Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

ORE Basic Ship and Skill Overview: Difference between revisions

From EVE University Wiki
m Change MOD2 strips to have Type A I (1.5) and Type A II (1.8) yield modifiers. Mod Deep core 320/3
m Change background color to design-token. Add color.
Line 3: Line 3:


{{ShipGuideBoilerintro}}
{{ShipGuideBoilerintro}}
{{Tocright}}


== ORE general information ==
== ORE general information ==
Line 9: Line 8:


{| class="wikitable"
{| class="wikitable"
|- style="background: #222222;"
|- style="background-color: var(--background-color-warning-subtle);"
! Ship Type  
! Ship Type  
! Ship  
! Ship  
Line 69: Line 68:


== Skills ==
== Skills ==
:''See also: [[Mining#Skills|Mining skills]]''
{{See also|[[Mining#Skills|Mining skills]]}}


All basic ORE ships (the Venture, Primae and Noctis) have very low skill requirements; a new character's [[starting skills]] covers the Venture, the Primae has no skill requirements, and the Noctis only needs {{sk|ORE Hauler}}. The more advanced ORE ships' skill requirements depend on the type of ship. All T1 Mining Barges require the {{sk|Mining Barge}} skill, which notably requires that you have {{sk|Industry|V}} trained. Exhumers, being their T2 cousins, require both {{sk|Mining Barge|V}}, {{sk|Astrogeology|V}}, and the {{sk|Exhumers}} skill.
All basic ORE ships (the Venture, Primae and Noctis) have very low skill requirements; a new character's [[starting skills]] covers the Venture, the Primae has no skill requirements, and the Noctis only needs {{sk|ORE Hauler}}. The more advanced ORE ships' skill requirements depend on the type of ship. All T1 Mining Barges require the {{sk|Mining Barge}} skill, which notably requires that you have {{sk|Industry|V}} trained. Exhumers, being their T2 cousins, require both {{sk|Mining Barge|V}}, {{sk|Astrogeology|V}}, and the {{sk|Exhumers}} skill.
Line 78: Line 77:


=== Venture ===
=== Venture ===
The Venture is the first ORE ship almost any aspiring miner will fly. A new character starts with the skills to fly it, and the ship is given out for free by the [[Industrialist (Producer)]] and [[Industrialist (Entrepreneur)]] career agents, thus providing a viable mining ship with a low barrier of entry.  
The Venture is the first ORE ship almost any aspiring miner will fly. A new character starts with the skills to fly it, and the ship is given out for free by the [[Industrialist (Producer)]] and [[Industrialist (Entrepreneur)]] career agents, thus providing a viable mining ship with a low barrier of entry.  


While its mining yield is dwarfed by more advanced mining ships, it can nonetheless generate a reasonable income for a beginner miner, and its 5000&nbsp;m<sup>3</sup> mining hold means it doesn't have to return to a station to unload every few minutes. Its two built-in warp core stabilizers also make the Venture a good ship for mining in hostile space - plus, it aligns and warps much faster than the larger mining ships, allowing it a chance to escape from danger.  
While its mining yield is dwarfed by more advanced mining ships, it can nonetheless generate a reasonable income for a beginner miner, and its 5000{{m3}} mining hold means it doesn't have to return to a station to unload every few minutes. Its two built-in warp core stabilizers also make the Venture a good ship for mining in hostile space - plus, it aligns and warps much faster than the larger mining ships, allowing it a chance to escape from danger.  


Lastly, the Venture is one of only two ships (the other being the [[Prospect]]) with a bonus to [[gas cloud harvesting]], making it an excellent choice for such purposes.
Lastly, the Venture is one of only two ships (the other being the [[Prospect]]) with a bonus to [[gas cloud harvesting]], making it an excellent choice for such purposes.
Line 111: Line 109:


=== Primae ===
=== Primae ===
The Primae is a ship which specializes in supporting [[Planetary Industry]]; every pilot received one for free with the [[Expansions#Tyrannis|Tyrannis]] expansion. It takes no skills to fly, and has four specialized cargo holds: one for planetary command centers (2,000&nbsp;m<sup>3</sup>, enough for two command centers), one for commodities produced by Planetary Industry (2,500&nbsp;m<sup>3</sup>), one for gas (10,000&nbsp;{{m3}}) and one for ice (10,000&nbsp;{{m3}}). Unfortunately, the Primae pales in comparison with Tech I [[haulers]]  - these have at least as much tank and cargo capacity (in most cases, much more - the [[Epithal]] can carry up to 67,000&nbsp;m<sup>3</sup> of planetary commodities) as the Primae, while costing less than half. Therefore, unless you don't have access to industrial ships, there is no reason to use the Primae.   
The Primae is a ship which specializes in supporting [[Planetary Industry]]; every pilot received one for free with the [[Expansions#Tyrannis|Tyrannis]] expansion. It takes no skills to fly, and has four specialized cargo holds: one for planetary command centers (2,000{{m3}}, enough for two command centers), one for commodities produced by Planetary Industry (2,500{{m3}}), one for gas (10,000{{m3}}) and one for ice (10,000{{m3}}). Unfortunately, the Primae pales in comparison with Tech I [[haulers]]  - these have at least as much tank and cargo capacity (in most cases, much more - the [[Epithal]] can carry up to 67,000{{m3}} of planetary commodities) as the Primae, while costing less than half. Therefore, unless you don't have access to industrial ships, there is no reason to use the Primae.   


