More actions
target spectrum skill change |
m Update link. Remove deprecated parameters. |
||
| Line 2: | Line 2: | ||
=Overview= | =Overview= | ||
The Electronic Systems group contains all skills related to offensive Electronic Warfare. Some of the skills here are specialized skills which are only useful for a limited selection of pilots. Any skillbooks that cost 3.5 million ISK or less qualify for [[ | The Electronic Systems group contains all skills related to offensive Electronic Warfare. Some of the skills here are specialized skills which are only useful for a limited selection of pilots. Any skillbooks that cost 3.5 million ISK or less qualify for the [[Skillbook Program]]. | ||
Propulsion Jamming, which lets you operate tackling modules, is in a sense the cornerstone of PvP -- you can't kill someone if you can't stop them from warping away. | Propulsion Jamming, which lets you operate tackling modules, is in a sense the cornerstone of PvP -- you can't kill someone if you can't stop them from warping away. | ||
| Line 10: | Line 10: | ||
!Purpose | !Purpose | ||
|- | |- | ||
|{{sk|Burst Projector Operation}} | | {{sk|Burst Projector Operation}} || Allows use of Burst Projectors. Reduction in Burst Projector activation time. | ||
|Allows use of Burst Projectors. Reduction in Burst Projector activation time. | |||
|- | |- | ||
|{{sk|Cloaking}} | | {{sk|Cloaking}} || Allows use of cloaking devices. Reduction of uncloak targeting delay penalty. | ||
|Allows use of cloaking devices. Reduction of uncloak targeting delay penalty. | |||
|- | |- | ||
|{{sk|Electronic Warfare}} | | {{sk|Electronic Warfare}} || Allows use of ECM jammers. Reduces ECM module capacitor consumption. | ||
|Allows use of ECM jammers. Reduces ECM module capacitor consumption. | |||
|- | |- | ||
|{{sk|Frequency Modulation}} | | {{sk|Frequency Modulation}} || Bonus to EWAR module falloff range. | ||
|Bonus to EWAR module falloff range. | |||
|- | |- | ||
|{{sk|Long Distance Jamming}} | | {{sk|Long Distance Jamming}} || Bonus to EWAR module optimal range. | ||
|Bonus to EWAR module optimal range. | |||
|- | |- | ||
|{{sk|Propulsion Jamming}} | | {{sk|Propulsion Jamming}} || Allows use of stasis webifier, warp scrambler/disruptor. Reduces Propulsion Jamming module capacitor consumption. | ||
|Allows use of stasis webifier, warp scrambler/disruptor. Reduces Propulsion Jamming module capacitor consumption. | |||
|- | |- | ||
|{{sk|Sensor Linking}} | | {{sk|Sensor Linking}} || Allows use of Sensor Boosters/Sensor Dampeners. Reduces capacitor consumption for these modules. | ||
|Allows use of Sensor Boosters/Sensor Dampeners. Reduces capacitor consumption for these modules. | |||
|- | |- | ||
|{{sk|Signal Dispersion}} | | {{sk|Signal Dispersion}} || Bonus to ECM Jammer strength. | ||
|Bonus to ECM Jammer strength. | |||
|- | |- | ||
|{{sk|Signal Suppression}} | | {{sk|Signal Suppression}} || Bonus to Sensor Dampener effectiveness. | ||
|Bonus to Sensor Dampener effectiveness. | |||
|- | |- | ||
|{{sk|Signature Focusing}} | | {{sk|Signature Focusing}} || Bonus to effectiveness of Target Painters. | ||
|Bonus to effectiveness of Target Painters. | |||
|- | |- | ||
|{{sk|Tactical Logistics Reconfiguration}} | | {{sk|Tactical Logistics Reconfiguration}} || Allows use of Triage modules. Reduces Triage module fuel consumption. | ||
