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Clone states: Difference between revisions

From EVE University Wiki
Created page with "= Clone States = Clone States is the new free to play system that is going to be implemented in November 2016. basically this means that Alpha Clones are characters on none su..."
 
 
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= Clone States =
There are two different ways of playing EVE:
Clone States is the new free to play system that is going to be implemented in November 2016.
* You can play for free (i.e. without paying a [https://support.eveonline.com/hc/en-us/articles/203599091-Subscription-Costs monthly subscription fee]), but you will be limited in which [[Skills and learning|skills]] your character can train. This is referred to as "Alpha".
basically this means that Alpha Clones are characters on none subscription accounts and Omega clones are characters on subscription accounts.
* Paying a monthly subscription to play the game, which allows your character to learn every skill in the game. This is referred to as "Omega".
The conversion from Alpha to Omega or vice versa will always happen before or after a seesion. Skills trained in Omega Clones will be locked when the subscription period ends bofre or after the session and never during a session.
 
In-game this system is referred to as '''Clone States'''. Characters on Alpha accounts are referred to as "Alpha clones", and characters on Omega accounts are referred to as "Omega clones". If you pay for a subscription (paid for with time cards, monthly payments, [[PLEX]]...), your account (and all the characters on that account) receive "Omega" status until your subscription runs out (or you cancel it), at which point they revert back to "Alpha" status. There is no way to tell an Alpha from an Omega clone in-game. The conversion from Alpha to Omega is immediate, while the conversion from Omega to Alpha will always happen when you next log into the game.
 
If an Omega clone is downgraded to an Alpha clone (because the account's subscription has run out), any skills that character has trained which are not part of the Alpha skill set are locked and become inactive, i.e. they cannot be used, but the invested skill points will not be lost. Any items or ships which require the locked skill become inactive and cannot be used, and the skill training queue will be paused (but can be resumed by logging into the game). If the account's subscription is renewed, then the character is automatically upgraded back to an Omega clone and can once again use all the skills they have previously trained.
 
Alpha or Omega status is tied to your game account. If you have multiple accounts, then you can choose to pay for a subscription for some, all or none of them, and each account (and the characters on that account) will have the corresponding Alpha or Omega state.
 
Alpha clones are welcome to [[Applying to EVE University|join EVE University]]
   
   
== Alpha Clones ==
== Alpha clone ==
Alpha clones have a limited possibility to learn skills this will lock them in racial ships and weapons. All none subscription accounts will be able to login as Alpha Clones.
Compared with Omega characters, Alpha characters are limited in the following ways:


Here a list of skills that can me learned on Alpha clones
* They may only train certain skills
{| class="wikitable"
* They may train for free up to a maximum of 5 million skill points.
* They may add skill points to skills in the Alpha set up to 20.5 million skill points with [[Skill trading#Skill Injectors|skill injectors]].
* They take twice as long to train skills
* They pay an additional 2% tax on any [[industry]] job (e.g. manufacturing or research)
* They cannot accept any Level 4 or Level 5 missions from agents.
* If you are logged into the game with an Alpha character you may not log in simultaneously (multibox) with ''any'' other character (on any account)
 
 
[[File:ArmsRaceCloneSkills.png|thumb|none|480px|Arms Race Clone Skill Training]]
 
=== Skills available to Alphas ===
The set of skills that Alpha characters may train limits them to:
* Combat ships up to [[battleship]] size, as well as basic [[haulers]].
* Most [[Tech and meta levels#Tech 2|Tech 2]] modules are usable but not all.
* "Navy" ships of Battleship size and below are usable, but not Tier 2 variants.
* Battleship weapons, [[EWAR]], most remote assistance modules, drones, harvesting modules, scanning modules and some others are limited to T1 and meta.
 
