Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Overview

This group has all the skills related to/required for remote and local shield tanking

Skill (Multiplier) Purpose Alpha Limit
Capital Shield Emission Systems (10x) Allows use of Capital Shield Transfer Array. Bonus to Capital Shield Transfer Array cap use. ▨▨▨▨▨
Capital Shield Operation (8x) Allows use of Capital Shield Boosters and other Capital Shield Modules. Bonus to Capital Shield Booster cap use. ▨▨▨▨▨
EM Shield Compensation (2x) Percent Bonus to EM Resistance amount of passive shield hardeners. ◼◼▨▨▨
Explosive Shield Compensation (2x) Percent Bonus to Explosive resist amount of passive shield hardeners. ◼◼▨▨▨
Invulnerability Core Operation (8x) Allows use of and increases the duration of the Rorqual's Pulse Activated Nexus Invulnerability Core. ▨▨▨▨▨
Kinetic Shield Compensation (2x) Percent Bonus to Kinetic resist amount of passive shield hardeners. ◼◼▨▨▨
Shield Compensation (2x) Bonus to Shield Booster Capacitor use. ◼◼◼◼
Shield Emission Systems (2x) Allows use of Shield Transfer Arrays. Bonus to Shield Emissions System module cap use. ◼◼◼▨▨
Shield Management (3x) Bonus to ship shield amount. ◼◼◼◼
Shield Operation (1x) Allows use of Shield Boosters. Bonus to shield recharge time. ◼◼◼◼
Shield Upgrades (2x) Allows use of shield upgrade modules. Bonus to Shield Upgrade modules Powergrid use. ◼◼◼◼
Tactical Shield Manipulation (4x) Reduces chance of damage bleeding through to armor when shields are low. Allows use of shield hardeners. ◼◼◼◼
Thermal Shield Compensation (2x) Percent Bonus to Thermal Resist amount of passive shield hardeners. ◼◼▨▨▨

Skill Details

  Capital Shield Emission Systems

Operation of capital sized shield transfer array and other shield emission systems. 5% reduced capacitor need for capital shield emission system modules per skill level.
  Attributes:   
  Multiplier: 10x
  Price: 15M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Power Grid Management V; Shield Emission Systems V
  I required for: Tech 1 and Faction Capital Remote Shield Boosters
  III required for:   Invulnerability Core Operation
  IV required for: Capital Remote Shield Booster II



  Capital Shield Operation

Operation of capital shield boosters and other shield modules. 2% reduction in capacitor need for capital shield boosters per skill level.
  Attributes:   
  Multiplier: 8x
  Price: 25M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Shield Operation V; Shield Management V; Power Grid Management V
  I required for: Tech 1 and Faction Capital Shield Boosters
  IV required for: Capital Shield Booster II; Capital Ancillary Shield Booster



  EM Shield Compensation

5% bonus to EM resistance per level for Shield Amplifiers
  Attributes:   
  Multiplier: 2x
  Price: 150k ISK
  Alpha max level: II
  Prerequisites: Shield Operation IV
  Notes: This and the other three 'X Shield Compensation' skills (not to be confused with simple Shield Compensation) are low priority skills since they only benefit passive shield hardeners, which are very rarely used.



  Explosive Shield Compensation

5% bonus to explosive resistance per level for Shield Amplifiers
  Attributes:   
  Multiplier: 2x
  Price: 150k ISK
  Alpha max level: II
  Prerequisites: Shield Operation IV
  Notes: This and the other three 'X Shield Compensation' skills (not to be confused with simple Shield Compensation) are low priority skills since they only benefit passive shield hardeners, which are very rarely used.



  Kinetic Shield Compensation

5% bonus to kinetic resistance per level for Shield Amplifiers
  Attributes:   
  Multiplier: 2x
  Price: 150k ISK
  Alpha max level: II
  Prerequisites: Shield Operation IV
  Notes: This and the other three 'X Shield Compensation' skills (not to be confused with simple Shield Compensation) are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.



  Invulnerability Core Operation

Skill at operating the Rorqual's Pulse Activated Nexus Invulnerability Core module. Increases the effect duration and cycle time of the Pulse Activated Nexus Invulnerability Core by 10% per level.
  Attributes:   
  Multiplier: 8x
  Price: 250M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Capital Shield Emission Systems III; Tactical Shield Manipulation V
  I required for: Pulse Activated Nexus Invulnerability Core



  Shield Compensation

Improved skill for regulating energy flow to shields. 2% less capacitor need for shield boosters per skill level.
  Attributes:   
  Multiplier: 2x
  Price: 150k ISK
  Alpha max level: IV
  Prerequisites: Shield Operation III
  Notes: An important support skill for active shield tanking.



