Difference between revisions of "Clone states"

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There are two different ways of playing EVE:
'''Clone States''' is the new free-to-play system that will be implemented in November 2016. There will two different types of clones:
+
* You can play for free (i.e. without paying a [https://support.eveonline.com/hc/en-us/articles/203599091-Subscription-Costs monthly subscription fee]), but you will be limited in which [[Skills and learning|skills]] your character can train. This is referred to as "Alpha".
* Alpha clones, which are limited in which [[Skills and Learning|skills]] they can train, but which cost no subscription fee to play
+
* Paying a monthly subscription to play the game, which allows your character to learn every skill in the game. This is referred to as "Omega".
* Omega clones, can train and use all skills, but which require a monthly subscription fee to play
 
  
Any characters on an account with an active [https://support.eveonline.com/hc/en-us/articles/203599091-Subscription-Costs subscription] (paid for with time cards, monthly payments, PLEX...) are Omega clones, whereas any characters on an account without an active subscription are Alpha Clones. There is no way to tell an Alpha from an Omega clone in-game. The conversion from Alpha to Omega or vice-versa will always happen at the start of a new game session.  
+
In-game this system is referred to as '''Clone States'''. Characters on Alpha accounts are referred to as "Alpha clones", and characters on Omega accounts are referred to as "Omega clones". If you pay for a subscription (paid for with time cards, monthly payments, [[PLEX]]...), your account (and all the characters on that account) receive "Omega" status until your subscription runs out (or you cancel it), at which point they revert back to "Alpha" status. There is no way to tell an Alpha from an Omega clone in-game. The conversion from Alpha to Omega is immediate, while the conversion from Omega to Alpha will always happen when you next log into the game.
  
If an Omega clone is downgraded to an Alpha clone (because the account's subscription has run out), any skills that character has trained which are not part of the Alpha skill set are locked and become inactive, i.e. they cannot be used, but the invested skill points will not be lost. Any items or ships which require the locked skill become inactive. If the account's subscription is renewed, then the character is automatically upgraded back to an Omega clone and can once again use all the skills they have previously trained.
+
If an Omega clone is downgraded to an Alpha clone (because the account's subscription has run out), any skills that character has trained which are not part of the Alpha skill set are locked and become inactive, i.e. they cannot be used, but the invested skill points will not be lost. Any items or ships which require the locked skill become inactive and cannot be used, and the skill training queue will be paused (but can be resumed by logging into the game). If the account's subscription is renewed, then the character is automatically upgraded back to an Omega clone and can once again use all the skills they have previously trained.
 +
 
 +
Alpha or Omega status is tied to your game account. If you have multiple accounts, then you can choose to pay for a subscription for some, all or none of them, and each account (and the characters on that account) will have the corresponding Alpha or Omega state. 
 +
 
 +
Alpha clones are welcome to [[Applying to EVE University|join EVE University]]
 
   
 
   
== Alpha Clones ==
+
== Alpha clone ==
Alpha clones may only train a limited number of skills. They are restricted to using:
+
Compared with Omega characters, Alpha characters are limited in the following ways:
* Their race's preferred weapon system and ships
+
 
* Ship sizes up to [[cruiser]]s
+
* They may only train certain skills
* [[Techs, Tiers and Meta levels|Tech 1]] modules and ships
+
* They may train for free up to a maximum of 5 million skill points.
 +
* They may add skill points to skills in the Alpha set up to 20.5 million skill points with [[Skill trading#Skill Injectors|skill injectors]].
 +
* They take twice as long to train skills
 +
* They pay an additional 2% tax on any [[industry]] job (e.g. manufacturing or research)
 +
* They cannot accept any Level 4 or Level 5 missions from agents.
 +
* If you are logged into the game with an Alpha character you may not log in simultaneously (multibox) with ''any'' other character (on any account)
 +
 
 +
 
 +
[[File:ArmsRaceCloneSkills.png|thumb|none|480px|Arms Race Clone Skill Training]]
 +
 
 +
=== Skills available to Alphas ===
 +
The set of skills that Alpha characters may train limits them to:
 +
* Combat ships up to [[battleship]] size, as well as basic [[haulers]].
 +
* Most [[Tech and meta levels#Tech 2|Tech 2]] modules are usable but not all.
 +
* "Navy" ships of Battleship size and below are usable, but not Tier 2 variants.
 +
* Battleship weapons, [[EWAR]], most remote assistance modules, drones, harvesting modules, scanning modules and some others are limited to T1 and meta.
  
