i.png|24px|link=]] | ||
|4200+5000 m [[File:Icon_target_range.png| | |4200+5000 m [[File:Icon_target_range.png|24px|link=|First falloff: 9200 m]] | ||
|1600 [[File:icon_hull.png| | |1600 [[File:icon_hull.png|24px|link=]] | ||
|- | |- | ||
| colspan=8 style="background-color: | | colspan=8 style="background-color: var(--background-color-warning-subtle); line-height: 0.5em;" | | ||
|- | |- | ||
| | | | ||
|Gecko <ref>The Gecko is a cross between a heavy and a fighter drone, which was given out for free to every pilot before the Kronos expansion. It can be flown by subcapital ships but requires 50 Mbit/s of bandwidth (twice as much as a heavy drone) and deals omni-damage (i.e. its damage is split equally between the four damage types). It requires the same skills to fly as a Tech 1 heavy drone, and there are no Tech 2 or other variants of it.</ref> | |Gecko <ref>The Gecko is a cross between a heavy and a fighter drone, which was given out for free to every pilot before the Kronos expansion. It can be flown by subcapital ships but requires 50 Mbit/s of bandwidth (twice as much as a heavy drone) and deals omni-damage (i.e. its damage is split equally between the four damage types). It requires the same skills to fly as a Tech 1 heavy drone, and there are no Tech 2 or other variants of it.</ref> | ||
|65.6 | |65.6 | ||
|[[File:Icon_velocity.png| | |[[File:Icon_velocity.png|24px|link=]] 1820 m/s | ||
|3200 m [[File:icon_orbit.png| | |3200 m [[File:icon_orbit.png|24px|link=]] 400 m/s | ||
|0.85 [[File:Icon_remote_tracking_computer_i.png| | |0.85 [[File:Icon_remote_tracking_computer_i.png|24px|link=]] | ||
|4800+5000 m [[File:Icon_target_range.png| | |4800+5000 m [[File:Icon_target_range.png|24px|link=|First falloff: 9800 m]] | ||
|6140 [[File:icon_hull.png| | |6140 [[File:icon_hull.png|24px|link=]] | ||
|- | |- | ||
| | | | ||
|'Subverted' JVN-UC49 <ref>The 'Subverted' JVN-UC49 is a cross between a medium and a heavy drone. It can be flown by subcapital ships but requires 20 Mbit/s of bandwidth (twice as much as a medium drone) and deals omni-damage (ie its damage is split equally between the four damage types). It requires the same skills to fly as a Tech 1 medium drone, and there are no Tech 2 or other variants of it.</ref> | |'Subverted' JVN-UC49 <ref>The 'Subverted' JVN-UC49 is a cross between a medium and a heavy drone. It can be flown by subcapital ships but requires 20 Mbit/s of bandwidth (twice as much as a medium drone) and deals omni-damage (ie its damage is split equally between the four damage types). It requires the same skills to fly as a Tech 1 medium drone, and there are no Tech 2 or other variants of it.</ref> | ||
|27.2 | |27.2 | ||
|[[File:Icon_velocity.png| | |[[File:Icon_velocity.png|24px|link=]] 1680 m/s | ||
|1400 m [[File:icon_orbit.png| | |1400 m [[File:icon_orbit.png|24px|link=]] 440 m/s | ||
|0.65 [[File:Icon_remote_tracking_computer_i.png| | |0.65 [[File:Icon_remote_tracking_computer_i.png|24px|link=]] | ||
|4200+3000 m [[File:Icon_target_range.png| | |4200+3000 m [[File:Icon_target_range.png|24px|link=|First falloff: 7200 m]] | ||
|1722 [[File:icon_hull.png| | |1722 [[File:icon_hull.png|24px|link=]] | ||
|- | |||
| | |||
|Hellhound I <ref>The Hellhound I is a rare Tech I heavy drone. It can be flown by subcapital ships but requires 25 Mbit/s of bandwidth (as much as any other heavy drone) and deals thermal damage. There are no public ways of producing new copies and they can not be sold on the market. Many collectors stock them in the drone bay of their {{Sh|Guardian-Vexor}}. There are no other variants.</ref> | |||
|56.0 [[File:icon_damage_therm.png|24px|link=]] | |||
|[[File:Icon_velocity.png|24px|link=]] 700 m/s | |||
|1000 m [[File:icon_orbit.png|24px|link=]] 250 m/s | |||
|0.30 [[File:Icon_remote_tracking_computer_i.png|24px|link=]] | |||
|1200+4000m [[File:Icon_target_range.png|24px|link=|First falloff: 5200 m]] | |||
|2074 [[File:icon_hull.png|24px|link=]] | |||
|} | |} | ||
| Line 460: | Line 473: | ||
| 'Integrated' | | 'Integrated' | ||
| +15% | | +15% | ||
| [[File:Icon_velocity.png| | | [[File:Icon_velocity.png|24px|link=]] +10% | ||
| +10% [[File:icon_orbit.png| | | +10% [[File:icon_orbit.png|24px|link=]] | ||
| +10% [[File:icon_hull.png| | | +10% [[File:icon_hull.png|24px|link=]] | ||
| (Size) Drone Operation I | | (Size) Drone Operation I | ||
|- | |- | ||
| Faction | | Faction | ||
| +20% | | +20% | ||
| [[File:Icon_velocity.png| | | [[File:Icon_velocity.png|24px|link=]] +20% | ||
| +20% [[File:icon_orbit.png| | | +20% [[File:icon_orbit.png|24px|link=]] | ||
| +100% [[File:icon_hull.png| | | +100% [[File:icon_hull.png|24px|link=]] | ||
| (Size) Drone Operation I | | (Size) Drone Operation I | ||
|- | |- | ||
| Tech 2 | | Tech 2 | ||
| +22% to +30%<ref name="T2" /> | | +22% to +30%<ref name="T2" /> | ||
| [[File:Icon_velocity.png| | | [[File:Icon_velocity.png|24px|link=]] +20% | ||
| +20% [[File:icon_orbit.png| | | +20% [[File:icon_orbit.png|24px|link=]] | ||
| +20% [[File:icon_hull.png| | | +20% [[File:icon_hull.png|24px|link=]] | ||
| (Size) Drone Operation V<br />(Race) Drone Specialization I | | (Size) Drone Operation V<br />(Race) Drone Specialization I | ||
|- | |- | ||
| 'Augmented' | | 'Augmented' | ||
| +34% to +42%<ref name="T2" /> | | +34% to +42%<ref name="T2" /> | ||
| [[File:Icon_velocity.png| | | [[File:Icon_velocity.png|24px|link=]] +32% | ||
| +20% [[File:icon_orbit.png| | | +20% [[File:icon_orbit.png|24px|link=]] | ||
| +80% [[File:icon_hull.png| | | +80% [[File:icon_hull.png|24px|link=]] | ||