{{Ship|Primae|box}}
{{Ship|Primae|box}}
{{Clear}}
{{Clear}}


==Industrial command ship==
== Industrial command ship ==
 
=== Porpoise ===
=== Porpoise ===
The Porpoise is a command ship designed to support mining fleets. It is smaller than the Orca and designed to fit into wormholes an Orca could not. It is also cheaper to build or buy and could be used as an entry level mining booster.
The Porpoise is a command ship designed to support mining fleets. It is smaller than the Orca and designed to fit into wormholes an Orca could not. It is also cheaper to build or buy and could be used as an entry level mining booster.
Line 125: Line 122:


=== Orca ===
=== Orca ===
:''See also: [[Orca Guide]]''
{{See also|Orca Guide}}


The Orca is a command ship designed to support mining fleets, but can fill many support roles due to its large cargoholds and ship maintenance bay. By making its ship maintenance bay accessible to fleet members, it can also provide near-perfect protection against suicide ganks to any mining ship within range.
The Orca is a command ship designed to support mining fleets, but can fill many support roles due to its large cargoholds and ship maintenance bay. By making its ship maintenance bay accessible to fleet members, it can also provide near-perfect protection against suicide ganks to any mining ship within range.
Line 132: Line 129:
{{Clear}}
{{Clear}}


==Freighter==
== Freighter ==
 
=== Bowhead ===
=== Bowhead ===
The Bowhead is the ORE freighter but unlike the other racial freighters it has a small cargo hold and a very large ship maintenance bay, similar to the Orca and Rorqual. Unlike other freighters it has rigs and midslots, not just lowslots.  
The Bowhead is the ORE freighter but unlike the other racial freighters it has a small cargo hold and a very large ship maintenance bay, similar to the Orca and Rorqual. Unlike other freighters it has rigs and midslots, not just lowslots.  
Line 139: Line 135:
{{Clear}}
{{Clear}}


==Capital industrial ship==
== Capital industrial ship ==
 
=== Rorqual ===
=== Rorqual ===
The Rorqual is a capital version of the Orca, and is generally only seen in nullsec. As well as fielding similar bonuses to the Orca, it can carry a mining fleet to their destination and compress ore to make it easier to haul. Often, though, the Rorqual is seen as too risky to deploy in an asteroid belt and is set up within a POS shield instead; miners still get the bonuses and ore compression, and most pilots see this as a worthwhile tradeoff.  
The Rorqual is a capital version of the Orca, and is generally only seen in nullsec. As well as fielding similar bonuses to the Orca, it can carry a mining fleet to their destination and compress ore to make it easier to haul. Often, though, the Rorqual is seen as too risky to deploy in an asteroid belt and is set up within a POS shield instead; miners still get the bonuses and ore compression, and most pilots see this as a worthwhile tradeoff.  
Line 148: Line 143:


== Fitting strategies and mining modules ==  
== Fitting strategies and mining modules ==  
 
{{Hatnote|This will deal only with dedicated mining ships (mining frigates, mining barges and exhumers). For information on fitting a [[Noctis]], [[Primae]], [[Orca]], or [[Rorqual]], please see their dedicated ship pages.}}
:''This will deal only with dedicated mining ships (mining frigates, mining barges and exhumers). For information on fitting a [[Noctis]], [[Primae]], [[Orca]], or [[Rorqual]], please see their dedicated ship pages.''


To fit a mining ship, start by deciding whether the ship will be used for asteroid, ice or gas mining (a ship cannot be fitted to do all three at once). This choice will determine what harvesting modules are needed in the high slots:  
To fit a mining ship, start by deciding whether the ship will be used for asteroid, ice or gas mining (a ship cannot be fitted to do all three at once). This choice will determine what harvesting modules are needed in the high slots:  
Line 164: Line 158:
Mining lasers harvest asteroids, and are the most basic mining module. They have a cycle time of 60 seconds. Note that these require a free turret slot on a ship, and can therefore not be fitted to Mining Barges or Exhumers (which use Strip Miners instead).  
Mining lasers harvest asteroids, and are the most basic mining module. They have a cycle time of 60 seconds. Note that these require a free turret slot on a ship, and can therefore not be fitted to Mining Barges or Exhumers (which use Strip Miners instead).  


{| class="wikitable sortable" style="font-size: 90%; text-align: center;"
{| class="wikitable sortable" style="text-align: center;"
|- style="background-color: #222222;"
|- style="background-color: var(--background-color-warning-subtle);"
! style="text-align: left;" | Module
! Module
! Tech
! Tech
! Meta  
! Meta  
Line 176: Line 170:
|-
|-
| style="text-align: left;"|  Miner I
| style="text-align: left;"|  Miner I
| style="background: #000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| data-sort-value=1 | <span title="Tech 1 module">I</span>
| 0  
| 0  
| 60  
| 60  
Line 185: Line 179:
|-  
|-  
| style="text-align: left;" | EP-S Gaussian Scoped Mining Laser  
| style="text-align: left;" | EP-S Gaussian Scoped Mining Laser  
| style="background: #000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| data-sort-value=1 | <span title="Tech 1 module">I</span>
| 1  
| 1  
| 65  
| 65  
Line 194: Line 188:
|-
|-
| style="text-align: left;" | Particle Bore Compact Mining Laser
| style="text-align: left;" | Particle Bore Compact Mining Laser
| style="background: #000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| data-sort-value=1 | <span title="Tech 1 module">I</span>
| 1  
| 1  
| 55  
| 55  
Line 203: Line 197:
|-
|-
| style="text-align: left;" | [[File:Icon tech2.png|16px]] Miner II  
| style="text-align: left;" | [[File:Icon tech2.png|16px]] Miner II  
| style="background: #9d6101;" data-sort-value=2 | <span title="Tech 2 module">II</span>
| style="background-color: #9d6101; color: var(--color-inverted-fixed);" data-sort-value=2 | <span title="Tech 2 module">II</span>
| 5  
| 5  
| 80  
| 80  
Line 212: Line 206:
|-  
|-  
| style="text-align: left;" | [[File:Icon storyline.png|16px]] Single Diode Basic Mining Laser  
| style="text-align: left;" | [[File:Icon storyline.png|16px]] Single Diode Basic Mining Laser  
| style="background: #446e1e;" data-sort-value="3" | <span title="Storyline module">&#x25EF;</span>
| style="background-color: #446e1e; color: var(--color-inverted-fixed);" data-sort-value="3" | <span title="Storyline module">&#x25EF;</span>
| 6  
| 6  
| 45  
| 45  
Line 221: Line 215:
|-
|-
| style="text-align: left;" | [[File:Icon faction.png|16px]] ORE Miner  
| style="text-align: left;" | [[File:Icon faction.png|16px]] ORE Miner  
| style="background: #11470d;" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
| style="background-color: #11470d; color: var(--color-inverted-fixed);" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
| 8  
| 8  
| 80  
| 80  
Line 230: Line 224:
|-
|-
| style="text-align: left;" | [[File:Icon faction.png|16px]] Gallente Mining Laser  
| style="text-align: left;" | [[File:Icon faction.png|16px]] Gallente Mining Laser  
| style="background: #11470d;" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
| style="background-color: #11470d; color: var(--color-inverted-fixed);" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
| 8  
| 8  
| 60  
| 60  
Line 238: Line 232:
| {{sk|Mining|I}}
| {{sk|Mining|I}}
|-
|-
! colspan=8 style="background-color: #222222; text-align:left; line-height: 130%; font-size: 95%; font-weight: normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>More information: [[Skills and learning]] - [[Tech and meta levels]].
! colspan=8 style="background-color: var(--background-color-warning-subtle); text-align:left; line-height: 130%; font-size: 95%; font-weight: normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>More information: [[Skills and learning]] - [[Tech and meta levels]].
|}
|}


