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Drones: Difference between revisions

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== Drone basics ==
== Drone basics ==
[[File:Drone control window.png|thumb|left|200px|The drone control window, showing drones in the drone bay and drones in space.]]
[[File:Drone control window.png|thumb|left|200px|The drone control window, showing drones in the drone bay and drones in space.]]
If you undock with drones in your drone bay, a new window for controlling drones will appear on your screen. Via this window you can launch drones from your drone bay, give commands to them once they are in space, and recover them back into your drone bay.
If you undock with drones in your drone bay, a new window for controlling drones will appear on your screen. Via this window, you can launch drones from your drone bay, give commands to them once they are in space, and recover them back into your drone bay.


This window also shows the active status of any drones you currently have in space. These are listed in the last folder. If any of those drones are damaged, the three little bars to the right of the drone will turn red - indicating hull, armor and shield … in that order.
This window also shows the active status of any drones you currently have in space. These are listed in the last folder. If any of those drones are damaged, the three little bars to the right of the drone will turn red - indicating hull, armor and shield … in that order.
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Drones can be grouped through the drone control window. This makes controlling drones easier, as you can give a command to the entire group. To move a drone in or out of a group, right-click on the drone, or drag it in or out of the group.
Drones can be grouped through the drone control window. This makes controlling drones easier, as you can give a command to the entire group. To move a drone in or out of a group, right-click on the drone, or drag it in or out of the group.


Create groups of drones which you intend to launch and use together; usually, this means groups of five identical drones, but in some cases you may want to create groups with a mix of drones. Only drones of the same type may be grouped (you cannot, for example, put e-war and combat drones in the same group.)
Create groups of drones that you intend to launch and use together; usually, this means groups of five identical drones, but in some cases, you may want to create groups with a mix of drones. Only drones of the same type may be grouped (you cannot, for example, put e-war and combat drones in the same group.)


You can delete unused drone groups by right-clicking in your drone control window and selecting "Delete group".
You can delete unused drone groups by right-clicking in your drone control window and selecting "Delete group".
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{{example|The [[Tristan]] has a 40&nbsp;m<sup>3</sup> drone bay, which means it can carry up to eight light drones (which take up 5&nbsp;m<sup>3</sup> each), or four medium drones (10&nbsp;m<sup>3</sup> each), or a combination of the two (e.g. two medium and four light drones).}}
{{example|The [[Tristan]] has a 40&nbsp;m<sup>3</sup> drone bay, which means it can carry up to eight light drones (which take up 5&nbsp;m<sup>3</sup> each), or four medium drones (10&nbsp;m<sup>3</sup> each), or a combination of the two (e.g. two medium and four light drones).}}


The size of your ship's drone bay is fixed and cannot be enlarged using modules or skills. Only drones can be carried in a drone bay; it cannot be used to carry other cargo. While you can carry drones in your cargo bay, you can only use them if they are in the drone bay. You can only move drones in or out of your drone bay while docked at a station, or by using a ship/structure with fitting service (e.g. a [[Mobile Structure|mobile depot]] or a [[Capital Ship]]).
The size of your ship's drone bay is fixed and cannot be enlarged using modules or skills. Only drones can be carried in a drone bay; it cannot be used to carry other cargo. While you can carry drones in your cargo bay, you can only use them if they are in the drone bay. You can only move drones in or out of your drone bay while docked at a station, or by using a ship/structure with a fitting service (e.g. a [[Mobile Structure|mobile depot]] or a [[Capital Ship]]).


=== Bandwidth ===
=== Bandwidth ===
The other important ship attribute is its "bandwidth". This is the ship's ability to control drones in space and is measured in Mbit/sec. You can only deploy as many drones as you have available bandwidth on your ship, and bigger drones require more bandwidth. Your ship's bandwidth is fixed, and is not affected by skills or modules.
The other important ship attribute is its "bandwidth". This is the ship's ability to control drones in space and is measured in Mbit/sec. You can only deploy as many drones as you have available bandwidth on your ship, and bigger drones require more bandwidth. Your ship's bandwidth is fixed and is not affected by skills or modules.


Many ships (and especially [[Drone Capable Ships|dedicated drone ships]]) can carry many more drones in their drone bays than they can deploy at once; this allows them to selectively deploy different types of drones, or to replace drones which are destroyed in combat. With the exception of [[fighters]] (which are only used by capital ships) and special limited edition drones, a drone's bandwidth requirements (in Mbit/sec) is always the same number as its volume (in m<sup>3</sup>).
Many ships (and especially [[Drone Capable Ships|dedicated drone ships]]) can carry many more drones in their drone bays than they can deploy at once; this allows them to selectively deploy different types of drones, or to replace drones that are destroyed in combat. With the exception of [[fighters]] (which are only used by capital ships) and special limited edition drones, a drone's bandwidth requirements (in Mbit/sec) is always the same number as its volume (in m<sup>3</sup>).


