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Drones: Difference between revisions

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m Logistics drones: skill template fix
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<small><references></references></small>
<small><references></references></small>
==== Sentry drones ====
* Caldari drones have the longest range (about 150% more than Gallente drones), but with the lowest tracking and damage.
* Gallente drones do the most damage (21% more than Caldari drones) and have the best tracking (200% better than Caldari drones), but have the shortest range.
* Amarr and Minmatar drones fall between Caldari and Gallente drones in terms of damage and range (Minmatar drones do a little more damage with better tracking than Caldari drones, but have less range; Amarr drones have slightly more range than Gallente drones, but worse tracking and damage). 
Therefore, the four race's drones represent a sliding scale between damage and range (with short-ranged drones having better tracking). Note that, in the table below, range is given as "[[Gunnery_Guide#Range|first falloff]]" (i.e. the optimal range plus 1 falloff); Amarr and Minmatar drones both have the same optimal range, but the Minmatar drones have a much longer falloff range.
{| class="wikitable drones" style="border:none"
|-
! colspan=3 style="background-color:#111111;border:none;" |
! colspan=6 | <span style="cursor:help;" title="Performance of each faction's drones in comparison to the other factions'.">Faction comparison</span>
|-
! Faction
! Sentry
! <span style="cursor:help;"title="Damage type">Damage</span>
! colspan=2 | <span style="cursor:help;"title="Damage per second">DPS</span>
! colspan=2 | <span style="cursor:help;"title="Optimal range plus first falloff"> Range</span>
! colspan=2 | <span style="cursor:help;"title="Tracking speed"> Tracking</span>
|-
| <!--'''Gallente'''-->{{icon|gallente|70px|Gallente Federation}}
| [[Image:Garde.png|60px]]<br />Garde
| {{icon|th damage|32px|Thermal damage}}
| rowspan = 4 style="background-image: linear-gradient(#00AA00, #AA0000); background-color: #111111; width:0em" |
| +21%
| rowspan = 4 style="background-image: linear-gradient(#AA0000, #00AA00); background-color: #111111; width:0em" |
|
| rowspan = 4 style="background-image: linear-gradient(#00AA00, #AA0000); background-color: #111111; width:0em" |
| +200%
|-
| <!--'''Amarr'''-->{{icon|amarr|70px|Amarr Empire}}
| [[Image:Curator.png|60px]]<br />Curator
| {{icon|em damage|32px|EM damage}}
| +14%
| +29%
| +130%
|-
| <!--'''Minmatar''' -->{{icon|minmatar|70px|Minmatar Republic}}
| [[Image:Bouncer.png|60px]]<br />Bouncer
| {{icon|ex damage|32px|Explosive damage}}
| +7%
| +115%
| +60%
|-
| <!--'''Caldari'''-->{{icon|caldari|70px|Caldari State}}
| [[Image:Warden.png|60px]]<br />Warden
| {{icon|ki damage|32px|Kinetic damage}}
|
| +143%
|
|-
|}
{| class="wikitable collapsible drones"
! Faction
! Drone
! <span style="cursor:help;" title="Damage per second">DPS</span>
! <span style="cursor:help;" title="Optimal range + falloff">Range</span>
! <span style="cursor:help;" title="Tracking speed">Tracking</span>
! <span style="cursor:help;" title="Effective hit points">EHP</span>
|-
|Amarr
|Curator I
|25.6 {{icon|em damage|24px}}
|35+10 km {{icon|range|24px|First falloff: 45 km}}
|0.023 rad/s {{icon|tracking|24px}}
|3500 {{icon|hull|24px}}
|-
|Caldari
|Warden I
|22.4 {{icon|ki damage|24px}}
|50+35 km {{icon|range|24px|First falloff: 85 km}}
|0.01 rad/s {{icon|tracking|24px}}
|3400 {{icon|hull|24px}}
|-
|Gallente
|Garde I
|27.2 {{icon|th damage|24px}}
|20+15 km {{icon|range|24px|First falloff: 35 km}}
|0.03 rad/s {{icon|tracking|24px}}
|3500 {{icon|hull|24px}}
|-
|Minmatar
|Bouncer I
|24.0 {{icon|ex damage|24px}}
|35+40 km {{icon|range|24px|First falloff: 75 km}}
|0.016 rad/s {{icon|tracking|24px}}
|3400 {{icon|hull|24px}}
|}


=== Drone variants ===
=== Drone variants ===
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|}
|}


==== Sentry drones ====
<small><references></references></small>
Sentry drones also have Tech 2 and Faction variants (but no 'Integrated' or 'Augmented' drones):
 
* '''{{co|wheat|Tech 2}}''' sentry drones have better range, tracking, and hit points (compared with their Tech 1 counterparts), but need additional skills to use.  
=== Sentry Drones ===
* '''{{co|wheat|Faction}}''' sentry drones have (compared to their Tech 2 counterparts) the same range, but many more hit points. They don't require additional skills to use (beyond those required for the Tech 1 drones), and are available from LP stores.
Sentries are immobile drones that serve as stationary gun platforms. They are carried in a ship's drone bay and launched as needed. However, they cannot move and must be picked up physically at the conclusion of an engagement.
 