Line 246: Line 240:
These are specialized variants of mining lasers, and are needed to mine Mercoxit (the rarest kind of ore, only found in [[System security#Null security|nullsec]]). Whilst they are capable of mining other kinds of ore, they are less efficient at it (lower yield) than normal mining lasers. The Modulated Deep Core Miner II has a cycle time of 180 seconds; the others have cycle times of 60 seconds.  
These are specialized variants of mining lasers, and are needed to mine Mercoxit (the rarest kind of ore, only found in [[System security#Null security|nullsec]]). Whilst they are capable of mining other kinds of ore, they are less efficient at it (lower yield) than normal mining lasers. The Modulated Deep Core Miner II has a cycle time of 180 seconds; the others have cycle times of 60 seconds.  


{| class="wikitable sortable" style="font-size: 90%; text-align: center;"
{| class="wikitable sortable" style="text-align: center;"
|- style="background-color:#222222;"
|- style="background-color: var(--background-color-warning-subtle);"
! style="text-align: left;" | Module
! style="text-align: left;" | Module
! Tech
! Tech
Line 258: Line 252:
|-
|-
| style="text-align: left;" |  Deep Core Mining Laser I
| style="text-align: left;" |  Deep Core Mining Laser I
| style="background: #000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| data-sort-value=1 | <span title="Tech 1 module">I</span>
| 0  
| 0  
| 150  
| 150  
Line 267: Line 261:
|-
|-
| style="text-align: left;" | [[File:Icon tech2.png|16px]] Modulated Deep Core Miner II  
| style="text-align: left;" | [[File:Icon tech2.png|16px]] Modulated Deep Core Miner II  
| style="background: #9d6101;" data-sort-value=2 | <span title="Tech 2 module">II</span>
| style="background-color: #9d6101; color: var(--color-inverted-fixed);" data-sort-value=2 | <span title="Tech 2 module">II</span>
| 5
| 5
| 80
| 80
Line 276: Line 270:
|-  
|-  
| style="text-align: left;" | [[File:Icon faction.png|16px]] ORE Deep Core Mining Laser
| style="text-align: left;" | [[File:Icon faction.png|16px]] ORE Deep Core Mining Laser
| style="background: #11470d;" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
| style="background-color: #11470d; color: var(--color-inverted-fixed);" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
| 6
| 6
| 150
| 150
Line 284: Line 278:
| {{sk|Deep Core Mining|I}}
| {{sk|Deep Core Mining|I}}
|-
|-
! colspan=8 style="background-color: #222222; text-align: left; line-height: 130%; font-size: 95%; font-weight: normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>More information: [[Skills and learning]] - [[Tech and meta levels]].
! colspan=8 style="background-color: var(--background-color-warning-subtle); text-align: left; line-height: 130%; font-size: 95%; font-weight: normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>More information: [[Skills and learning]] - [[Tech and meta levels]].
|}
|}


Line 292: Line 286:
These modules allow expedition frigates (the [[Endurance]] and the [[Prospect]]) to harvest ice. They operate on very long cycle times and all have the same yield per cycle (1,000m³).
These modules allow expedition frigates (the [[Endurance]] and the [[Prospect]]) to harvest ice. They operate on very long cycle times and all have the same yield per cycle (1,000m³).