However, irrespective of your ship's bandwidth, you can only only have as many drones in space at once as you have levels in the {{sk|Drones}} skill which allows up to 5 drones at level V. (The only exception to this limit is the very rare [[Guardian-Vexor]] cruiser.) This means that with high bandwidth you might be able to deploy five heavy or five light drones, while with lower bandwidth you may only be able to put out five of the light ones.
However, irrespective of your ship's bandwidth, you can only have as many drones in space at once as you have levels in the {{sk|Drones}} skill which allows up to 5 drones at level V. (The only exception to this limit is the very rare [[Guardian-Vexor]] cruiser.) This means that with high bandwidth you might be able to deploy five heavy or five light drones, while with lower bandwidth you may only be able to put out five of the light ones.


{{example|The Tristan's bandwidth is 25&nbsp;Mbit/s, allowing it to deploy, at most, five light drones in space at once (they need 5&nbsp;Mbit/s each), but only if the pilot has trained the {{sk|Drones}} skill to level V. If it's carrying a mixture of light and medium drones, it could deploy up to two medium (10&nbsp;Mbit/s each) and one light drone at once, assuming the pilot has trained Drones III.}}
{{example|The Tristan's bandwidth is 25&nbsp;Mbit/s, allowing it to deploy, at most, five light drones in space at once (they need 5&nbsp;Mbit/s each), but only if the pilot has trained the {{sk|Drones}} skill to level V. If it's carrying a mixture of light and medium drones, it could deploy up to two medium (10&nbsp;Mbit/s each) and one light drone at once, assuming the pilot has trained Drones III.}}
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With Drone Avionics and Advanced Drone Avionics at level V, your drone control range is 60km. To increase it further, you can install modules and rigs on your ship:
With Drone Avionics and Advanced Drone Avionics at level V, your drone control range is 60km. To increase it further, you can install modules and rigs on your ship:
* '''Drone Link Augmentor''' module: A high-slot module, increases drone control range by 20km (24km for the Tech 2 module)
* '''Drone Link Augmentor''' module: A high-slot module, that increases drone control range by 20km (24km for the Tech 2 module)
* '''Drone Control Range Augmentor''' rig: Increases drone control range by 15km (20km for the Tech 2 rig)
* '''Drone Control Range Augmentor''' rig: Increases drone control range by 15km (20km for the Tech 2 rig)


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You can give commands to each drone individually, or to all of your drones at once. If you issue a command like "attack that target", the drone will fly to the target you have selected and start firing on it once it's within weapons range, ''but you cannot exercise any finer control than that''.
You can give commands to each drone individually, or to all of your drones at once. If you issue a command like "attack that target", the drone will fly to the target you have selected and start firing on it once it's within weapons range, ''but you cannot exercise any finer control than that''.


You can give a drone commands either by right-clicking it, selecting it in the [[overview]] and using the overview buttons, or by using a radial menu (by long-clicking). You can also give "launch" and "return to drone bay" commands by dragging drones in the drone control window from the "drones in bay" to the "drones in space" folder.
You can give a drone commands either by right-clicking it, selecting it in the [[overview]] and using the overview buttons or by using a radial menu (by long-clicking). You can also give "launch" and "return to drone bay" commands by dragging drones in the drone control window from the "drones in bay" to the "drones in space" folder.


Additionally, you can use keyboard shortcuts for many of these commands. These can be changed in the [[Game Settings]] window.
Additionally, you can use keyboard shortcuts for many of these commands. These can be changed in the [[Game Settings]] window.
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* '''{{co|wheat|Abandon Drone}}''': [[#Abandoned drones|Abandons]] your drones in space. While normally you would want to order your drones to return to your drone bay, in some situations (particularly PvP) this can take too long, and you may want to abandon your current drones in order to launch a different drone type which is better suited to engaging your current enemy.
* '''{{co|wheat|Abandon Drone}}''': [[#Abandoned drones|Abandons]] your drones in space. While normally you would want to order your drones to return to your drone bay, in some situations (particularly PvP) this can take too long, and you may want to abandon your current drones in order to launch a different drone type which is better suited to engaging your current enemy.
* '''{{co|wheat|Return to Drone Bay}}''': Order your drone(s) in space to fly back to your ship and land in your ship's drone bay.
* '''{{co|wheat|Return to Drone Bay}}''': Order your drone(s) in space to fly back to your ship and land in your ship's drone bay.
* '''{{co|wheat|Scoop to Drone Bay}}''': If your drone has become disabled in space (i.e. is no longer responding to commands), you can fly your ship to it and, once your are nearby (2500m), scoop the drone into your ship's drone bay. You can also scoop up drones abandoned by other players (if e.g. their ship was destroyed, or they warped off without docking their drones).
* '''{{co|wheat|Scoop to Drone Bay}}''': If your drone has become disabled in space (i.e. is no longer responding to commands), you can fly your ship to it and, once you are nearby (2500m), scoop the drone into your ship's drone bay. You can also scoop up drones abandoned by other players (e.g. their ship was destroyed, or they warped off without docking their drones).
* '''{{co|wheat|Scoop to Cargo Bay}}''': Similar to the "Scoop to Drone Bay" command, but scoops the drone to your cargo bay instead of your drone bay. This is useful if your drone bay is already full.
* '''{{co|wheat|Scoop to Cargo Bay}}''': Similar to the "Scoop to Drone Bay" command, but scoops the drone to your cargo bay instead of your drone bay. This is useful if your drone bay is already full.


