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Capacitor warfare: Difference between revisions

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Djavin novienta (talk | contribs)
Djavin novienta (talk | contribs)
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The use of capacitor warfare in PvE is not common, and not much has been published on the matter. It has been reported that the use of Neutralizers, neutralizing drones, or nos on NPCs will result in a chance of disrupting both shield or armor repairing by the NPC. The chance of disrupting repairs seem to increase with the size of the modules and decrease with the size of the NPC ship. So using a heavy neut on a frigate NPC should have a very high chance of stopping any repairs. Likewise using a small nos on a battleship NPC will have little to no effect on stopping repairs.
The use of capacitor warfare in PvE is not common, and not much has been published on the matter. It has been reported that the use of Neutralizers, neutralizing drones, or nos on NPCs will result in a chance of disrupting both shield or armor repairing by the NPC. The chance of disrupting repairs seem to increase with the size of the modules and decrease with the size of the NPC ship. So using a heavy neut on a frigate NPC should have a very high chance of stopping any repairs. Likewise using a small nos on a battleship NPC will have little to no effect on stopping repairs.


=Capacitor Warfare and PvP Ships=
==Capacitor Warfare and PvP Ships==


==Bonused ships==
The following ships have some bonus related to Energy Neutralizers and Energy Nosferatu for range or drain amount:
 
The following ships have some bonus related to energy neutralizers and energy vampire for range or drain amount


===Frigates===
===Frigates===
*The [[Cruor]] is a pirate faction frigate with a bonus to Energy Vampire and Energy Neutralizer drain amount
* {{sh|Cruor}} (Pirate faction frigate)
*The [[Sentinel]] is an Electronic Attack Frigate with a bonus to energy vampire and energy neutralizer range.
** 15% bonus to Energy Nosferatu and Energy Neutralizer drain amount per level of {{sk|Amarr Frigate|icon=yes}}
*The [[Hematos]] is a faction frigate with a bonus to Energy Vampire and Energy Neutralizer drain amount
* {{sh|Sentinel}} ([[Electronic Attack Ship]])
*The [[Malice]] is a rare faction frigate with a  bonus to energy vampire and energy neutralizer transfer amount and range
** 20% bonus to Energy Nosferatu and Energy Neutralizer drain amount per level of {{sk|Amarr Frigate|icon=yes}}
** 80% bonus to Energy Nosferatu and Energy Neutralizer optimal range per level of {{sk|Electronic Attack Ships|icon=yes}}
** 40% bonus to Energy Nosferatu and Energy Neutralizer falloff range per level of {{sk|Electronic Attack Ships|icon=yes}}


===Destroyers===
===Destroyers===
*The [[Dragoon]] is a destroyer with a bonus to energy vampire and energy neutralizer transfer range
* {{sh|Dragoon}} (Destroyer)
** 20% bonus to Energy Nosferatu and Energy Neutralizer optimal range per level of {{sk|Amarr Destroyer|icon=yes}}
** 10% bonus to Energy Nosferatu and Energy Neutralizer falloff range per level of {{sk|Amarr Destroyer|icon=yes}}


===Cruisers===
===Cruisers===
*The [[Ashimmu]] is a pirate faction cruiser with a bonus to Energy Vampire and Energy Neutralizer drain amount  
* {{sh|Ashimmu}} (Pirate faction cruiser)
*The [[Pilgrim]] is a recon ship with a bonus to Energy Vampire and Energy Neutralizer transfer amount  
** 15% bonus to Energy Nosferatu and Energy Neutralizer drain amount per level of {{sk|Amarr Cruiser|icon=yes}}
*The [[Curse]] is a recon ship with a bonus to Energy Vampire and Energy Neutralizer range and transfer amount
* {{sh|Pilgrim}} ([[Recon Ship]])
*The [[Legion]], when fitted with the Energy Parasitic module, has a bonus to Energy Vampire and Energy Neutralizer drain amount. The Legion is however very expensive, and a Curse is probably a better choice.
** 10% bonus to Energy Nosferatu and Energy Neutralizer drain amount per level of {{sk|Recon Ships|icon=yes}}
*The [[Vangel]] is a rare faction cruiser with a bonus to energy vampire and energy neutralizer transfer amount and range
** 20% bonus to Energy Nosferatu and Energy Neutralizer optimal range per level of {{sk|Recon Ships|icon=yes}}
 
** 10% bonus to Energy Nosferatu and Energy Neutralizer falloff range per level of {{sk|Recon Ships|icon=yes}}
===Battlecruisers===
* {{sh|Curse}} ([[Recon Ship]])
*No battlecruiser is bonused for cap warfare
** 40% bonus to Energy Nosferatu and Energy Neutralizer optimal range per level of {{sk|Recon Ships|icon=yes}}
** 20% bonus to Energy Nosferatu and Energy Neutralizer falloff range per level of {{sk|Recon Ships|icon=yes}}
** 20% bonus to Energy Nosferatu and Energy Neutralizer drain amount per level of {{sk|Recon Ships|icon=yes}}
* {{sh|Legion}} ([[Strategic Cruiser]], equipped with Energy Parasitic Complex Electronic Subsystem)
** 10% bonus to Energy Nosferatu and Energy Neutralizer drain amount per level of {{sk|Amarr Electronic Systems|icon=yes}}


===Battleships===
===Battleships===
*The [[Armageddon]] is a battleship with a bonus to Energy Neutralizer and Energy Vampire range
* {{sh|Armageddon}} (Battleship)
*The [[Bhaalgorn]] is a pirate faction battleship with a bonus to Energy Vampire and Energy Neutralizer drain amount  
** 10% bonus to Energy Nosferatu and Energy Neutralizer optimal range per level of {{sk|Amarr Battleship|icon=yes}}
** 5% bonus to Energy Nosferatu and Energy Neutralizer falloff range per level of {{sk|Amarr Battleship|icon=yes}}
* {{sh|Bhaalgorn}} (Pirate faction battleship)
** 15% bonus to Energy Nosferatu and Energy Neutralizer drain amount per level of {{sk|Amarr Battleship|icon=yes}}


Blood Raider ships also have a unique role bonus that allows fitted Energy Nosferatu to successfully drain capacitor regardless of the target's capacitor level, thereby allowing them to remain effective at using Nosferatu against smaller targets.


