More actions
→Skill Details: Updated skills details. |
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|{{sk|Advanced Weapon Upgrades}} | |{{sk|Advanced Weapon Upgrades}} | ||
| | |Reduces powergrid need of turrets and launchers. | ||
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|{{sk|Capacitor Emission Systems}} | |{{sk|Capacitor Emission Systems}} | ||
|Allows use of energy | |Allows use of energy nosferatu, energy neutralizers, and energy transfer arrays. Bonus to cap use of these modules. ''Formerly known as Energy Emission Systems pre-Odyssey 1.1.'' | ||
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|{{sk|Capacitor Management}} | |{{sk|Capacitor Management}} | ||
|Bonus to | |Bonus to capacitor capacity. ''Formerly known as Energy Management pre-Odyssey 1.1.'' | ||
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|{{sk|Capacitor Systems Operation}} | |{{sk|Capacitor Systems Operation}} | ||
|Allows use of cap boosters, Energy System Operations modules. | |Allows use of cap boosters, Energy System Operations modules. Reduces capacitor recharge time. ''Formerly known as Energy Systems Operation pre-Odyssey 1.1.'' | ||
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|{{sk|Capital Capacitor Emission Systems}} | |{{sk|Capital Capacitor Emission Systems}} | ||
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|{{sk|Energy Pulse Weapons}} | |{{sk|Energy Pulse Weapons}} | ||
|Allows use of | |Allows use of smartbombs. Reduces smartbomb cycle time. | ||
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|{{sk|Nanite Interfacing}} | |{{sk|Nanite Interfacing}} | ||
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|{{sk|Power Grid Management}} | |{{sk|Power Grid Management}} | ||
|Bonus to ship | |Bonus to ship powergrid. | ||
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|{{sk|Thermodynamics}} | |{{sk|Thermodynamics}} | ||