You can give the following commands to drones that have the associated abilities.
You can give the following commands to drones that have the associated abilities.
* '''{{co|wheat|Engage}}''': Orders your drones to engage (attack, repair, jam, mine, etc) the target you have currently locked. They will fly to your target, attempt to orbit it and engage it. Note that your drones will engage whatever you order them to, including your other drones or your fleetmates .
* '''{{co|wheat|Engage}}''': Orders your drones to engage (attack, repair, jam, mine, etc) the target you have currently locked. They will fly to your target, attempt to orbit it, and engage it. Note that your drones will engage whatever you order them to, including your other drones or your fleetmates.
* '''{{co|wheat|Assist}}''': If you give this command your drones will assist a member of your fleet, and will engage whatever target they are attacking.
* '''{{co|wheat|Assist}}''': If you give this command your drones will assist a member of your fleet, and will engage whatever target they are attacking.
* '''{{co|wheat|Guard}}''': Similar to the "Assist" command, except that your drones will engage whatever ships attacks the fleet member you order your drones to guard.
* '''{{co|wheat|Guard}}''': Similar to the "Assist" command, except that your drones will engage whatever ships attacks the fleet member you order your drones to guard.
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=== Damaged drones ===
=== Damaged drones ===
[[File:Damaged drones.png|thumb|200px|Two damaged drones. The first drone has only taken shield damage, while the second drone has taken both shield and armor damage.]]
[[File:Damaged drones.png|thumb|200px|Two damaged drones. The first drone has only taken shield damage, while the second drone has taken both shield and armor damage.]]
Your drones can take shield, armor, and structure damage during a fight (just like your ship). Their shields will regenerate slowly, whether the drone is in space or in your drone bay (at the same rate), but armor and hull damage needs to be repaired. When in combat with drones, keep an eye on your drone's health through the drone control window, and when a drone starts taking armor damage, recall it to your drone bay and launch a fresh drone (if you have spares) - it's much cheaper to repair drones than to replace them.
Your drones can take shield, armor, and structure damage during a fight (just like your ship). Their shields will regenerate slowly, whether the drone is in space or in your drone bay (at the same rate), but armor and hull damage need to be repaired. When in combat with drones, keep an eye on your drone's health through the drone control window, and when a drone starts taking armor damage, recall it to your drone bay and launch a fresh drone (if you have spares) - it's much cheaper to repair drones than to replace them.


If you dock at a station with repair facilities, you can easily repair all damaged drones at the cost of some ISK. Also, they get repaired automatically at no cost while your ship is [[Citadels#Tethering|tethered]] to a [[Citadels|Citadel]].
If you dock at a station with repair facilities, you can easily repair all damaged drones at the cost of some ISK. Also, they get repaired automatically at no cost while your ship is [[Citadels#Tethering|tethered]] to a [[Citadels|Citadel]].
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Drones are capable of serving many different roles and exist in many different sizes. There are seventeen different groups of drones, which can be divided into five categories:
Drones are capable of serving many different roles and exist in many different sizes. There are seventeen different groups of drones, which can be divided into five categories:
;Combat drones
;Combat drones
:These are the most common drones, and are (as the name suggests) used to damage and destroy enemy ships. There are six different types of combat drone:
:These are the most common drones and are (as the name suggests) used to damage and destroy enemy ships. There are six different types of combat drone:
:* '''{{co|wheat|Light}}''', '''{{co|wheat|medium}}''', and '''{{co|wheat|heavy}}''' drones, generally for use on frigate, cruiser, and battleship-sized ships, respectively.
:* '''{{co|wheat|Light}}''', '''{{co|wheat|medium}}''', and '''{{co|wheat|heavy}}''' drones, generally for use on frigate, cruiser, and battleship-sized ships, respectively.
:* '''{{co|wheat|Sentry}}''' drones, which act as stationary, long-range turrets.
:* '''{{co|wheat|Sentry}}''' drones, which act as stationary, long-range turrets.


