Difference between revisions of "Skills:Shields"

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[[Category:Skills]]
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{{Skills Links}}
==Overview==
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= Overview =
This group has all the skills related to/required for remote and local [[Shield_tanking|shield tanking]]
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This group has all the skills related to/required for remote and local [[shield tanking]]
 +
 
 +
{| class="wikitable"
 +
!Skill (Multiplier)
 +
!Purpose
 +
!Alpha Limit
 +
|-
 +
|{{sk|Capital Shield Emission Systems|mult=yes}}
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|Allows use of Capital Shield Transfer Array. Bonus to Capital Shield Transfer Array cap use.
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|{{SkillAlphaBar|Capital Shield Emission Systems}}
 +
|-
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|{{sk|Capital Shield Operation|mult=yes}}
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|Allows use of Capital Shield Boosters and other Capital Shield Modules. Bonus to Capital Shield Booster cap use.
 +
|{{SkillAlphaBar|Capital Shield Operation}}
 +
|-
 +
|{{sk|EM Shield Compensation|mult=yes}}
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|Percent Bonus to EM Resistance amount of passive shield hardeners.
 +
|{{SkillAlphaBar|EM Shield Compensation}}
 +
|-
 +
|{{sk|Explosive Shield Compensation|mult=yes}}
 +
|Percent Bonus to Explosive resist amount of passive shield hardeners.
 +
|{{SkillAlphaBar|Explosive Shield Compensation}} 
 +
|-
 +
|{{sk|Invulnerability Core Operation|mult=yes}}
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|Allows use of and increases the duration of the [[Rorqual]]'s Pulse Activated Nexus Invulnerability Core.
 +
|{{SkillAlphaBar|Invulnerability Core Operation}}
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|-
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|{{sk|Kinetic Shield Compensation|mult=yes}}
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|Percent Bonus to Kinetic resist amount of passive shield hardeners.
 +
|{{SkillAlphaBar|Kinetic Shield Compensation}}
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|-
 +
|{{sk|Shield Compensation|mult=yes}}
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|Bonus to Shield Booster Capacitor use.
 +
|{{SkillAlphaBar|Shield Compensation}} 
 +
|-
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|{{sk|Shield Emission Systems|mult=yes}}
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|Allows use of Shield Transfer Arrays. Bonus to Shield Emissions System module cap use.
 +
|{{SkillAlphaBar|Shield Emission Systems}} 
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|-
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|{{sk|Shield Management|mult=yes}}
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|Bonus to ship shield amount.
 +
|{{SkillAlphaBar|Shield Management}} 
 +
|-
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|{{sk|Shield Operation|mult=yes}}
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|Allows use of Shield Boosters. Bonus to shield recharge time.
 +
|{{SkillAlphaBar|Shield Operation}}
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|-
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|{{sk|Shield Upgrades|mult=yes}}
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|Allows use of shield upgrade modules. Bonus to Shield Upgrade modules Powergrid use.
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|{{SkillAlphaBar|Shield Upgrades}}   
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|-
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|{{sk|Tactical Shield Manipulation|mult=yes}}
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|Reduces chance of damage bleeding through to armor when shields are low. Allows use of shield hardeners.
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|{{SkillAlphaBar|Tactical Shield Manipulation}}
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|-
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|{{sk|Thermal Shield Compensation|mult=yes}}
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|Percent Bonus to Thermal Resist amount of passive shield hardeners.
 +
|{{SkillAlphaBar|Thermal Shield Compensation}}
 +
|}
  
*[[Skills:Shields#Capital_Shield_Emission_Systems|Capital Shield Emission Systems]] - Allows use of Capital Shield Transfer Array. Bonus to Capital Shield Transfer Array cap use.
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= Skill Details =
*[[Skills:Shields#Capital_Shield_Operation|Capital Shield Operation]] - Allows use of Capital Shield Boosters and other Capital Shield Modules. Bonus to Capital Shield Booster cap use.
 
*[[Skills:Shields#EM_Shield_Compensation|EM Shield Compensation]] - Percent Bonus to EM Resistance amount of passive shield hardeners and deactivated active hardeners.
 