| (Size) Drone Operation V<br />(Race) Drone Specialization I | | (Size) Drone Operation V<br />(Race) Drone Specialization I | ||
|} | |} | ||
| Line 507: | Line 520: | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
|+ Sentry Drones: Comparison | |+ Sentry Drones: Comparison | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! scope="col" style="width: 60px" | Name | ! scope="col" style="width: 60px" | Name | ||
! scope="col" style="width: 60px" | Race | ! scope="col" style="width: 60px" | Race | ||
| Line 514: | Line 527: | ||
! scope="col" style="width: 70px" | Damage (type) | ! scope="col" style="width: 70px" | Damage (type) | ||
|- | |- | ||
| style="text-align: left"| Bouncer || style="text-align: left"| Minmatar || + || - || - [[File:icon_damage_exp.png| | | style="text-align: left"| Bouncer || style="text-align: left"| Minmatar || + || - || - [[File:icon_damage_exp.png|18px|link=|Explosive damage]] | ||
|- | |- | ||
| style="text-align: left"| Curator || style="text-align: left"| Amarr || - || + || + [[File:icon_damage_em.png| | | style="text-align: left"| Curator || style="text-align: left"| Amarr || - || + || + [[File:icon_damage_em.png|18px|link=|EM damage]] | ||
|- | |- | ||
| style="text-align: left"| Garde || style="text-align: left"| Gallente || -- || ++ || ++ [[File:icon_damage_therm.png| | | style="text-align: left"| Garde || style="text-align: left"| Gallente || -- || ++ || ++ [[File:icon_damage_therm.png|18px|link=|Thermal damage]] | ||
|- | |- | ||
| style="text-align: left"| Warden || style="text-align: left"| Caldari || ++ || -- || -- [[File:icon_damage_kin.png| | | style="text-align: left"| Warden || style="text-align: left"| Caldari || ++ || -- || -- [[File:icon_damage_kin.png|18px|link=|Kinetic damage]] | ||
|} | |} | ||
{| class="wikitable sortable collapsible collapsed" style="font-size: 80%;" | {| class="wikitable sortable collapsible collapsed" style="font-size: 80%;" | ||
|+ Sentry Drones Attributes<br>''+ Shows T2 values if different'' | |+ Sentry Drones Attributes<br>''+ Shows T2 values if different'' | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! scope="col" style="width: 60px" | Name | ! scope="col" style="width: 60px" | Name | ||
! scope="col" style="width: 40px" | Race | ! scope="col" style="width: 40px" | Race | ||
| Line 566: | Line 579: | ||
| Faction | | Faction | ||
| Same | | Same | ||
| [[File:Icon_target_range.png| | | [[File:Icon_target_range.png|24px|link=]] +20% | ||
| [[File:Icon_remote_tracking_computer_i.png| | | [[File:Icon_remote_tracking_computer_i.png|24px|link=]] +26% | ||
| [[File:icon_hull.png| | | [[File:icon_hull.png|24px|link=]] +80% | ||
| Sentry Drone Operation I | | Sentry Drone Operation I | ||
|- | |- | ||
| Tech 2 | | Tech 2 | ||
| +2% to +10%<ref>Tech 2 sentry drones gain an additional +2% damage for every level of the appropriate racial drone specialization skill (e.g. {{sk|Amarr Drone Specialization}} for Amarr drones) you have trained.</ref> | | +2% to +10%<ref>Tech 2 sentry drones gain an additional +2% damage for every level of the appropriate racial drone specialization skill (e.g. {{sk|Amarr Drone Specialization}} for Amarr drones) you have trained.</ref> | ||
| [[File:Icon_target_range.png| | | [[File:Icon_target_range.png|24px|link=]] +20% | ||
| [[File:Icon_remote_tracking_computer_i.png| | | [[File:Icon_remote_tracking_computer_i.png|24px|link=]] +20% | ||
| [[File:icon_hull.png| | | [[File:icon_hull.png|24px|link=]] +20% | ||
| Sentry Drone Operation V<br>(Race) Drone Specialization I | | Sentry Drone Operation V<br>(Race) Drone Specialization I | ||
|} | |} | ||
| Line 588: | Line 601: | ||
* Minmatar EW drones apply target painting (TP) | * Minmatar EW drones apply target painting (TP) | ||
Each race has three EW drones, based on their light, medium and heavy combat drones. The type of EWAR is indicated by a two-letter abbreviation in the drone's name, while the size is indicated by the numbers 300 (small), 600 (medium) and 900 (large). So, for example, the small sensor dampening drone is called a Hobgoblin SD-300 (based on the Hobgoblin light drone), while the medium tracking disruption drone is called a Valkyrie | Each race has three EW drones, based on their light, medium and heavy combat drones. The type of EWAR is indicated by a two-letter abbreviation in the drone's name, while the size is indicated by the numbers 300 (small), 600 (medium) and 900 (large). So, for example, the small sensor dampening drone is called a Hobgoblin SD-300 (based on the Hobgoblin light drone), while the medium tracking disruption drone is called a Valkyrie TP-600 (based on the Valkyrie medium drone). | ||
Unlike module-based EWAR, the strength of their EWAR is not affected by ship bonuses, skills, rigs, or modules. Also, since the EWAR effects are [[Stacking penalties|stacking penalized]] with other EWAR drones and module-based EWAR, so, starting from the third or fourth EWAR source, additional drones will have very little additional effect. ECM drones (like ECM modules) are not stacking-penalized. | Unlike module-based EWAR, the strength of their EWAR is not affected by ship bonuses, skills, rigs, or modules. Also, since the EWAR effects are [[Stacking penalties|stacking penalized]] with other EWAR drones and module-based EWAR, so, starting from the third or fourth EWAR source, additional drones will have very little additional effect. ECM drones (like ECM modules) are not stacking-penalized. | ||