;Electronic warfare and combat utility drones
;Electronic warfare and combat utility drones
:These drones impair an enemy ship using [[electronic warfare]] or similar methods. There are drones for each of the four methods of electronic warfare: '''{{co|wheat|tracking disruption}}''' (TD), '''{{co|wheat|electronic countermeasures}}''' (ECM), '''{{co|wheat|sensor dampening}}''' (SD), and '''{{co|wheat|target painting}}''' (TP). Additionally, there are drones which drain an enemy's capacitor ('''{{co|wheat|energy neutralisers}}'''), or reduce a ship's speed ('''{{co|wheat|stasis webifiers}}''').
:These drones impair an enemy ship using [[electronic warfare]] or similar methods. There are drones for each of the four methods of electronic warfare: '''{{co|wheat|tracking disruption}}''' (TD), '''{{co|wheat|electronic countermeasures}}''' (ECM), '''{{co|wheat|sensor dampening}}''' (SD), and '''{{co|wheat|target painting}}''' (TP). Additionally, there are drones that drain an enemy's capacitor ('''{{co|wheat|energy neutralisers}}'''), or reduce a ship's speed ('''{{co|wheat|stasis webifiers}}''').


;Logistics drones
;Logistics drones
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===== Light, medium and heavy drones =====
===== Light, medium and heavy drones =====


These are the types of drones people first think when they hear "drones". They are mobile platforms that fly to the target and shoot them once they get close. As long as the target is within the drone control range they can engage. Though travel time may be a problem at long ranges, especially with heavy drones.
These are the types of drones people first think of when they hear "drones". They are mobile platforms that fly to the target and shoot them once they get close. As long as the target is within the drone control range they can engage. Though travel time may be a problem at long ranges, especially with heavy drones.


The faction variants do not just deal different damage types.
The faction variants do not just deal with different damage types.
* Minmatar drones are the fastest drones (50% faster than Gallente drones with MWD on), and so excel at chasing fast ships. However, they do the lowest damage.
* Minmatar drones are the fastest drones (50% faster than Gallente drones with MWD on), and so excel at chasing fast ships. However, they do the lowest damage.
* Gallente drones do the most damage (23% more than Minmatar drones), but are the slowest.
* Gallente drones do the most damage (23% more than Minmatar drones), but are the slowest.
* Amarr and Caldari drones fall between Gallente and Minmatar drones in terms of damage and speed (Caldari drones do a little less damage than Gallente drones, but are a bit faster; Amarr drones do a little more damage than Minmatar drones, but are a bit slower). Additionally, these drones orbit a little further away from their targets, making them apply their damage more consistently, and are a little tougher (+25% more hit points, compared with Minmatar and Gallente drones).
* Amarr and Caldari drones fall between Gallente and Minmatar drones in terms of damage and speed (Caldari drones do a little less damage than Gallente drones, but are a bit faster; Amarr drones do a little more damage than Minmatar drones but are a bit slower). Additionally, these drones orbit a little further away from their targets, making them apply their damage more consistently, and are a little tougher (+25% more hit points, compared with Minmatar and Gallente drones).


Therefore, the four race's drones represent a sliding scale between damage and speed (the percentages in the table below are relative to the worst-performing drone family). Note that the table lists two values for speed: the speed with MWD on (when the drones are chasing a target), and the orbital speed with MWD off (when the drones are orbiting and attacking a target).
Therefore, the four race's drones represent a sliding scale between damage and speed (the percentages in the table below are relative to the worst-performing drone family). Note that the table lists two values for speed: the speed with MWD on (when the drones are chasing a target), and the orbital speed with MWD off (when the drones are orbiting and attacking a target).
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|-
|-
|
|
|Gecko <ref name="Gecko">The Gecko is a cross between a heavy and a fighter drone, which was given out for free to every pilot before the Kronos expansion. It can be flown by subcapital ships, but requires 50 Mbit/s of bandwidth (twice as much as a heavy drone) and deals omni-damage (ie its damage is split equally between the four damage types). It requires the same skills to fly as a Tech 1 heavy drone, and there are no Tech 2 or other variants of it.</ref>
|Gecko <ref name="Gecko">The Gecko is a cross between a heavy and a fighter drone, which was given out for free to every pilot before the Kronos expansion. It can be flown by subcapital ships but requires 50 Mbit/s of bandwidth (twice as much as a heavy drone) and deals omni-damage (ie its damage is split equally between the four damage types). It requires the same skills to fly as a Tech 1 heavy drone, and there are no Tech 2 or other variants of it.</ref>
|65.6  
|65.6  
|[[File:Icon_velocity.png|24pxpx|link=]] 1820 m/s
|[[File:Icon_velocity.png|24pxpx|link=]] 1820 m/s
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|-
|-
|
|
|'Subverted' JVN-UC49 <ref name="'Subverted' JVN-UC49 ">The 'Subverted' JVN-UC49 is a cross between a medium and a heavy drone. It can be flown by subcapital ships, but requires 20 Mbit/s of bandwidth (twice as much as a medium drone) and deals omni-damage (ie its damage is split equally between the four damage types). It requires the same skills to fly as a Tech 1 medium drone, and there are no Tech 2 or other variants of it.</ref>
|'Subverted' JVN-UC49 <ref name="'Subverted' JVN-UC49 ">The 'Subverted' JVN-UC49 is a cross between a medium and a heavy drone. It can be flown by subcapital ships but requires 20 Mbit/s of bandwidth (twice as much as a medium drone) and deals omni-damage (ie its damage is split equally between the four damage types). It requires the same skills to fly as a Tech 1 medium drone, and there are no Tech 2 or other variants of it.</ref>
|27.2
|27.2
|[[File:Icon_velocity.png|24pxpx|link=]] 1680 m/s
|[[File:Icon_velocity.png|24pxpx|link=]] 1680 m/s
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* A '''{{co|wheat|Faction}}''' drone, available from [[Loyalty Points|LP stores]]. They don't require additional skills to use (beyond those required for the Tech 1 drones). They have a very large number of hit points, but slightly lower damage than their Tech 2 counterparts.
* A '''{{co|wheat|Faction}}''' drone, available from [[Loyalty Points|LP stores]]. They don't require additional skills to use (beyond those required for the Tech 1 drones). They have a very large number of hit points, but slightly lower damage than their Tech 2 counterparts.
* A '''{{co|wheat|Tech 2}}''' drone, which is more powerful (better speed, damage, and hit points) than its Tech 1 counterpart, but requires additional skills to use.
* A '''{{co|wheat|Tech 2}}''' drone, which is more powerful (better speed, damage, and hit points) than its Tech 1 counterpart, but requires additional skills to use.
* '''{{co|wheat|'Integrated'}}''' and '''{{co|wheat|'Augmented'}}''' drones, which can be thought of as enhanced Tech 1 drone and Tech 2 drones, respectively. These drones are produced from the components found in NPC rogue drone wrecks. They need the same skills to use as Tech 1 and Tech 2 drones, respectively, but have slightly improved stats. The damage they do is split between the race's primary and secondary damage types (unlike all other types of subcapital combat drones, which deal only the race's primary damage type). However, the 'integrated' drones are fairly rare and therefore very expensive.
* '''{{co|wheat|'Integrated'}}''' and '''{{co|wheat|'Augmented'}}''' drones, which can be thought of as enhanced Tech 1 drone and Tech 2 drones, respectively. These drones are produced from the components found in NPC rogue drone wrecks. They need the same skills to use as Tech 1 and Tech 2 drones, respectively but have slightly improved stats. The damage they do is split between the race's primary and secondary damage types (unlike all other types of subcapital combat drones, which deal only the race's primary damage type). However, the 'integrated' drones are fairly rare and therefore very expensive.