Expand the table below to see which skills you can train as an Alpha, and to what maximum level. For a list of skills you start the game with, see [[starting skills]].
{| class="wikitable collapsible collapsed sortable" style="text-align: center"
|- style="background-color:var(--background-color-warning-subtle);"
! Group
! Skill
! Cap
! Points
|-
| rowspan=10 style="text-align: left;" | Armor
| style="text-align: left;" | {{sk|Armor Layering}}
| 1
| 750
|-
| style="text-align: left;" | {{sk|EM Armor Compensation}}
| 2
| 2828
|-
| style="text-align: left;" | {{sk|Explosive Armor Compensation}}
| 2
| 2828
|-
| style="text-align: left;" | {{sk|Hull Upgrades}}
| 5
| 512000
|-
| style="text-align: left;" | {{sk|Kinetic Armor Compensation}}
| 2
| 2828
|-
| style="text-align: left;" | {{sk|Mechanics}}
| 5
| 256000
|-
| style="text-align: left;" | {{sk|Remote Armor Repair Systems}}
| 3
| 16000
|-
| style="text-align: left;" | {{sk|Remote Hull Repair Systems}}
| 2
| 2828
|-
| style="text-align: left;" | {{sk|Repair Systems}}
| 5
| 256000
|-
| style="text-align: left;" | {{sk|Thermal Armor Compensation}}
| 2
| 2828
|-
| rowspan=1 style="text-align: left;" | Corporation Management
| style="text-align: left;" | {{sk|Corporation Management}}
| 1
| 250
|-
| rowspan=14 style="text-align: left;" | Drones
| style="text-align: left;" | {{sk|Amarr Drone Specialization}}
| 2
| 7071
|-
| style="text-align: left;" | {{sk|Caldari Drone Specialization}}
| 2
| 7071
|-
| style="text-align: left;" | {{sk|Drone Avionics}}
| 4
| 45255
|-
| style="text-align: left;" | {{sk|Drone Durability}}
| 4
| 226274
|-
| style="text-align: left;" | {{sk|Drone Interfacing}}
| 3
| 40000
|-
| style="text-align: left;" | {{sk|Drone Navigation}}
| 4
| 45255
|-
| style="text-align: left;" | {{sk|Drone Sharpshooting}}
| 4
| 45255
|-
| style="text-align: left;" | {{sk|Drones}}
| 5
| 256000
|-
| style="text-align: left;" | {{sk|Gallente Drone Specialization}}
| 2
| 7071
|-
| style="text-align: left;" | {{sk|Heavy Drone Operation}}
| 3
| 40000
|-
| style="text-align: left;" | {{sk|Light Drone Operation}}
| 5
| 256000
|-
| style="text-align: left;" | {{sk|Medium Drone Operation}}
| 4
| 90510
|-
| style="text-align: left;" | {{sk|Minmatar Drone Specialization}}
| 2
| 7071
|-
| style="text-align: left;" | {{sk|Repair Drone Operation}}
| 2
| 4243
|-
| rowspan=5 style="text-align: left;" | Electronic Systems
| style="text-align: left;" | {{sk|Electronic Warfare}}
| 4
| 90510
|-
| style="text-align: left;" | {{sk|Propulsion Jamming}}
| 4
| 135765
|-
| style="text-align: left;" | {{sk|Sensor Linking}}
| 3
| 24000
|-
| style="text-align: left;" | {{sk|Target Painting}}
| 3
| 24000
|-
| style="text-align: left;" | {{sk|Weapon Disruption}}
| 4
| 135765
|-
| rowspan=11 style="text-align: left;" | Engineering
| style="text-align: left;" | {{sk|Advanced Weapon Upgrades}}
| 3
| 48000
|-
| style="text-align: left;" | {{sk|CPU Management}}
| 5
| 256000
|-
| style="text-align: left;" | {{sk|Capacitor Emission Systems}}
| 4
| 90510
|-
| style="text-align: left;" | {{sk|Capacitor Management}}
| 4
| 135765
|-
| style="text-align: left;" | {{sk|Capacitor Systems Operation}}
| 3
| 8000
|-
| style="text-align: left;" | {{sk|Electronics Upgrades}}
| 5
| 512000
|-
| style="text-align: left;" | {{sk|Energy Grid Upgrades}}
| 5
| 512000
|-
| style="text-align: left;" | {{sk|Energy Pulse Weapons}}
| 2
| 2828
|-
| style="text-align: left;" | {{sk|Power Grid Management}}
| 5
| 256000
|-
| style="text-align: left;" | {{sk|Thermodynamics}}
| 4
| 135765
|-
| style="text-align: left;" | {{sk|Weapon Upgrades}}
| 5
| 512000
|-
| style="text-align: left;" | Fleet Support
| style="text-align: left;" | {{sk|Leadership}}
| 3
| 8000
|-
| rowspan=28 style="text-align: left;" | Gunnery
| style="text-align: left;" | {{sk|Controlled Bursts}}
| 4
| 90510
|-
| style="text-align: left;" | {{sk|Gunnery}}
| 5
| 256000
|-
|-
|Skill
| style="text-align: left;" | {{sk|Large Energy Turret}}
|Amarr
| 4
|Caldari
| 226274
|Gallente
|Minmatar
|-
|-
|Armor Layering
| style="text-align: left;" | {{sk|Large Hybrid Turret}}
|1
| 4
|1
| 226274
|1
|1
|-
|-
|EM Armor Compensation
| style="text-align: left;" | {{sk|Large Projectile Turret}}
|1
| 4
|1
| 226274
|1
|1
|-
|-
|Explosive Armor Compensation
| style="text-align: left;" | {{sk|Medium Artillery Specialization}}
|1
| 3
|1
| 40000
|1
|1
|-
|-
|Hull Upgrades
| style="text-align: left;" | {{sk|Medium Autocannon Specialization}}
|4
| 3
|4
| 40000
|4
|4
|-
|-
|Kinetic Armor Compensation
| style="text-align: left;" | {{sk|Medium Beam Laser Specialization}}
|1
| 3
|1
| 40000
|1
|1
|-
|-
