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<br />[[File:ArmsRaceCloneSkills.png|thumb|none|480px|Arms Race Clone Skill Training]] | <br />[[File:ArmsRaceCloneSkills.png|thumb|none|480px|Arms Race Clone Skill Training]] | ||
=== | === Skills available to Alphas === | ||
The set of skills that Alpha characters may train limits them to: | The set of skills that Alpha characters may train limits them to: | ||
* Combat ships up to [[battleship]] size, as well as basic [[haulers]]. | * Combat ships up to [[battleship]] size, as well as basic [[haulers]]. | ||
* Most [[Tech and meta levels#Tech 2|Tech 2]] modules are useable but not all. | * Most [[Tech and meta levels#Tech 2|Tech 2]] modules are useable but not all. | ||
* "Navy" ships of Battleship size and below are usable, but not Tier 2 variants. | |||
* Battleship weapons, [[EWAR]], most remote assistance modules, drones, harvesting modules, scanning modules and some others are limited to T1 and meta. | * Battleship weapons, [[EWAR]], most remote assistance modules, drones, harvesting modules, scanning modules and some others are limited to T1 and meta. | ||
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| 8000 | | 8000 | ||
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=== Alpha Skill Point Accumulation === | |||
Alpha clones can train up to 5 million skill points for free using the Skill Queue, as long as the skills are in the set outlined above. Beyond this 5M limit, they can continue gaining new skills from the Alpha set, but must do so by directly applying "Unallocated SP". In this way Alphas can gain up to 20 million SP worth of skills, which would mean training every Alpha skill to it's maximum rank. | |||
It's important to note that "Unallocated SP" count toward the 5 million limit for free training. This means that if an Alpha clone has 4M SP already trained in skills, and 500K SP of "Unallocated SP", they can only look forward to 500K more SP worth of free training, not 1M. This is vital to keep in mind if your goal is to get as many SP as possible into your Alpha for free. | |||
If you wish to maximize the total amount of SP an Alpha can train for free, you should avoid any SP going into "Unallocated SP" until ''after'' you have already trained to the 5M limit. Specifically, this means that any non-expiring SP in your Redeem window or the AIR program should be left there while you are training towards 5M. Redeeming them early means they eat into your free 5M, while redeeming them after will mean they contribute to your maximum potential of 20M SP as a free Alpha. | |||
The same logic of course applies to Daily Alpha Injectors and any other form of skill injection. Because injectors apply points directly to "Unallocated SP", you should wait to reach your 5M limit of free training before using such items. | |||
=== Gameplay === | === Gameplay === | ||