The table below lists the stats of these drone variants, using the Tech 1 drones as a baseline.
The table below lists the stats of these drone variants, using the Tech 1 drones as a baseline.
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Sentries are immobile drones that serve as stationary gun platforms. They are carried in a ship's drone bay and launched as needed. However, they cannot move and must be picked up physically at the conclusion of an engagement.
Sentries are immobile drones that serve as stationary gun platforms. They are carried in a ship's drone bay and launched as needed. However, they cannot move and must be picked up physically at the conclusion of an engagement.


At the same size (25m³) and bandwidth (25Mbit/sec) as heavy drones, sentries are powerful, long range damage dealers. Their immobility and somewhat low tracking speeds makes them most effective against slower, larger targets, and generally they are deployed from battleships or similar combat vessels.
At the same size (25m³) and bandwidth (25Mbit/sec) as heavy drones, sentries are powerful, long range damage dealers. Their immobility and somewhat low tracking speeds makes them most effective against slower, larger targets, and generally, they are deployed from battleships or similar combat vessels.


Sentry drones begin with approximately 2800 HP of defense (shields, armor, structure). They are incapacitated after being 75% damaged.
Sentry drones begin with approximately 2800 HP of defense (shields, armor, structure). They are incapacitated after being 75% damaged.
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* The Warden has the longest range. Targets are generally drawn straight towards it from far away, which offsets its slow tracking and smaller damage factor.
* The Warden has the longest range. Targets are generally drawn straight towards it from far away, which offsets its slow tracking and smaller damage factor.
* The short-ranged Garde has the fastest tracking and damage factor. This makes it more effective than the others as a close defense.
* The short-ranged Garde has the fastest tracking and damage factor. This makes it more effective than the others as a close defense.
* The Bouncer and Curator are in the middle and somewhat comparable; the Curator having a higher tracking speed and slightly higher damage factor, while the Bouncer has a longer range.
* The Bouncer and Curator are in the middle and somewhat comparable; the Curator has a higher tracking speed and slightly higher damage factor, while the Bouncer has a longer range.


