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{{Skills Links}} | {{Skills Links}} | ||
=Overview= | = Overview = | ||
[[Skills:Social|Social skills]] provide modifications to your [[NPC standings|standings]] or rewards from NPC corporations. | [[Skills:Social|Social skills]] provide modifications to your [[NPC standings|standings]] or rewards from NPC corporations. They are of most value to [[Missions|mission runners]] but are also of use to those seeking access to specific services from NPC controlled corporations and factions. ([[Reprocessing#Equipment tax|lower costs for reprocessing/refining]], [[Trading#Taxes|Trading]]...) | ||
As you do missions for NPC corporations, your standings with them will go up. | As you do missions for NPC corporations, your standings with them will go up. As you do [[Missions#Storyline Missions|storyline missions]], your faction standings will change for the faction a particular NPC corporation is part of. | ||
Gaining faction standings via storyline missions or [[ | Gaining faction standings via storyline missions or [[Datacenter missions#Data Centers|data center missions]] carries "Derived Modifications", meaning that standings will also go up with friends of that faction and down with enemies of that faction. For example, raising your faction standings with the Gallente Federation will also raise it slightly with the Minmatar Republic while lowering it slightly with the Caldari State and Amarr Empire. The reverse also being true - raise Amarr, lose some Gallente faction standings. ([[Epic arcs|Epic Arc mission chains]] do not carry derived modifications; they only affect the standings of one faction, depending on mission choices made during the epic arc.) | ||
These changes are where some of the social skill effects come into play. | These changes are where some of the social skill effects come into play. Others are specific to [[Missions|mission runners]]. | ||
Increasing the Charisma and Intelligence attribute scores increases the rate at which Social category skills are trained. | Increasing the Charisma and Intelligence attribute scores increases the rate at which Social category skills are trained. | ||
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* {{sk|Social}} - 5% improved standings gains for all missions. | * {{sk|Social}} - 5% improved standings gains for all missions. | ||
* {{sk|Diplomacy}} - 4% effective standings increase with NPC entities you have negative standings with. | * {{sk|Diplomacy}} - 4% effective standings increase with NPC entities you have negative standings with. | ||
* {{sk|Connections}} - 4% effective standings increase for non-criminal NPC entities that you have positive standings with. | * {{sk|Connections}} - 4% effective standings increase for non-criminal NPC entities that you have positive standings with. (Note that the in-game description for this skill neglects to mention that it doesn't apply to criminal entities.) | ||
* {{sk|Criminal Connections}} - 4% effective standings increase for criminal NPC entities that you have positive standings with. | * {{sk|Criminal Connections}} - 4% effective standings increase for criminal NPC entities that you have positive standings with. | ||
* {{sk|Fast Talk}} - 5% bonus to effective [[Security status|security rating]] increases. | * {{sk|Fast Talk}} - 5% bonus to effective [[Security status|security rating]] increases. (CONCORD sec status) | ||
In the above, "criminal" refers to the NPC pirate factions, or the member corporations and agents thereof. | In the above, "criminal" refers to the NPC pirate factions, or the member corporations and agents thereof. The NPC pirate factions have negative standings from (and towards) CONCORD. Diplomacy, Connections, and Criminal Connections do NOT have overlapping validity conditions; only one of the three will apply. | ||
'''ISK Reward Improvements''' | '''ISK Reward Improvements''' | ||
* {{sk|Negotiation}} - 5% improved ISK payout from agents (per level trained). | * {{sk|Negotiation}} - 5% improved ISK payout from agents (per level trained). | ||
'''Loyalty Point Reward Improvements''' <br> ''Loyalty Point (LP) reward improvements are broken down by corporate divisions. | '''Loyalty Point Reward Improvements''' <br> ''Loyalty Point (LP) reward improvements are broken down by corporate divisions. All are 10% gains, per level trained, in LP rewards while working for an agent from their specific division. | ||
* {{sk|Distribution Connections}} | * {{sk|Distribution Connections}} | ||
* {{sk|Security Connections}} | * {{sk|Security Connections}} | ||
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|} | |} | ||
=Skill Details= | = Skill Details = | ||
{{Skill | {{Skill | ||
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|1=Charisma | |1=Charisma | ||
|2=Intelligence | |2=Intelligence | ||
|price=180,000 | |price=180,000 | ||
|pre={{sk|Social|III}} | |pre={{sk|Social|III}} | ||
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|1=Charisma | |1=Charisma | ||
|2=Intelligence | |2=Intelligence | ||
|price=180,000 | |price=180,000 | ||
|pre={{sk|Social|III}} | |pre={{sk|Social|III}} | ||
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|1=Charisma | |1=Charisma | ||
|2=Intelligence | |2=Intelligence | ||
|pre={{sk|Social|II}} | |pre={{sk|Social|II}} | ||
|notes=<br> | |notes=<br> | ||
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|1=Charisma | |1=Charisma | ||
|2=Intelligence | |2=Intelligence | ||
|price=15-25M* | |price=15-25M* | ||
|pre={{sk|Social|III}}; {{sk|Trade|III}} | |pre={{sk|Social|III}}; {{sk|Trade|III}} | ||
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|1=Charisma | |1=Charisma | ||
|2=Intelligence | |2=Intelligence | ||
|price=90K | |price=90K | ||
|pre={{sk|Social|IV}} | |pre={{sk|Social|IV}} | ||
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|1=Charisma | |1=Charisma | ||
|2=Intelligence | |2=Intelligence | ||
|price=15-25M* | |price=15-25M* | ||
|pre={{sk|Industry|III}}; {{sk|Social|III}} | |pre={{sk|Industry|III}}; {{sk|Social|III}} | ||
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|1=Charisma | |1=Charisma | ||
|2=Intelligence | |2=Intelligence | ||
|price=54K | |price=54K | ||
|pre={{sk|Social|I}} | |pre={{sk|Social|I}} | ||
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|1=Charisma | |1=Charisma | ||
|2=Intelligence | |2=Intelligence | ||
|price=15-25M* | |price=15-25M* | ||
|pre={{sk|Leadership|III}}; {{sk|Social|III}} | |pre={{sk|Leadership|III}}; {{sk|Social|III}} | ||
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|1=Charisma | |1=Charisma | ||
|2=Intelligence | |2=Intelligence | ||
|pre=none | |pre=none | ||
|reqI={{sk|Negotiation|icon=yes}}; {{sk|Contracting|icon=yes}} | |reqI={{sk|Negotiation|icon=yes}}; {{sk|Contracting|icon=yes}} | ||