{| class="wikitable sortable" style="font-size: 90%; text-align: center;"
{| class="wikitable sortable" style="text-align: center;"
|- style="background-color: #222222;"
|- style="background-color: var(--background-color-warning-subtle);"
! style="text-align: left;" | Module
! style="text-align: left;" | Module
! | Tech
! | Tech
Line 305: Line 299:
|-
|-
| style="text-align: left;" | Ice Mining Laser I
| style="text-align: left;" | Ice Mining Laser I
| style="background: #000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| data-sort-value=1 | <span title="Tech 1 module">I</span>
| 0  
| 0  
| 50  
| 50  
Line 315: Line 309:
|-
|-
| style="text-align: left;" | [[File:Icon tech2.png|16px]] Ice Mining Laser II  
| style="text-align: left;" | [[File:Icon tech2.png|16px]] Ice Mining Laser II  
| style="background: #9d6101;" data-sort-value=2 | <span title="Tech 2 module">II</span>
| style="background-color: #9d6101; color: var(--color-inverted-fixed);" data-sort-value=2 | <span title="Tech 2 module">II</span>
| 5
| 5
| 60
| 60
Line 325: Line 319:
|-  
|-  
| style="text-align: left;" | [[File:Icon faction.png|16px]] ORE Ice Mining Laser
| style="text-align: left;" | [[File:Icon faction.png|16px]] ORE Ice Mining Laser
| style="background: #11470d;" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
| style="background-color: #11470d; color: var(--color-inverted-fixed);" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
| 8
| 8
| 60
| 60
Line 334: Line 328:
| {{sk|Ice Harvesting|I}}
| {{sk|Ice Harvesting|I}}
|-
|-
! colspan=9 style="background-color: #222222; text-align: left; line-height: 130%; font-size: 95%; font-weight: normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>More information: [[Skills and learning]] - [[Tech and meta levels]].
! colspan=9 style="background-color: var(--background-color-warning-subtle); text-align: left; line-height: 130%; font-size: 95%; font-weight: normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>More information: [[Skills and learning]] - [[Tech and meta levels]].
|}
|}


Line 340: Line 334:


==== Strip miners ====
==== Strip miners ====
Strip miners can only be fit on mining barges and exhumers, and are used to mine ore. Unlike mining lasers, they have a cycle time of 180 seconds (3 minutes); the table below lists their mining yield in m<sup>3</sup>/min (whereas in-game tools often list their yield in m<sup>3</sup> per cycle).
Strip miners can only be fit on mining barges and exhumers, and are used to mine ore. Unlike mining lasers, they have a cycle time of 180 seconds (3 minutes); the table below lists their mining yield in {{m3}}/min (whereas in-game tools often list their yield in {{m3}} per cycle).


{| class="wikitable sortable" style="font-size: 90%; text-align: center;"
{| class="wikitable sortable" style="text-align: center;"
|- style="background-color: #222222;"
|- style="background-color: var(--background-color-warning-subtle);"
! style="text-align: left;" | Module
! style="text-align: left;" | Module
! Tech
! Tech
Line 354: Line 348:
|-
|-
| style="text-align: left;" | Strip Miner I
| style="text-align: left;" | Strip Miner I
| style="background: #000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| data-sort-value=1 | <span title="Tech 1 module">I</span>
| 0
| 0
| 60
| 60
Line 363: Line 357:
|-
|-
| style="text-align: left;" | [[File:Icon tech2.png|16px]] Modulated Strip Miner II {{co|red|(no crystal)}}
| style="text-align: left;" | [[File:Icon tech2.png|16px]] Modulated Strip Miner II {{co|red|(no crystal)}}
| style="background: #9d6101;" data-sort-value=2 | <span title="Tech 2 module">II</span>
| style="background-color: #9d6101; color: var(--color-inverted-fixed);" data-sort-value=2 | <span title="Tech 2 module">II</span>
| 5
| 5
| 60
| 60
Line 372: Line 366:
|-
|-
| style="text-align: left;"| [[File:Icon tech2.png|16px]] Modulated Strip Miner II {{co|grey|(Type A I crystal)}}
| style="text-align: left;"| [[File:Icon tech2.png|16px]] Modulated Strip Miner II {{co|grey|(Type A I crystal)}}
| style="background: #9d6101;" data-sort-value=2 | <span title="Tech 2 module">II</span>
| style="background-color: #9d6101; color: var(--color-inverted-fixed);" data-sort-value=2 | <span title="Tech 2 module">II</span>
| 5
| 5
| 60
| 60
Line 381: Line 375:
|-
|-
| style="text-align: left;" | [[File:Icon tech2.png|16px]] Modulated Strip Miner II {{co|yellow|(Type A II crystal)}}
| style="text-align: left;" | [[File:Icon tech2.png|16px]] Modulated Strip Miner II {{co|yellow|(Type A II crystal)}}
| style="background: #9d6101;" data-sort-value=2 | <span title="Tech 2 module">II</span>
| style="background-color: #9d6101; color: var(--color-inverted-fixed);" data-sort-value=2 | <span title="Tech 2 module">II</span>
| 5
| 5
| 60
| 60
Line 390: Line 384:
|-
|-
| style="text-align: left;"| [[File:Icon tech2.png|16px]] Modulated Deep Core Strip Miner II
| style="text-align: left;"| [[File:Icon tech2.png|16px]] Modulated Deep Core Strip Miner II
| style="background: #9d6101;" data-sort-value=2 | <span title="Tech 2 module">II</span>
| style="background-color: #9d6101; color: var(--color-inverted-fixed);" data-sort-value=2 | <span title="Tech 2 module">II</span>
| 5
| 5
| 60
| 60
Line 399: Line 393:
|-
|-
| style="text-align: left;"| [[File:Icon faction.png|16px]] ORE Strip Miner
| style="text-align: left;"| [[File:Icon faction.png|16px]] ORE Strip Miner
| style="background: #11470d;" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
| style="background-color: #11470d; color: var(--color-inverted-fixed);" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
| 6
| 6
| 50
| 50
Line 407: Line 401:
| {{sk|Mining|IV}}
| {{sk|Mining|IV}}
|-  
|-  
! colspan=8 style="background-color: #222222; text-align: left; line-height: 130%; font-size: 95%; font-weight: normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>More information: [[Skills and learning]] - [[Tech and meta levels]].
! colspan=8 style="background-color: var(--background-color-warning-subtle); text-align: left; line-height: 130%; font-size: 95%; font-weight: normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>More information: [[Skills and learning]] - [[Tech and meta levels]].
|}
|}


Line 413: Line 407:


==== Ice miners ====
==== Ice miners ====
These modules are used to [[Ice harvesting|mine ice]] (surprise, surprise), and, like strip miners, can only be fitted to mining barges and exhumers. Unlike ore miners, ice miners all mine 1 unit (1000&nbsp;m<sup>3</sup>) of ice per cycle; their distinguishing feature is the length of their cycle (a shorter cycle means more ice mined over time).  
These modules are used to [[Ice harvesting|mine ice]] (surprise, surprise), and, like strip miners, can only be fitted to mining barges and exhumers. Unlike ore miners, ice miners all mine 1 unit (1000{{m3}}) of ice per cycle; their distinguishing feature is the length of their cycle (a shorter cycle means more ice mined over time).  