|Mechanics
| style="text-align: left;" | {{sk|Medium Blaster Specialization}}
|4
| 3
|4
| 40000
|4
|4
|-
|-
|Remote Armor Repair Systems
| style="text-align: left;" | {{sk|Medium Energy Turret}}
|3
| 5
|  
| 768000
|3
|  
|-
|-
|Remote Hull Repair Systems
| style="text-align: left;" | {{sk|Medium Hybrid Turret}}
|1
| 5
|1
| 768000
|1
|1
|-
|-
|Repair Systems
| style="text-align: left;" | {{sk|Medium Projectile Turret}}
|4
| 5
|4
| 768000
|4
|4
|-
|-
|Thermal Armor Compensation
| style="text-align: left;" | {{sk|Medium Pulse Laser Specialization}}
|1
| 3
|1
| 40000
|1
|1
|-
|-
|Corporation Management
| style="text-align: left;" | {{sk|Medium Railgun Specialization}}
|1
| 3
|1
| 40000
|1
|1
|-
|-
|Drone Avionics
| style="text-align: left;" | {{sk|Motion Prediction}}
|4
| 4
|  
| 90510
|4
|  
|-
|-
|Drone Durability
| style="text-align: left;" | {{sk|Rapid Firing}}
|4
| 4
|  
| 90510
|4
|  
|-
|-
|Drone Interfacing
| style="text-align: left;" | {{sk|Sharpshooter}}
|3
| 4
|  
| 90510
|3
|  
|-
|-
|Drone Navigation
| style="text-align: left;" | {{sk|Small Artillery Specialization}}
|4
| 3
|  
| 24000
|4
|  
|-
|-
|Drone Sharpshooting
| style="text-align: left;" | {{sk|Small Autocannon Specialization}}
|4
| 3
|  
| 24000
|4
|  
|-
|-
|Drones
| style="text-align: left;" | {{sk|Small Beam Laser Specialization}}
|5
| 3
|3
| 24000
|5
|3
|-
|-
|Light Drone Operation
| style="text-align: left;" | {{sk|Small Blaster Specialization}}
|4
| 3
|1
| 24000
|4
|1
|-
|-
|Medium Drone Operation
| style="text-align: left;" | {{sk|Small Energy Turret}}
|3
| 5
|  
| 256000
|3
|  
|-
|-
|Skill
| style="text-align: left;" | {{sk|Small Hybrid Turret}}
|Amarr
| 5
|Caldari
| 256000
|Gallente
|Minmatar
|-
|-
|Repair Drone Operation
| style="text-align: left;" | {{sk|Small Projectile Turret}}
|2
| 5
|  
| 256000
|2
|  
|-
|-
|Electronic Warfare
| style="text-align: left;" | {{sk|Small Pulse Laser Specialization}}
|4
| 3
|4
| 24000
|4
|4
|-
|-
|Propulsion Jamming
| style="text-align: left;" | {{sk|Small Railgun Specialization}}
|3
| 3
|3
| 24000
|3
|3
|-
|-
|Weapon Disruption
| style="text-align: left;" | {{sk|Surgical Strike}}
|3
| 4
|3
| 181019
|3
|3
|-
|-
|Sensor Linking
| style="text-align: left;" | {{sk|Trajectory Analysis}}
|  
| 4
|  
| 226274
|1
|  
|-
|-
|Target Painting
| rowspan=17 style="text-align: left;" | Missiles
|  
| style="text-align: left;" | {{sk|Cruise Missiles}}
|  
| 4
|  
| 226274
|1
|-
|-
|Advanced Weapon Upgrades
| style="text-align: left;" | {{sk|Guided Missile Precision}}
|1
| 3
|1
| 40000
|1
|1
|-
|-
|CPU Management
| style="text-align: left;" | {{sk|Heavy Assault Missile Specialization}}
|4
| 3
|4
| 40000
|4
|4
|-
|-
|Capacitor Emission Systems
| style="text-align: left;" | {{sk|Heavy Assault Missiles}}
|3
| 5
|3
| 768000
|3
|3
|-
|-
|Capacitor Management
| style="text-align: left;" | {{sk|Heavy Missile Specialization}}
|4
| 3
|4
| 40000
|4
|4
|-
|-
|Capacitor Systems Operation
| style="text-align: left;" | {{sk|Heavy Missiles}}
|3
| 5
|3
| 768000
|3
|3
|-
|-
|Electronics Upgrades
| style="text-align: left;" | {{sk|Light Missile Specialization}}
|4
| 3
|4
| 24000
|4
|4
|-
|-
|Energy Grid Upgrades
| style="text-align: left;" | {{sk|Light Missiles}}
|4
| 5
|4
| 512000
|4
|4
|-
|-
|Energy Pulse Weapons
| style="text-align: left;" | {{sk|Missile Bombardment}}
|2
| 4
|2
| 90510
|2
|2
|-
|-
|Power Grid Management
| style="text-align: left;" | {{sk|Missile Launcher Operation}}
|4
| 5
|4
| 256000
|4
|4
|-
|-
|Thermodynamics
| style="text-align: left;" | {{sk|Missile Projection}}
|3
| 2
|3
| 5657
|3
|3
|-
|-
|Weapon Upgrades
| style="text-align: left;" | {{sk|Rapid Launch}}
|4
| 4
|4
| 90510
|4
|4
|-
|-
|Controlled Bursts
| style="text-align: left;" | {{sk|Rocket Specialization}}
|4
| 3
|4
| 24000
|4
|1
|-
|-
|Gunnery
| style="text-align: left;" | {{sk|Rockets}}
|5
| 5
|5
| 256000
|5
|5
|-
|-
|Medium Energy Turret
| style="text-align: left;" | {{sk|Target Navigation Prediction}}
|4
| 3
|  
| 16000
|  
|  
|-
|-
|Skill
| style="text-align: left;" | {{sk|Torpedoes}}
|Amarr
| 4
|Caldari
| 226274
|Gallente
|Minmatar
|-
|-
|Medium Hybrid Turret
| style="text-align: left;" | {{sk|Warhead Upgrades}}
|  
| 3
|4
| 40000
|4
|  
|-
|-
|Medium Projectile Turret
| rowspan=6 style="text-align: left;" | Navigation
|  
| style="text-align: left;" | {{sk|Acceleration Control}}
|  
| 3
|  
| 32000
|4
|-
|-
|Motion Prediction
| style="text-align: left;" | {{sk|Afterburner}}
|4
| 3
|4
| 8000
|4
|4
|-
|-
|Rapid Firing
| style="text-align: left;" | {{sk|Evasive Maneuvering}}
|4
| 3
|4
| 16000
|4
|4
|-
|-
|Sharpshooter
| style="text-align: left;" | {{sk|High Speed Maneuvering}}