| Line 600: | Line 613: | ||
Tracking disruption drones cannot be scripted (i.e. they will always reduce both an enemy's tracking speed and their turret range). For comparison, a Tracking Disruptor I module has a -15.3% reduction in enemy tracking and range (and can be scripted to -30.6% in either one or the other). This can be increased to -19.1% with all skills at level V, and -26.3% when flying a dedicated EWAR ship (e.g. an [[Arbitrator]]) (-52.6 with scripted EWAR ship). | Tracking disruption drones cannot be scripted (i.e. they will always reduce both an enemy's tracking speed and their turret range). For comparison, a Tracking Disruptor I module has a -15.3% reduction in enemy tracking and range (and can be scripted to -30.6% in either one or the other). This can be increased to -19.1% with all skills at level V, and -26.3% when flying a dedicated EWAR ship (e.g. an [[Arbitrator]]) (-52.6 with scripted EWAR ship). | ||
Tracking disruption drones | Tracking disruption drones require {{sk|Weapon Disruption|III|icon=yes}}. | ||
{| class="wikitable drones" | {| class="wikitable drones" | ||
| Line 609: | Line 622: | ||
! style="cursor: help" | <span title="Reduction in enemy turret range (optimal and falloff).">Range</span> | ! style="cursor: help" | <span title="Reduction in enemy turret range (optimal and falloff).">Range</span> | ||
|- | |- | ||
| style="text-align: left; background-color: | | style="text-align: left; background-color: var(--background-color-warning-subtle);" | Acolyte TD-300 | ||
| -5% | | -5% | ||
| -5% | | -5% | ||
|- | |- | ||
| style="text-align: left; background-color: | | style="text-align: left; background-color: var(--background-color-warning-subtle);" | Infiltrator TD-600 | ||
| -12% | | -12% | ||
| -12% | | -12% | ||
|- | |- | ||
| style="text-align: left; background-color: | | style="text-align: left; background-color: var(--background-color-warning-subtle);" | Praetor TD-900 | ||
| -25% | | -25% | ||
| -25% | | -25% | ||
| Line 629: | Line 642: | ||
|+ ECM drones | |+ ECM drones | ||
|- | |- | ||
! | ! Drone | ||
! style="cursor: help;" | <span title="Jamming strength (all sensor types).">Jam strength</span> | ! style="cursor: help;" | <span title="Jamming strength (all sensor types).">Jam strength</span> | ||
|- | |- | ||
| style=" | | style="background-color: var(--background-color-warning-subtle);" | Hornet EC-300 | ||
| 1 | | 1 | ||
|- | |- | ||
| style="text-align: left; background-color: | | style="text-align: left; background-color: var(--background-color-warning-subtle);" | Vespa EC-600 | ||
| 1.5 | | 1.5 | ||
|- | |- | ||
| style="text-align: left; background-color: | | style="text-align: left; background-color: var(--background-color-warning-subtle);" | Wasp EC-900 | ||
| 2 | | 2 | ||
|} | |} | ||
| Line 645: | Line 658: | ||
Sensor dampening drones cannot be scripted (i.e. they will always reduce both an enemy's targeting range and their scan resolution). For comparison, a Remote Sensor Dampener I module has a -13.7% reduction in enemy targeting range and scan resolution (and can be scripted to -27.4% in either one or the other). This can be increased to -34.2% with all skills at level V, and -47.1% when flying a dedicated EWAR ship (e.g. a [[Celestis]]). | Sensor dampening drones cannot be scripted (i.e. they will always reduce both an enemy's targeting range and their scan resolution). For comparison, a Remote Sensor Dampener I module has a -13.7% reduction in enemy targeting range and scan resolution (and can be scripted to -27.4% in either one or the other). This can be increased to -34.2% with all skills at level V, and -47.1% when flying a dedicated EWAR ship (e.g. a [[Celestis]]). | ||
Sensor dampening drones | Sensor dampening drones require {{sk|Sensor Linking|III|icon=yes}}. | ||
{| class="wikitable drones" | {| class="wikitable drones" style="text-align: center;" | ||
|+ Sensor dampening drones | |+ Sensor dampening drones | ||
|- | |- | ||
| Line 654: | Line 667: | ||
! style="cursor: help;" | <span title="Reduction in enemy scan resolution.">Scan resolution</span> | ! style="cursor: help;" | <span title="Reduction in enemy scan resolution.">Scan resolution</span> | ||
|- | |- | ||
| style="text-align: left; background-color: | | style="text-align: left; background-color: var(--background-color-warning-subtle);" | Hobgoblin SD-300 | ||
| -8% | | -8% | ||
| -8% | | -8% | ||
|- | |- | ||
| style="text-align: left; background-color: | | style="text-align: left; background-color: var(--background-color-warning-subtle);" | Hammerhead SD-600 | ||
| -12% | | -12% | ||
| -12% | | -12% | ||
|- | |- | ||
| style="text-align: left; background-color: | | style="text-align: left; background-color: var(--background-color-warning-subtle)" | Ogre SD-900 | ||
| -25% | | -25% | ||
| -25% | | -25% | ||
| Line 670: | Line 683: | ||
For comparison, a Target Painter I module increases the enemy's signature radius by 20%. This can be increased to 25% with all skills at level V, and 34.3% when flying a dedicated EWAR ship (e.g. a [[Bellicose]]). | For comparison, a Target Painter I module increases the enemy's signature radius by 20%. This can be increased to 25% with all skills at level V, and 34.3% when flying a dedicated EWAR ship (e.g. a [[Bellicose]]). | ||
Target painting drones | Target painting drones require {{sk|Target Painting|III|icon=yes}}. | ||
{| class="wikitable drones" | {| class="wikitable drones" | ||
| Line 677: | Line 690: | ||