{| class="wikitable sortable" style=" font-size: 90%; text-align: center;"
{| class="wikitable sortable" style="text-align: center;"
|- style="background-color: #222222;"
|- style="background-color: var(--background-color-warning-subtle);"
! style="text-align: left;" | Module
! style="text-align: left;" | Module
! Tech
! Tech
Line 427: Line 421:
|-
|-
| style="text-align: left;" | Ice Harvester I
| style="text-align: left;" | Ice Harvester I
| style="background: #000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| data-sort-value=1 | <span title="Tech 1 module">I</span>
| 0
| 0
| 60
| 60
Line 436: Line 430:
|-
|-
| style="text-align: left;" | [[File:Icon tech2.png|16px]] Ice Harvester II
| style="text-align: left;" | [[File:Icon tech2.png|16px]] Ice Harvester II
| style="background: #9d6101;" data-sort-value=2 | <span title="Tech 2 module">II</span>
| style="background-color: #9d6101; color: var(--color-inverted-fixed);" data-sort-value=2 | <span title="Tech 2 module">II</span>
| 5
| 5
| 66
| 66
Line 445: Line 439:
|-
|-
| style="text-align: left;" | [[File:Icon faction.png|16px]] ORE Ice Harvester
| style="text-align: left;" | [[File:Icon faction.png|16px]] ORE Ice Harvester
| style="background: #11470d;" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
| style="background-color: #11470d; color: var(--color-inverted-fixed)" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
| 6
| 6
| 50
| 50
Line 453: Line 447:
| {{sk|Ice Harvesting|I}}
| {{sk|Ice Harvesting|I}}
|-  
|-  
! colspan=8 style="background-color: #222222; text-align: left; line-height: 130%; font-size: 95%; font-weight: normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>More information: [[Skills and learning]] - [[Tech and meta levels]].
! colspan=8 style="background-color: var(--background-color-warning-subtle); text-align: left; line-height: 130%; font-size: 95%; font-weight: normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>More information: [[Skills and learning]] - [[Tech and meta levels]].
|}
|}


The Tech 2 ice miner has 20% more yield (240&nbsp;m<sup>3</sup>/min) than its Tech 1 counterpart (200&nbsp;m<sup>3</sup>/min), but requires more skill training. The ORE miner (available from the [[ORE]] loyalty points store) is just as good as the Tech 2 miner, it has a 20% increase in range, it does not suffer from the 34% residue penalty like the Tech 2, but it's very rare and expensive, and therefore it's worth investing the time to train Ice Harvesting to level V.
The Tech 2 ice miner has 20% more yield (240{{m3}}/min) than its Tech 1 counterpart (200{{m3}}/min), but requires more skill training. The ORE miner (available from the [[ORE]] loyalty points store) is just as good as the Tech 2 miner, it has a 20% increase in range, it does not suffer from the 34% residue penalty like the Tech 2, but it's very rare and expensive, and therefore it's worth investing the time to train Ice Harvesting to level V.


==== Gas cloud harvesters ====
==== Gas cloud harvesters ====
Gas cloud miners are used to mine [[Gas cloud harvesting|gas clouds]], and can only be fit to ships with turret slots (which means they cannot be fitted to mining barges or exhumers). For each level of the {{sk|Gas Cloud Harvesting}} skill you can fit one additional gas cloud harvester (up to a total of 5 at skill level V); all gas cloud miners have a range of 1.5&nbsp;km (the shortest of any of the mining modules by quite a margin). Note that the table below lists yield per minute (to make it easier to compare modules), while most in-game sources will list yield per cycle.  
Gas cloud miners are used to mine [[Gas cloud harvesting|gas clouds]], and can only be fit to ships with turret slots (which means they cannot be fitted to mining barges or exhumers). For each level of the {{sk|Gas Cloud Harvesting}} skill you can fit one additional gas cloud harvester (up to a total of 5 at skill level V); all gas cloud miners have a range of 1.5&nbsp;km (the shortest of any of the mining modules by quite a margin). Note that the table below lists yield per minute (to make it easier to compare modules), while most in-game sources will list yield per cycle.  