|4
| 3
|4
| 40000
|4
|4
|-
|-
|Small Energy Turret
| style="text-align: left;" | {{sk|Navigation}}
|4
| 4
|  
| 45255
|  
|  
|-
|-
|Small Hybrid Turret
| style="text-align: left;" | {{sk|Warp Drive Operation}}
|  
| 3
|4
| 8000
|4
|  
|-
|-
|Small Projectile Turret
| rowspan=3 style="text-align: left;" | Neural Enhancement
|  
| style="text-align: left;" | {{sk|Biology}}
|  
| 3
|  
| 8000
|4
|-
|-
|Surgical Strike
| style="text-align: left;" | {{sk|Cybernetics}}
|4
| 3
|4
| 24000
|4
|4
|-
|-
|Trajectory Analysis
| style="text-align: left;" | {{sk|Infomorph Psychology}}
|4
| 1
|3
| 250
|4
|4
|-
|-
|Leadership
| rowspan=2 style="text-align: left;" | Production
|3
| style="text-align: left;" | {{sk|Industry}}
|3
| 5
|3
| 256000
|3
|-
|-
|Missile Launcher Operation
| style="text-align: left;" | {{sk|Mass Production}}
|1
| 3
|5
| 16000
|1
|5
|-
|-
|Light Missiles
| rowspan=7 style="text-align: left;" | Resource Processing
|  
| style="text-align: left;" | {{sk|Gas Cloud Harvesting}}
|4
| 3
|  
| 1414
|4
|-
|-
|Heavy Assault Missiles
| style="text-align: left;" | {{sk|Mining}}
|  
| 4
|3
| 45255
|  
|3
|-
|-
|Heavy Missiles
| style="text-align: left;" | {{sk|Mining Precision}}
|  
| 3
|4
| 16000
|  
|4
|-
|-
|Missile Bombardment
| style="text-align: left;" | {{sk|Mining Upgrades}}
|  
| 4
|4
| 181019
|  
|4
|-
|-
|Missile Projection
| style="text-align: left;" | {{sk|Reactions}}
|  
| 1
|2
| 250
|  
|2
|-
|-
|Rapid Launch
| style="text-align: left;" | {{sk|Reprocessing}}
|  
| 3
|4
| 8000
|  
|4
|-
|-
|Rockets
| style="text-align: left;" | {{sk|Salvaging}}
|  
| 3
|4
| 24000
|  
|4
|-
|-
|Target Navigation Prediction
| rowspan=10 style="text-align: left;" | Rigging
|  
| style="text-align: left;" | {{sk|Armor Rigging}}
|3
| 3
|  
| 24000
|3
|-
|-
|Skill
| style="text-align: left;" | {{sk|Astronautics Rigging}}
|Amarr
| 3
|Caldari
| 24000
|Gallente
|Minmatar
|-
|-
|Warhead Upgrades
| style="text-align: left;" | {{sk|Drones Rigging}}
|  
| 3
|3
| 24000
|  
|3
|-
|-
|Acceleration Control
| style="text-align: left;" | {{sk|Electronic Superiority Rigging}}
|3
| 3
|3
| 24000
|3
|3
|-
|-
|Afterburner
| style="text-align: left;" | {{sk|Energy Weapon Rigging}}
|3
| 3
|3
| 24000
|3
|3
|-
|-
|Evasive Maneuvering
| style="text-align: left;" | {{sk|Hybrid Weapon Rigging}}
|3
| 3
|3
| 24000
|3
|3
|-
|-
|High Speed Maneuvering
| style="text-align: left;" | {{sk|Jury Rigging}}
|3
| 3
|3
| 16000
|3
|3
|-
|-
|Navigation
| style="text-align: left;" | {{sk|Launcher Rigging}}
|4
| 3
|4
| 24000
|4
|4
|-
|-
|Warp Drive Operation
| style="text-align: left;" | {{sk|Projectile Weapon Rigging}}
|3
| 3
|3
| 24000
|3
|3
|-
|-
|Biology
| style="text-align: left;" | {{sk|Shield Rigging}}
|3
| 3
|3
| 24000
|3
|3
|-
|-
|Cybernetics
| rowspan=6 style="text-align: left;" | Scanning
|3
| style="text-align: left;" | {{sk|Archaeology}}
|3
| 3
|3
| 24000
|3
|-
|-
|Industry
| style="text-align: left;" | {{sk|Astrometric Acquisition}}
|5
| 2
|5
| 7071
|5
|5
|-
|-
|Mass Production
| style="text-align: left;" | {{sk|Astrometric Rangefinding}}
|3
| 2
|3
| 11314
|3
|3
|-
|-
|Mining
| style="text-align: left;" | {{sk|Astrometrics}}
|4
| 3
|4
| 24000
|4
|4
|-
|-
|Mining Upgrades
| style="text-align: left;" | {{sk|Hacking}}
|4
| 3
|4
| 24000
|4
|4
|-
|-
|Reprocessing
| style="text-align: left;" | {{sk|Survey}}
|3
| 3
|3
| 8000
|3
|3
|-
|-
|Salvaging
| style="text-align: left;" | Science
|3
| style="text-align: left;" | {{sk|Science}}
|3
| 4
|3
| 45255
|3
|-
|-
|Armor Rigging
| rowspan=10 style="text-align: left;" | Shields
|2
| style="text-align: left;" | {{sk|EM Shield Compensation}}
|  
| 2
|2
| 2828
|  
|-
|-
|Astronautics Rigging
| style="text-align: left;" | {{sk|Explosive Shield Compensation}}
|2
| 2
|2
| 2828
|2
|2
|-
|-
|Drones Rigging
| style="text-align: left;" | {{sk|Kinetic Shield Compensation}}
|2
| 2
|2
| 2828
|2
|2
|-
|-
|Electronic Superiority Rigging
| style="text-align: left;" | {{sk|Shield Compensation}}
|2
| 4
|2
| 90510
|2
|2
|-
|-
|Energy Weapon Rigging
| style="text-align: left;" | {{sk|Shield Emission Systems}}
|2
| 3
|  
| 16000
|  
|  
|-
|-
|Hybrid Weapon Rigging
| style="text-align: left;" | {{sk|Shield Management}}
|  
| 4
|2
| 135765
|2
|  
|-
|-
|Skill
| style="text-align: left;" | {{sk|Shield Operation}}
|Amarr
| 4
|Caldari
| 45255
|Gallente
|Minmatar
|-
|-
|Projectile Weapon Rigging
| style="text-align: left;" | {{sk|Shield Upgrades}}
|  
| 4
|  
| 90510
|  
|2
|-
|-
|Jury Rigging
| style="text-align: left;" | {{sk|Tactical Shield Manipulation}}
|3
| 4
|3
| 181019
|3
|3
|-
|-
|Shield Rigging