! style="cursor: help;" | <span title="Increase in enemy's signature radius." >Signature radius</span> | ! style="cursor: help;" | <span title="Increase in enemy's signature radius." >Signature radius</span> | ||
|- | |- | ||
| style="text-align: left; background-color: | | style="text-align: left; background-color: var(--background-color-warning-subtle);" | Warrior TP-300 | ||
| +4% | | +4% | ||
|- | |- | ||
| style="text-align: left; background-color: | | style="text-align: left; background-color: var(--background-color-warning-subtle);" | Valkyrie TP-600 | ||
| +8% | | +8% | ||
|- | |- | ||
| style="text-align: left; background-color: | | style="text-align: left; background-color: var(--background-color-warning-subtle);" | Berserker TP-900 | ||
| +20% | | +20% | ||
|} | |} | ||
| Line 695: | Line 708: | ||
Energy neutralizing drones are occasionally used to cap out tackle frigates or to keep a neuted target at zero capacitor. | Energy neutralizing drones are occasionally used to cap out tackle frigates or to keep a neuted target at zero capacitor. | ||
Just like EW drones, these drones | Just like EW drones, these drones require {{sk|Advanced Drone Avionics|icon=yes}} and the EW skill {{sk|Capacitor Emission Systems|III|icon=yes}}. | ||
{| class="wikitable drones" | {| class="wikitable drones" | ||
| Line 703: | Line 716: | ||
! style="cursor: help;" | <span title="Amount of capacitor neutralized per cycle (6 seconds).">Capacitor neutralized</span> | ! style="cursor: help;" | <span title="Amount of capacitor neutralized per cycle (6 seconds).">Capacitor neutralized</span> | ||
|- | |- | ||
| style="text-align: left; background-color: | | style="text-align: left; background-color: var(--background-color-warning-subtle);" | Acolyte EV-300 | ||
| 5 GJ | | 5 GJ | ||
|- | |- | ||
| style="text-align: left; background-color: | | style="text-align: left; background-color: var(--background-color-warning-subtle);" | Infiltrator EV-600 | ||
| 10 GJ | | 10 GJ | ||
|- | |- | ||
| style="text-align: left; background-color: | | style="text-align: left; background-color: var(--background-color-warning-subtle);" | Praetor EV-900 | ||
| 25 GJ | | 25 GJ | ||
|} | |} | ||
| Line 716: | Line 729: | ||
Stasis webifier drones work much like Stasis Webifier modules ("webs"), slowing the sub-light speed of the target, making them easier to hit and damage. They are stacking-penalized with other SW drones or with normal web modules. For comparison, a Stasis Webifier I module reduces the target's speed by 50%. | Stasis webifier drones work much like Stasis Webifier modules ("webs"), slowing the sub-light speed of the target, making them easier to hit and damage. They are stacking-penalized with other SW drones or with normal web modules. For comparison, a Stasis Webifier I module reduces the target's speed by 50%. | ||
To use these drones, train {{sk|Drone Navigation|icon=yes}} and {{sk|Propulsion Jamming|III|icon=yes}} (which is also | To use these drones, train {{sk|Drone Navigation|icon=yes}} and {{sk|Propulsion Jamming|III|icon=yes}} (which is also required for stasis webifier modules). | ||
{| class="wikitable drones" | {| class="wikitable drones" | ||
| Line 724: | Line 737: | ||
! style="cursor: help;" | <span title="Reduction in enemy ship's speed.">Speed</span> | ! style="cursor: help;" | <span title="Reduction in enemy ship's speed.">Speed</span> | ||
|- | |- | ||
| style="text-align: left; background-color: | | style="text-align: left; background-color: var(--background-color-warning-subtle);" | Warrior SW-300 | ||
| -5% | | -5% | ||
|- | |- | ||
| style="text-align: left; background-color: | | style="text-align: left; background-color: var(--background-color-warning-subtle);" | Valkyrie SW-600 | ||
| -10% | | -10% | ||
|- | |- | ||
| style="text-align: left; background-color: | | style="text-align: left; background-color: var(--background-color-warning-subtle);" | Berserker SW-900 | ||
| -20% | | -20% | ||
|} | |} | ||
| Line 738: | Line 751: | ||
These drones repair their targets. Unfortunately, you cannot target your own ship, and therefore you can't use your logistics drones to repair your own ship (you can, however, use them to repair your own drones). There are Tech 1 and Tech 2 drones, in three sizes (light, medium and heavy, each based on the respective combat drone), which repair either shield, armor or hull damage. The Tech 2 drones receive a 20% boost to repair amount, hit points, speed, and orbital velocity, but require {{sk|Repair Drone Operation|V|icon=yes}}. | These drones repair their targets. Unfortunately, you cannot target your own ship, and therefore you can't use your logistics drones to repair your own ship (you can, however, use them to repair your own drones). There are Tech 1 and Tech 2 drones, in three sizes (light, medium and heavy, each based on the respective combat drone), which repair either shield, armor or hull damage. The Tech 2 drones receive a 20% boost to repair amount, hit points, speed, and orbital velocity, but require {{sk|Repair Drone Operation|V|icon=yes}}. | ||
The hull repair drones are half as effective as the shield and armor counterparts. All logistics drones | The hull repair drones are half as effective as the shield and armor counterparts. All logistics drones require {{sk|Repair Drone Operation|icon=yes}} as well as the skills for remote repair modules: {{sk|Shield Emission Systems|icon=yes}}, {{sk|Remote Armor Repair Systems|icon=yes}}, and {{sk|Remote Hull Repair Systems|icon=yes}}, respectively. | ||