  Shield Emission Systems

Operation of shield transfer array and other shield emission systems. 5% reduced capacitor need for shield emission system modules per skill level.
  Attributes:   
  Multiplier: 2x
  Price: 100k ISK
  Alpha max level: III
  Prerequisites: Power Grid Management III; Science II
  I required for: Tech 1 and Faction Remote Shield Boosters
  III required for: Small Remote Shield Booster II; Tech 1 Shield Maintenance Bots
  IV required for: Medium/Large Remote Shield Booster II; Tech 2 Shield Maintenance Bots
  V required for: Capital Remote Shield Booster II;   Capital Shield Emission Systems
  Notes: Shield emission systems repair other ships' shields. This skill is important for anyone planning to fly the Scimitar or Basilisk shield logistics ships.



  Shield Management

Skill at regulating a spaceship's shield systems. 5% bonus to shield capacity per skill level.
  Attributes:   
  Multiplier: 3x
  Price: 170k ISK
  Alpha max level: IV
  Prerequisites: Power Grid Management III
  I required for: Tech 1 and Faction Shield Boost Amplifiers
  V required for: Shield Boost Amplifier II;   Capital Shield Operation
  Notes: A basic shield support skill (remember that an increase in shield capacity also increases the amount of shield hitpoints you recharge every second) which is an uncomfortably long train to V. But it is worth training to V in the long run. Level V is required for T2 Shield Boost Amplifiers.



  Shield Operation

Skill at operating a spaceship's shield systems, including the use of shield boosters and other basic shield modules. 5% reduction in shield recharge time per skill level.
  Attributes:   
  Multiplier: 1x
  Price: 55k ISK
  Alpha max level: IV
  Prerequisites: Power Grid Management I
  I required for: Tech 1 and Faction Small/Medium Shield Boosters; Large Shield Booster I; X-Large Shield Booster I
  II required for: Small/Medium/Large Ancillary Shield Boosters; Meta 1+ Large Shield Boosters
  III required for: Small/Medium Shield Booster II; Meta 1+ X-Large Shield Boosters;   Shield Compensation;   Amarr Defensive Systems;   Gallente Defensive Systems;   Minmatar Defensive Systems
  IV required for: Large Shield Booster II; X-Large Ancillary Shield Booster;   Thermal Shield Compensation;   EM Shield Compensation;   Kinetic Shield Compensation;   Explosive Shield Compensation
  V required for: X-Large Shield Booster II;   Capital Shield Operation;   Caldari Defensive Systems
  Notes: Important shield support skill, especially for passive regeneration shield tanks.



  Shield Upgrades

Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 5% reduction in shield upgrade powergrid needs.
  Attributes:   
  Multiplier: 2x
  Price: 100k ISK
  Alpha max level: IV
  Prerequisites: Science I; Power Grid Management II
  I required for: Tech 1 and Faction Shield Extenders; Tech 1 and Faction Shield Resistance Amplifiers
  III required for: Small Shield Extender II; Tech 1 and Faction Shield Rechargers
  IV required for: Shield Recharger II; Tech 2 Shield Resistance Amplifiers; Medium/Large/Capital Shield Extender II
  Notes: A useful fitting skill, makes squeezing some of the equipment used in shield tanking onto your ship easier.



  Tactical Shield Manipulation

Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.
  Attributes:   
  Multiplier: 4x
  Price: 210k ISK
  Alpha max level: IV
  Prerequisites: Power Grid Management III
  I required for: Tech 1 and Faction Shield Hardeners
  III required for: Capital Flex Shield Hardeners
  IV required for: Tech 2 Shield Hardeners
  V required for:   Invulnerability Core Operation
  Notes: When your shields fall below 25% hitpoints damage begins to leak through to armor. This skill stops that happening. The exact mechanism of the 'leaking', and the consequent use or uselessness of Tactical Shield Manipulation, are subject to pedantic and rather irrelevant arguments; you need this skill trained to IV to use T2 active shield hardeners, so train it to IV and then forget about it.



  Thermal Shield Compensation

5% bonus to thermal resistance per level for Shield Amplifiers
  Attributes:   
  Multiplier: 2x
  Price: 150k ISK
  Alpha max level: II
  Prerequisites: Shield Operation IV
  Notes: This and the other three 'X Shield Compensation' skills (not to be confused with simple Shield Compensation) are low priority skills since they only benefit passive shield hardeners, which are very rarely used.