| style="text-align: left;" | {{sk|Thermal Shield Compensation}}
|
| 2
|2
| 2828
|2
|2
|-
|-
|Launcher Rigging
| rowspan=8 style="text-align: left;" | Social
|  
| style="text-align: left;" | {{sk|Connections}}
|2
| 2
|  
| 4243
|2
|-
|-
|Archaeology
| style="text-align: left;" | {{sk|Criminal Connections}}
|3
| 2
|3
| 4243
|3
|3
|-
|-
|Astrometric Acquisition
| style="text-align: left;" | {{sk|Diplomacy}}
|2
| 3
|2
| 8000
|2
|2
|-
|-
|Astrometric Rangefinding
| style="text-align: left;" | {{sk|Distribution Connections}}
|2
| 2
|2
| 2828
|2
|2
|-
|-
|Astrometrics
| style="text-align: left;" | {{sk|Mining Connections}}
|3
| 2
|3
| 2828
|3
|3
|-
|-
|Hacking
| style="text-align: left;" | {{sk|Negotiation}}
|3
| 2
|3
| 2828
|3
|3
|-
|-
|Survey
| style="text-align: left;" | {{sk|Security Connections}}
|3
| 2
|3
| 2828
|3
|3
|-
|-
|Science
| style="text-align: left;" | {{sk|Social}}
|4
| 3
|4
| 8000
|4
|4
|-
|-
|EM Shield Compensation
| rowspan=27 style="text-align: left;" | Spaceship Command
|1
| style="text-align: left;" | {{sk|Amarr Battlecruiser}}
|1
| 4
|1
| 271529
|1
|-
|-
|Explosive Shield Compensation
| style="text-align: left;" | {{sk|Amarr Battleship}}
|1
| 4
|1
| 362039
|1
|1
|-
|-
|Kinetic Shield Compensation
| style="text-align: left;" | {{sk|Amarr Cruiser}}
|1
| 4
|1
| 226274
|1
|1
|-
|-
|Shield Compensation
| style="text-align: left;" | {{sk|Amarr Destroyer}}
|3
| 4
|3
| 90510
|3
|3
|-
|-
|Shield Emission Systems
| style="text-align: left;" | {{sk|Amarr Frigate}}
|  
| 4
|3
| 90510
|  
|3
|-
|-
|Shield Management
| style="text-align: left;" | {{sk|Amarr Hauler}}
|3
| 1
|4
| 1000
|3
|4
|-
|-
|Shield Operation
| style="text-align: left;" | {{sk|Caldari Battlecruiser}}
|4
| 4
|4
| 271529
|4
|4
|-
|-
|Shield Upgrades
| style="text-align: left;" | {{sk|Caldari Battleship}}
|3
| 4
|4
| 362039
|4
|4
|-
|-
|Tactical Shield Manipulation
| style="text-align: left;" | {{sk|Caldari Cruiser}}
|3
| 4
|3
| 226274
|3
|3
|-
|-
|Skill
| style="text-align: left;" | {{sk|Caldari Destroyer}}
|Amarr
| 4
|Caldari
| 90510
|Gallente
|Minmatar
|-
|-
|Thermal Shield Compensation
| style="text-align: left;" | {{sk|Caldari Frigate}}
|1
| 4
|1
| 90510
|1
|1
|-
|-
|Connections
| style="text-align: left;" | {{sk|Caldari Hauler}}
|2
| 1
|2
| 1000
|2
|2
|-
|-
|Criminal Connections
| style="text-align: left;" | {{sk|Gallente Battlecruiser}}
|2
| 4
|2
| 271529
|2
|2
|-
|-
|Diplomacy
| style="text-align: left;" | {{sk|Gallente Battleship}}
|3
| 4
|3
| 362039
|3
|3
|-
|-
|Distribution Connections
| style="text-align: left;" | {{sk|Gallente Cruiser}}
|2
| 4
|2
| 226274
|2
|2
|-
|-
|Mining Connections
| style="text-align: left;" | {{sk|Gallente Destroyer}}
|2
| 4
|2
| 90510
|2
|2
|-
|-
|Negotiation
| style="text-align: left;" | {{sk|Gallente Frigate}}
|2
| 4
|2
| 90510
|2
|2
|-
|-
|Security Connections
| style="text-align: left;" | {{sk|Gallente Hauler}}
|2
| 1
|2
| 1000
|2
|2
|-
|-
|Social
| style="text-align: left;" | {{sk|Mining Frigate}}
|3
| 4
|3
| 90510
|3
|3
|-
|-
|Racial Cruiser
| style="text-align: left;" | {{sk|Mining Destroyer}}
|4
| 2
|4
| 2829
|4
|4
|-
|-
|Racial Destroyer
| style="text-align: left;" | {{sk|Minmatar Battlecruiser}}
|4
| 4
|4
| 271529
|4
|4
|-
|-
|Racial Frigate
| style="text-align: left;" | {{sk|Minmatar Battleship}}
|4
| 4
|4
| 362039
|4
|4
|-
|-
|Racial Industrial
| style="text-align: left;" | {{sk|Minmatar Cruiser}}
|1
| 4
|1
| 226274
|1
|1
|-
|-
|Mining Frigate
| style="text-align: left;" | {{sk|Minmatar Destroyer}}
|4
| 4
|4
| 90510
|4
|4
|-
|-
|Spaceship Command
| style="text-align: left;" | {{sk|Minmatar Frigate}}
|3
| 4
|3
| 90510
|3
|3
|-
|-
|Anchoring
| style="text-align: left;" | {{sk|Minmatar Hauler}}
|1
| 1
|1
| 1000
|1
|1
|-
|-
|Long Range Targeting
| style="text-align: left;" | {{sk|Spaceship Command}}
|3
| 4
|3
| 8000
|3
|3
|-
|-
|Signature Analysis
| rowspan=1 style="text-align: left;" | Structure Management
|3
| style="text-align: left;" | {{sk|Anchoring}}
|3
| 1
|3
| 750
|3
|-
|-
|Target Management
| rowspan=3 style="text-align: left;" | Targeting
|4
| style="text-align: left;" | {{sk|Long Range Targeting}}
|4
| 3
|4
| 16000
|4
|-
|-
|Broker Relations
| style="text-align: left;" | {{sk|Signature Analysis}}
|2
| 3
|2
| 8000
|2
|2
|-
|-
|Marketing
| style="text-align: left;" | {{sk|Target Management}}
|2
| 4
|2
| 45255
|2
|2
|-
|-
|Trade
| rowspan=3 style="text-align: left;" | Trade
|3
| style="text-align: left;" | {{sk|Broker Relations}}
|3
| 2
|3
| 2828
|3
|-
|-
|Skill
| style="text-align: left;" | {{sk|Marketing}}
|Amarr
| 2
|Caldari
| 4243
|Gallente
|-
|Minmatar
| style="text-align: left;" | {{sk|Trade}}
| 3
| 8000
|}
|}