Alpha clones may learn the following skills:
+
Expand the table below to see which skills you can train as an Alpha, and to what maximum level. For a list of skills you start the game with, see [[starting skills]].
{| class="wikitable"
+
{| class="wikitable collapsible collapsed sortable" style="text-align: center"
 +
|- style="background:#222222;"
 +
! Group
 +
! Skill
 +
! Cap
 +
! Points
 +
|-
 +
| rowspan=10 style="text-align: left;" | Armor
 +
| style="text-align: left;" | {{sk|Armor Layering}}
 +
| 1
 +
| 750
 +
|-
 +
| style="text-align: left;" | {{sk|EM Armor Compensation}}
 +
| 2
 +
| 2828
 +
|-
 +
| style="text-align: left;" | {{sk|Explosive Armor Compensation}}
 +
| 2
 +
| 2828
 +
|-
 +
| style="text-align: left;" | {{sk|Hull Upgrades}}
 +
| 5
 +
| 512000
 +
|-
 +
| style="text-align: left;" | {{sk|Kinetic Armor Compensation}}
 +
| 2
 +
| 2828
 +
|-
 +
| style="text-align: left;" | {{sk|Mechanics}}
 +
| 5
 +
| 256000
 +
|-
 +
| style="text-align: left;" | {{sk|Remote Armor Repair Systems}}
 +
| 3
 +
| 16000
 +
|-
 +
| style="text-align: left;" | {{sk|Remote Hull Repair Systems}}
 +
| 2
 +
| 2828
 +
|-
 +
| style="text-align: left;" | {{sk|Repair Systems}}
 +
| 5
 +
| 256000
 +
|-
 +
| style="text-align: left;" | {{sk|Thermal Armor Compensation}}
 +
| 2
 +
| 2828
 +
|-
 +
| rowspan=1 style="text-align: left;" | Corporation Management
 +
| style="text-align: left;" | {{sk|Corporation Management}}
 +
| 1
 +
| 250
 +
|-
 +
| rowspan=14 style="text-align: left;" | Drones
 +
| style="text-align: left;" | {{sk|Amarr Drone Specialization}}
 +
| 2
 +
| 7071
 +
|-
 +
| style="text-align: left;" | {{sk|Caldari Drone Specialization}}
 +
| 2
 +
| 7071
 +
|-
 +
| style="text-align: left;" | {{sk|Drone Avionics}}
 +
| 4
 +
| 45255
 +
|-
 +
| style="text-align: left;" | {{sk|Drone Durability}}
 +
| 4
 +
| 226274
 +
|-
 +
| style="text-align: left;" | {{sk|Drone Interfacing}}
 +
| 3
 +
| 40000
 +
|-
 +
| style="text-align: left;" | {{sk|Drone Navigation}}
 +
| 4
 +
| 45255
 +
|-
 +
| style="text-align: left;" | {{sk|Drone Sharpshooting}}
 +
| 4
 +
| 45255
 +
|-
 +
| style="text-align: left;" | {{sk|Drones}}
 +
| 5
 +
| 256000
 +
|-
 +
| style="text-align: left;" | {{sk|Gallente Drone Specialization}}
 +
| 2
 +
| 7071
 +
|-
 +
| style="text-align: left;" | {{sk|Heavy Drone Operation}}
 +
| 3
 +
| 40000
 +
|-
 +
| style="text-align: left;" | {{sk|Light Drone Operation}}
 +
| 5
 +
| 256000
 +
|-
 +
| style="text-align: left;" | {{sk|Medium Drone Operation}}
 +
| 4
 +
| 90510
 +
|-
 +
| style="text-align: left;" | {{sk|Minmatar Drone Specialization}}
 +
| 2
 +
| 7071
 +
|-
 +
| style="text-align: left;" | {{sk|Repair Drone Operation}}
 +
| 2
 +
| 4243
 +
|-
 +
| rowspan=5 style="text-align: left;" | Electronic Systems
 +
| style="text-align: left;" | {{sk|Electronic Warfare}}
 +
| 4
 +
| 90510
 +
|-
 +
| style="text-align: left;" | {{sk|Propulsion Jamming}}
 +
| 4
 +
| 135765
 +
|-
 +
| style="text-align: left;" | {{sk|Sensor Linking}}
 +
| 3
 +
| 24000
 +
|-
 +
| style="text-align: left;" | {{sk|Target Painting}}
 +
| 3
 +
| 24000
 +
|-
 +
| style="text-align: left;" | {{sk|Weapon Disruption}}
 +
| 4
 +
| 135765
 +
|-
 +
| rowspan=11 style="text-align: left;" | Engineering
 +
| style="text-align: left;" | {{sk|Advanced Weapon Upgrades}}
 +
| 3
 +
| 48000
 +
|-
 +
| style="text-align: left;" | {{sk|CPU Management}}
 +
| 5
 +
| 256000
 +
|-
 +
| style="text-align: left;" | {{sk|Capacitor Emission Systems}}
 +
| 4
 +
| 90510
 +
|-
 +
| style="text-align: left;" | {{sk|Capacitor Management}}
 +
| 4
 +
| 135765
 +
|-
 +
| style="text-align: left;" | {{sk|Capacitor Systems Operation}}
 +
| 3
 +
| 8000
 +
|-
 +
| style="text-align: left;" | {{sk|Electronics Upgrades}}
 +
| 5
 +
| 512000
 +
|-
 +
| style="text-align: left;" | {{sk|Energy Grid Upgrades}}
 +
| 5
 +
| 512000
 +
|-
 +
| style="text-align: left;" | {{sk|Energy Pulse Weapons}}
 +
| 2
 +
| 2828
 +
|-
 +
| style="text-align: left;" | {{sk|Power Grid Management}}
 +
| 5
 +
| 256000
 +
|-
 +
| style="text-align: left;" | {{sk|Thermodynamics}}
 +
| 4
 +
| 135765
 
|-
 
|-
|Skill
+
| style="text-align: left;" | {{sk|Weapon Upgrades}}
|Amarr
+
| 5
|Caldari
+
| 512000
|Gallente
 
|Minmatar
 
 
|-
 
|-
|{{sk|Armor Layering}}
+
| style="text-align: left;" | Fleet Support
|1
+
| style="text-align: left;" | {{sk|Leadership}}
|1
+
| 3
|1
+
| 8000
|1
 
 
|-
 
|-
|{{sk|EM Armor Compensation}}
+
| rowspan=28 style="text-align: left;" | Gunnery
|1
+
| style="text-align: left;" | {{sk|Controlled Bursts}}
|1
+
| 4
|1
+
| 90510
|1
 
 
|-
 
|-
|{{sk|Explosive Armor Compensation}}
+
| style="text-align: left;" | {{sk|Gunnery}}
|1
+
| 5
|1
+
| 256000
|1
 
|1
 
 
|-
 
|-
|{{sk|Hull Upgrades}}
+
| style="text-align: left;" | {{sk|Large Energy Turret}}
|4
+
| 4
|4
+
| 226274
|4
 
|4
 
 
|-
 
|-
|{{sk|Kinetic Armor Compensation}}
+
| style="text-align: left;" | {{sk|Large Hybrid Turret}}
|1
+
| 4
|1
+
| 226274
|1
 
|1
 
 
|-
 
|-
|{{sk|Mechanics}}
+
| style="text-align: left;" | {{sk|Large Projectile Turret}}
|4
+
| 4
|4
+
| 226274
|4
 
|4
 
 
|-
 
|-
|{{sk|Remote Armor Repair Systems}}
+
| style="text-align: left;" | {{sk|Medium Artillery Specialization}}
|3
+
| 3
|  
+
| 40000
|3
 
|
 
 
|-
 
|-
|{{sk|Remote Hull Repair Systems}}
+
| style="text-align: left;" | {{sk|Medium Autocannon Specialization}}
|1
+
| 3
|1
+
| 40000
|1
 