|Allows use of Triage modules. Reduces Triage module fuel consumption. | |||
|- | |- | ||
|{{sk|Signature Masking}} | | {{sk|Signature Masking}} || Increases cycle duration of Signature Radius Suppressor. | ||
|Increases cycle duration of Signature Radius Suppressor. | |||
|- | |- | ||
|{{sk|Target Painting}} | | {{sk|Target Painting}} || Allows use of Target Painters. Reduces capacitor need of Target Painters. | ||
|Allows use of Target Painters. Reduces capacitor need of Target Painters. | |||
|- | |- | ||
|{{sk|Weapon Destabilization}} | | {{sk|Weapon Destabilization}} || Bonus to weapon disruptor effectiveness. | ||
|Bonus to weapon disruptor effectiveness. | |||
|- | |- | ||
|{{sk|Weapon Disruption}} | | {{sk|Weapon Disruption}} || Allows use of weapon disruptors. Bonus reduction to weapon disruptor capacitor consumption. | ||
|Allows use of weapon disruptors. Bonus reduction to weapon disruptor capacitor consumption. | |||
|} | |} | ||
=Skill Details= | = Skill Details = | ||
{{Skill | {{Skill | ||
| Line 63: | Line 48: | ||
|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||
|pre={{sk|Electronic Warfare|V}} | |pre={{sk|Electronic Warfare|V}} | ||
|reqI=Burst Projectors | |reqI=Burst Projectors | ||
|notes=Only relevant to capital pilots. | |notes=Only relevant to capital pilots. | ||
}} | }} | ||
| Line 75: | Line 58: | ||
|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||
|pre={{sk|CPU Management|IV}} | |pre={{sk|CPU Management|IV}} | ||
|reqI=Tech 1 and Faction Cloaking Devices | |reqI=Tech 1 and Faction Cloaking Devices | ||
| Line 92: | Line 73: | ||
|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||
|pre={{sk|CPU Management|I}} | |pre={{sk|CPU Management|I}} | ||
|reqI=Tech 1 and Faction ECM/ECM Burst modules | |reqI=Tech 1 and Faction ECM/ECM Burst modules | ||
| Line 100: | Line 79: | ||
|reqIV=Tech 2 ECM/Burst ECM modules; Target Spectrum Breaker; Signal Distortion Amplifier II; Wasp EC-900; Vespa EC-600; {{sk|Signal Dispersion|icon=yes}}; {{sk|Advanced Drone Avionics|icon=yes}} | |reqIV=Tech 2 ECM/Burst ECM modules; Target Spectrum Breaker; Signal Distortion Amplifier II; Wasp EC-900; Vespa EC-600; {{sk|Signal Dispersion|icon=yes}}; {{sk|Advanced Drone Avionics|icon=yes}} | ||
|reqV={{sk|Burst Projector Operation}} | |reqV={{sk|Burst Projector Operation}} | ||
|notes=A key skill for ECM pilots. Level IV lets you use T2 jammers. | |notes=A key skill for ECM pilots. Level IV lets you use T2 jammers. | ||
}} | }} | ||
| Line 108: | Line 87: | ||
|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||
|pre={{sk|CPU Management|III}}; {{sk|Electronic Warfare|II}} | |pre={{sk|CPU Management|III}}; {{sk|Electronic Warfare|II}} | ||
|notes=Falloff isn't as important as optimal range, but anyone specializing in EWAR should train this up to IV in the medium term. | |notes=Falloff isn't as important as optimal range, but anyone specializing in EWAR should train this up to IV in the medium term. | ||
}} | }} | ||
| Line 119: | Line 96: | ||
|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||
|pre={{sk|CPU Management|IV}}; {{sk|Electronic Warfare|III}} | |pre={{sk|CPU Management|IV}}; {{sk|Electronic Warfare|III}} | ||
|notes=An excellent, high-priority support skill for ewar specialists. | |notes=An excellent, high-priority support skill for ewar specialists. | ||
}} | }} | ||
| Line 130: | Line 105: | ||