*[[Skills:Shields#Explosive_Shield_Compensation|Explosive Shield Compensation]]- Percent Bonus to Explosive resist amount of passive shield hardeners and deactivated active shield hardeners.
 
*[[Skills:Shields#Kinetic_Shield_Compensation|Kinetic Shield Compensation]] - Percent Bonus to Kinetic resist amount of passive shield hardeners and deactivated active shield hardeners.
 
*[[Skills:Shields#Shield_Compensation|Shield Compensation]] - Bonus to Shield Booster Capacitor use.
 
*[[Skills:Shields#Shield_Emission_Systems|Shield Emission Systems]] - Allows use of Shield Transfer Arrays. Bonus to Shield Emissions System module cap use. 
 
*[[Skills:Shields#Shield_Management|Shield Management]] - Bonus to ship shield amount. 
 
*[[Skills:Shields#Shield_Operation|Shield Operation]] - Allows use of Shield Boosters. Bonus to shield recharge time.
 
*[[Skills:Shields#Shield_Upgrades|Shield Upgrades]] - Allows use of shield upgrade modules. Bonus to Shield Upgrade modules Powergrid use. 
 
*[[Skills:Shields#Tactical_Shield_Manipulation|Tactical Shield Manipulation]] - Reduces chance of damage bleeding through to armor when shields are low. Allows use of shield hardeners.
 
*[[Skills:Shields#Thermic_Shield_Compensation|Thermic Shield Compensation]] - Percent Bonus to Thermal Resist amount of passive shield hardeners and deactivated active shield hardeners.
 
  
 
{{Skill
 
{{Skill
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|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=10x
+
|pre={{sk|Power Grid Management|V}}; {{sk|Shield Emission Systems|V}}
|price=9M
+
|reqI=Tech 1 and Faction Capital Remote Shield Boosters
|pre=[[Skills:Engineering#Power_Grid_Management|Power Grid Management V]]; [[Skills:Shields#Shield_Emission_Systems|Shield EmissionSystems V]]
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|reqIII={{sk|Invulnerability Core Operation|icon=yes}}
|reqI=Capital Murky Shield Screen Transmitter I; Capital Shield Transporter I
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|reqIV=Capital Remote Shield Booster II
 
}}
 
}}
  
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|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=8x
 
 
|price=22.5M
 
|price=22.5M
|pre=[[Skills:Shields#Shield_Management|Shield Management V]]; [[Skills:Shields#Shield_Operation|Shield Operation V]]; [[Skills:Engineering#Power_Grid_Management|Power Grid Management V]]
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|pre={{sk|Shield Operation|V}}; {{sk|Shield Management|V}}; {{sk|Power Grid Management|V}}
|reqI=Capital Neutron Saturation Injector I; Capital Shield Booster I
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|reqI=Tech 1 and Faction Capital Shield Boosters
 +
|reqIV=Capital Shield Booster II; Capital Ancillary Shield Booster
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=EM Shield Compensation
 
|skill=EM Shield Compensation
|desc=To active shield hardeners: 3% bonus per skill level to Shield EM resistance when the modules are not active.<br>
+
|desc=5% bonus to EM resistance per level for Shield Amplifiers
<br>
 
To passive shield hardeners: 5% bonus per skill level to Shield EM resistance.
 
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=2x
+
|pre={{sk|Shield Operation|IV}}
|price=108K
+
|notes=This and the other three 'X Shield Compensation' skills (not to be confused with simple {{sk|Shield Compensation}}) are low priority skills since they only benefit passive shield hardeners, which are very rarely used.<br>
|pre=[[Skills:Shields#Shield_Operation|Shield Operation IV]]
 
|notes=This and the other three 'X Shield Compensation' (not to be confused with simple [[Skills:Shields#Shield_Compensation|Shield Compensation]]) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Explosive Shield Compensation
 
|skill=Explosive Shield Compensation
|desc=To active shield hardeners: 3% bonus per skill level to Shield Explosive resistance when the modules are not active.<br>
+
|desc=5% bonus to explosive resistance per level for Shield Amplifiers
<br>
 
To passive shield hardeners: 5% bonus per skill level to Shield Explosive resistance.
 