|1
 
 
|-
 
|-
|{{sk|Repair Systems}}
+
| style="text-align: left;" | {{sk|Medium Beam Laser Specialization}}
|4
+
| 3
|4
+
| 40000
|4
 
|4
 
 
|-
 
|-
|{{sk|Thermal Armor Compensation}}
+
| style="text-align: left;" | {{sk|Medium Blaster Specialization}}
|1
+
| 3
|1
+
| 40000
|1
 
|1
 
 
|-
 
|-
|{{sk|Corporation Management}}
+
| style="text-align: left;" | {{sk|Medium Energy Turret}}
|1
+
| 5
|1
+
| 768000
|1
 
|1
 
 
|-
 
|-
|{{sk|Drone Avionics}}
+
| style="text-align: left;" | {{sk|Medium Hybrid Turret}}
|4
+
| 5
|
+
| 768000
|4
 
|  
 
 
|-
 
|-
|{{sk|Drone Durability}}
+
| style="text-align: left;" | {{sk|Medium Projectile Turret}}
|4
+
| 5
|
+
| 768000
|4
 
|  
 
 
|-
 
|-
|{{sk|Drone Interfacing}}
+
| style="text-align: left;" | {{sk|Medium Pulse Laser Specialization}}
|3
+
| 3
|  
+
| 40000
|3
 
|
 
 
|-
 
|-
|{{sk|Drone Navigation}}
+
| style="text-align: left;" | {{sk|Medium Railgun Specialization}}
|4
+
| 3
|
+
| 40000
|4
 
|  
 
 
|-
 
|-
|{{sk|Drone Sharpshooting}}
+
| style="text-align: left;" | {{sk|Motion Prediction}}
|4
+
| 4
|  
+
| 90510
|4
 
|
 
 
|-
 
|-
|{{sk|Drones}}
+
| style="text-align: left;" | {{sk|Rapid Firing}}
|5
+
| 4
|3
+
| 90510
|5
 
|3
 
 
|-
 
|-
|{{sk|Light Drone Operation}}
+
| style="text-align: left;" | {{sk|Sharpshooter}}
|4
+
| 4
|1
+
| 90510
|4
 
|1
 
 
|-
 
|-
|{{sk|Medium Drone Operation}}
+
| style="text-align: left;" | {{sk|Small Artillery Specialization}}
|3
+
| 3
|  
+
| 24000
|3
 
|
 
 
|-
 
|-
|Skill
+
| style="text-align: left;" | {{sk|Small Autocannon Specialization}}
|Amarr
+
| 3
|Caldari
+
| 24000
|Gallente
 
|Minmatar
 
 
|-
 
|-
|{{sk|Repair Drone Operation}}
+
| style="text-align: left;" | {{sk|Small Beam Laser Specialization}}
|2
+
| 3
|
+
| 24000
|2
 
|  
 
 
|-
 
|-
|{{sk|Electronic Warfare}}
+
| style="text-align: left;" | {{sk|Small Blaster Specialization}}
|4
+
| 3
|4
+
| 24000
|4
 
|4
 
 
|-
 
|-
|{{sk|Propulsion Jamming}}
+
| style="text-align: left;" | {{sk|Small Energy Turret}}
|3
+
| 5
|3
+
| 256000
|3
 
|3
 
 
|-
 
|-
|{{sk|Weapon Disruption}}
+
| style="text-align: left;" | {{sk|Small Hybrid Turret}}
|3
+
| 5
|3
+
| 256000
|3
 
|3
 
 
|-
 
|-
|{{sk|Sensor Linking}
+
| style="text-align: left;" | {{sk|Small Projectile Turret}}
|  
+
| 5
|  
+
| 256000
|1
 
|
 
 
|-
 
|-
|{{sk|Target Painting}}
+
| style="text-align: left;" | {{sk|Small Pulse Laser Specialization}}
|  
+
| 3
|  
+
| 24000
|
 
|1
 
 
|-
 
|-
|{{sk|Advanced Weapon Upgrades}}
+
| style="text-align: left;" | {{sk|Small Railgun Specialization}}
|1
+
| 3
|1
+
| 24000
|1
 
|1
 
 
|-
 
|-
|{{sk|CPU Management}}
+
| style="text-align: left;" | {{sk|Surgical Strike}}
|4
+
| 4
|4
+
| 181019
|4
 
|4
 
 
|-
 
|-
|{{sk|Capacitor Emission Systems}}
+
| style="text-align: left;" | {{sk|Trajectory Analysis}}
|3
+
| 4
|3
+
| 226274
|3
 
|3
 
 
|-
 
|-
|{{sk|Capacitor Management}}
+
| rowspan=17 style="text-align: left;" | Missiles
|4
+
| style="text-align: left;" | {{sk|Cruise Missiles}}
|4
+
| 4
|4
+
| 226274
|4
 
 
|-
 
|-
|{{sk|Capacitor Systems Operation}}
+
| style="text-align: left;" | {{sk|Guided Missile Precision}}
|3
+
| 3
|3
+
| 40000
|3
 
|3
 
 
|-
 
|-
|{{sk|Electronics Upgrades}}
+
| style="text-align: left;" | {{sk|Heavy Assault Missile Specialization}}
|4
+
| 3
|4
+
| 40000
|4
 
|4
 
 
|-
 
|-
|{{sk|Energy Grid Upgrades}}
+
| style="text-align: left;" | {{sk|Heavy Assault Missiles}}
|4
+
| 5
|4
+
| 768000
|4
 
|4
 
 
|-
 
|-
|{{sk|Energy Pulse Weapons}}
+
| style="text-align: left;" | {{sk|Heavy Missile Specialization}}
|2
+
| 3
|2
+
| 40000
|2
 
|2
 
 
|-
 
|-
|{{sk|Power Grid Management}}
+
| style="text-align: left;" | {{sk|Heavy Missiles}}
|4
+
| 5
|4
+
| 768000
|4
 
|4
 
 
|-
 
|-
|{{sk|Thermodynamics}}
+
| style="text-align: left;" | {{sk|Light Missile Specialization}}
|3
+
| 3
|3
+
| 24000
|3
 