|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||
|pre={{sk|CPU Management|III}}; {{sk|Navigation|II}} | |pre={{sk|CPU Management|III}}; {{sk|Navigation|II}} | ||
|reqI=Tech 1 and Faction Stasis Webifiers; Tech 1 and Faction Warp Scramblers/Disruptors | |reqI=Tech 1 and Faction Stasis Webifiers; Tech 1 and Faction Warp Scramblers/Disruptors | ||
| Line 138: | Line 111: | ||
|reqIV=Stasis Webifier II; Tech 1 and Faction Heavy Warp Scramblers/Disruptors; Tech 1 and Faction Mobile Medium Warp Disruptors | |reqIV=Stasis Webifier II; Tech 1 and Faction Heavy Warp Scramblers/Disruptors; Tech 1 and Faction Mobile Medium Warp Disruptors | ||
|reqV=Warp Disruption Field Generators; Interdiction Sphere Launcher I; Heavy Warp Scrambler/Disruptor II; Mobile Large Warp Disruptors; Mobile Small/Medium Warp Disruptor II; {{sk|Interdictors|icon=yes}}; {{sk|Heavy Interdiction Cruisers|icon=yes}} | |reqV=Warp Disruption Field Generators; Interdiction Sphere Launcher I; Heavy Warp Scrambler/Disruptor II; Mobile Large Warp Disruptors; Mobile Small/Medium Warp Disruptor II; {{sk|Interdictors|icon=yes}}; {{sk|Heavy Interdiction Cruisers|icon=yes}} | ||
|notes=This skill can be acquired for free through the tutorial missions. Points, scrams and webs are key PvP modules and it's well worth training this skill to IV if you ever PvP. | |notes=This skill can be acquired for free through the tutorial missions. Points, scrams and webs are key PvP modules and it's well worth training this skill to IV if you ever PvP. | ||
}} | }} | ||
| Line 146: | Line 119: | ||
|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||
|pre={{sk|CPU Management|III}} | |pre={{sk|CPU Management|III}} | ||
|reqI=Tech 1 and Faction Remote Sensor Boosters/Dampeners; Tech 1 and Faction Remote Tracking Computers | |reqI=Tech 1 and Faction Remote Sensor Boosters/Dampeners; Tech 1 and Faction Remote Tracking Computers | ||
|reqIII=Ogre SD-900; Hammerhead SD-600; Hobgoblin SD-300 | |reqIII=Ogre SD-900; Hammerhead SD-600; Hobgoblin SD-300 | ||
|reqIV=Remote Sensor Booster II; Remote Sensor Dampener II; Remote Tracking Computer II; {{sk|Signal Suppression|icon=yes}} | |reqIV=Remote Sensor Booster II; Remote Sensor Dampener II; Remote Tracking Computer II; {{sk|Signal Suppression|icon=yes}} | ||
|notes=Key skill for sensor dampening, the Gallente EWAR, and also remote sensor boosting, which can be useful for bumping up the scan resolution of interceptors and HICs in gatecamps. | |notes=Key skill for sensor dampening, the Gallente EWAR, and also remote sensor boosting, which can be useful for bumping up the scan resolution of interceptors and HICs in gatecamps. | ||
}} | }} | ||
| Line 160: | Line 131: | ||
|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||
|pre={{sk|CPU Management|IV}}; {{sk|Electronic Warfare|IV}} | |pre={{sk|CPU Management|IV}}; {{sk|Electronic Warfare|IV}} | ||
|notes=Excellent support skill for ECM pilots, as there aren't many ways to increase jammer strength. | |notes=Excellent support skill for ECM pilots, as there aren't many ways to increase jammer strength. | ||
}} | }} | ||
| Line 171: | Line 140: | ||
|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||
|pre={{sk|CPU Management|IV}}; {{sk|Sensor Linking|IV}} | |pre={{sk|CPU Management|IV}}; {{sk|Sensor Linking|IV}} | ||