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=2x
+
|pre={{sk|Shield Operation|IV}}
|price=108K
+
|notes=This and the other three 'X Shield Compensation' skills (not to be confused with simple {{sk|Shield Compensation}}) are low priority skills since they only benefit passive shield hardeners, which are very rarely used.<br>
|pre=[[Skills:Shields#Shield_Operation|Shield Operation IV]]
 
|notes=This and the other three 'X Shield Compensation' (not to be confused with simple [[Skills:Shields#Shield_Compensation|Shield Compensation]]) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Kinetic Shield Compensation
 
|skill=Kinetic Shield Compensation
|desc=To active shield hardeners: 3% bonus per skill level to Shield Kinetic resistance when the modules are not active.<br>
+
|desc=5% bonus to kinetic resistance per level for Shield Amplifiers
<br>
 
To passive shield hardeners: 5% bonus per skill level to Shield Kinetic resistance.
 
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=2x
+
|pre={{sk|Shield Operation|IV}}
|price=108K
+
|notes=This and the other three 'X Shield Compensation' skills (not to be confused with simple {{sk|Shield Compensation}}) are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.<br>
|pre=[[Skills:Shields#Shield_Operation|Shield Operation IV]]
+
}}
|notes=This and the other three 'X Shield Compensation' (not to be confused with simple [[Skills:Shields#Shield_Compensation|Shield Compensation]]) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.<br>
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 +
{{Skill
 +
|skill=Invulnerability Core Operation
 +
|desc=Skill at operating the Rorqual's Pulse Activated Nexus Invulnerability Core module. Increases the effect duration and cycle time of the Pulse Activated Nexus Invulnerability Core by 10% per level.
 +
|1=Intelligence
 +
|2=Memory
 +
|pre={{sk|Capital Shield Emission Systems|III}}; {{sk|Tactical Shield Manipulation|V}}
 +
|reqI=Pulse Activated Nexus Invulnerability Core
 
}}
 
}}
  
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|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=2x
+
|pre={{sk|Shield Operation|III}}
|price=108K
 
|pre=[[Skills:Shields#Shield_Operation|Shield Operation III]]
 
 
|notes=An important support skill for active shield tanking.<br>
 
|notes=An important support skill for active shield tanking.<br>
 
}}
 
}}
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|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=2x
+
|pre={{sk|Power Grid Management|III}}; {{sk|Science|II}}
|price=72K
+
|reqI=Tech 1 and Faction Remote Shield Boosters
|pre=[[Skills:Engineering#Power_Grid_Management|Power Grid Management III]]
+
|reqIII=Small Remote Shield Booster II; Tech 1 Shield Maintenance Bots
|reqI=T1 and Faction shield transporters
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|reqIV=Medium/Large Remote Shield Booster II; Tech 2 Shield Maintenance Bots
|reqII=Micro shield transporter II
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|reqV=Capital Remote Shield Booster II; {{sk|Capital Shield Emission Systems|icon=yes}}
|reqIII=Small shield transporter II; T1 Light, medium and heavy shield maintenance bots
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|notes=Shield emission systems repair other ships' shields. This skill is important for anyone planning to fly the [[Scimitar]] or [[Basilisk]] shield logistics ships.<br>
|reqIV=Medium and Large shield transporter II; T2 Light, medium and heavy shield maintenance bots
 
|reqV=[[Skills:Shields#Capital_Shield_Emission_Systems|Capital Shield Emission Systems]]
 
|notes=Shield emission systems repair other ships' shields. This skill is important for anyone planning to fly the [http://wiki.eveonline.com/en/wiki/Scimitar Scimitar] or [http://wiki.eveonline.com/en/wiki/Basilisk Basilisk] shield logistics ships.<br>
 