== Omega Clones ==
=== Alpha skill point accumulation ===
Omega Clones are subscriptions account characters these have no limited on skills that can be learned.
Alpha clones can train up to 5 million skill points for free using the Skill Queue, as long as the skills are in the set outlined above. Beyond this 5M limit, they can continue gaining new skills from the Alpha set, but must do so by directly applying "Unallocated SP". In this way Alphas can gain up to 20 million SP worth of skills, which would mean training every Alpha skill to it's maximum rank.
 
It's important to note that "Unallocated SP" count toward the 5 million limit for free training. This means that if an Alpha clone has 4M SP already trained in skills, and 500K SP of "Unallocated SP", they can only look forward to 500K more SP worth of free training, not 1M. This is vital to keep in mind if your goal is to get as many SP as possible into your Alpha for free.
 
If you wish to maximize the total amount of SP an Alpha can train for free, you should avoid any SP going into "Unallocated SP" until ''after'' you have already trained to the 5M limit. Specifically, this means that any non-expiring SP in your Redeem window or the [[AIR Career Program]] should be left there while you are training towards 5M. Redeeming them early means they eat into your free 5M, while redeeming them after will mean they contribute to your maximum potential of 20M SP as a free Alpha.
 
The same logic of course applies to Daily Alpha Injectors and any other form of skill injection. Because injectors apply points directly to "Unallocated SP", you should wait to reach your 5M limit of free training before using such items.
 