|notes=Excellent support skill for sensor dampening. | |notes=Excellent support skill for sensor dampening. | ||
}} | }} | ||
| Line 182: | Line 149: | ||
|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||
|pre={{sk|CPU Management|IV}}; {{sk|Target Painting|IV}} | |pre={{sk|CPU Management|IV}}; {{sk|Target Painting|IV}} | ||
|notes=Excellent support skill for target painting, useful for stealth bomber pilots, and CNR/Golem pilots. | |notes=Excellent support skill for target painting, useful for stealth bomber pilots, and CNR/Golem pilots. | ||
}} | }} | ||
| Line 193: | Line 158: | ||
|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||
|pre={{sk|Logistics Cruisers|V}} | |pre={{sk|Logistics Cruisers|V}} | ||
|reqI=Triage Module I | |reqI=Triage Module I | ||
|reqV=Triage Module II | |reqV=Triage Module II | ||
|price=22.5M | |price=22.5M | ||
|notes=Only relevant for force auxiliary pilots. | |notes=Only relevant for force auxiliary pilots. | ||
}} | }} | ||
| Line 208: | Line 172: | ||
|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||
|pre={{sk|CPU Management|IV}} | |pre={{sk|CPU Management|IV}} | ||
|notes= | |notes= | ||
}} | }} | ||
| Line 219: | Line 181: | ||
|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||
|pre={{sk|CPU Management|III}} | |pre={{sk|CPU Management|III}} | ||
|reqI=Tech 1 and Faction Target Painters | |reqI=Tech 1 and Faction Target Painters | ||
|reqIII=Berserker TP-900; Valkyrie TP-600; Warrior TP-300 | |reqIII=Berserker TP-900; Valkyrie TP-600; Warrior TP-300 | ||
|reqIV=Target Painter II; {{sk|Signature Focusing|icon=yes}} | |reqIV=Target Painter II; {{sk|Signature Focusing|icon=yes}} | ||
|notes=The basic support skill for target painting, the Minmatar form of ewar. | |notes=The basic support skill for target painting, the Minmatar form of ewar. | ||
}} | }} | ||
| Line 233: | Line 193: | ||
|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||
|pre={{sk|CPU Management|IV}}; {{sk|Weapon Disruption|IV}} | |pre={{sk|CPU Management|IV}}; {{sk|Weapon Disruption|IV}} | ||
|notes=Excellent support skill for tracking disruption. | |notes=Excellent support skill for tracking disruption. | ||
}} | }} | ||
| Line 244: | Line 202: | ||
|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||
|pre={{sk|CPU Management|III}} | |pre={{sk|CPU Management|III}} | ||
|reqI=Tech 1 and Faction Tracking/Guidance Disruptors | |reqI=Tech 1 and Faction Tracking/Guidance Disruptors | ||
|reqIII=Praetor TD-900; Infiltrator TD-600; Acolyte TD-300 | |reqIII=Praetor TD-900; Infiltrator TD-600; Acolyte TD-300 | ||
|reqIV=Tracking Disruptor II; Guidance Disruptor II; {{sk|Weapon Destabilization|icon=yes}} | |reqIV=Tracking Disruptor II; Guidance Disruptor II; {{sk|Weapon Destabilization|icon=yes}} | ||
|notes=Tracking disruption is the Amarr form of EWAR, and some of their ships have bonuses for it. It can also be useful even when used without hull bonuses, however, particularly for speed tanking or kiting fits, so PvP pilots may want to put some SP into it even if they don't fly Amarr. | |notes=Tracking disruption is the Amarr form of EWAR, and some of their ships have bonuses for it. It can also be useful even when used without hull bonuses, however, particularly for speed tanking or kiting fits, so PvP pilots may want to put some SP into it even if they don't fly Amarr. | ||
}} | }} | ||
[[Category:Skills]] | [[Category:Skills]] | ||