|3
 
 
|-
 
|-
|{{sk|Weapon Upgrades}}
+
| style="text-align: left;" | {{sk|Light Missiles}}
|4
+
| 5
|4
+
| 512000
|4
 
|4
 
 
|-
 
|-
|{{sk|Controlled Bursts}}
+
| style="text-align: left;" | {{sk|Missile Bombardment}}
|4
+
| 4
|4
+
| 90510
|4
 
|1
 
 
|-
 
|-
|{{sk|Gunnery}}
+
| style="text-align: left;" | {{sk|Missile Launcher Operation}}
|5
+
| 5
|5
+
| 256000
|5
 
|5
 
 
|-
 
|-
|{{sk|Medium Energy Turret}}
+
| style="text-align: left;" | {{sk|Missile Projection}}
|4
+
| 2
|
+
| 5657
|
 
|  
 
 
|-
 
|-
|Skill
+
| style="text-align: left;" | {{sk|Rapid Launch}}
|Amarr
+
| 4
|Caldari
+
| 90510
|Gallente
 
|Minmatar
 
 
|-
 
|-
|{{sk|Medium Hybrid Turret}}
+
| style="text-align: left;" | {{sk|Rocket Specialization}}
|  
+
| 3
|4
+
| 24000
|4
 
|
 
 
|-
 
|-
|{{sk|Medium Projectile Turret}}
+
| style="text-align: left;" | {{sk|Rockets}}
|  
+
| 5
|  
+
| 256000
|
 
|4
 
 
|-
 
|-
|{{sk|Motion Prediction}}
+
| style="text-align: left;" | {{sk|Target Navigation Prediction}}
|4
+
| 3
|4
+
| 16000
|4
 
|4
 
 
|-
 
|-
|{{sk|Rapid Firing}}
+
| style="text-align: left;" | {{sk|Torpedoes}}
|4
+
| 4
|4
+
| 226274
|4
 
|4
 
 
|-
 
|-
|{{sk|Sharpshooter}}
+
| style="text-align: left;" | {{sk|Warhead Upgrades}}
|4
+
| 3
|4
+
| 40000
|4
 
|4
 
 
|-
 
|-
|{{sk|Small Energy Turret}}
+
| rowspan=6 style="text-align: left;" | Navigation
|4
+
| style="text-align: left;" | {{sk|Acceleration Control}}
|
+
| 3
|
+
| 32000
|  
 
 
|-
 
|-
|{{sk|Small Hybrid Turret}}
+
| style="text-align: left;" | {{sk|Afterburner}}
|  
+
| 3
|4
+
| 8000
|4
 
|
 
 
|-
 
|-
|{{sk|Small Projectile Turret}}
+
| style="text-align: left;" | {{sk|Evasive Maneuvering}}
|  
+
| 3
|  
+
| 16000
|
 
|4
 
 
|-
 
|-
|{{sk|Surgical Strike}}
+
| style="text-align: left;" | {{sk|High Speed Maneuvering}}
|4
+
| 3
|4
+
| 40000
|4
 
|4
 
 
|-
 
|-
|{{sk|Trajectory Analysis}}
+
| style="text-align: left;" | {{sk|Navigation}}
|4
+
| 4
|3
+
| 45255
|4
 
|4
 
 
|-
 
|-
|{{sk|Leadership}}
+
| style="text-align: left;" | {{sk|Warp Drive Operation}}
|3
+
| 3
|3
+
| 8000
|3
 
|3
 
 
|-
 
|-
|{{sk|Missile Launcher Operation}}
+
| rowspan=3 style="text-align: left;" | Neural Enhancement
|1
+
| style="text-align: left;" | {{sk|Biology}}
|5
+
| 3
|1
+
| 8000
|5
 
 
|-
 
|-
|{{sk|Light Missiles}}
+
| style="text-align: left;" | {{sk|Cybernetics}}
|  
+
| 3
|4
+
| 24000
|
 
|4
 
 
|-
 
|-
|{{sk|Heavy Assault Missiles}}
+
| style="text-align: left;" | {{sk|Infomorph Psychology}}
|  
+
| 1
|3
+
| 250
|
 
|3
 
 
|-
 
|-
|{{sk|Heavy Missiles}}
+
| rowspan=2 style="text-align: left;" | Production
|  
+
| style="text-align: left;" | {{sk|Industry}}
|4
+
| 5
|
+
| 256000
|4
 
 
|-
 
|-
|{{sk|Missile Bombardment}}
+
| style="text-align: left;" | {{sk|Mass Production}}
|  
+
| 3
|4
+
| 16000
|
 
|4
 
 
|-
 
|-
|{{sk|Missile Projection}}
+
| rowspan=6 style="text-align: left;" | Resource Processing
|
+
| style="text-align: left;" | {{sk|Gas Cloud Harvesting}}
|2
+
| 2
|  
+
| 1414
|2
 
 
|-
 
|-
|{{sk|Rapid Launch}}
+
| style="text-align: left;" | {{sk|Mining}}
|
+
| 4
|4
+
| 45255
|  
 
|4
 
 
|-
 
|-
|{{sk|Rockets}}
+
| style="text-align: left;" | {{sk|Mining Upgrades}}
|
+
| 4
|4
+
| 181019
|  
 
|4
 
 
|-
 
|-
|{{sk|Target Navigation Prediction}}
+
| style="text-align: left;" | {{sk|Reactions}}
|  
+
| 1
|3
+
| 250
|
 
|3
 
 
|-
 
|-
|Skill
+
| style="text-align: left;" | {{sk|Reprocessing}}
|Amarr
+
| 3
|Caldari
+
| 8000
|Gallente
 
|Minmatar
 
 
|-
 
|-
|{{sk|Warhead Upgrades}}
+
| style="text-align: left;" | {{sk|Salvaging}}
|
+
| 3
|3
+
| 24000
|  
 
|3
 
 
|-
 
|-
|{{sk|Acceleration Control}}
+
| rowspan=10 style="text-align: left;" | Rigging
|3
+
| style="text-align: left;" | {{sk|Armor Rigging}}
|3
+
| 3
|3
+
| 24000
|3
 