 
}}
 
}}
  
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|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=3x
+
|pre={{sk|Power Grid Management|III}}
|price=153K
+
|reqI=Tech 1 and Faction Shield Boost Amplifiers
|pre=[[Skills:Engineering#Power_Grid_Management|Power Grid Management III]]
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|reqV=Shield Boost Amplifier II; {{sk|Capital Shield Operation|icon=yes}}
|reqI=T1 and Faction shield boost amplifiers
 
|reqV=Shield boost amplifier II; [[Skills:Shields#Capital_Shield_Operation|Capital Shield Operation]]
 
 
|notes=A basic shield support skill (remember that an increase in shield capacity also increases the amount of shield hitpoints you recharge every second) which is an uncomfortably long train to V. But it is worth training to V in the long run. Level V is required for T2 Shield Boost Amplifiers.<br>
 
|notes=A basic shield support skill (remember that an increase in shield capacity also increases the amount of shield hitpoints you recharge every second) which is an uncomfortably long train to V. But it is worth training to V in the long run. Level V is required for T2 Shield Boost Amplifiers.<br>
 
}}
 
}}
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|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=1x
 
 
|price=31.5K
 
|price=31.5K
|pre=[[Skills:Engineering#Power_Grid_Management|Power Grid Management I]]
+
|pre={{sk|Power Grid Management|I}}
|reqI=T1 and Faction shield boosters
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|reqI=Tech 1 and Faction Small/Medium Shield Boosters; Large Shield Booster I; X-Large Shield Booster I
|reqII=Certain large and ancillary shield boosters
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|reqII=Small/Medium/Large Ancillary Shield Boosters; Meta 1+ Large Shield Boosters
|reqIII=T2 small and medium shield boosters X-Large shield boosters; [[Skills:Shields#Shield_Compensation|Shield Compensation]]; [[Skills:Subsystems#Amarr_Defensive_Systems|Amarr Defensive Systems]];  
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|reqIII=Small/Medium Shield Booster II; Meta 1+ X-Large Shield Boosters; {{sk|Shield Compensation|icon=yes}}; {{sk|Amarr Defensive Systems|icon=yes}}; {{sk|Gallente Defensive Systems|icon=yes}}; {{sk|Minmatar Defensive Systems|icon=yes}}
[[Skills:Subsystems#Gallente_Defensive_Systems|Gallente Defensive Systems]]; [[Skills:Subsystems#Minmatar_Defensive_Systems|Minmatar Defensive Systems]]
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|reqIV=Large Shield Booster II; X-Large Ancillary Shield Booster; {{sk|Thermal Shield Compensation|icon=yes}}; {{sk|EM Shield Compensation|icon=yes}}; {{sk|Kinetic Shield Compensation|icon=yes}}; {{sk|Explosive Shield Compensation|icon=yes}}
|reqIV=X-Large ancillary shield booster; Large shield booster II; [[Skills:Shields#Thermic_Shield_Compensation|Thermic Shield Compensation]]; [[Skills:Shields#EM_Shield_Compensation|EM Shield Compensation]]; [[Skills:Shields#Kinetic_Shield_Compensation|Kinetic Shield Compensation]]; [[Skills:Shields#Explosive_Shield_Compensation|Explosive Shield Compensation]]
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|reqV=X-Large Shield Booster II; {{sk|Capital Shield Operation|icon=yes}}; {{sk|Caldari Defensive Systems|icon=yes}}
|reqV=X-Lage shield booster II; [[Skills:Shields#Capital_Shield_Operation|Capital Shield Operation]]; [[Skills:Subsystems#Caldari_Defensive_Systems|Caldari Defensive Systems]]
+
|notes=Important shield support skill, especially for passive regeneration shield tanks.<br>
|notes=Important shield support skill, especially for passive regeneration shield tanks. Level V is required to use T2 X-large shield boosters.<br>
 
 
}}
 
}}
  
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|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=2x
 
 
|price=75.6K
 
|price=75.6K
|pre=[[Skills:Engineering#Power_Grid_Management|Power Grid Management II]]; [[Skills:Science#Science|Science I]]
+
|pre={{sk|Science|I}}; {{sk|Power Grid Management|II}}
|reqI=T1 and Faction shield extenders and hardener amplifiers
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|reqI=Tech 1 and Faction Shield Extenders; Tech 1 and Faction Shield Resistance Amplifiers
|reqII=Micro shield extender II
+
|reqIII=Small Shield Extender II; Tech 1 and Faction Shield Rechargers
|reqIII=Small shield extender II; T1 shield rechargers
+
|reqIV=Shield Recharger II; Tech 2 Shield Resistance Amplifiers; Medium/Large/Capital Shield Extender II
|reqIV=T2 shield rechargers, extenders and hardener amplifiers
 
 
|notes=A useful fitting skill, makes squeezing some of the equipment used in shield tanking onto your ship easier.<br>
 
|notes=A useful fitting skill, makes squeezing some of the equipment used in shield tanking onto your ship easier.<br>
 