For comparison, | For comparison, small, medium and large remote shield and armor repair modules repair 80 HP, 160 HP, and 320 HP every 5 seconds, respectively. | ||
{| class="wikitable drones" | {| class="wikitable drones" | ||
| Line 746: | Line 759: | ||
! style="cursor: help;" | <span title="Shield HP repaired per cycle (5 seconds).">Shield repair</span> | ! style="cursor: help;" | <span title="Shield HP repaired per cycle (5 seconds).">Shield repair</span> | ||
|- | |- | ||
| style="text-align: left; background-color: | | style="text-align: left; background-color: var(--background-color-warning-subtle);" | Light Shield Maintenance Bot I | ||
| 12 HP | | 12 HP | ||
|- | |- | ||
| style="text-align: left; background-color: | | style="text-align: left; background-color: var(--background-color-warning-subtle);" | Medium Shield Maintenance Bot I | ||
| 24 HP | | 24 HP | ||
|- | |- | ||
| style="text-align: left; background-color: | | style="text-align: left; background-color: var(--background-color-warning-subtle);" | Heavy Shield Maintenance Bot I | ||
| 60 HP | | 60 HP | ||
|} | |} | ||
| Line 760: | Line 773: | ||
! style="cursor: help;" | <span title="Armor HP repaired per cycle (5 seconds).">Armor repair</span> | ! style="cursor: help;" | <span title="Armor HP repaired per cycle (5 seconds).">Armor repair</span> | ||
|- | |- | ||
| style="text-align: left; background-color: | | style="text-align: left; background-color: var(--background-color-warning-subtle);" | Light Armor Maintenance Bot I | ||
| 12 HP | | 12 HP | ||
|- | |- | ||
| style="text-align: left; background-color: | | style="text-align: left; background-color: var(--background-color-warning-subtle);" | Medium Armor Maintenance Bot I | ||
| 24 HP | | 24 HP | ||
|- | |- | ||
| style="text-align: left; background-color: | | style="text-align: left; background-color: var(--background-color-warning-subtle);" | Heavy Armor Maintenance Bot I | ||
| 60 HP | | 60 HP | ||
|} | |} | ||
| Line 774: | Line 787: | ||
! style="cursor: help;" | <span title="Hull HP repaired per cycle (5 seconds).">Hull repair</span> | ! style="cursor: help;" | <span title="Hull HP repaired per cycle (5 seconds).">Hull repair</span> | ||
|- | |- | ||
| style="text-align: left; background-color: | | style="text-align: left; background-color: var(--background-color-warning-subtle);" | Light Hull Maintenance Bot I | ||
| 6 HP | | 6 HP | ||
|- | |- | ||
| style="text-align: left; background-color: | | style="text-align: left; background-color: var(--background-color-warning-subtle);" | Medium Hull Maintenance Bot I | ||
| 12 HP | | 12 HP | ||
|- | |- | ||
| style="text-align: left; background-color: | | style="text-align: left; background-color: var(--background-color-warning-subtle);" | Heavy Hull Maintenance Bot I | ||
| 30 HP | | 30 HP | ||
|} | |} | ||
| Line 790: | Line 803: | ||
=== Salvage drones === | === Salvage drones === | ||
{{see also|Salvaging}} | {{see also|Salvaging}} | ||
Salvage drones work like Salvager modules, and extract salvage from the wrecks of destroyed ships. The Salvage Drone I and II need 5 {{m3}} of drone bay space and 5 Mbit/s of bandwidth (like a light combat drone). They have a lower chance to salvage wrecks than the salvager modules (3% and 4% base access difficulty, compared with 5% and 7% for the Tech 1 and Tech 2 modules, respectively). This can be increased by training {{sk|Salvage Drone Operation|icon=yes}} and {{sk|Salvage Drone Specialization|icon=yes}}, allowing them (if trained to level V) to salvage any wreck. Their chance to salvage cannot be improved by other skills, or by modules, rigs, or implants. Just like for salvager modules, salvage drones do not loot wrecks; if a wreck containing loot is salvaged, the loot is left in a container in space. | Salvage drones work like Salvager modules, and extract salvage from the wrecks of destroyed ships. The Salvage Drone I and II need 5{{m3}} of drone bay space and 5 Mbit/s of bandwidth (like a light combat drone). They have a lower chance to salvage wrecks than the salvager modules (3% and 4% base access difficulty, compared with 5% and 7% for the Tech 1 and Tech 2 modules, respectively). This can be increased by training {{sk|Salvage Drone Operation|icon=yes}} and {{sk|Salvage Drone Specialization|icon=yes}}, allowing them (if trained to level V) to salvage any wreck. Their chance to salvage cannot be improved by other skills, or by modules, rigs, or implants. Just like for salvager modules, salvage drones do not loot wrecks; if a wreck containing loot is salvaged, the loot is left in a container in space. | ||
Salvage drones can automatically salvage any nearby (up to the edge of the player's drone control range) wrecks, as long as they belong to the player or their fleet/corporation. Additionally, they can be specifically ordered to salvage wrecks belonging to other players (marked in yellow on the [[overview]]), although this must be done manually for each wreck. When a drone successfully salvages a wreck, it will return to your ship to drop off the salvage (into your ship's cargo bay) before immediately heading back out into space. Salvage drones have an MWD that is always running, but are still very slow (about 10% slower than the slowest heavy drone), so salvaging more distant wrecks may take some time. | Salvage drones can automatically salvage any nearby (up to the edge of the player's drone control range) wrecks, as long as they belong to the player or their fleet/corporation. Additionally, they can be specifically ordered to salvage wrecks belonging to other players (marked in yellow on the [[overview]]), although this must be done manually for each wreck. When a drone successfully salvages a wreck, it will return to your ship to drop off the salvage (into your ship's cargo bay) before immediately heading back out into space. Salvage drones have an MWD that is always running, but are still very slow (about 10% slower than the slowest heavy drone), so salvaging more distant wrecks may take some time. | ||