 
|-
 
|-
|{{sk|Afterburner}}
+
| style="text-align: left;" | {{sk|Astronautics Rigging}}
|3
+
| 3
|3
+
| 24000
|3
 
|3
 
 
|-
 
|-
|{{sk|Evasive Maneuvering}}
+
| style="text-align: left;" | {{sk|Drones Rigging}}
|3
+
| 3
|3
+
| 24000
|3
 
|3
 
 
|-
 
|-
|{{sk|High Speed Maneuvering}}
+
| style="text-align: left;" | {{sk|Electronic Superiority Rigging}}
|3
+
| 3
|3
+
| 24000
|3
 
|3
 
 
|-
 
|-
|{{sk|Navigation}}
+
| style="text-align: left;" | {{sk|Energy Weapon Rigging}}
|4
+
| 3
|4
+
| 24000
|4
 
|4
 
 
|-
 
|-
|{{sk|Warp Drive Operation}}
+
| style="text-align: left;" | {{sk|Hybrid Weapon Rigging}}
|3
+
| 3
|3
+
| 24000
|3
 
|3
 
 
|-
 
|-
|{{sk|Biology}}
+
| style="text-align: left;" | {{sk|Jury Rigging}}
|3
+
| 3
|3
+
| 16000
|3
 
|3
 
 
|-
 
|-
|{{sk|Cybernetics}}
+
| style="text-align: left;" | {{sk|Launcher Rigging}}
|3
+
| 3
|3
+
| 24000
|3
 
|3
 
 
|-
 
|-
|{{sk|Industry}}
+
| style="text-align: left;" | {{sk|Projectile Weapon Rigging}}
|5
+
| 3
|5
+
| 24000
|5
 
|5
 
 
|-
 
|-
|{{sk|Mass Production}}
+
| style="text-align: left;" | {{sk|Shield Rigging}}
|3
+
| 3
|3
+
| 24000
|3
 
|3
 
 
|-
 
|-
|{{sk|Mining}}
+
| rowspan=6 style="text-align: left;" | Scanning
|4
+
| style="text-align: left;" | {{sk|Archaeology}}
|4
+
| 3
|4
+
| 24000
|4
 
 
|-
 
|-
|{{sk|Mining Upgrades}
+
| style="text-align: left;" | {{sk|Astrometric Acquisition}}
|4
+
| 2
|4
+
| 7071
|4
 
|4
 
 
|-
 
|-
|{{sk|Reprocessing}}
+
| style="text-align: left;" | {{sk|Astrometric Rangefinding}}
|3
+
| 2
|3
+
| 11314
|3
 
|3
 
 
|-
 
|-
|{{sk|Salvaging}}
+
| style="text-align: left;" | {{sk|Astrometrics}}
|3
+
| 3
|3
+
| 24000
|3
 
|3
 
 
|-
 
|-
|{{sk|Armor Rigging}}
+
| style="text-align: left;" | {{sk|Hacking}}
|2
+
| 3
|
+
| 24000
|2
 
|  
 
 
|-
 
|-
|{{sk|Astronautics Rigging}}
+
| style="text-align: left;" | {{sk|Survey}}
|2
+
| 3
|2
+
| 8000
|2
 
|2
 
 
|-
 
|-
|{{sk|Drones Rigging}}
+
| style="text-align: left;" | Science
|2
+
| style="text-align: left;" | {{sk|Science}}
|2
+
| 4
|2
+
| 45255
|2
 
 
|-
 
|-
|{{sk|Electronic Superiority Rigging}}
+
| rowspan=10 style="text-align: left;" | Shields
|2
+
| style="text-align: left;" | {{sk|EM Shield Compensation}}
|2
+
| 2
|2
+
| 2828
|2
 
 
|-
 
|-
|{{sk|Energy Weapon Rigging}}
+
| style="text-align: left;" | {{sk|Explosive Shield Compensation}}
|2
+
| 2
|  
+
| 2828
|
 
|
 
 
|-
 
|-
|{{sk|Hybrid Weapon Rigging}}
+
| style="text-align: left;" | {{sk|Kinetic Shield Compensation}}
|
+
| 2
|2
+
| 2828
|2
 
|  
 
 
|-
 
|-
|Skill
+
| style="text-align: left;" | {{sk|Shield Compensation}}
|Amarr
+
| 4
|Caldari
+
| 90510
|Gallente
 
|Minmatar
 
 
|-
 
|-
|{{sk|Projectile Weapon Rigging}}
+
| style="text-align: left;" | {{sk|Shield Emission Systems}}
|  
+
| 3
|  
+
| 16000
|
 
|2
 
 
|-
 
|-
|{{sk|Jury Rigging}}
+
| style="text-align: left;" | {{sk|Shield Management}}
|3
+
| 4
|3
+
| 135765
|3
 
|3
 
 
|-
 
|-
|{{sk|Shield Rigging}}
+
| style="text-align: left;" | {{sk|Shield Operation}}
|
+
| 4
|2
+
| 45255
|2
 
|2
 
 
|-
 
|-
|{{sk|Launcher Rigging}}
+
| style="text-align: left;" | {{sk|Shield Upgrades}}
|  
+
| 4
|2
+
| 90510
|
 
|2
 
 
|-
 
|-
|{{sk|Archaeology}}
+
| style="text-align: left;" | {{sk|Tactical Shield Manipulation}}
|3
+
| 4
|3
+
| 181019
|3
 
|3
 
 
|-
 
|-
|{{sk|Astrometric Acquisition}}
+
| style="text-align: left;" | {{sk|Thermal Shield Compensation}}
|2
+
| 2
|2
+
| 2828
|2
 
|2
 
 
|-
 
|-
|{{sk|Astrometric Rangefinding}}
+
| rowspan=8 style="text-align: left;" | Social
|2
+
| style="text-align: left;" | {{sk|Connections}}
|2
+
| 2
|2
+
| 4243
|2
 
 
|-
 
|-
|{{sk|Astrometrics}}
+
| style="text-align: left;" | {{sk|Criminal Connections}}
|3
+
| 2
|3
+
| 4243
|3
 
|3
 
 
|-
 
|-
|{{sk|Hacking}}
+
| style="text-align: left;" | {{sk|Diplomacy}}
|3
+
| 3
|3
+
| 8000
|3
 