}}
 
}}
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|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=4x
+
|pre={{sk|Power Grid Management|III}}
|price=189K
+
|reqI=Tech 1 and Faction Shield Hardeners
|pre=[[Skills:Engineering#Power_Grid_Management|Power Grid Management III]]
+
|reqIII=Capital Flex Shield Hardeners
|reqI=T1 and Faction shield hardeners
+
|reqIV=Tech 2 Shield Hardeners
|reqIV=T2 shield hardeners
+
|reqV={{sk|Invulnerability Core Operation|icon=yes}}
 
|notes=When your shields fall below 25% hitpoints damage begins to leak through to armor. This skill stops that happening. The exact mechanism of the 'leaking', and the consequent use or uselessness of Tactical Shield Manipulation, are subject to pedantic and rather irrelevant arguments; you need this skill trained to IV to use T2 active shield hardeners, so train it to IV and then forget about it.<br>
 
|notes=When your shields fall below 25% hitpoints damage begins to leak through to armor. This skill stops that happening. The exact mechanism of the 'leaking', and the consequent use or uselessness of Tactical Shield Manipulation, are subject to pedantic and rather irrelevant arguments; you need this skill trained to IV to use T2 active shield hardeners, so train it to IV and then forget about it.<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Thermic Shield Compensation
+
|skill=Thermal Shield Compensation
|desc=To active shield hardeners: 3% bonus per skill level to Shield Thermal resistance when the modules are not active.
+
|desc=5% bonus to thermal resistance per level for Shield Amplifiers
 
 
To passive shield hardeners: 5% bonus per skill level to Shield Thermal resistance.
 
 
|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=2x
+
|pre={{sk|Shield Operation|IV}}
|price=108K
+
|notes=This and the other three 'X Shield Compensation' skills (not to be confused with simple {{sk|Shield Compensation}}) are low priority skills since they only benefit passive shield hardeners, which are very rarely used.<br>
|pre=[[Skills:Shields#Shield_Operation|Shield Operation IV]]
 
|notes=This and the other three 'X Shield Compensation' (not to be confused with simple [[Skills:Shields#Shield_Compensation|Shield Compensation]]) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.<br>
 
 
}}
 
}}
  
Odyssey 1.1
+
[[Category:Skills]]

Latest revision as of 10:15, 17 March 2023

Overview

This group has all the skills related to/required for remote and local shield tanking

Skill (Multiplier) Purpose Alpha Limit
Capital Shield Emission Systems (10x) Allows use of Capital Shield Transfer Array. Bonus to Capital Shield Transfer Array cap use. ▨▨▨▨▨
Capital Shield Operation (8x) Allows use of Capital Shield Boosters and other Capital Shield Modules. Bonus to Capital Shield Booster cap use. ▨▨▨▨▨
EM Shield Compensation (2x) Percent Bonus to EM Resistance amount of passive shield hardeners. ◼◼▨▨▨
Explosive Shield Compensation (2x) Percent Bonus to Explosive resist amount of passive shield hardeners. ◼◼▨▨▨
Invulnerability Core Operation (8x) Allows use of and increases the duration of the Rorqual's Pulse Activated Nexus Invulnerability Core. ▨▨▨▨▨
Kinetic Shield Compensation (2x) Percent Bonus to Kinetic resist amount of passive shield hardeners. ◼◼▨▨▨
Shield Compensation (2x) Bonus to Shield Booster Capacitor use. ◼◼◼◼
Shield Emission Systems (2x) Allows use of Shield Transfer Arrays. Bonus to Shield Emissions System module cap use. ◼◼◼▨▨
Shield Management (3x) Bonus to ship shield amount. ◼◼◼◼
Shield Operation (1x) Allows use of Shield Boosters. Bonus to shield recharge time. ◼◼◼◼
Shield Upgrades (2x) Allows use of shield upgrade modules. Bonus to Shield Upgrade modules Powergrid use. ◼◼◼◼
Tactical Shield Manipulation (4x) Reduces chance of damage bleeding through to armor when shields are low. Allows use of shield hardeners. ◼◼◼◼
Thermal Shield Compensation (2x) Percent Bonus to Thermal Resist amount of passive shield hardeners. ◼◼▨▨▨