Unallocated SP gained by completing AIR Daily Goals can increase the total beyond 20M.
 
The total skill points listed on the character sheet includes unallocated skill points.
 
=== Gameplay ===
While they are well suited for getting introduced to EVE Online, Alpha characters should be seen more as an "indefinite trial" rather than as a "free-to-play" option.
 
==== Combat ====
Alpha characters are perfectly viable in low-level PvP and PvE, and in support roles in larger-scale PvP (such as [[EWAR]] or [[Tackling|tackle]] for a fleet). However, their performance will not be on par with Omega characters once the latter has trained the skills to start using Tech 2 modules and ships.
 
==== Industry ====
Alpha characters can [[mining|mine]] (ore or gas) in a [[Venture]] (but not use more advanced mining ships), and can perform basic (only Tech 1, no [[invention]]) [[manufacturing]]. While they will not be as efficient as an Omega character (who have access to more advanced ships and skills which improve mining and manufacturing efficiency, and are not subject to the addition 2% tax levied on Alpha characters), they can nonetheless participate in basic industry. They can [[salvage]] wrecks, but they cannot, however, do [[Planetary Industry]].
 
Alpha characters can [[trade]], but they will pay higher taxes on their transactions and have fewer options at their disposal (e.g. they can only sell items located within 5 jumps, whereas an Omega character has the option to train skills allowing them to sell items anywhere in the current region). Alphas can have 1 active [[contract]] at a time (i.e. they can create 1 contract, but have to wait for it to be fulfilled before creating another), but they can accept contracts.
 
Basic [[hauling]] is an option for Alpha characters as they have access to haulers.
 
==== Exploration ====
Alpha characters can do basic [[exploration]].
 
=== Choice of race ===
Alpha clones can train into any race's ship or weapon skills; they are '''not''' limited to training their own race's skills. In fact, Alpha clones of all races can train into the same Alpha skill set. However, the Alpha's [[Starting skills#Racial Differences|starting racial skills]] count toward the free training skill limit while in Alpha clone state.
 
== Omega clone ==
Omega clones may use any skill, ship and item in the game. Additionally, you may log into the game with more than one account at a time (multiboxing), but only as long as <em>all<em> the accounts being logged in have Omega status.
 
== External links ==
* [https://www.eveonline.com/news/view/introducing-clone-states-and-the-future-of-access-to-eve-online Dev Blog: Introducing Clone States] (August 2016)
* [https://www.eveonline.com/news/view/clone-states-post-csm-summit-roundup Dev Blog: Clone States - Post CSM Summit Roundup] (October 2016)
* [https://www.eveonline.com/news/view/patch-notes-for-eve-online-ascension Patch Notes for the Ascension expansion] (November 2016)
* [https://forums-archive.eveonline.com/topic/501519 Forum Post: &#91;December&#93; Defender Missiles] (November 2016)
* [https://support.eveonline.com/hc/en-us/articles/213020969-Alpha-and-Omega-Clone EVE Support page for Alpha and Omega clones]
* [https://support.eveonline.com/hc/en-us/articles/213811425-Alpha-Clones-and-Omega-Clone-lapsing-Quick-Facts EVE Support page for Alpha Clones and Omega Clone lapsing - Quick Facts]
* [https://www.eveonline.com/news/view/clone-states-the-next-steps Dev Blog: Clone States - The Next Steps (December 2017)]
 
[[Category:Accounts]]

Latest revision as of 16:15, 3 February 2026

There are two different ways of playing EVE:

  • You can play for free (i.e. without paying a monthly subscription fee), but you will be limited in which skills your character can train. This is referred to as "Alpha".
  • Paying a monthly subscription to play the game, which allows your character to learn every skill in the game. This is referred to as "Omega".

In-game this system is referred to as Clone States. Characters on Alpha accounts are referred to as "Alpha clones", and characters on Omega accounts are referred to as "Omega clones". If you pay for a subscription (paid for with time cards, monthly payments, PLEX...), your account (and all the characters on that account) receive "Omega" status until your subscription runs out (or you cancel it), at which point they revert back to "Alpha" status. There is no way to tell an Alpha from an Omega clone in-game. The conversion from Alpha to Omega is immediate, while the conversion from Omega to Alpha will always happen when you next log into the game.