Making salvage drones salvage wrecks automatically can be tricky. If you target a wreck and command your drones to salvage it they will not move to a new wreck after they are done. Instead, | Making salvage drones salvage wrecks automatically can be tricky. If you target a wreck and command your drones to salvage it they will not move to a new wreck after they are done. Instead, order the drones to salvage without having any target selected. After this, the salvage drones will keep on salvaging all wrecks that are in range. Note that they will all focus on the closest wreck first, and work their way further away. To be more efficient, zip around the battlefield (looting or orbiting something) so that the 'closest' wreck changes often; or micromanage them by assigning individual wrecks to salvage. They will auto-salvage after they finished on their assigned wreck if they have been given that command earlier, resuming their closest-to-furthest routine. | ||
{| class="wikitable drones sortable collapsible"" | {| class="wikitable drones sortable collapsible"" | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! Variant | ! Variant | ||
! Max Velocity | ! Max Velocity | ||
| Line 820: | Line 833: | ||
=== Mining drones === | === Mining drones === | ||
{{See also|Drone mechanics#Mining drones|l1= Drone Mechanics: Mining Drones|ORE Basic Ship and Skill Guide#Drones|l2= Ore Ship Guide: Mining Drones}} | |||
As their name suggests, these drones [[mining|mine]] [[Asteroids and | As their name suggests, these drones [[mining|mine]] [[Asteroids and ore|ore from asteroids]]. | ||
Mining drones will mine the targeted asteroid for one cycle (60 seconds), then return to your ship, drop off the mined ore (into your cargo bay or mining hold), and fly back to the asteroid to continue mining. Despite these drones having a MWD that is always running, they are very slow (about half as fast as heavy combat drones), and therefore it's important to keep your ship as close as possible to the asteroid they are mining, to avoid losing too much time in transit. Training {{sk|Mining Drone Operation|icon=yes}} and {{sk|Drone Interfacing|icon=yes}} improves their mining yield, and training {{sk|Drone Navigation|icon=yes}} increases their speed. | Mining drones will mine the targeted asteroid for one cycle (60 seconds), then return to your ship, drop off the mined ore (into your cargo bay or mining hold), and fly back to the asteroid to continue mining. Despite these drones having a MWD that is always running, they are very slow (about half as fast as heavy combat drones), and therefore it's important to keep your ship as close as possible to the asteroid they are mining, to avoid losing too much time in transit. Training {{sk|Mining Drone Operation|icon=yes}} and {{sk|Drone Interfacing|icon=yes}} improves their mining yield, and training {{sk|Drone Navigation|icon=yes}} increases their speed. | ||
For comparison, a Miner I mining module can mine 40 | For comparison, a Miner I mining module can mine 40{{m3}}/min of ore. There are no mining drones for [[gas cloud harvesting]]. | ||
Much like a mining module, if the mining cycle is manually cut short (in this case, by ordering the drone to return), the drone will get the amount of ore mined proportionally to how much of the cycle was completed, but in other cases, progress will be canceled, including if the ship has no more room for the ore by the time they return. | Much like a mining module, if the mining cycle is manually cut short (in this case, by ordering the drone to return), the drone will get the amount of ore mined proportionally to how much of the cycle was completed, but in other cases, progress will be canceled, including if the ship has no more room for the ore by the time they return. | ||
| Line 835: | Line 848: | ||
! style="cursor: help;" | <span title="Drone flight speed.">Speed</span> | ! style="cursor: help;" | <span title="Drone flight speed.">Speed</span> | ||
|- | |- | ||
| style="text-align: left; background-color: | | style="text-align: left; background-color: var(--background-color-warning-subtle);" | Civilian Mining Drone | ||
| 5 | | 5 | ||
| 13 | | 13 | ||
| 300 m/s | | 300 m/s | ||
|- | |- | ||
| style="text-align: left; background-color: | | style="text-align: left; background-color: var(--background-color-warning-subtle);" | Mining Drone I | ||
| 5 | | 5 | ||
| 25 | | 25 | ||
| 400 m/s | | 400 m/s | ||
|- | |- | ||
| style="text-align: left; background-color: | | style="text-align: left; background-color: var(--background-color-warning-subtle);" | [[File:Icon tech2.png|16px]] Mining Drone II | ||
| 5 | | 5 | ||
| 33 | | 33 | ||
| 500 m/s | | 500 m/s | ||
|- | |- | ||
| style="text-align: left; background-color: | | style="text-align: left; background-color: var(--background-color-warning-subtle);" | [[File:Icon faction.png|16px]] 'Augmented' Mining Drone | ||
| 5 | | 5 | ||
| 37 | | 37 | ||
| 550 m/s | | 550 m/s | ||
|- | |- | ||