Skill Details

Icon skillbook2.png Capital Shield Emission Systems

Operation of capital sized shield transfer array and other shield emission systems. 5% reduced capacitor need for capital shield emission system modules per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 10x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Power Grid Management V; Shield Emission Systems V
Icon skillbook2.png I required for: Tech 1 and Faction Capital Remote Shield Boosters
Icon skillbook2.png III required for: Icon skillbook2.png Invulnerability Core Operation
Icon skillbook2.png IV required for: Capital Remote Shield Booster II



Icon skillbook2.png Capital Shield Operation

Operation of capital shield boosters and other shield modules. 2% reduction in capacitor need for capital shield boosters per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 8x
Isk.png Price: 25M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Shield Operation V; Shield Management V; Power Grid Management V
Icon skillbook2.png I required for: Tech 1 and Faction Capital Shield Boosters
Icon skillbook2.png IV required for: Capital Shield Booster II; Capital Ancillary Shield Booster



Icon skillbook2.png EM Shield Compensation

5% bonus to EM resistance per level for Shield Amplifiers
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 150k ISK
Alpha.png Alpha max level: II
Icon skillbook2.png Prerequisites: Shield Operation IV
Notes.png Notes: This and the other three 'X Shield Compensation' skills (not to be confused with simple Shield Compensation) are low priority skills since they only benefit passive shield hardeners, which are very rarely used.



Icon skillbook2.png Explosive Shield Compensation

5% bonus to explosive resistance per level for Shield Amplifiers
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 150k ISK
Alpha.png Alpha max level: II
Icon skillbook2.png Prerequisites: Shield Operation IV
Notes.png Notes: This and the other three 'X Shield Compensation' skills (not to be confused with simple Shield Compensation) are low priority skills since they only benefit passive shield hardeners, which are very rarely used.



Icon skillbook2.png Kinetic Shield Compensation

5% bonus to kinetic resistance per level for Shield Amplifiers
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 150k ISK
Alpha.png Alpha max level: II
Icon skillbook2.png Prerequisites: Shield Operation IV
Notes.png Notes: This and the other three 'X Shield Compensation' skills (not to be confused with simple Shield Compensation) are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.



Icon skillbook2.png Invulnerability Core Operation

Skill at operating the Rorqual's Pulse Activated Nexus Invulnerability Core module. Increases the effect duration and cycle time of the Pulse Activated Nexus Invulnerability Core by 10% per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 8x
Isk.png Price: 250M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Capital Shield Emission Systems III; Tactical Shield Manipulation V
Icon skillbook2.png I required for: Pulse Activated Nexus Invulnerability Core



Icon skillbook2.png Shield Compensation

Improved skill for regulating energy flow to shields. 2% less capacitor need for shield boosters per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 150k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Shield Operation III
Notes.png Notes: An important support skill for active shield tanking.



Icon skillbook2.png Shield Emission Systems

Operation of shield transfer array and other shield emission systems. 5% reduced capacitor need for shield emission system modules per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 100k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Power Grid Management III; Science II
Icon skillbook2.png I required for: Tech 1 and Faction Remote Shield Boosters
Icon skillbook2.png III required for: Small Remote Shield Booster II; Tech 1 Shield Maintenance Bots
Icon skillbook2.png IV required for: Medium/Large Remote Shield Booster II; Tech 2 Shield Maintenance Bots
Icon skillbook2.png V required for: Capital Remote Shield Booster II; Icon skillbook2.png Capital Shield Emission Systems
Notes.png Notes: Shield emission systems repair other ships' shields. This skill is important for anyone planning to fly the Scimitar or Basilisk shield logistics ships.



