Difference between revisions of "Skills:Production"
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|reqI=Manufacturing: Capital-sized ship components, Capital-sized modules and weapons, [[Freighters]], [[Orca]], Tech 1 and Faction Fighters | |reqI=Manufacturing: Capital-sized ship components, Capital-sized modules and weapons, [[Freighters]], [[Orca]], Tech 1 and Faction Fighters | ||
|reqIII=Manufacturing: [[Carriers]], [[Dreadnoughts]], [[Force Auxiliaries]] | |reqIII=Manufacturing: [[Carriers]], [[Dreadnoughts]], [[Force Auxiliaries]] | ||
− | |reqIV=Manufacturing: [[Supercarriers]], [[Rorqual]], [[Freighters]] | + | |reqIV=Manufacturing: [[Supercarriers]], [[Rorqual]], [[Jump Freighters]] |
|reqV=Manufacturing: [[Titans]] | |reqV=Manufacturing: [[Titans]] | ||
|notes= | |notes= |
Latest revision as of 08:13, 2 September 2023
Skills |
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Skills by category |
Overview
This group has all industry and manufacturing skills. It doesn't include any combat skills, so can be mostly ignored by PvP'ers and PvE'ers alike.
Skill (Multiplier) | Purpose | Alpha Limit |
---|---|---|
Advanced Capital Ship Construction (16x) | Skill at producing advanced capital ships. Reduces manufacturing time. | ▨▨▨▨▨ |
Advanced Industrial Ship Construction (3x) | Skill at producing advanced industrial ships. Reduces manufacturing time. | ▨▨▨▨▨ |
Advanced Industry (3x) | Reduction to the time needed for production. | ▨▨▨▨▨ |
Advanced Large Ship Construction (8x) | Skill at producing advanced battleships. Reduces manufacturing time. | ▨▨▨▨▨ |
Advanced Mass Production (8x) | Further training in the operation of multiple factories. | ▨▨▨▨▨ |
Advanced Medium Ship Construction (5x) | Skill at producing advanced cruisers and battlecruisers. Reduces manufacturing time. | ▨▨▨▨▨ |
Advanced Small Ship Construction (2x) | Skill at producing advanced frigates and destroyers. Reduces manufacturing time. | ▨▨▨▨▨ |
Capital Ship Construction (14x) | Skill at producing capital ships. | ▨▨▨▨▨ |
Drug Manufacturing (2x) | Skill at manufacturing drugs. | ▨▨▨▨▨ |
Industry (1x) | Reduces manufacturing time. | ◼◼◼◼◼ |
Mass Production (2x) | Allows the operation of multiple factories. | ◼◼◼▨▨ |
Outpost Construction (16x) | Skill at producing outposts. | ▨▨▨▨▨ |
Supply Chain Management (3x) | Allows starting manufacturing jobs remotely. | ▨▨▨▨▨ |
Skill Details
Advanced Capital Ship Construction
Skill required for the manufacturing of certain advanced capital ships. 1% reduction in manufacturing time for all items requiring Advanced Large Ship Construction per level.
Attributes: | |
Multiplier: | 16x |
Price: | 500M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Mechanics V, Capital Ship Construction IV, Advanced Large Ship Construction IV |
I required for: | Manufacturing Lancer dreadnoughts |
Advanced Industrial Ship Construction
Skill required for the manufacturing of advanced industrial ships. 1% reduction in manufacturing time for all items requiring Advanced Industrial Ship Construction per level.
Attributes: | |
Multiplier: | 3x |
Price: | 2M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Mechanics II, Industry III |
I required for: | Manufacturing: Blockade Runners, Deep Space Transports |
Advanced Industry
Skill at efficiently using industrial facilities. 3% reduction in all manufacturing and research times per skill level.
Attributes: | |
Multiplier: | 3x |
Price: | 300k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Industry III |
V required for: | Capital Ship Construction |
Notes: | This skill has been renamed several times. Before Crius 1.0, it was called "Material Efficiency", and before Rubicon 1.1, it was called "Production Efficency". |
Advanced Large Ship Construction
Skill required for the manufacturing of advanced battleships. 1% reduction in manufacturing time for all items requiring Advanced Large Ship Construction per level.
