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→Minimum skills for damage dealers: simplifications. (With EVEmon files, I suppose it's obvious that only one hull will be used and that the prior wording might be confusing with pirate crosstraining) |
→Minimum skills for damage dealers: re: Jan 11, Restore comment on Stasis webifier usage, for parity with Target Painter note. (Propulsion Jamming remains the "required" colour) |
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Long Range Targeting III<br> | Long Range Targeting III<br> | ||
Target Management IV<br> | Target Management IV<br> | ||
{{co|wheat|Target Painting I}}<small> <ref>{{sk|Target Painting}} is needed for the '''target painter''' module. Can be skipped for {{sh|Hyperion}} and {{sh|Vindicator}} pilots.</ref></small><br> | {{co|wheat|Target Painting I}}<small> <ref>{{sk|Target Painting}} is needed for the '''target painter''' module. Can be skipped for {{sh|Hyperion}} and {{sh|Vindicator}} pilots (see Propulsion Jamming).</ref></small><br> | ||
Propulsion Jamming III<br> | Propulsion Jamming III<small> <ref>{{sk|Propulsion Jamming}} is needed for the '''stasis webifier''' module normally fitted to the {{sh|Hyperion}} and {{sh|Vindicator}}. Other ships may also fit this module situationally, from time to time.</ref></small><br> | ||
Tactical Shield Manipulation IV<br> | Tactical Shield Manipulation IV<br> | ||
EM Shield Compensation II | EM Shield Compensation II | ||