{| class="wikitable sortable" style="font-size: 90%; text-align: center;"
{| class="wikitable sortable" style="text-align: center;"
|- style="background-color: #222222;"
|- style="background-color: var(--background-color-warning-subtle);"
! style="text-align: left;" | Module
! style="text-align: left;" | Module
! Tech
! Tech
Line 473: Line 467:
|-
|-
| style="text-align: left;" | Gas Cloud Harvester I
| style="text-align: left;" | Gas Cloud Harvester I
| style="background: #000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| data-sort-value=1 | <span title="Tech 1 module">I</span>
| 0
| 0
| 60
| 60
Line 482: Line 476:
|-
|-
| style="text-align: left;" | 'Crop' Gas Cloud Harvester
| style="text-align: left;" | 'Crop' Gas Cloud Harvester
| style="background: #000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| data-sort-value=1 | <span title="Tech 1 module">I</span>
| 1
| 1
| 48
| 48
Line 491: Line 485:
|-
|-
| style="text-align: left;" | 'Plow' Gas Cloud Harvester
| style="text-align: left;" | 'Plow' Gas Cloud Harvester
| style="background: #000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| data-sort-value=1 | <span title="Tech 1 module">I</span>
| 1
| 1
| 30
| 30
Line 500: Line 494:
|-
|-
| style="text-align: left;" | [[File:Icon tech2.png|16px]] Gas Cloud Harvester II
| style="text-align: left;" | [[File:Icon tech2.png|16px]] Gas Cloud Harvester II
| style="background: #9d6101;" data-sort-value=2 | <span title="Tech 2 module">II</span>
| style="background-color: #9d6101; color: var(--color-inverted-fixed);" data-sort-value=2 | <span title="Tech 2 module">II</span>
| 5
| 5
| 70
| 70
Line 509: Line 503:
|-
|-
| style="text-align: left;" | [[File:Icon faction.png|16px]] Syndicate Gas Cloud Harvester
| style="text-align: left;" | [[File:Icon faction.png|16px]] Syndicate Gas Cloud Harvester
| style="background: #11470d;" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
| style="background-color: #11470d; color: var(--color-inverted-fixed);" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
| 6
| 6
| 26
| 26
Line 517: Line 511:
| {{sk|Gas Cloud Harvesting|I}}
| {{sk|Gas Cloud Harvesting|I}}
|-  
|-  
! colspan=8 style="background-color: #222222; text-align: line-height: 130%; left;font-size: 95%; font-weight: normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>More information: [[Skills and learning]] - [[Tech and meta levels]].
! colspan=8 style="background-color: var(--background-color-warning-subtle); text-align: line-height: 130%; left;font-size: 95%; font-weight: normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>More information: [[Skills and learning]] - [[Tech and meta levels]].
|}
|}


Line 529: Line 523:
Survey scanners have to manually activated and do not auto-refresh (so you need to periodically activate the scanner to update the information you receive); a scan takes between 4 and 5 seconds (depending on the survey scanner module). Unlike most other modules in the game, training the prerequisite skill ({{sk|CPU Management}}) does not improve the performance of the survey scanner in any way; the only way to increase the range of a survey scanner is to fit them to an [[Orca]] or a [[Rorqual]] (which have built-in bonuses to survey scanner range).  
Survey scanners have to manually activated and do not auto-refresh (so you need to periodically activate the scanner to update the information you receive); a scan takes between 4 and 5 seconds (depending on the survey scanner module). Unlike most other modules in the game, training the prerequisite skill ({{sk|CPU Management}}) does not improve the performance of the survey scanner in any way; the only way to increase the range of a survey scanner is to fit them to an [[Orca]] or a [[Rorqual]] (which have built-in bonuses to survey scanner range).  


{| class="wikitable sortable" style="font-size: 90%; text-align: center;"
{| class="wikitable sortable" style="text-align: center;"
|- style="background-color: #222222;"
|- style="background-color: var(--background-color-warning-subtle);"
! style="text-align: left;" | Module
! style="text-align: left;" | Module
! Tech
! Tech
Line 541: Line 535:
|-
|-
| style="text-align: left;" | Survey Scanner I
| style="text-align: left;" | Survey Scanner I
| style="background: #000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| data-sort-value=1 | <span title="Tech 1 module">I</span>
|0
|0
|5
|5
Line 550: Line 544:
|-
|-
| style="text-align: left;" | ML-3 Scoped Survey Scanner
| style="text-align: left;" | ML-3 Scoped Survey Scanner
| style="background: #000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| data-sort-value=1 | <span title="Tech 1 module">I</span>
|1
|1
|4
|4
Line 560: Line 554:
|-
|-
| style="text-align: left;" | [[File:Icon tech2.png|16px]] Survey Scanner II
| style="text-align: left;" | [[File:Icon tech2.png|16px]] Survey Scanner II
| style="background: #9d6101;" data-sort-value=2 | <span title="Tech 2 module">II</span>
| style="background-color: #9d6101; color: var(--color-inverted-fixed);" data-sort-value=2 | <span title="Tech 2 module">II</span>
|5
|5
|6
|6
Line 568: Line 562:
|{{sk|CPU Management|II}}
|{{sk|CPU Management|II}}
|-  
|-  
! colspan=8 style="background-color: #222222; text-align: left; line-height: 130%; font-size: 95%; font-weight: normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>More information: [[Skills and learning]] - [[Tech and meta levels]].
! colspan=8 style="background-color: var(--background-color-warning-subtle); text-align: left; line-height: 130%; font-size: 95%; font-weight: normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>More information: [[Skills and learning]] - [[Tech and meta levels]].
|}
|}


Line 576: Line 570:
==== Mining laser and ice harvester upgrades ====  
==== Mining laser and ice harvester upgrades ====  


Mining laser upgrades and ice harvester upgrades are low-slot modules which increase the ship's ore and ice mining yield, respectively. Mining laser upgrades increase the amount of ore mined per minute (m<sup>3</sup>/min), and ice harvester upgrades reduce the cycle time of ice harvesters (allowing more ice to be mined per minute). They use a moderate amount of CPU, but their notable downside is that they increase the amount of CPU used by the mining lasers / strip miners / ice harvesters installed on your ship (commonly referred to a "CPU penalty"). For example (assuming no skills or other factors), a Strip Miner I normally requires 60 TF of CPU, but if you install a Mining Laser Upgrade I on your ship, it now requires 60 + 10% = 66 TF. You can mitigate this penalty by training the {{sk|Mining Upgrades}} skill, which reduces it by 5% per skill level.
Mining laser upgrades and ice harvester upgrades are low-slot modules which increase the ship's ore and ice mining yield, respectively. Mining laser upgrades increase the amount of ore mined per minute ({{m3|ns}}/min), and ice harvester upgrades reduce the cycle time of ice harvesters (allowing more ice to be mined per minute). They use a moderate amount of CPU, but their notable downside is that they increase the amount of CPU used by the mining lasers / strip miners / ice harvesters installed on your ship (commonly referred to a "CPU penalty"). For example (assuming no skills or other factors), a Strip Miner I normally requires 60 TF of CPU, but if you install a Mining Laser Upgrade I on your ship, it now requires 60 + 10% = 66 TF. You can mitigate this penalty by training the {{sk|Mining Upgrades}} skill, which reduces it by 5% per skill level.


