Difference between revisions of "Blood Yard"

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{{Update|Ship list and payout doesn't seem right.}}
 
{{Update|Ship list and payout doesn't seem right.}}
{{CMBSite | Blood Yard
+
{{CMBSiteInfo
| Variation=  
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|name=Blood Yard
| OverviewSectionY/N= Y
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|type=anomaly
    | OverviewSectionText= The Blood Yard is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raiders]] infested regions.
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|rating=Class 5
    | OverviewRecShips = Battlecruiser/ Battleship.
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|location=Low, Null
    | OverviewEstPayout= 1- 5 mil.
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|ship limit=Unrestricted
    | Diff&ShipRecSectionY/N= Y
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|faction=Blood Raiders
        | Diff&ShipRecSectionText= Easily done with sniper Battleship T2 fit.
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|signature strength=N/A
    | TotalExpEnemiesSectionY/N= Y
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}}
        | TotalExpEnemiesSectionText = With the initial defending fleet and 4 triggered spawns, a total of 23 ships.
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 +
 
 +
The Blood Yard is a [[Combat sites#Combat anomalies|combat anomaly]] found in Amarr low and null security regions with [[Blood Raider]] presence.
 +
 
 +
 
 +
== Walkthough ==
 +
The site is an open Deadspace pocket, one may warp to preferred distance. Warping to beacon for close range would require a very good tank to handle the swarm’s incoming damage. Using a propulsion module or a Micro Jump Drive is recommended. Reinforcements spawns are triggered by the last ship killed.
 +
 
 +
{{Expected NPC
 
         | TotalExpFrigates      = 2
 
         | TotalExpFrigates      = 2
 
         | TotalExpDestroyers    = 6
 
         | TotalExpDestroyers    = 6
 
         | TotalExpCruisers        = 15
 
         | TotalExpCruisers        = 15
 
         | TotalExpBattlecruisers =  
 
         | TotalExpBattlecruisers =  
         | TotalExpBattleships  =  
+
         | TotalExpBattleships  = 1
 
         | TotalExpCapitals      =  
 
         | TotalExpCapitals      =  
 
         | TotalExpSentries      = 2
 
         | TotalExpSentries      = 2
| WalkthroughSectionY/N= Y
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}}
    | WarpToSitePopupText=
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    | WalkthroughSectionText= Warping to beacon for close range would require a very good tank to handle the swarm’s incoming damage. Using a propulsion module or a Micro Jump Drive is recommended.
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{{NPCTableHead|Initial Defenders (Dark Shipyard)}}
    | Room1= Single Pocket
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{{NPCTableRow|Elite Cruiser|2-3|Corpum Arch Sage}}
        | Room1WarpToPopupText=
 
        | Room1Text=The site is an open Deadspace pocket, one may warp to preferred distance.
 
        | Room1Group1              = Initial Defending Fleet (Dark Shipyard)
 
            | Room1Group1Text    =
 
            | Room1Group1InLocal =
 
            | Room1Group1Table  =
 
{{NPCTableHead}}
 
{{NPCTableRow|Elite Cruiser|3|Corpum Arch Sage}}
 
 
{{NPCTableRow|Sentry|2|Blood Heavy Missile Battery}}
 
{{NPCTableRow|Sentry|2|Blood Heavy Missile Battery}}
 
|}
 
|}
        | Room1Group2                = 1st Reinforcement Spawn (40km, Ruined Drill)
+
 
            | Room1Group2Text        =
+
 
            | Room1Group2InLocal    =
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{{NPCTableHead|First Reinforcement Spawn (~40km, Ruined Drill)}}
            | Room1Group2Table      =
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{{NPCTableRow|Elite Cruiser|2-4|Corpum Arch Templar/ Revenant}}
{{NPCTableHead}}
 
{{NPCTableRow|Elite Cruiser|4|Corpum Arch Templar/ Revenant}}
 
 
|}
 
|}
        | Room1Group3                = 2nd Reinforcement Spawn (Dark Shipyard)
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            | Room1Group3Text        =
+
 
            | Room1Group3InLocal    =
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{{NPCTableHead|Second Reinforcement Spawn (Dark Shipyard)}}
            | Room1Group3Table      =
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{{NPCTableRow|Destroyer|3|Corpior Devoter / Visionary}}
{{NPCTableHead}}
 
{{NPCTableRow|Frigate|2|Corpii Diviner/ Reaver}}
 
 
{{NPCTableRow|Elite Cruiser|2|Corpum Arch Priest/ Sage}}
 
{{NPCTableRow|Elite Cruiser|2|Corpum Arch Priest/ Sage}}
 
|}
 
|}
        | Room1Group4                = 3rd Reinforcement Spawn (50km, Scanner Sentry II)
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            | Room1Group4Text        =
+
 
            | Room1Group4InLocal    =
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{{NPCTableHead|Third Reinforcement Spawn (~50km, Scanner Sentry II)}}
            | Room1Group4Table      =
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{{NPCTableRow|Elite Cruiser|1|Corpum Arch Templar/ Revenant}}
{{NPCTableHead}}
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{{NPCTableRow|Battleship|1|Corpus Archon}}
{{NPCTableRow|Destroyer|3|Corpior Visionary/ Cleric}}
+
|}
{{NPCTableRow|Elite Cruiser|3|Corpum Arch Templar/ Revenant}}
+
 
