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=== Orca === | === Orca === | ||
The | The {{sh|Orca}} offers 5 different cargo holds: | ||
* 30,000 m³ Cargo Hold which can be extended to 90,000+ m³ with skills and modules | * 30,000 m³ Cargo Hold which can be extended to 90,000+ m³ with skills and modules | ||
* 200 m³ Drone Bay which hold just drones | * 200 m³ Drone Bay which hold just drones | ||
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Using a [https://web.archive.org/web/20160222022243/https://www.themittani.com/news/alod-best-way-move-your-bpos shuttle] or untanked frigate to move through lowsec with high-value cargo is not recommended due to the danger of smartbombing battleships. An interceptor is the best option for moving through nullsec, assuming it is [https://web.archive.org/web/20160222022222/https://www.themittani.com/news/alod-13b-isk-interceptor-going-nowhere-fast properly fit]. Even in highsec, frigates are very safe but [https://i.gyazo.com/a8e94c20d47608dc93713c2bdf4cebb9.png not 100% safe] if you carry valuable cargo (the Perimeter gate in Jita is the most scanned point in the game). | Using a [https://web.archive.org/web/20160222022243/https://www.themittani.com/news/alod-best-way-move-your-bpos shuttle] or untanked frigate to move through lowsec with high-value cargo is not recommended due to the danger of smartbombing battleships. An interceptor is the best option for moving through nullsec, assuming it is [https://web.archive.org/web/20160222022222/https://www.themittani.com/news/alod-13b-isk-interceptor-going-nowhere-fast properly fit]. Even in highsec, frigates are very safe but [https://i.gyazo.com/a8e94c20d47608dc93713c2bdf4cebb9.png not 100% safe] if you carry valuable cargo (the Perimeter gate in Jita is the most scanned point in the game). | ||
A [ | A [https://i.imgur.com/BTVUYYc.png travel ceptor] is another option: fast, quick-aligning, and immune to bubbles in nullsec. A {{sh|Victorieux Luxury Yacht}} can warp cloaked, ignores nullsec bubbles, can be fit with enough tank to survive smartbombs, and has very decent align time and warp speed. That is another good option for moving high-value, low-volume cargo. | ||
The | The {{sh|Sunesis}} is a special edition destroyer that was given out to all pilots a few years back. Various fitting options as a hauler exist, with one fitting it can align in less than two seconds, hold 900m3 +, and warp at 7AU/s. | ||
=== Faction Comparison === | === Faction Comparison === | ||
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=== Hauler Type Comparison === | === Hauler Type Comparison === | ||
The best hauler is situational; it depends on where you are (high, low, null security space) combined with how large and valuable the cargo is. For example, using an Occator to move a cargo small enough to fit in a Viator is sub-optimal, as is using a Viator to move large amounts of tritanium around in high sec when you could use a Kryos instead. | The best hauler is situational; it depends on where you are (high, low, null security space) combined with how large and valuable the cargo is. For example, using an {{sh|Occator}} to move a cargo small enough to fit in a {{sh|Viator}} is sub-optimal, as is using a Viator to move large amounts of tritanium around in high sec when you could use a Kryos instead. | ||
Below are the optimal ships for each task, assuming that the area that you're going to/through is not a place where it's a clearly bad idea to bring such a ship type. As soon as moving through either null or low sec is required, you are strongly encouraged to switch to a Viator (blockade runner) or jump freighter. | Below are the optimal ships for each task, assuming that the area that you're going to/through is not a place where it's a clearly bad idea to bring such a ship type. As soon as moving through either null or low sec is required, you are strongly encouraged to switch to a Viator (blockade runner) or jump freighter. | ||
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An example buffer tank fit would include 1x EM (or Kinetic, against Catalyst damage) Ward Amplifier, 1x Thermal Shield Amplifier and 2-3x Medium Shield Extenders. One or two Multispectrum Shield Hardeners can also be used, but remember that requires capacitor to run and has to be restarted after every jump. A Damage Control II will also add a lot of buffer, but requires removing an Expanded Cargohold module. | An example buffer tank fit would include 1x EM (or Kinetic, against Catalyst damage) Ward Amplifier, 1x Thermal Shield Amplifier and 2-3x Medium Shield Extenders. One or two Multispectrum Shield Hardeners can also be used, but remember that requires capacitor to run and has to be restarted after every jump. A Damage Control II will also add a lot of buffer, but requires removing an Expanded Cargohold module. | ||
For hauling, passive shield tank skills are key, followed by the ability to use a Damage Control II and Multispectrum Shield Hardener II. After that, armor tanking can be considered, but that takes away cargo space quickly as you burn up low slots with armor plates/hardeners instead of Expanded Cargohold modules. Note that Tech 2 Deep Space Transports, and specialized Gallente haulers like the | For hauling, passive shield tank skills are key, followed by the ability to use a Damage Control II and Multispectrum Shield Hardener II. After that, armor tanking can be considered, but that takes away cargo space quickly as you burn up low slots with armor plates/hardeners instead of Expanded Cargohold modules. Note that Tech 2 Deep Space Transports, and specialized Gallente haulers like the {{sh|Miasmos}}, {{sh|Epithal}} or {{sh|Kryos}} are mostly useful for their specialized holds which are unaffected by Expanded Cargohold modules. These ships can, and should, be fitted with tanking or agility low slot modules, making armour tanked Deep Space Transports like the {{sh|Impel}} a common sight. | ||
Visibly active tanking (most notably the Multispectrum Shield Hardener) might discourage ganking by the discriminating ganker, but your capacitor will not allow you to keep them running at all times. Remember turn them on when you align out of a gate and to turn them off once you are in warp. Turning them back on when you land at your destination gate is optional, but having them active as you land at a busy station like a trade hub is recommended. | Visibly active tanking (most notably the Multispectrum Shield Hardener) might discourage ganking by the discriminating ganker, but your capacitor will not allow you to keep them running at all times. Remember turn them on when you align out of a gate and to turn them off once you are in warp. Turning them back on when you land at your destination gate is optional, but having them active as you land at a busy station like a trade hub is recommended. | ||
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In the case of a "suicide" gank, the goal of the attacker is to trade their ship for your cargo. They do this by knowing how much ISK they will lose when their ship gets blown up by CONCORD and how much ISK your cargo is worth. Therefore your defense against a profit-minded attacker is to raise their costs while keeping the value of your cargo below the attacker's break-even point. | In the case of a "suicide" gank, the goal of the attacker is to trade their ship for your cargo. They do this by knowing how much ISK they will lose when their ship gets blown up by CONCORD and how much ISK your cargo is worth. Therefore your defense against a profit-minded attacker is to raise their costs while keeping the value of your cargo below the attacker's break-even point. | ||
Consider that a cheap T1 gank ship like the | Consider that a cheap T1 gank ship like the {{sh|Catalyst}} can cost as little as 2m ISK fully fitted. A common rule of thumb (not endorsed here) is: | ||
3M ISK per 1k of EHP* | 3M ISK per 1k of EHP* | ||
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== Hauling Corporations == | == Hauling Corporations == | ||
There are several organisations in | There are several organisations in EVE which act as dedicated Hauling companies. They tend to be more reliable, more willing to take on unusual or high value requests, but also more expensive than the public contracts channel. | ||
Characters in | Characters in EVE can use these corporations either for their own hauling needs, or consider joining them to get access to exclusive, high value contracts. If you are considering hauling as a career, the best way to make money is as part of one of these corporations. | ||
While not an exhaustive list, some of the most common (in no particular order) include: | While not an exhaustive list, some of the most common (in no particular order) include: | ||