At the same size (25m³) and bandwidth (25Mbit/sec) as heavy drones, sentries are powerful, long range damage dealers. Their immobility and somewhat low tracking speeds makes them most effective against slower, larger targets, and generally they are deployed from battleships or similar combat vessels.


Note that, for sentry drones, the Tech 2 and Faction variants do not have higher damage than their Tech 1 counterparts (although the damage of Tech 2 drones can be further increased by training the racial drone specialization skills).  
Although each type of sentry drone does the damage typical of its racial affiliation, drone choice often has to do with relative damage, range, and tracking. These are summarized here, with the detailed numerical data shown next.


{| class="wikitable collapsible collapsed sortable drones"  
{| class="wikitable" style="text-align:left; font-size:100%;margin: 1em auto 1em auto; "
! Variant
|+ '''Sentry Drones: Comparison'''
! <span style="cursor:help;" title="Damage per second">DPS</span>
! scope="col" width="60px" style="background-color:#222222;"| Variant
! <span style="cursor:help;" title="Optimal range + falloff">Range</span>
! scope="col" width="60px" style="background-color:#222222;"| Name
! <span style="cursor:help;" title="Tracking speed">Tracking</span>
! scope="col" width="60px" style="background-color:#222222;"| Race
! <span style="cursor:help;" title="Effective hit points">EHP</span>
! scope="col" width="40px" style="background-color:#222222;" | Range
! <span style="cursor:help;" title="Minimum skills required">Skills</span>
! scope="col" width="40px" style="background-color:#222222;"| Tracking
! scope="col" width="70px" style="background-color:#222222;"| Damage (type)
|-
|| Bouncer || Minmatar ||align="center" | + ||align="center"| -  ||align="center"|- <small>exp</small>
|-
|| Curator || Amarr  ||align="center"|  - ||align="center"| +  ||align="center"|+ <small>em</small>
|-
|| Garde || Gallente  ||align="center" | --||align="center"| ++||align="center"|++ <small>th</small>
|-
|| Warden || Caldari  ||align="center"|  ++||align="center" |--||align="center"|-- <small>kin</small>
|}
 
'''''Notes'''''
*The Warden has the longest range. Targets are generally drawn straight towards it from far away, which offsets its slow tracking and smaller damage factor.
*The short-ranged Garde has the fastest tracking and damage factor. This makes it more effective than the others as a close defense.
*The Bouncer and Curator are in the middle and somewhat comparable; the Curator having a higher tracking speed and slightly higher damage factor, while the Bouncer has a longer range.
 
{| class="wikitable sortable" style="text-align:left; font-size:80%; margin: 1em auto 1em auto;"
|+ '''Sentry Drones Attributes'''
|+ ''+ Shows T2 Values If Different''
! scope="col" width="60px" style="background-color:#222222;"| Name
! scope="col" width="40px" style="background-color:#222222;"| Race
! scope="col" width="40px" style="background-color:#222222;"|Damage Type
! scope="col" width="40px" style="background-color:#222222;"| Optimal (km) +TII
! scope="col" width="40px" style="background-color:#222222;"| Falloff (km) +TII
! scope="col" width="40px" style="background-color:#222222;"| Tracking (rad) +TII
! scope="col" width="40px" style="background-color:#222222;"| Damage (hp)
! scope="col" width="40px" style="background-color:#222222;"| Damage Modifier (%)
|-
|| [[Image:Bouncer.png|30px]] Bouncer|| Minmatar || {{icon|ex damage|24px|Explosive damage}} || 35 +7 ||40 +8  ||.016 +003 || 64  || 1.5
|-
|| [[Image:Curator.png|30px]] Curator || Amarr || {{icon|em damage|24px|EM damage}}  || 35 +7 ||10 +2  ||.023 +.005 || 64  || 1.6
|-
|| [[Image:Garde.png|30px]] Garde|| Gallente|| {{icon|th damage|24px|Thermal damage}}  || 20 +4||15 +3||.030 +.006|| 64 || 1.7
|-
|| [[Image:Warden.png|30px]] Warden|| Caldari || {{icon|ki damage|24px|Kinetic damage}}  || 50 +10||35  +7||.010 +002|| 64 || 1.4
|}
 
'''''Notes'''''
*T2 drones do the same damage as do T1s. However, they have longer range and faster tracking.
*Sentry drones begin with approximately 2800 HP of defense (shields, armor, structure). They are incapacitated after being 75% damaged.
*Faction variants exist for each type of sentry drone. These do the same damage as T1 and T2 drones. They have the same range as T2 sentry drones, but higher tracking speeds and are stronger defensively. T1 and T2 drones are boosted by the racial drone specialization skill; faction drones are not.
 