{| class="wikitable";"
{| class="wikitable";"
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|}
|}


Like the light-heavy drones, the sentry drones too have faction variants. Though no 'integrated' or 'augmented' sentries exist as only the navy variants are available.
Like the light-heavy drones, the sentry drones also have faction variants. Though no 'integrated' or 'augmented' sentries exist as only the navy variants are available.
* T2 drones do the same base damage as do T1s. However, they have longer range and better tracking.
* T2 drones do the same base damage as T1s. However, they have longer range and better tracking.
* T2 sentry drones gain additional damage bonus from the trained racial drone specialization skill level.
* T2 sentry drones gain additional damage bonus from the trained racial drone specialization skill level.
* Faction variants do the same damage as T1 and T2 drones. They have the same range as T2 sentry drones, but higher tracking speeds and are stronger defensively. T2 drones are boosted by the racial drone specialization skill; faction drones are not.
* Faction variants do the same damage as T1 and T2 drones. They have the same range as T2 sentry drones, but higher tracking speeds and are stronger defensively. T2 drones are boosted by the racial drone specialization skill; faction drones are not.
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Each race has three EW drones, based on their light, medium and heavy combat drones. The type of EWAR is indicated by a two-letter abbreviation in the drone's name, while the size is indicated by the numbers 300 (small), 600 (medium) and 900 (large). So, for example, the small sensor dampening drone is called a Hobgoblin SD-300 (based on the Hobgoblin light drone), while the medium tracking disruption drone is called a Valkyrie TD-600 (based on the Valkyrie medium drone).
Each race has three EW drones, based on their light, medium and heavy combat drones. The type of EWAR is indicated by a two-letter abbreviation in the drone's name, while the size is indicated by the numbers 300 (small), 600 (medium) and 900 (large). So, for example, the small sensor dampening drone is called a Hobgoblin SD-300 (based on the Hobgoblin light drone), while the medium tracking disruption drone is called a Valkyrie TD-600 (based on the Valkyrie medium drone).


Unlike module-based EWAR, the strength of their EWAR is not affected by ship bonuses, skills, rigs, or modules. Also, since the EWAR effects are [[Stacking penalties|stacking penalized]] with other EWAR drones and module-based EWAR, so, starting from the the third or fourth EWAR source, additional drones will have very little additional effect. ECM drones (like ECM modules) are not stacking-penalized.
Unlike module-based EWAR, the strength of their EWAR is not affected by ship bonuses, skills, rigs, or modules. Also, since the EWAR effects are [[Stacking penalties|stacking penalized]] with other EWAR drones and module-based EWAR, so, starting from the third or fourth EWAR source, additional drones will have very little additional effect. ECM drones (like ECM modules) are not stacking-penalized.


EWAR drones have the same bandwidth and drone bay space requirements as their combat drone counterparts, but tend to be more fragile.
EWAR drones have the same bandwidth and drone bay space requirements as their combat drone counterparts but tend to be more fragile.


In order to use EW drones you need to train {{sk|Advanced Drone Avionics|icon=yes}}. Additionally, each class of EW drones needs training in its EWAR skill (e.g. tracking disruption drones need the tracking disruptor skill {{sk|Weapon Disruption|icon=yes}}).
In order to use EW drones you need to train {{sk|Advanced Drone Avionics|icon=yes}}. Additionally, each class of EW drones needs training in its EWAR skill (e.g. tracking disruption drones need the tracking disruptor skill {{sk|Weapon Disruption|icon=yes}}).
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=== Salvage drones ===
=== Salvage drones ===
{{see also|Salvaging}}
{{see also|Salvaging}}
Salvage drones work like Salvager modules, and extract salvage from the wrecks of destroyed ships. The Salvage Drone I and II need 5 m<sup>3</sup> of drone bay space and 5 Mbit/s of bandwidth (like a light combat drone). They have a lower chance to salvage wrecks than the salvager modules (3% and 4% base access difficulty, compared with 5% and 7% for the Tech 1 and Tech 2 modules, respectively). This can be increased by training {{sk|Salvage Drone Operation|icon=yes}} and {{sk|Salvage Drone Specialization|icon=yes}}, allowing them (if trained to level V) to salvage any wreck. Their chance to salvage cannot be improved by other skills, or by modules, rigs or implants. Just like for salvager modules, salvage drones do not loot wrecks; if a wreck containing loot is salvaged, the loot is left in a container in space.
Salvage drones work like Salvager modules, and extract salvage from the wrecks of destroyed ships. The Salvage Drone I and II need 5 m<sup>3</sup> of drone bay space and 5 Mbit/s of bandwidth (like a light combat drone). They have a lower chance to salvage wrecks than the salvager modules (3% and 4% base access difficulty, compared with 5% and 7% for the Tech 1 and Tech 2 modules, respectively). This can be increased by training {{sk|Salvage Drone Operation|icon=yes}} and {{sk|Salvage Drone Specialization|icon=yes}}, allowing them (if trained to level V) to salvage any wreck. Their chance to salvage cannot be improved by other skills, or by modules, rigs, or implants. Just like for salvager modules, salvage drones do not loot wrecks; if a wreck containing loot is salvaged, the loot is left in a container in space.