| style="text-align: left; background-color: | | style="text-align: left; background-color: var(--background-color-warning-subtle);" | [[File:Icon faction.png|16px]] Harvester Mining Drone | ||
| 10 | | 10 | ||
| 42 | | 42 | ||
| Line 861: | Line 874: | ||
|- | |- | ||
|- | |- | ||
| style="text-align: left; background-color: | | style="text-align: left; background-color: var(--background-color-warning-subtle);" | [[File:Icon faction.png|16px]]'Excavator' Mining Drone<ref>Can only be used by the [[Rorqual]]</ref> | ||
| 1,100/25 | | 1,100/25 | ||
| 80 | | 80 | ||
| Line 867: | Line 880: | ||
|} | |} | ||
<small><references /></small> | <small><references /></small> | ||
| Line 881: | Line 892: | ||
! style="cursor: help;" | <span title="Drone flight speed.">Speed</span> | ! style="cursor: help;" | <span title="Drone flight speed.">Speed</span> | ||
|- | |- | ||
| style="text-align: left; background-color: | | style="text-align: left; background-color: var(--background-color-warning-subtle);" | Ice Harvesting Drone I | ||
| 50 | | 50 | ||
| 330 s | | 330 s | ||
| 200 m/s | | 200 m/s | ||
|- | |- | ||
| style="text-align: left; background-color: | | style="text-align: left; background-color: var(--background-color-warning-subtle);" | [[File:Icon tech2.png|16px]] Ice Harvesting Drone II | ||
| 50 | | 50 | ||
| 300 s | | 300 s | ||
| 250 m/s | | 250 m/s | ||
|- | |- | ||
| style="text-align: left; background-color: | | style="text-align: left; background-color: var(--background-color-warning-subtle);" | [[File:Icon faction.png|16px]] 'Augmented' Ice Harvesting Drone | ||
| 50 | | 50 | ||
| 280 s | | 280 s | ||
| 275 m/s | | 275 m/s | ||
|- | |- | ||
| style="text-align: left; background-color: | | style="text-align: left; background-color: var(--background-color-warning-subtle);" | [[File:Icon faction.png|16px]]'Excavator' Ice Harvesting Drone<ref>Can only be used by the [[Rorqual]]</ref> | ||
| 1,100/25 | | 1,100/25 | ||
| 310 s | | 310 s | ||
| Line 906: | Line 917: | ||
{{See also|Abyssal modules}} | {{See also|Abyssal modules}} | ||
Mutated drones are created using Abyssal Exigent Mutaplasmids. These are acquired either from Triglavian Bioadaptive Caches found in [[Abyssal Deadspace]] | Mutated drones are created using Abyssal Exigent Mutaplasmids. These are acquired either from Triglavian Bioadaptive Caches found in [[Abyssal Deadspace]] or in the wrecks of Invading Precursors found in [[Triglavian Invasion]] systems. Mutaplasmids are also tradable on the market. | ||
The process of combining a mutaplasmid and an existing T1, T2, or Faction combat drone "mutates" it into a unique Abyssal drone with the original drone's stats randomly modified (for better or worse). The new drone will have the word Mutated inserted into its name such as Sentry Mutated Drone, and it will have unique stats and thus cannot be traded on the Market (you can trade them via Contracts etc.) | The process of combining a mutaplasmid and an existing T1, T2, or Faction combat drone "mutates" it into a unique Abyssal drone with the original drone's stats randomly modified (for better or worse). The new drone will have the word Mutated inserted into its name such as Sentry Mutated Drone, and it will have unique stats and thus cannot be traded on the Market (you can trade them via Contracts etc.) | ||
There exist separate mutaplasmids for each drone type and size and | There exist separate mutaplasmids for each drone type and size and there are different ones depending on which stats you want to improve. "Exigent Sentry Drone Firepower Metaplasmid" as an example that increases the damage stat. The effects that the mutaplasmid will have on the drone are described in its info. It will specify one or more stats that will be improved (by 0%-20% as an example) and it will alter each of the remaining stats (by -30% to +15% for example, but it varies by mutaplasmid and stat). Each stat change appears to be random and independent. By choosing the appropriate mutaplasmid you can thus guarantee that the stat(s) it primarily targets will go up (maybe not by much), but the rest of the stats are likely to decrease on average. You could, of course, get lucky and end up with a very powerful and valuable drone. A table of possible attribute changes is below. | ||
{| class="wikitable" | |||
|- | |||
! Attribute !! Falloff !! HP !! Damage !! Speed !! Optimal !! Tracking | |||
|- | |||
| rowspan="2"|Durability || {{co|red||-30%}} || rowspan="2"|{{co|green||+30%}} || {{co|red||-30%}} || {{co|red||-30%}} || {{co|red||-30%}} || {{co|red||-30%}} | |||
|- | |||
| {{co|green||+15%}} || {{co|green||+10%}} || {{co|green||+15%}} || {{co|green||+15%}} || {{co|green||+15%}} | |||
|- | |||
| rowspan="2"|Firepower || {{co|red||-30%}} || {{co|red||-30%}} || rowspan="2"|{{co|green||+20%}} || {{co|red||-30%}} || {{co|red||-30%}} || {{co|red||-30%}} | |||
|- | |||
| {{co|green||+15%}} || {{co|green||+15%}} || {{co|green||+15%}} || {{co|green||+15%}} || {{co|green||+15%}} | |||
|- | |||
| rowspan="2"|Navigation || {{co|red||-30%}} || {{co|red||-30%}} || {{co|red||-30%}} || rowspan="2"|{{co|green||+30%}}|| {{co|red||-30%}} || rowspan="2"|{{co|green||+30%}} | |||
|- | |||
| {{co|green||+15%}} || {{co|green||+15%}} || {{co|green||+10%}} || {{co|green||+15%}} | |||
|- | |||
| rowspan="2"|Projection || rowspan="2"|{{co|green||+30%}} || {{co|red||-30%}} || {{co|red||-30%}} || {{co|red||-30%}} || rowspan="2"|{{co|green||+30%}} || {{co|red||-30%}} | |||
|- | |||
| {{co|green||+15%}} || {{co|green||+10%}} || {{co|green||+15%}} || {{co|green||+15%}} | |||