Icon skillbook2.png Shield Management

Skill at regulating a spaceship's shield systems. 5% bonus to shield capacity per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 170k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Power Grid Management III
Icon skillbook2.png I required for: Tech 1 and Faction Shield Boost Amplifiers
Icon skillbook2.png V required for: Shield Boost Amplifier II; Icon skillbook2.png Capital Shield Operation
Notes.png Notes: A basic shield support skill (remember that an increase in shield capacity also increases the amount of shield hitpoints you recharge every second) which is an uncomfortably long train to V. But it is worth training to V in the long run. Level V is required for T2 Shield Boost Amplifiers.



Icon skillbook2.png Shield Operation

Skill at operating a spaceship's shield systems, including the use of shield boosters and other basic shield modules. 5% reduction in shield recharge time per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 1x
Isk.png Price: 55k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Power Grid Management I
Icon skillbook2.png I required for: Tech 1 and Faction Small/Medium Shield Boosters; Large Shield Booster I; X-Large Shield Booster I
Icon skillbook2.png II required for: Small/Medium/Large Ancillary Shield Boosters; Meta 1+ Large Shield Boosters
Icon skillbook2.png III required for: Small/Medium Shield Booster II; Meta 1+ X-Large Shield Boosters; Icon skillbook2.png Shield Compensation; Icon skillbook2.png Amarr Defensive Systems; Icon skillbook2.png Gallente Defensive Systems; Icon skillbook2.png Minmatar Defensive Systems
Icon skillbook2.png IV required for: Large Shield Booster II; X-Large Ancillary Shield Booster; Icon skillbook2.png Thermal Shield Compensation; Icon skillbook2.png EM Shield Compensation; Icon skillbook2.png Kinetic Shield Compensation; Icon skillbook2.png Explosive Shield Compensation
Icon skillbook2.png V required for: X-Large Shield Booster II; Icon skillbook2.png Capital Shield Operation; Icon skillbook2.png Caldari Defensive Systems
Notes.png Notes: Important shield support skill, especially for passive regeneration shield tanks.



Icon skillbook2.png Shield Upgrades

Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 5% reduction in shield upgrade powergrid needs.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 100k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Science I; Power Grid Management II
Icon skillbook2.png I required for: Tech 1 and Faction Shield Extenders; Tech 1 and Faction Shield Resistance Amplifiers
Icon skillbook2.png III required for: Small Shield Extender II; Tech 1 and Faction Shield Rechargers
Icon skillbook2.png IV required for: Shield Recharger II; Tech 2 Shield Resistance Amplifiers; Medium/Large/Capital Shield Extender II
Notes.png Notes: A useful fitting skill, makes squeezing some of the equipment used in shield tanking onto your ship easier.



Icon skillbook2.png Tactical Shield Manipulation

Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 4x
Isk.png Price: 210k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Power Grid Management III
Icon skillbook2.png I required for: Tech 1 and Faction Shield Hardeners
Icon skillbook2.png III required for: Capital Flex Shield Hardeners
Icon skillbook2.png IV required for: Tech 2 Shield Hardeners
Icon skillbook2.png V required for: Icon skillbook2.png Invulnerability Core Operation
Notes.png Notes: When your shields fall below 25% hitpoints damage begins to leak through to armor. This skill stops that happening. The exact mechanism of the 'leaking', and the consequent use or uselessness of Tactical Shield Manipulation, are subject to pedantic and rather irrelevant arguments; you need this skill trained to IV to use T2 active shield hardeners, so train it to IV and then forget about it.



Icon skillbook2.png Thermal Shield Compensation

5% bonus to thermal resistance per level for Shield Amplifiers
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 150k ISK
Alpha.png Alpha max level: II
Icon skillbook2.png Prerequisites: Shield Operation IV
Notes.png Notes: This and the other three 'X Shield Compensation' skills (not to be confused with simple Shield Compensation) are low priority skills since they only benefit passive shield hardeners, which are very rarely used.