Note that neither the yield increase nor the CPU penalty are subject to [[stacking penalties]]. Mining laser upgrades only affect ore mining yield (and increase the yield of ore mining modules) and ice harvester upgrades only affect ice harvesters (and decrease the cycle time of ice harvesting modules), but otherwise, these modules are nearly identical, and are therefore shown in a combined table below. There are no upgrade modules for gas mining.
Note that neither the yield increase nor the CPU penalty are subject to [[stacking penalties]]. Mining laser upgrades only affect ore mining yield (and increase the yield of ore mining modules) and ice harvester upgrades only affect ice harvesters (and decrease the cycle time of ice harvesting modules), but otherwise, these modules are nearly identical, and are therefore shown in a combined table below. There are no upgrade modules for gas mining.


{| class="wikitable sortable" style="font-size: 90%; text-align: center;"
{| class="wikitable sortable" style="text-align: center;"
|- style="background-color: #222222;"
|- style="background-color: var(--background-color-warning-subtle);"
! style="text-align: left;" | Mining laser upgrade
! style="text-align: left;" | Mining laser upgrade
! style="text-align: left;" | Ice harvester upgrade
! style="text-align: left;" | Ice harvester upgrade
Line 594: Line 588:
| style="text-align: left;" | Mining Laser Upgrade I
| style="text-align: left;" | Mining Laser Upgrade I
| style="text-align: left;" | Ice Harvester Upgrade I
| style="text-align: left;" | Ice Harvester Upgrade I
| style="background: #000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| data-sort-value=1 | <span title="Tech 1 module">I</span>
| 0
| 0
| 30
| 30
Line 604: Line 598:
| style="text-align: left;" | Elara Restrained Mining Laser Upgrade
| style="text-align: left;" | Elara Restrained Mining Laser Upgrade
| style="text-align: left;" | Frigoris Restrained Ice Harvester Upgrade
| style="text-align: left;" | Frigoris Restrained Ice Harvester Upgrade
| style="background: #000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| data-sort-value=1 | <span title="Tech 1 module">I</span>
|1
|1
|35
|35
Line 614: Line 608:
| style="text-align: left;" |  [[File:Icon tech2.png|16px]] Mining Laser Upgrade II
| style="text-align: left;" |  [[File:Icon tech2.png|16px]] Mining Laser Upgrade II
| style="text-align: left;" |  [[File:Icon tech2.png|16px]] Ice Harvester Upgrade II
| style="text-align: left;" |  [[File:Icon tech2.png|16px]] Ice Harvester Upgrade II
| style="background: #9d6101;" data-sort-value=2 | <span title="Tech 2 module">II</span>
| style="background-color: #9d6101; color: var(--color-inverted-fixed);" data-sort-value=2 | <span title="Tech 2 module">II</span>
|5
|5
|40
|40
Line 624: Line 618:
| style="text-align: left;" | [[File:Icon storyline.png|16px]] 'Carpo' Mining Laser Upgrade
| style="text-align: left;" | [[File:Icon storyline.png|16px]] 'Carpo' Mining Laser Upgrade
| style="text-align: left;" | [[File:Icon storyline.png|16px]] 'Anguis' Ice Harvester Upgrade
| style="text-align: left;" | [[File:Icon storyline.png|16px]] 'Anguis' Ice Harvester Upgrade
| style="background: #446e1e;" data-sort-value="3" | <span title="Storyline module">&#x25EF;</span>
| style="background: #446e1e; color: var(--color-inverted-fixed);" data-sort-value="3" | <span title="Storyline module">&#x25EF;</span>
|6
|6
|35
|35
Line 634: Line 628:
| style="text-align: left;" | [[File:Icon storyline.png|16px]] 'Aoede' Mining Laser Upgrade
| style="text-align: left;" | [[File:Icon storyline.png|16px]] 'Aoede' Mining Laser Upgrade
| style="text-align: left;" | [[File:Icon storyline.png|16px]] 'Ingenii' Ice Harvester Upgrade
| style="text-align: left;" | [[File:Icon storyline.png|16px]] 'Ingenii' Ice Harvester Upgrade
| style="background: #446e1e;" data-sort-value="3" | <span title="Storyline module">&#x25EF;</span>
| style="background-color: #446e1e; color: var(--color-inverted-fixed);" data-sort-value="3" | <span title="Storyline module">&#x25EF;</span>
|6
|6
|37
|37
Line 642: Line 636:
| {{sk|Mining Upgrades|I}}
| {{sk|Mining Upgrades|I}}
|-
|-
! colspan=9 style="background-color: #222222; text-align: left; line-height: 130%; font-size: 95%; font-weight: normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>More information: [[Skills and learning]] - [[Tech and meta levels]].
! colspan=9 style="background-color: var(--background-color-warning-subtle); text-align: left; line-height: 130%; font-size: 95%; font-weight: normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>More information: [[Skills and learning]] - [[Tech and meta levels]].
|}
|}


Line 663: Line 657:
Modulated miners can be used without loading mining crystals into them, but they will perform worse (have lower yield) than their basic Tech I counterparts.
Modulated miners can be used without loading mining crystals into them, but they will perform worse (have lower yield) than their basic Tech I counterparts.