|- | |||
|} | |||
You perform a mutation by right clicking the mutaplasmid and activating it. This produces a window where you can drop a drone of the appropriate type at which point it will show you the possible range for every stat after it is mutated. Once you commit to the mutation it will go through an animated sequence of rolling each stat change one by one. The mutaplasmid and the input drone are consumed by the process. The mutated drone gets a new icon, its altered info window Attributes will show red or green with a tooltip to show you where in the probability range it rolled, and a new large tooltip will appear any time you mouse over any mutated drone icon that shows its complete information including the original drone type, and red/green bars that clearly indicate how good or bad the mutation changes are. This is also visible when looking at the items in Contracts etc. | You perform a mutation by right clicking the mutaplasmid and activating it. This produces a window where you can drop a drone of the appropriate type at which point it will show you the possible range for every stat after it is mutated. Once you commit to the mutation it will go through an animated sequence of rolling each stat change one by one. The mutaplasmid and the input drone are consumed by the process. The mutated drone gets a new icon, and its altered info window Attributes will show red or green with a tooltip to show you where in the probability range it rolled, and a new large tooltip will appear any time you mouse over any mutated drone icon that shows its complete information including the original drone type, and red/green bars that clearly indicate how good or bad the mutation changes are. This is also visible when looking at the items in Contracts etc. | ||
Creating a mutated drone does not require any skills (thus making "drone gambling" a potentially viable Alpha activity) but using one will require Omega clone | Creating a mutated drone does not require any skills (thus making "drone gambling" a potentially viable Alpha activity) but using one will require Omega clone status and {{sk|Mutated Drone Specialization|icon=yes}}, which in turn requires all four of the main faction Drone Specialization skills at I, and Drones V. Total cost for all those skill books is roughly 100M ISK. The Mutated Drone Specialization provides a 2% damage boost per level for all mutated drones. | ||
You can't use a mutaplasmid on an already Mutated drone, so if you don't like the new stats you get you'll need another drone and another mutaplasmid to try again. | You can't use a mutaplasmid on an already Mutated drone, so if you don't like the new stats you get you'll need another drone and another mutaplasmid to try again. | ||
A Gecko cannot be mutated. | A Gecko, Hellhound I, Aralez, Civlian Hobgoblin, or 'Subverted' JVN-UC49 cannot be mutated. | ||
== Skills == | == Skills == | ||
| Line 969: | Line 1,002: | ||
{{See also|Abyssal modules}} for the Drone and Fighter equipment which can be mutated with Mutaplasmids. | {{See also|Abyssal modules}} for the Drone and Fighter equipment which can be mutated with Mutaplasmids. | ||
{| class=wikitable | {| class=wikitable | ||
|- | |- | ||
| colspan=2 style="text-align: center; background: | | colspan=2 style="text-align: center; background:var(--background-color-warning-subtle);" | High slot modules | ||
|- | |- | ||
| [[File:Icon drone link augmentor i.png|link=]] | | [[File:Icon drone link augmentor i.png|link=]] | ||
| Line 977: | Line 1,010: | ||
|- | |- | ||
| colspan=2 style="text-align: center; background: | | colspan=2 style="text-align: center; background: var(--background-color-warning-subtle);" | Medium slot modules | ||
|- | |- | ||
| Line 988: | Line 1,021: | ||
|- | |- | ||
| colspan=2 style="text-align: center; background: | | colspan=2 style="text-align: center; background: var(--background-color-warning-subtle);" | Low slot modules | ||
|- | |- | ||
|[[File:Icon drone damage amplifier.png|link=]] | |[[File:Icon drone damage amplifier.png|link=]] | ||
|'''{{co|wheat|Drone Damage Amplifier}}''' increases the damage your drones deal by 15% (20.5% for the Tech 2 variant). | |'''{{co|wheat|Drone Damage Amplifier}}''' increases the damage your drones deal by 15% (20.5% for the Tech 2 variant or 31.2% for Mutated). | ||
|- | |- | ||
| Line 999: | Line 1,032: | ||
|- | |- | ||
| colspan=2 style="text-align: center;background: | | colspan=2 style="text-align: center;background: var(--background-color-warning-subtle);" | Other | ||
|- | |- | ||
|[[File:Module_icon_drone_rig.png|link=]] | |[[File:Module_icon_drone_rig.png|link=]] | ||
| | | | ||
{{See also|Fitting Modules and Rigs Guide#Rigs|l1= Rigs list}} | |||
Various rigs improve drones at the expense of the CPU of the ship. | Various rigs improve drones at the expense of the CPU of the ship. | ||
| Line 1,028: | Line 1,061: | ||
* [https://www.eveonline.com/news/view/giving-drones-an-assist Dev blog: Giving Drones an Assist] (2014) | * [https://www.eveonline.com/news/view/giving-drones-an-assist Dev blog: Giving Drones an Assist] (2014) | ||
[[Category:Drones]] | |||
[[Category:Weapons]] | [[Category:Weapons]] | ||
{{#css: | {{#css: | ||
| Line 1,038: | Line 1,072: | ||
table.drones tr th { | table.drones tr th { | ||
background-color: | background-color: var(--background-color-warning-subtle); | ||
padding: 0.2em 0.5em; | padding: 0.2em 0.5em; | ||
white-space: nowrap; | white-space: nowrap; | ||