{| class="wikitable" style="text-align:left; font-size:80%; margin: 1em auto 1em auto;"
|+ '''T2 and Faction Comparison'''
! scope="col" width="40px" style="background-color:#222222;"|Variant
! scope="col" width="40px" style="background-color:#222222;"|Damage
! scope="col" width="40px" style="background-color:#222222;"|Range <br/> Optimal <br/> + Falloff
! scope="col" width="40px" style="background-color:#222222;"|Tracking
! scope="col" width="40px" style="background-color:#222222;"|Defense <br/>Effective HP
! scope="col" width="120px" style="background-color:#222222;"|Skills Needed
|-
|-
|Tech 1
|Tech 1
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|-
|-
| Tech 2
| Tech 2
| <ref name="T2"></ref>
| same
| +20% {{icon|range|24px}}
| +20%  
| +20% {{icon|tracking|24px}}
| +20%
| +20% {{icon|hull|24px}}
| +20%  
| Sentry Drone Interfacing V<br />(Race) Drone Specialization I
| Sentry Drone Interfacing V<br />(Race) Drone Specialization I
|-
|-
| Faction
| Faction
|   
same
| +20% {{icon|range|24px}}
| +20%  
| +26% {{icon|tracking|24px}}
| +26%  
| +80% {{icon|hull|24px}}
| +80%  
| Sentry Drone Interfacing I
| Sentry Drone Interfacing I
|-
|-
|}
|}
<small><references></references></small>
 
==== Skills and Fittings ====
Sentry drones are affected by all general drone [[Drones#Skills|skills]] as well as by [[Drone Capable Ships|ship]] and [[Drones#Modules_and_rigs|equipment]] bonuses. <span style="color:#bfbb7d"> Note, however, that bonuses that improve drone movement will not help sentries at all, and those that apply to drone control range will probably not help much either.</span>
 
Skills that are particularly useful to sentry drone operations include:
*{{sk|Drone Sharpshooting}} - 5% increase in optimal range per level
*{{sk|Drone Interfacing}} - 10% bonus to drone damage per level
*{{sk|Sentry Drone Interfacing}} - 5% bonus to sentry drone damage per level
 
The mid-slot [http://games.chruker.dk/eve_online/item.php?type_id=23533 Omnidirectional Tracking Link] improves the optimal range and tracking of all drones, and is especially useful for sentries. It uses scripts and draws capacitor power. The low slot [http://games.chruker.dk/eve_online/item.php?type_id=33824 Omnidirectional Tracking Enhancer] is similar. It provides more range with slower tracking and uses neither scripts nor capacitor power.
 
The low slot [http://games.chruker.dk/eve_online/item.php?type_id=4393 Drone Damage Amplifier] provides a damage bonus to all combat drones.
 
The rig, [http://games.chruker.dk/eve_online/item.php?type_id=32081 Sentry Damage Augmentor], applies specifically to sentry drones. It increases sentry drone damage at the expense of ship CPU capacity.
 
==== Strategy and Tactics ====
Most players recommend treating sentry drones as if they were a second set of guns. Deploy a full flight within range of your targets and turn them on - and then then use your ship to defend the drones, shooting the smaller, faster ships that will be the first to arrive. Given the power of the drones, the larger, slower ships will likely be killed ''before'' they can arrive. If they do arrive, however, and if any drones are damaged, pick them up and replace them. (Remember that sentry drones cannot fly back to your ship ... you must physically go and get them.) If things get too hot, pick up all your drones, run out to range, drop the drones again, and continue the fight. This approach is is sometimes described as boring, but it is effective and relatively safe.
 
'''Pros and Cons'''
Sentry Drones trade mobility for range. Their damage is somewhat lower than that of heavy combat drones, but heavy drones waste considerable time flying from enemy to enemy ... whereas the sentry drones can retarget new enemies very quickly. Most players seem to agree that sentry drones, when used properly, are superior to heavy drones in PvE combat.
 
Pro
*High damage at long range
*No travel time; re-targeting is very fast
*Can easily be picked up if damaged, so not as often destroyed
*Easy to redeploy if different damage type is needed
*The only drone type that has a specific bonus rig
 
Con
*Immobility means that targets must be brought to the drones
*Effectiveness drops off if targets get too close
*Cannot travel; must be picked up
*All damage types not available at all ranges
*Require high level targeting, damage and range skills for best use


== Capital combat drones ==
== Capital combat drones ==