|3
 
 
|-
 
|-
|{{sk|Survey}}
+
| style="text-align: left;" | {{sk|Distribution Connections}}
|3
+
| 2
|3
+
| 2828
|3
 
|3
 
 
|-
 
|-
|{{sk|Science}}
+
| style="text-align: left;" | {{sk|Mining Connections}}
|4
+
| 2
|4
+
| 2828
|4
 
|4
 
 
|-
 
|-
|{{sk|EM Shield Compensation}}
+
| style="text-align: left;" | {{sk|Negotiation}}
|1
+
| 2
|1
+
| 2828
|1
 
|1
 
 
|-
 
|-
|{{sk|Explosive Shield Compensation}}
+
| style="text-align: left;" | {{sk|Security Connections}}
|1
+
| 2
|1
+
| 2828
|1
 
|1
 
 
|-
 
|-
|{{sk|Kinetic Shield Compensation}}
+
| style="text-align: left;" | {{sk|Social}}
|1
+
| 3
|1
+
| 8000
|1
 
|1
 
 
|-
 
|-
|{{sk|Shield Compensation}}
+
| rowspan=26 style="text-align: left;" | Spaceship Command
|3
+
| style="text-align: left;" | {{sk|Amarr Battlecruiser}}
|3
+
| 4
|3
+
| 271529
|3
 
 
|-
 
|-
|{{sk|Shield Emission Systems}}
+
| style="text-align: left;" | {{sk|Amarr Battleship}}
|  
+
| 4
|3
+
| 362039
|
 
|3
 
 
|-
 
|-
|{{sk|Shield Management}}
+
| style="text-align: left;" | {{sk|Amarr Cruiser}}
|3
+
| 4
|4
+
| 226274
|3
 
|4
 
 
|-
 
|-
|{{sk|Shield Operation}}
+
| style="text-align: left;" | {{sk|Amarr Destroyer}}
|4
+
| 4
|4
+
| 90510
|4
 
|4
 
 
|-
 
|-
|{{sk|Shield Upgrades}}
+
| style="text-align: left;" | {{sk|Amarr Frigate}}
|3
+
| 4
|4
+
| 90510
|4
 
|4
 
 
|-
 
|-
|{{sk|Tactical Shield Manipulation}}
+
| style="text-align: left;" | {{sk|Amarr Hauler}}
|3
+
| 1
|3
+
| 1000
|3
 
|3
 
 
|-
 
|-
|Skill
+
| style="text-align: left;" | {{sk|Caldari Battlecruiser}}
|Amarr
+
| 4
|Caldari
+
| 271529
|Gallente
 
|Minmatar
 
 
|-
 
|-
|{{sk|Thermal Shield Compensation}}
+
| style="text-align: left;" | {{sk|Caldari Battleship}}
|1
+
| 4
|1
+
| 362039
|1
 
|1
 
 
|-
 
|-
|{{sk|Connections}}
+
| style="text-align: left;" | {{sk|Caldari Cruiser}}
|2
+
| 4
|2
+
| 226274
|2
 
|2
 
 
|-
 
|-
|{{sk|Criminal Connections}}
+
| style="text-align: left;" | {{sk|Caldari Destroyer}}
|2
+
| 4
|2
+
| 90510
|2
 
|2
 
 
|-
 
|-
|{{sk|Diplomacy}}
+
| style="text-align: left;" | {{sk|Caldari Frigate}}
|3
+
| 4
|3
+
| 90510
|3
 
|3
 
 
|-
 
|-
|{{sk|Distribution Connections}}
+
| style="text-align: left;" | {{sk|Caldari Hauler}}
|2
+
| 1
|2
+
| 1000
|2
 
|2
 
 
|-
 
|-
|{{sk|Mining Connections}}
+
| style="text-align: left;" | {{sk|Gallente Battlecruiser}}
|2
+
| 4
|2
+
| 271529
|2
 
|2
 
 
|-
 
|-
|{{sk|Negotiation}}
+
| style="text-align: left;" | {{sk|Gallente Battleship}}
|2
+
| 4
|2
+
| 362039
|2
 
|2
 
 
|-
 
|-
|{{sk|Security Connections}}
+
| style="text-align: left;" | {{sk|Gallente Cruiser}}
|2
+
| 4
|2
+
| 226274
|2
 
|2
 
 
|-
 
|-
|{{sk|Social}}
+
| style="text-align: left;" | {{sk|Gallente Destroyer}}
|3
+
| 4
|3
+
| 90510
|3
 
|3
 
 
|-
 
|-
|Racial Cruiser
+
| style="text-align: left;" | {{sk|Gallente Frigate}}
|4
+
| 4
|4
+
| 90510
|4
 
|4
 
 
|-
 
|-
|Racial Destroyer
+
| style="text-align: left;" | {{sk|Gallente Hauler}}
|4
+
| 1
|4
+
| 1000
|4
 
|4
 
 
|-
 
|-
|Racial Frigate
+
| style="text-align: left;" | {{sk|Mining Frigate}}
|4
+
| 4
|4
+
| 90510
|4
 
|4
 
 
|-
 
|-
|Racial Industrial
+
| style="text-align: left;" | {{sk|Minmatar Battlecruiser}}
|1
+
| 4
|1
+
| 271529
|1
 
|1
 
 
|-
 
|-
|{{sk|Mining Frigate}}
+
| style="text-align: left;" | {{sk|Minmatar Battleship}}
|4
+
| 4
|4
+
| 362039
|4
 
|4
 
 
|-
 
|-
|{{sk|Spaceship Command}}
+
| style="text-align: left;" | {{sk|Minmatar Cruiser}}
|3
+
| 4
|3
+
| 226274
|3
 
|3
 
 
|-
 
|-
|{{sk|Anchoring}}
+
| style="text-align: left;" | {{sk|Minmatar Destroyer}}
|1
+
| 4
|1
+
| 90510
|1
 
|1
 
 
|-
 
|-
|{{sk|Long Range Targeting}}
+
| style="text-align: left;" | {{sk|Minmatar Frigate}}
|3
+
| 4
|3
+
| 90510
|3
 