 +
 
 +
{{NPCTableHead|Fourth Reinforcement Spawn (~45km, Scanner Sentry III)}}
 +
{{NPCTableRow|Elite Cruiser|3|Corpum Arch / Shadow Priest / Sage}}
 +
{{NPCTableRow|Battlecruiser|3|Corpatis Exorcist / Phantom}}
 +
|}
 +
 
 +
 
 +
{{NPCTableHead|Fifth Reinforcement Spawn (~45km, Scanner Sentry III)}}
 +
{{NPCTableRow|Elite Frigates|2|Elder Corpii Engraver / Raider}}
 +
{{NPCTableRow|Elite Cruiser|2|Corpum Arch Templar}}
 
|}
 
|}
        | Room1Group5                = 4th Reinforcement Spawn (45km, Scanner Sentry III)
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            | Room1Group5Text        =
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{{NPCTableHead|Rare final spawn}}
            | Room1Group5InLocal    =
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{{NPCTableRow|Commander Cruiser|1|Dark Blood Templar/Reaver|cargo=Faction modules, possible implants}}
            | Room1Group5Table      =
 
{{NPCTableHead}}
 
{{NPCTableRow|Destroyer|3|Corpior Devoter/ Cleric}}
 
{{NPCTableRow|Elite Cruiser|3|Corpum Arch Priest/ Sage}}
 
 
|}
 
|}
  
  | EscalationSectionY/N =
+
 
    | Escalation=  
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== Rewards ==
    | EscalationSectionText=
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The site pays one million isk in bounties and the rare faction spawn can drop faction modules, implants or blueprints.
    | EscalationChance =
+
 
| RewardsSectionY/N = Y
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== Escalation ==
    | RewardsSectionText=
+
This site can escalate to [[Crimson Hand Supply Depot]].
    | TotalBountyValue = 1 mil
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{{Combat Anomalies|Blood}}
    | TotalGeneralLootValue=
 
    | TotalSalvageValue =
 
    | AverageRareLootValue=
 
    | ValuableLootTable =
 
    | ExplorationLogTable =
 
    | FactionDropLootVaryY/N =
 
}}
 
  
 
[[Category:Combat Anomalies]]
 
[[Category:Combat Anomalies]]

Latest revision as of 13:19, 7 October 2023

This page should be updated due to game changes.
Reason: Ship list and payout doesn't seem right.
Site Details
Blood Yard
Type Combat Anomaly
Rating Class 5
Found in Low, Null
Max ship size Unrestricted
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Sig. strength N/A


The Blood Yard is a combat anomaly found in Amarr low and null security regions with Blood Raider presence.


Walkthough

The site is an open Deadspace pocket, one may warp to preferred distance. Warping to beacon for close range would require a very good tank to handle the swarm’s incoming damage. Using a propulsion module or a Micro Jump Drive is recommended. Reinforcements spawns are triggered by the last ship killed.

Total expected enemies
Enemy Type Count
Icon red frigate.png Frigates 2
Icon red destroyer.png Destroyers 6
Icon red cruiser.png Cruiser 15
Icon red battleship.png Battleships 1
Icon red tower.png Sentries 2


Initial Defenders (Dark Shipyard)
WD EWAR L


Elite Cruiser 2-3 x Elite Cruiser Corpum Arch Sage
Sentry 2 x Sentry Blood Heavy Missile Battery


First Reinforcement Spawn (~40km, Ruined Drill)
WD EWAR L


Elite Cruiser 2-4 x Elite Cruiser Corpum Arch Templar/ Revenant


Second Reinforcement Spawn (Dark Shipyard)
WD EWAR L


Destroyer 3 x Destroyer Corpior Devoter / Visionary
Elite Cruiser 2 x Elite Cruiser Corpum Arch Priest/ Sage


Third Reinforcement Spawn (~50km, Scanner Sentry II)
WD EWAR L


Elite Cruiser 1 x Elite Cruiser Corpum Arch Templar/ Revenant
Battleship 1 x Battleship Corpus Archon


Fourth Reinforcement Spawn (~45km, Scanner Sentry III)
WD EWAR L


Elite Cruiser 3 x Elite Cruiser Corpum Arch / Shadow Priest / Sage
Battlecruiser 3 x Battlecruiser Corpatis Exorcist / Phantom


Fifth Reinforcement Spawn (~45km, Scanner Sentry III)
WD EWAR L


2 x Elite Frigates Elder Corpii Engraver / Raider
Elite Cruiser 2 x Elite Cruiser Corpum Arch Templar


Rare final spawn
WD EWAR L


Commander Cruiser 1 x Commander Cruiser Dark Blood Templar/Reaver Faction modules, possible implants


Rewards

The site pays one million isk in bounties and the rare faction spawn can drop faction modules, implants or blueprints.

Escalation

This site can escalate to Crimson Hand Supply Depot.

Combat Anomalies
Blood Raiders
Hideaway
Hidden · Forsaken · Forlorn
Burrow Refuge Den
Hidden · Forsaken · Forlorn
Yard Rally Point
Hidden · Forsaken · Forlorn
Port Hub
Hidden · Forsaken · Forlorn
Haven Sanctum