Generally, miners will carry a few sets of mining crystals in their cargo bays for the [[Asteroids and ore#Ore variants|ore types they will encounter]] in their chosen mining area. Mining crystals take up 6m<sup>3</sup> / 10m<sup>3</sup> (for Tech I / Tech II crystals, respectively). Organized [[mining fleet]]s often use their mining command ships' enormous cargoholds to store spare mining crystals for the entire fleet.
Generally, miners will carry a few sets of mining crystals in their cargo bays for the [[Asteroids and ore#Ore variants|ore types they will encounter]] in their chosen mining area. Mining crystals take up 6{{m3}} / 10{{m3}} (for Tech I / Tech II crystals, respectively). Organized [[mining fleet]]s often use their mining command ships' enormous cargoholds to store spare mining crystals for the entire fleet.


There are only mining crystals for standard asteroid ores and moon ores, and none for ice or gas mining.
There are only mining crystals for standard asteroid ores and moon ores, and none for ice or gas mining.


=== Drones ===
=== Drones ===
:''See also: [[Drones#Mining drones|Mining Drones]]''
{{See also|Drones#Mining drones|l1=Mining Drones}}
There are several common drone configurations used by miners in [[Mining Barges]] and [[Exhumers]]:
There are several common drone configurations used by miners in [[Mining Barges]] and [[Exhumers]]:
* A full flight (five) of [[Drones#Mining drones|mining drones]] to maximise ore yield. This is most commonly used in mining fleets, where one flight of combat drones (flown, for instance, from an [[Orca]]) is enough to provide protection from rats for the whole fleet, allowing the mining ships to concentrate on maximizing their yield.  
* A full flight (five) of [[Drones#Mining drones|mining drones]] to maximise ore yield. This is most commonly used in mining fleets, where one flight of combat drones (flown, for instance, from an [[Orca]]) is enough to provide protection from rats for the whole fleet, allowing the mining ships to concentrate on maximizing their yield.  
** The most commonly used mining drones are the Mining Drone I and the Mining Drone II. The 'Augmented' Mining Drone is an substantial upgrade over its Tech II counterpart, but it's very expensive, as is the Harvester Mining Drone (which can only be flown effectively by Exhumers and the Covetor, as it needs 10&nbsp;Mbit/s of drone bandwidth, compared with 5&nbsp;Mbit/s for the other mining drones). Keep in mind that all drones need to travel between your ship and the asteroid they are mining, so move as close as possible to the asteroid to keep their travel time down to a minimum.   
** The most commonly used mining drones are the Mining Drone I and the Mining Drone II. The 'Augmented' Mining Drone is an substantial upgrade over its Tech II counterpart, but it's very expensive, as is the Harvester Mining Drone (which can only be flown effectively by Exhumers and the Covetor, as it needs 10&nbsp;Mbit/s of drone bandwidth, compared with 5&nbsp;Mbit/s for the other mining drones). Keep in mind that all drones need to travel between your ship and the asteroid they are mining, so move as close as possible to the asteroid to keep their travel time down to a minimum.   
* A mixed flight of [[Drones#Combat drones|light combat drones]] and mining drones, which is a compromise between mining yield and defense against [[rat]]s. One or two combat drones is almost always enough to defend against belt rats in [[System security#High security|high-sec]], so this is a common setup for solo high-sec miners. Procurer and Skiff can use their larger drone bay (100&nbsp;m<sup>3</sup>, compared with 50&nbsp;m<sup>3</sup> for the other barges and exhumers) to fly five mining drones, but also carry a full flight of light scout drones in reserve (which are deployed when rats show up).  
* A mixed flight of [[Drones#Combat drones|light combat drones]] and mining drones, which is a compromise between mining yield and defense against [[rat]]s. One or two combat drones is almost always enough to defend against belt rats in [[System security#High security|high-sec]], so this is a common setup for solo high-sec miners. Procurer and Skiff can use their larger drone bay (100{{m3}}, compared with 50{{m3}} for the other barges and exhumers) to fly five mining drones, but also carry a full flight of light scout drones in reserve (which are deployed when rats show up).  
* Miners who are worried about being [[gank]]ed sometimes carry a full flight of [[Drones#Electronic warfare drones|light ECM drones]], which can disrupt the targeting of any ships attacking them and hopefully allow the miner to escape.  
* Miners who are worried about being [[gank]]ed sometimes carry a full flight of [[Drones#Electronic warfare drones|light ECM drones]], which can disrupt the targeting of any ships attacking them and hopefully allow the miner to escape.  
* Some miners (particularly mining ships with larger drone bays, who therefore have more flexibility) carry one or two [[Drones#Salvage drones|salvage drones]] to salvage the wrecks of belt rats.
* Some miners (particularly mining ships with larger drone bays, who therefore have more flexibility) carry one or two [[Drones#Salvage drones|salvage drones]] to salvage the wrecks of belt rats.


[[Venture]]s, due to their much smaller drone bandwidth and drone bay (10&nbsp;Mbit/s and 10&nbsp;m<sup>3</sup>), may generally carry two light combat drones for defense against rats.
[[Venture]]s, due to their much smaller drone bandwidth and drone bay (10&nbsp;Mbit/s and 10{{m3}}), may generally carry two light combat drones for defense against rats.


== Related links ==
== Related links ==
{{ShipGuideLinks}}
{{ShipGuideLinks}}
{{Mining Links}}
{{Mining Links}}


[[Category:Ships]]
[[Category:Ships]]
[[Category:Mining]]
[[Category:Mining]]