Salvage drones can automatically salvage any nearby (up to edge of the player's drone control range) wrecks, as long as they belong to the player or their fleet/corporation. Additionally, they can be specifically ordered to salvage wrecks belonging to other players (marked in yellow on the [[overview]]), although this must be done manually for each wreck. When a drone successfully salvages a wreck, it will return to your ship to drop off the salvage (into your ship's cargo bay) before immediately heading back out into space. Salvage drones have an MWD that is always running, but are still very slow (about 10% slower than the slowest heavy drone), so salvaging more distant wrecks may take some time.
Salvage drones can automatically salvage any nearby (up to the edge of the player's drone control range) wrecks, as long as they belong to the player or their fleet/corporation. Additionally, they can be specifically ordered to salvage wrecks belonging to other players (marked in yellow on the [[overview]]), although this must be done manually for each wreck. When a drone successfully salvages a wreck, it will return to your ship to drop off the salvage (into your ship's cargo bay) before immediately heading back out into space. Salvage drones have an MWD that is always running, but are still very slow (about 10% slower than the slowest heavy drone), so salvaging more distant wrecks may take some time.


Making salvage drones salvage wrecks automatically can be tricky. If you target a wreck and command your drones to salvage it they will not move to a new wreck after they are done. Instead you need to select the drones (such as through the drone window) and command them to salvage (either in right click menu or in the selected item window). After this the salvage drones will keep on salvaging all wrecks that are in range.
Making salvage drones salvage wrecks automatically can be tricky. If you target a wreck and command your drones to salvage it they will not move to a new wreck after they are done. Instead, you need to select the drones (such as through the drone window) and command them to salvage (either in right click menu or in the selected item window). After this, the salvage drones will keep on salvaging all wrecks that are in range.


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For comparison, a Miner I mining module can mine 40&nbsp;m<sup>3</sup>/min of ore. There are no mining drones for [[gas cloud harvesting]].
For comparison, a Miner I mining module can mine 40&nbsp;m<sup>3</sup>/min of ore. There are no mining drones for [[gas cloud harvesting]].


Much like a mining module, if the mine cycle is manually cut short (in this case, by ordering the drone to return), the drone will get the amount of ore mined proportionally to how much of the cycle was completed, but in other cases progress will be cancelled, including if the ship has no more room for the ore by the time they return.
Much like a mining module, if the mining cycle is manually cut short (in this case, by ordering the drone to return), the drone will get the amount of ore mined proportionally to how much of the cycle was completed, but in other cases, progress will be canceled, including if the ship has no more room for the ore by the time they return.


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'''Basic skills:'''<br>
'''Basic skills:'''<br>
* {{sk|Drones|mult=yes|price=yes}}: Allows you to operate 1 drone per level (up to 5 at level V). This is the foundation skill of any drone pilot, should be trained to at least level III as a top priority, and to level V soon after (at latest when you start flying ships with 25m<sup>3</sup> drone bays or larger).
* {{sk|Drones|mult=yes|price=yes}}: Allows you to operate 1 drone per level (up to 5 at level V). This is the foundation skill of any drone pilot, and should be trained to at least level III as a top priority, and to level V soon after (at latest when you start flying ships with 25m<sup>3</sup> drone bays or larger).


'''Combat drone skills:'''<br>
'''Combat drone skills:'''<br>
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These are the "drone support skills", which improve the performance of your drones. Nearly every skill requires {{sk|Drones|icon=yes}} to level IV or V.
These are the "drone support skills", which improve the performance of your drones. Nearly every skill requires {{sk|Drones|icon=yes}} to level IV or V.
* {{sk|Drone Interfacing|mult=yes|price=yes}}: Increases your drones' damage (and mining yield for mining drones) by 10% per level. Train this to level IV quickly to make your drones much more effective (level IV is the equivalent of having two extra drones in space); the long train to level V is worth it if you're specializing in drones, or as a prerequisite for capital ship drones.
* {{sk|Drone Interfacing|mult=yes|price=yes}}: Increases your drones' damage (and mining yield for mining drones) by 10% per level. Train this to level IV quickly to make your drones much more effective (level IV is the equivalent of having two extra drones in space); the long train to level V is worth it if you're specializing in drones, or as a prerequisite for capital ship drones.
* {{sk|Drone Durability|mult=yes|price=yes}}: Increases the shield, armor, and structure hit points (HP) of your drones by 5% per level. Useful to make (particularly your more expensive) drones live longer, but is not a high-priority skill.
* {{sk|Drone Durability|mult=yes|price=yes}}: Increases the shield, armor, and structure hit points (HP) of your drones by 5% per level. Useful to make (particularly your more expensive) drones live longer but it is not a high-priority skill.
* {{sk|Drone Avionics|mult=yes|price=yes}}: Increases your drone control range by 5km per skill level, and allows you to use Drone Link Augmentor modules (which increase your drone control range even further). Training this skill is vital for sentry drone users, and moderately useful for other combat drones. Its less useful for salvage and mining drones, due to their need to return to the owner periodically.
* {{sk|Drone Avionics|mult=yes|price=yes}}: Increases your drone control range by 5km per skill level, and allows you to use Drone Link Augmentor modules (which increase your drone control range even further). Training this skill is vital for sentry drone users, and moderately useful for other combat drones. It's less useful for salvage and mining drones, due to their need to return to the owner periodically.
* {{sk|Advanced Drone Avionics|mult=yes|price=yes}}: In addition to unlocking EW drones (see below), this skill also increases your drone control range by 3km per skill level.
* {{sk|Advanced Drone Avionics|mult=yes|price=yes}}: In addition to unlocking EW drones (see below), this skill also increases your drone control range by 3km per skill level.
* {{sk|Drone Sharpshooting|mult=yes|price=yes}}: Increases your drones' optimal range (but not their falloff) by 5% per level, and allows you to use Omnidirectional Tracking Link and Omnidirectional Tracking Enhancer modules (which boost drone optimal range and tracking). This skill is vital for sentry drones, but less important for other drones.
* {{sk|Drone Sharpshooting|mult=yes|price=yes}}: Increases your drones' optimal range (but not their falloff) by 5% per level, and allows you to use Omnidirectional Tracking Link and Omnidirectional Tracking Enhancer modules (which boost drone optimal range and tracking). This skill is vital for sentry drones but less important for other drones.
* {{sk|Drone Navigation|mult=yes|price=yes}}: Increases your drone's microwarpdrive speed by 5% per level, and allows you to use Drone Navigation Computer modules (which increase it even further). This skill is very important for users of heavy drones (and of no small benefit to light and medium drones). Also useful for most other types of drones (except Sentry drones)
* {{sk|Drone Navigation|mult=yes|price=yes}}: Increases your drone's microwarpdrive speed by 5% per level, and allows you to use Drone Navigation Computer modules (which increase it even further). This skill is very important for users of heavy drones (and of no small benefit to light and medium drones). Also useful for most other types of drones (except Sentry drones)


