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{{Update|Ship list and Rewards}}
{{CMBSiteInfo
{{CMBSite | Blood Den}}
|name=Blood Den
The Blood Den is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raider Covenant|Blood Raider]] infested regions.
|type=anomaly
{{Expected NPC
|rating=Class 4 Level 1
        | TotalExpEnemiesSectionText = With the initial group and xx triggered spawns, a total of 22- 23 ships.
|location=High, Low
        | TotalExpFrigates      = 8
|ship limit=Unrestricted
        | TotalExpDestroyers    = 6
|faction=Blood Raider
        | TotalExpCruisers        = 8- 9
|signature strength=N/A
        | TotalExpBattlecruisers =
        | TotalExpBattleships  =
        | TotalExpCapitals      =  
        | TotalExpSentries      =  
}}
}}
'''Blood Den''' is an unrated [[combat sites|combat site]] belonging to the [[Blood Raider Covenant]] pirate faction. It can be found via [[exploration]] as a [[Combat_sites#Combat_anomalies|cosmic anomaly]] within systems owned by the [[Amarr Empire]] and [[Ammatar Mandate]]. As an ungated complex, the limitations as to which ships can complete this site are tied to the security rating of the system where the anomaly spawns (T2 [[Battleship]]s for high-security systems, and up to [[Titans]] in low-security and null-security systems). Completing this complex may award the player with valuable Dark Blood [[faction modules]] and ammunition.
This combat site consists of a single ungated pocket of space containing a variety of [[Frigate]]-, [[Destroyer]]- and [[Cruiser]]-sized enemy ships. Destroying all hostile ships may escalate into the [[DED complexes|DED rated]] [[Blood Raider Psychotropics Depot]] complex. Three variations of this combat anomaly exist: [[Blood Hidden Den]], [[Blood Forsaken Den]] and [[Blood Forlorn Den]].
==Walkthrough==
==Walkthrough==
Single ungated normal space pocket.
===Light Missile Battery layout===
Single pocket, the last ship kill triggers next spawn.
 
{{NPCTableHead|Initial Defenders}}
{{NPCTableRow|Frigate|3-5|Corpii Engraver/Collector/... |note=Collector uses Tracking Disrupter|ewar=TD}}
{{NPCTableRow|Destroyer|3-4|Corpior Friar/Cleric}}
{{NPCTableRow|Sentry|2|Blood Light Missile Battery|trigger=Triggers 1st Battery spawn|drop=T1 Ammo}}
|}
 
{{NPCTableHead|Timed Reinforcement Spawn (10 seconds)}}
{{NPCTableRow|Frigate|2|Centii Reaver/Seeker|note=Seeker uses Tracking Disrupter|ewar=TD}}
|}
 
{{NPCTableHead|1st Reinforcement Spawn}}
{{NPCTableRow|Frigate|3-4|Centii Follower/Worshipper}}
|}
 
{{NPCTableHead|1st Battery spawn}}
{{NPCTableRow|Sentry|2|Blood Light Missile Battery|trigger=Triggers 2nd Battery spawn}}
|}
 
{{NPCTableHead|2nd Battery Spawn}}
{{NPCTableRow|Frigate|2-3|Corpii Raider/Reaver}}
{{NPCTableRow|Destroyer|2-3|Corpior Friar/Cleric}}
|}
 
{{NPCTableHead|3rd Battery Spawn}}
{{NPCTableRow|Destroyer|3-4|Corpii Seeker/Collector}}
{{NPCTableSeparator|Possible Rare Spawn}}
{{NPCTableRow|Commander Cruiser|0-1|Corpum Commander|cargo=Possible Faction charges, modules or tags}}
|}
 
----
===Heavy Missile Battery layout===
Single pocket, the last kill triggers next spawn.


{{NPCTableHead|Initial Defenders}}
{{NPCTableHead|Initial Defenders}}
{{NPCTableRow|Frigate|7|Corpii Engraver/...|note=Collector and Seeker uses Tracking Disrupter|ewar=TD}}
{{NPCTableRow|Frigate|3-4|Corpii Reaver/Diviner}}
{{NPCTableRow|Destroyer|3|Corpior Friar/ Cleric}}
{{NPCTableRow|Destroyer|3-5|Corpior Friar/Cleric}}
{{NPCTableRow|Sentry|2|Blood Light Missile Battery}}
{{NPCTableRow|Sentry|2|Blood Heavy Missile Battery|drop=T1 Ammo}}
|}
|}


{{NPCTableHead|1st Reinforcement Spawn}}
{{NPCTableHead|1st Reinforcement Spawn}}
{{NPCTableRow|Destroyer|1|Corpior Templar}}
{{NPCTableRow|Destroyer|1|Corpior Templar}}
{{NPCTableRow|Elite Cruiser|2|Corpum Arch Engraver/ Reaver}}
{{NPCTableRow|Cruiser|2|Corpum Arch Reaver}}
|}


{{NPCTableHead|2nd Reinforcement Spawn}}
{{NPCTableHead|2nd Reinforcement Spawn}}
{{NPCTableRow|Frigate|1|Corpii Raider}}
{{NPCTableRow|Frigate|1|Corpii Diviner}}
{{NPCTableRow|Elite Cruiser|1|Corpum Arch Reaver}}
{{NPCTableRow|Cruiser|1-2|Corpum Arch Reaver}}
|}
|}


{{NPCTableHead|3rd Reinforcement Spawn}}
{{NPCTableHead|3rd Reinforcement Spawn}}
{{NPCTableRow|Destroyer|2|Templar/ Converter Corpiour}}
{{NPCTableRow|Destroyer|3|Corpior Cleric/Converter}}
{{NPCTableRow|Cruiser|3|Corpum Revenant|ewar=TD}}
{{NPCTableRow|Cruiser|0-1|Corpum Arch Templar}}
{{NPCTableRow|Cruiser|2|Corpum Revenant|ewar=TD}}
|}
|}


{{NPCTableHead|4th Reinforcement Spawn}}
{{NPCTableHead|4rd Reinforcement Spawn}}
{{NPCTableRow|Destroyer|3|Converter / Friar Corpior}}
{{NPCTableRow|Destroyer|2-3|Corpii Friar}}
{{NPCTableRow|Cruiser|2|Corpum Sage|ewar=Neut}}  
{{NPCTableRow|Cruiser|2-3|Corpum Priest/Sage|ewar=Neut}}
{{NPCTableSeparator|Possible Rare Spawn}}
{{NPCTableSeparator|Possible Rare Spawn}}
{{NPCTableRow|Commander Cruiser|1|Corpum Commander|cargo=Possible Faction charges, modules or tags}}
{{NPCTableRow|Commander Cruiser|0-1|Corpum Commander|cargo=Possible Faction charges, modules or tags}}
|}
|}


== Rewards ==
== Rewards ==
Needs information
===Bounties===
* 275.000 - 600.000 ISK
 
===Loot===
{| class="wikitable complex sortable"
|-
! Item Name
! Est. Value
! Drops from
! Note
|-
|Dark Blood Silver Tag
|10k ISK
|Corpum Commander
|100% drop rate
|-
|(Dark) Blood Ammo
|6k - 58M ISK
|Corpum Commander
|100% drop rate
|-
|Dark Blood module
|10k - 130M ISK
|Corpum Commander
|rare
|-
|Mid-grade Talisman Implant
|6M - 50M ISK
|Corpum Commander
|rare
|}


==Escalation==
==Escalation==