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[[File:Hacking_Indications.png|400px|thumb|right|The hacking minigame with systems indications.]] | [[File:Hacking_Indications.png|400px|thumb|right|The hacking minigame with systems indications.]] | ||
The goal of | The goal of hacking is to '''find and disable the Container’s System Core'''. You do this by maneuvering a Virus through the board of nodes that represents the Container’s electronics. | ||
Nodes are: | Nodes are: | ||
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Clicking on a <span style="color:green">green</span> node will reveal its contents: if the node is empty, it will turn <span style="color:orange">orange</span> and allow you to further explore adjacent nodes. | Clicking on a <span style="color:green">green</span> node will reveal its contents: if the node is empty, it will turn <span style="color:orange">orange</span> and allow you to further explore adjacent nodes. | ||
If the new node is empty it will briefly display a number between 1 and 5. The number is the distance to the nearest node with a System Core, Utility Subsystem or Data Cache. | |||
If the | |||
Number: | Number: | ||
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* 5 means you are 5 or more nodes away from the nearest System Core, Utility Subsystem or Data Cache | * 5 means you are 5 or more nodes away from the nearest System Core, Utility Subsystem or Data Cache | ||
The numbers 1-5 don't tell you how distant you are from the nearest Defensive Subsystem. | |||
Instead of being empty a node may contain: | |||
* a [[Hacking#System_Core|System Core]] | |||
* a [[Hacking#Defensive_Subsystem|Defensive Subsystem]] | |||
* a [[Hacking#Utility_Subsystem|Utility Subsystem]] | |||
* a [[Hacking#Data_Cache|Data Cache]] | |||
===System Core=== | ===System Core=== | ||