If an Omega clone is downgraded to an Alpha clone (because the account's subscription has run out), any skills that character has trained which are not part of the Alpha skill set are locked and become inactive, i.e. they cannot be used, but the invested skill points will not be lost. Any items or ships which require the locked skill become inactive and cannot be used, and the skill training queue will be paused (but can be resumed by logging into the game). If the account's subscription is renewed, then the character is automatically upgraded back to an Omega clone and can once again use all the skills they have previously trained.

Alpha or Omega status is tied to your game account. If you have multiple accounts, then you can choose to pay for a subscription for some, all or none of them, and each account (and the characters on that account) will have the corresponding Alpha or Omega state.

Alpha clones are welcome to join EVE University

Alpha clone

Compared with Omega characters, Alpha characters are limited in the following ways:

  • They may only train certain skills
  • They may train for free up to a maximum of 5 million skill points.
  • They may add skill points to skills in the Alpha set up to 20.5 million skill points with skill injectors.
  • They take twice as long to train skills
  • They pay an additional 2% tax on any industry job (e.g. manufacturing or research)
  • They cannot accept any Level 4 or Level 5 missions from agents.
  • If you are logged into the game with an Alpha character you may not log in simultaneously (multibox) with any other character (on any account)


Arms Race Clone Skill Training

Skills available to Alphas

The set of skills that Alpha characters may train limits them to:

  • Combat ships up to battleship size, as well as basic haulers.
  • Most Tech 2 modules are usable but not all.
  • "Navy" ships of Battleship size and below are usable, but not Tier 2 variants.
  • Battleship weapons, EWAR, most remote assistance modules, drones, harvesting modules, scanning modules and some others are limited to T1 and meta.

Expand the table below to see which skills you can train as an Alpha, and to what maximum level. For a list of skills you start the game with, see starting skills.

Alpha skill point accumulation

Alpha clones can train up to 5 million skill points for free using the Skill Queue, as long as the skills are in the set outlined above. Beyond this 5M limit, they can continue gaining new skills from the Alpha set, but must do so by directly applying "Unallocated SP". In this way Alphas can gain up to 20 million SP worth of skills, which would mean training every Alpha skill to it's maximum rank.

It's important to note that "Unallocated SP" count toward the 5 million limit for free training. This means that if an Alpha clone has 4M SP already trained in skills, and 500K SP of "Unallocated SP", they can only look forward to 500K more SP worth of free training, not 1M. This is vital to keep in mind if your goal is to get as many SP as possible into your Alpha for free.

If you wish to maximize the total amount of SP an Alpha can train for free, you should avoid any SP going into "Unallocated SP" until after you have already trained to the 5M limit. Specifically, this means that any non-expiring SP in your Redeem window or the AIR Career Program should be left there while you are training towards 5M. Redeeming them early means they eat into your free 5M, while redeeming them after will mean they contribute to your maximum potential of 20M SP as a free Alpha.

The same logic of course applies to Daily Alpha Injectors and any other form of skill injection. Because injectors apply points directly to "Unallocated SP", you should wait to reach your 5M limit of free training before using such items.

Unallocated SP gained by completing AIR Daily Goals can increase the total beyond 20M.

The total skill points listed on the character sheet includes unallocated skill points.

Gameplay

While they are well suited for getting introduced to EVE Online, Alpha characters should be seen more as an "indefinite trial" rather than as a "free-to-play" option.

Combat

Alpha characters are perfectly viable in low-level PvP and PvE, and in support roles in larger-scale PvP (such as EWAR or tackle for a fleet). However, their performance will not be on par with Omega characters once the latter has trained the skills to start using Tech 2 modules and ships.

Industry

Alpha characters can mine (ore or gas) in a Venture (but not use more advanced mining ships), and can perform basic (only Tech 1, no invention) manufacturing. While they will not be as efficient as an Omega character (who have access to more advanced ships and skills which improve mining and manufacturing efficiency, and are not subject to the addition 2% tax levied on Alpha characters), they can nonetheless participate in basic industry. They can salvage wrecks, but they cannot, however, do Planetary Industry.

Alpha characters can trade, but they will pay higher taxes on their transactions and have fewer options at their disposal (e.g. they can only sell items located within 5 jumps, whereas an Omega character has the option to train skills allowing them to sell items anywhere in the current region). Alphas can have 1 active contract at a time (i.e. they can create 1 contract, but have to wait for it to be fulfilled before creating another), but they can accept contracts.

Basic hauling is an option for Alpha characters as they have access to haulers.

Exploration

Alpha characters can do basic exploration.

Choice of race

Alpha clones can train into any race's ship or weapon skills; they are not limited to training their own race's skills. In fact, Alpha clones of all races can train into the same Alpha skill set. However, the Alpha's starting racial skills count toward the free training skill limit while in Alpha clone state.

Omega clone

Omega clones may use any skill, ship and item in the game. Additionally, you may log into the game with more than one account at a time (multiboxing), but only as long as all the accounts being logged in have Omega status.

External links