Attributes: | |
Multiplier: | 8x |
Price: | 30M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Advanced Medium Ship Construction IV |
I required for: | Manufacturing: Covert Jump Portal Generator I, Marauders, Black Ops |
Advanced Mass Production
Further training in the operation of multiple factories. Ability to run 1 additional manufacturing job per skill level.
Attributes: | |
Multiplier: | 8x |
Price: | 20M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Mass Production V |
I required for: | Industrial Reconfiguration |
Advanced Medium Ship Construction
Skill required for the manufacturing of advanced cruisers and battlecruisers. 1% reduction in manufacturing time for all items requiring Advanced Medium Ship Construction per level.
Attributes: | |
Multiplier: | 5x |
Price: | 1M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Advanced Small Ship Construction IV, Mechanics III |
I required for: | Manufacturing: Logistics Cruisers, Heavy Assault Cruisers, Recon Ships; Battlecruisers, Command Ships |
IV required for: | Manufacturing: Strategic Cruiser Subsystems, Advanced Large Ship Construction |
V required for: | Manufacturing: Strategic Cruisers |
Advanced Small Ship Construction
Skill required for the manufacturing of advanced frigates and destroyers. 1% reduction in manufacturing time for all items requiring Advanced Small Ship Construction per level.
Attributes: | |
Multiplier: | 2x |
Price: | 100k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Mechanics I, Industry II |
II required for: | Manufacturing: Interceptors, Covert Ops Frigates, Stealth Bombers; Assault Frigates, Interdictors |
IV required for: | Advanced Medium Ship Construction |
V required for: | Manufacturing: Tactical Destroyers |
Capital Ship Construction
Skill at the construction of capital ships.
Attributes: | |
Multiplier: | 14x |
Price: | 75M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Mechanics V, Industry V, Advanced Industry V |
I required for: | Manufacturing: Capital-sized ship components, Capital-sized modules and weapons, Freighters, Orca, Tech 1 and Faction Fighters |
III required for: | Manufacturing: Carriers, Dreadnoughts, Force Auxiliaries |
IV required for: | Manufacturing: Supercarriers, Rorqual, Jump Freighters |
V required for: | Manufacturing: Titans |
Drug Manufacturing
Needed to manufacture boosters.
Attributes: | |
Multiplier: | 2x |
Price: | 30-50M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: | The Drug Manufacturing skill is not sold by NPC stations so prices will vary widely. |
Industry
Allows basic operation of factories. 4% reduction in manufacturing time per skill level.
Attributes: | |
Multiplier: | 1x |
Price: | 30k ISK |
Alpha max level: | V |
Prerequisites: | none |
I required for: | Manufacturing: Most Tech 1 and Faction Items, Tech 1 and Faction Fighters; Reprocessing |
II required for: | Advanced Small Ship Construction |
III required for: | Manufacturing: Neurolink Conduits, Mass Production, Advanced Industry, Advanced Industrial Ship Construction; Mining Connections |
IV required for: | Manufacturing: Station Containers, Implants |
V required for: | Manufacturing: Deployable Structures, Capital Rigs, Most Tech 2 Items, Outpost Construction, Mining Barge, Transport Ships, Capital Ship Construction, Exhumers, Jump Freighters, Expedition Frigates |
Mass Production
Allows the operation of multiple factories. Ability to run 1 additional manufacturing job per level.
Attributes: | |
Multiplier: | 2x |
Price: | 200k ISK |
Alpha max level: | III |
Prerequisites: | Industry III |
IV required for: | Supply Chain Management |
V required for: | Advanced Mass Production |
Notes: | The Mass Production skill is not sold by NPC stations so prices will vary widely. |
Outpost Construction
Skill at constructing outposts.
Attributes: | |
Multiplier: | 16x |
Price: | 100M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Mechanics V, Industry V, Anchoring V |
III required for: | Standup Shadow Heavy Fighter |
Supply Chain Management
Proficiency at starting manufacturing jobs remotely. Without this skill, one can only start jobs within the solar system where one is located. Each level increases the distance at which research projects can be started. Level 1 allows for jobs at a range within 5 jumps, and each subsequent level adds 5 more jumps to the range, with a maximum of a 25 jump range.
Attributes: | |
Multiplier: | 3x |
Price: | 7.5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Mass Production IV, Industry III |