==Unbonused ships==
==Unbonused ships==


A number of ships fitted for cap warfare are not bonused for it. The [[Dominix]] or the [[Prophecy]] are well known examples of ships with no bonus to cap warfare range or transfer amount which have been used with great effect. While any ship could conceivably be fitted with a neutralizer or a nos, the following elements help make an unbonused ship suitable for cap warfare:
A number of ships fitted for cap warfare are not bonused for it. The {{sh|Dominix}} and the {{sh|Prophecy}} are well known examples of ships with no bonus to cap warfare range or transfer amount which have been used with great effect. While any ship could conceivably be fitted with a neutralizer or a nos, the following elements help make an unbonused ship suitable for cap warfare:
*Free high slots. You need a place to fit the module.
*Free high slots. The ship needs a place to fit the modules.
*Drone capacity. If you use your high slots for neuts and you want to have some dps, you'll have to rely on drones. You therefore are looking at a minimum for dronebay capacity and drone bandwidth. A drone damage bonus is also nice.
*Drone capacity. When usin high slots for neuts, pilots have to rely on drones for damage. A drone damage bonus is also helpful.
*Powergrid. Neuts cost a lot of powergrid to install. You won't have any turret or missile in your highs, but the more powergrid the higher the number of neut modules you can actually install.
*Powergrid. Neuts cost a lot of powergrid to install.
*Capacitor size. Neuts cost a lot of cap to run, and a ship with a big capacitor will be easier to fight with.
*Capacitor size. Neuts cost a lot of cap to run, and a ship with a big capacitor will be easier to fight with.
*Tank. Your ship need to be close to your target. He probably won't like being neuted, so the bigger your tank, the harder you'll be to kill.
*Tank. Neutralizers and Nosferatus have short ranges, so pilots will need to be close to their target, and will thus be more vulnerable to damage.
*Range. In an unbonused ship, you need to be be close to your target to use cap warfare modules. Don't mix cap warfare modules with long range modules such as ewar.
*Range. In an unbonused ship, you need to be be close to your target to use cap warfare modules. Don't mix cap warfare modules with long range modules such as ewar.


===Frigates===
===Frigates===


*The [[Punisher]] is often flown with an utility cap warfare module.
*The {{sh|Punisher}} is often flown with an utility cap warfare module.
*Many solo fits for frigates use a small cap wafare module.
*Many solo fits for frigates use a small cap wafare module.


===Destroyers===
===Destroyers===


*Except for the [[Dragoon]] (see above), destroyers are not usually used for cap warfare.
*Except for the {{sh|Dragoon}} (see above), destroyers are not usually used for cap warfare.


===Cruisers===
===Cruisers===


*The [[Arbitrator]] is usually flown with cap warfare modules. Its tank is not that great but it has a nice drone damage bonus.
*The {{sh|Arbitrator}} is usually flown with cap warfare modules. Its tank is not that great but it has a nice drone damage bonus.
*The [[Maller]] can be used as a surprise neuting cruiser. It won't have any dps to speak of, but can fit a point, a scram or a web while being cap stable and have more than 50K EHP.
*The {{sh|Maller}} can be used as a surprise neuting cruiser. It won't have any dps to speak of, but can fit a point, a scram or a web while being cap stable and have more than 50K EHP.
*The [[Rupture]] is often flown with an utility cap warfare module.
*The {{sh|Rupture}} is often flown with an utility cap warfare module.


===Battlecruisers===
===Battlecruisers===


*The [[Prophecy]] can be effectively fitted with cap warfare modules on its highs. It has a good tank, capacitor and with good drone skills a reasonable amount of dps.
*The {{sh|Prophecy}} can be effectively fitted with capacitor warfare modules in its high slots. It has a good tank, capacitor and with good drone skills a reasonable amount of dps.
*Brawling [[Hurricane]]s are often flown with a utility cap warfare module.
*Brawling {{icon|isis minmatar|22|Minmatar}}[[Hurricane]]s are often flown with a utility cap warfare module.


===Battleships===
===Battleships===


*The [[Dominix]] is often used a cap warfare ship. Its great drone bonus makes it ideal as a close range cap warfare ship.
*The {{sh|Dominix}} is often used a cap warfare ship. Its great drone bonus makes it ideal as a close range cap warfare ship.
*Brawling [[Typhoon]]s are often flown with a utility cap warfare module.
*Brawling {{icon|isis minmatar|22|Minmatar}}[[Typhoon]]s are often flown with a utility cap warfare module.
*[[Tempest]]s are often flown with a utility cap warfare module.
*{{icon|isis minmatar|22|Minmatar}}[[Tempest]]s are often flown with a utility cap warfare module.


=Protection from Capacitor Warfare=
=Protection from Capacitor Warfare=


Capacitor batteries reduce capacitor drain and neutralisation amounts as shown in Capacitor Warfare Resistance attribute on such modules. The resistance from multiple fitted capacitor batteries does stack.
Capacitor batteries reduce capacitor drain and neutralisation amounts as shown in Capacitor Warfare Resistance attribute on such modules. The resistance from multiple fitted capacitor batteries does stack.