|3
 
 
|-
 
|-
|{{sk|Signature Analysis}}
+
| style="text-align: left;" | {{sk|Minmatar Hauler}}
|3
+
| 1
|3
+
| 1000
|3
 
|3
 
 
|-
 
|-
|{{sk|Target Management}}
+
| style="text-align: left;" | {{sk|Spaceship Command}}
|4
+
| 4
|4
+
| 8000
|4
 
|4
 
 
|-
 
|-
|{{sk|Broker Relations}}
+
| rowspan=1 style="text-align: left;" | Structure Management
|2
+
| style="text-align: left;" | {{sk|Anchoring}}
|2
+
| 1
|2
+
| 750
|2
 
 
|-
 
|-
|{{sk|Marketing}}
+
| rowspan=3 style="text-align: left;" | Targeting
|2
+
| style="text-align: left;" | {{sk|Long Range Targeting}}
|2
+
| 3
|2
+
| 16000
|2
 
 
|-
 
|-
|{{sk|Trade}}
+
| style="text-align: left;" | {{sk|Signature Analysis}}
|3
+
| 3
|3
+
| 8000
|3
 
|3
 
 
|-
 
|-
|Skill
+
| style="text-align: left;" | {{sk|Target Management}}
|Amarr
+
| 4
|Caldari
+
| 45255
|Gallente
+
|-
|Minmatar
+
| rowspan=3 style="text-align: left;" | Trade
 +
| style="text-align: left;" | {{sk|Broker Relations}}
 +
| 2
 +
| 2828
 +
|-
 +
| style="text-align: left;" | {{sk|Marketing}}
 +
| 2
 +
| 4243
 +
|-
 +
| style="text-align: left;" | {{sk|Trade}}
 +
| 3
 +
| 8000
 
|}
 
|}
  
== Omega Clones ==
+
=== Alpha skill point accumulation ===
Omega clones may use any skill, ship and item in the game.
+
Alpha clones can train up to 5 million skill points for free using the Skill Queue, as long as the skills are in the set outlined above. Beyond this 5M limit, they can continue gaining new skills from the Alpha set, but must do so by directly applying "Unallocated SP". In this way Alphas can gain up to 20 million SP worth of skills, which would mean training every Alpha skill to it's maximum rank.
 +
 
 +
It's important to note that "Unallocated SP" count toward the 5 million limit for free training. This means that if an Alpha clone has 4M SP already trained in skills, and 500K SP of "Unallocated SP", they can only look forward to 500K more SP worth of free training, not 1M. This is vital to keep in mind if your goal is to get as many SP as possible into your Alpha for free.
 +
 
 +
If you wish to maximize the total amount of SP an Alpha can train for free, you should avoid any SP going into "Unallocated SP" until ''after'' you have already trained to the 5M limit. Specifically, this means that any non-expiring SP in your Redeem window or the [[AIR Career Program]] should be left there while you are training towards 5M. Redeeming them early means they eat into your free 5M, while redeeming them after will mean they contribute to your maximum potential of 20M SP as a free Alpha.
 +
 
 +
The same logic of course applies to Daily Alpha Injectors and any other form of skill injection. Because injectors apply points directly to "Unallocated SP", you should wait to reach your 5M limit of free training before using such items.
 +
 
 +
=== Gameplay ===
 +
While they are well suited for getting introduced to EVE Online, Alpha characters should be seen more as an "indefinite trial" rather than as a "free-to-play" option.
 +
 
 +
==== Combat ====
 +
Alpha characters are perfectly viable in low-level PvP and PvE, and in support roles in larger-scale PvP (such as [[EWAR]] or [[Tackling|tackle]] for a fleet). However, their performance will not be on par with Omega characters once the latter has trained the skills to start using Tech 2 modules and ships.
 +
 
 +
==== Industry ====
 +
Alpha characters can [[mining|mine]] (ore or gas) in a [[Venture]] (but not use more advanced mining ships), and can perform basic (only Tech 1, no [[invention]]) [[manufacturing]]. While they will not be as efficient as an Omega character (who have access to more advanced ships and skills which improve mining and manufacturing efficiency, and are not subject to the addition 2% tax levied on Alpha characters), they can nonetheless participate in basic industry. They can [[salvage]] wrecks, but they cannot, however, do [[Planetary Industry]].
 +
 
 +
Alpha characters can [[trade]], but they will pay higher taxes on their transactions and have fewer options at their disposal (e.g. they can only sell items located within 5 jumps, whereas an Omega character has the option to train skills allowing them to sell items anywhere in the current region). Alphas can have 1 active [[contract]] at a time (i.e. they can create 1 contract, but have to wait for it to be fulfilled before creating another), but they can accept contracts.
 +
 
 +
Basic [[hauling]] is an option for Alpha characters as they have access to haulers.
 +
 
 +
==== Exploration ====
 +
Alpha characters can do basic [[exploration]].
 +
 
 +
=== Choice of race ===
 +
Alpha clones can train into any race's ship or weapon skills; they are '''not''' limited to training their own race's skills. In fact, Alpha clones of all races can train into the same Alpha skill set. However, the Alpha's [[Starting skills#Racial Differences|starting racial skills]] count toward the free training skill limit while in Alpha clone state.
 +
 
 +
== Omega clone ==
 +
Omega clones may use any skill, ship and item in the game. Additionally, you may log into the game with more than one account at a time (multiboxing), but only as long as <em>all<em> the accounts being logged in have Omega status.
 +
 
 +
== External links ==
 +
* [https://www.eveonline.com/news/view/introducing-clone-states-and-the-future-of-access-to-eve-online Dev Blog: Introducing Clone States] (August 2016)
 +
* [https://www.eveonline.com/news/view/clone-states-post-csm-summit-roundup Dev Blog: Clone States - Post CSM Summit Roundup] (October 2016)
 +
* [https://www.eveonline.com/news/view/patch-notes-for-eve-online-ascension Patch Notes for the Ascension expansion] (November 2016)
 +
* [https://forums-archive.eveonline.com/topic/501519 Forum Post: &#91;December&#93; Defender Missiles] (November 2016)
 +
* [https://support.eveonline.com/hc/en-us/articles/213020969-Alpha-and-Omega-Clone EVE Support page for Alpha and Omega clones]
 +
* [https://support.eveonline.com/hc/en-us/articles/213811425-Alpha-Clones-and-Omega-Clone-lapsing-Quick-Facts EVE Support page for Alpha Clones and Omega Clone lapsing - Quick Facts]
 +
* [https://www.eveonline.com/news/view/clone-states-the-next-steps Dev Blog: Clone States - The Next Steps (December 2017)]
 +
 
 +
[[Category:Accounts]]

Latest revision as of 10:13, 6 June 2023

There are two different ways of playing EVE:

  • You can play for free (i.e. without paying a monthly subscription fee), but you will be limited in which skills your character can train. This is referred to as "Alpha".
  • Paying a monthly subscription to play the game, which allows your character to learn every skill in the game. This is referred to as "Omega".