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=== Spaceship Command ===
=== Spaceship Command ===
Lastly, if you're flying a drone boat, training its [[Skills:Spaceship Command|spaceship command]] skill will often improve the performance of your drones considerably. For instance, if you're flying a Gallente [[Vexor]] cruiser, training {{sk|Gallente Cruiser|icon=yes}} gives a 10% bonus per skill level to your drones' damage and hit points. Unfortunately, these bonuses don't transfer to other ship classes or factions - your Gallente Cruiser skill won't help you to fly an Amarr [[Prophecy]] battlecruiser, or improve the performance of its drones - but if you're planning to flying a particular ship for a longer period of time, then investing skill training time here can be very beneficial.
Lastly, if you're flying a drone boat, training its [[Skills:Spaceship Command|spaceship command]] skill will often improve the performance of your drones considerably. For instance, if you're flying a Gallente [[Vexor]] cruiser, training {{sk|Gallente Cruiser|icon=yes}} gives a 10% bonus per skill level to your drones' damage and hit points. Unfortunately, these bonuses don't transfer to other ship classes or factions - your Gallente Cruiser skill won't help you to fly an Amarr [[Prophecy]] battlecruiser, or improve the performance of its drones - but if you're planning to fly a particular ship for a longer period of time, then investing skill training time here can be very beneficial.


== Equipment ==
== Equipment ==
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|[[File:Icon tracking enhancer.png|link=|]]
|[[File:Icon tracking enhancer.png|link=|]]
|'''{{co|wheat|Omnidirectional Tracking Enhancer}}''' increases your drones' tracking speed and weapon range (optimal and falloff). It's similar to the mid-slot Omnidirectional Tracking Link module, but provides slightly higher bonuses to range, and slightly lower bonuses to tracking. Also, it cannot be scripted, and is a passive module (i.e. it does not need to be activated and uses no capacitor energy).  
|'''{{co|wheat|Omnidirectional Tracking Enhancer}}''' increases your drones' tracking speed and weapon range (optimal and falloff). It's similar to the mid-slot Omnidirectional Tracking Link module but provides slightly higher bonuses to range, and slightly lower bonuses to tracking. Also, it cannot be scripted and is a passive module (i.e. it does not need to be activated and uses no capacitor energy).  


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* '''{{co|wheat|Drone Speed Augmentor}}''' Increases drone microwarpdrive (MWD) speed by 10% (15% for the Tech 2 rig).
* '''{{co|wheat|Drone Speed Augmentor}}''' Increases drone microwarpdrive (MWD) speed by 10% (15% for the Tech 2 rig).
* '''{{co|wheat|Sentry Damage Augmentor}}''' Increases the damage done by sentry drones by 10% (15% for the Tech 2 rig).  
* '''{{co|wheat|Sentry Damage Augmentor}}''' Increases the damage done by sentry drones by 10% (15% for the Tech 2 rig).  
* '''{{co|wheat|Stasis Drone Augmentor}}''' Improves velocity decrease cause by your stasis webifier drones by 15% (20% for the Tech 2 rig).
* '''{{co|wheat|Stasis Drone Augmentor}}''' Improves velocity decrease caused by your stasis webifier drones by 15% (20% for the Tech 2 rig).


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