In-game this system is referred to as Clone States. Characters on Alpha accounts are referred to as "Alpha clones", and characters on Omega accounts are referred to as "Omega clones". If you pay for a subscription (paid for with time cards, monthly payments, PLEX...), your account (and all the characters on that account) receive "Omega" status until your subscription runs out (or you cancel it), at which point they revert back to "Alpha" status. There is no way to tell an Alpha from an Omega clone in-game. The conversion from Alpha to Omega is immediate, while the conversion from Omega to Alpha will always happen when you next log into the game.

If an Omega clone is downgraded to an Alpha clone (because the account's subscription has run out), any skills that character has trained which are not part of the Alpha skill set are locked and become inactive, i.e. they cannot be used, but the invested skill points will not be lost. Any items or ships which require the locked skill become inactive and cannot be used, and the skill training queue will be paused (but can be resumed by logging into the game). If the account's subscription is renewed, then the character is automatically upgraded back to an Omega clone and can once again use all the skills they have previously trained.

Alpha or Omega status is tied to your game account. If you have multiple accounts, then you can choose to pay for a subscription for some, all or none of them, and each account (and the characters on that account) will have the corresponding Alpha or Omega state.

Alpha clones are welcome to join EVE University

Alpha clone

Compared with Omega characters, Alpha characters are limited in the following ways:

  • They may only train certain skills
  • They may train for free up to a maximum of 5 million skill points.
  • They may add skill points to skills in the Alpha set up to 20.5 million skill points with skill injectors.
  • They take twice as long to train skills
  • They pay an additional 2% tax on any industry job (e.g. manufacturing or research)
  • They cannot accept any Level 4 or Level 5 missions from agents.
  • If you are logged into the game with an Alpha character you may not log in simultaneously (multibox) with any other character (on any account)


Arms Race Clone Skill Training

Skills available to Alphas

The set of skills that Alpha characters may train limits them to:

  • Combat ships up to battleship size, as well as basic haulers.
  • Most Tech 2 modules are usable but not all.
  • "Navy" ships of Battleship size and below are usable, but not Tier 2 variants.
  • Battleship weapons, EWAR, most remote assistance modules, drones, harvesting modules, scanning modules and some others are limited to T1 and meta.

Expand the table below to see which skills you can train as an Alpha, and to what maximum level. For a list of skills you start the game with, see starting skills.

Alpha skill point accumulation

Alpha clones can train up to 5 million skill points for free using the Skill Queue, as long as the skills are in the set outlined above. Beyond this 5M limit, they can continue gaining new skills from the Alpha set, but must do so by directly applying "Unallocated SP". In this way Alphas can gain up to 20 million SP worth of skills, which would mean training every Alpha skill to it's maximum rank.

It's important to note that "Unallocated SP" count toward the 5 million limit for free training. This means that if an Alpha clone has 4M SP already trained in skills, and 500K SP of "Unallocated SP", they can only look forward to 500K more SP worth of free training, not 1M. This is vital to keep in mind if your goal is to get as many SP as possible into your Alpha for free.

If you wish to maximize the total amount of SP an Alpha can train for free, you should avoid any SP going into "Unallocated SP" until after you have already trained to the 5M limit. Specifically, this means that any non-expiring SP in your Redeem window or the AIR Career Program should be left there while you are training towards 5M. Redeeming them early means they eat into your free 5M, while redeeming them after will mean they contribute to your maximum potential of 20M SP as a free Alpha.

The same logic of course applies to Daily Alpha Injectors and any other form of skill injection. Because injectors apply points directly to "Unallocated SP", you should wait to reach your 5M limit of free training before using such items.

Gameplay

While they are well suited for getting introduced to EVE Online, Alpha characters should be seen more as an "indefinite trial" rather than as a "free-to-play" option.

Combat

Alpha characters are perfectly viable in low-level PvP and PvE, and in support roles in larger-scale PvP (such as EWAR or tackle for a fleet). However, their performance will not be on par with Omega characters once the latter has trained the skills to start using Tech 2 modules and ships.

Industry

Alpha characters can mine (ore or gas) in a Venture (but not use more advanced mining ships), and can perform basic (only Tech 1, no invention) manufacturing. While they will not be as efficient as an Omega character (who have access to more advanced ships and skills which improve mining and manufacturing efficiency, and are not subject to the addition 2% tax levied on Alpha characters), they can nonetheless participate in basic industry. They can salvage wrecks, but they cannot, however, do Planetary Industry.

Alpha characters can trade, but they will pay higher taxes on their transactions and have fewer options at their disposal (e.g. they can only sell items located within 5 jumps, whereas an Omega character has the option to train skills allowing them to sell items anywhere in the current region). Alphas can have 1 active contract at a time (i.e. they can create 1 contract, but have to wait for it to be fulfilled before creating another), but they can accept contracts.

Basic hauling is an option for Alpha characters as they have access to haulers.

Exploration

Alpha characters can do basic exploration.

Choice of race

Alpha clones can train into any race's ship or weapon skills; they are not limited to training their own race's skills. In fact, Alpha clones of all races can train into the same Alpha skill set. However, the Alpha's starting racial skills count toward the free training skill limit while in Alpha clone state.

Omega clone

Omega clones may use any skill, ship and item in the game. Additionally, you may log into the game with more than one account at a time (multiboxing), but only as long as all the accounts being logged in have Omega status.

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