Difference between revisions of "Skills:Social"

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{{Skills Links}}
 
{{Skills Links}}
 
=Overview=
 
=Overview=
[[Skills:Social|Social skills]] provide modifications to your [[standings]] or rewards from NPC corporations.  They are of most value to [[Missions|mission runners]] but are also of use to those seeking access to specific services from NPC controlled corporations and factions. ([[Refining#Equipment_tax|lower costs for reprocessing/refining]], [[Trading#Standings|Trading]]...)
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[[Skills:Social|Social skills]] provide modifications to your [[NPC standings|standings]] or rewards from NPC corporations.  They are of most value to [[Missions|mission runners]] but are also of use to those seeking access to specific services from NPC controlled corporations and factions. ([[Reprocessing#Equipment Tax|lower costs for reprocessing/refining]], [[Trading#Taxes|Trading]]...)
  
 
As you do missions for NPC corporations, your standings with them will go up.  As you do [[Missions#Storyline_Missions|storyline missions]], your faction standings will change for the faction a particular NPC corporation is part of.   
 
As you do missions for NPC corporations, your standings with them will go up.  As you do [[Missions#Storyline_Missions|storyline missions]], your faction standings will change for the faction a particular NPC corporation is part of.   
  
Gaining faction standings via storyline missions or [[Datacenter_missions#Data_Centers|data center missions]] carries "Derived Modifications", meaning that standings will also go up with friends of that faction and down with enemies of that faction.  For example, raising your faction standings with the Gallente Federation will also raise it slightly with the Minmatar Republic while lowering it slightly with the Caldari State and Amarr Empire.  The reverse also being true - raise Amarr, lose some Gallente faction standings.  ([[Epic_Arc#Epic_Arc_Missions|Epic Arc mission chains]] do not carry derived modifications; they only affect the standings of one faction, depending on mission choices made during the epic arc.)
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Gaining faction standings via storyline missions or [[Datacenter_missions#Data_Centers|data center missions]] carries "Derived Modifications", meaning that standings will also go up with friends of that faction and down with enemies of that faction.  For example, raising your faction standings with the Gallente Federation will also raise it slightly with the Minmatar Republic while lowering it slightly with the Caldari State and Amarr Empire.  The reverse also being true - raise Amarr, lose some Gallente faction standings.  ([[Epic arcs|Epic Arc mission chains]] do not carry derived modifications; they only affect the standings of one faction, depending on mission choices made during the epic arc.)
  
 
These changes are where some of the social skill effects come into play.  Others are specific to [[Missions|mission runners]].
 
These changes are where some of the social skill effects come into play.  Others are specific to [[Missions|mission runners]].
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* {{sk|Connections}} - 4% effective standings increase for non-criminal NPC entities that you have positive standings with.  (Note that the in-game description for this skill neglects to mention that it doesn't apply to criminal entities.)
 
* {{sk|Connections}} - 4% effective standings increase for non-criminal NPC entities that you have positive standings with.  (Note that the in-game description for this skill neglects to mention that it doesn't apply to criminal entities.)
 
* {{sk|Criminal Connections}} - 4% effective standings increase for criminal NPC entities that you have positive standings with.
 
* {{sk|Criminal Connections}} - 4% effective standings increase for criminal NPC entities that you have positive standings with.
* {{sk|Fast Talk}} - 5% bonus to effective [[Security_Rating#Sec|security rating]] increases.  (CONCORD sec status)
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* {{sk|Fast Talk}} - 5% bonus to effective [[Security status|security rating]] increases.  (CONCORD sec status)
  
 
In the above, "criminal" refers to the NPC pirate factions, or the member corporations and agents thereof.  The NPC pirate factions have negative standings from (and towards) CONCORD.  Diplomacy, Connections, and Criminal Connections do NOT have overlapping validity conditions; only one of the three will apply.
 
In the above, "criminal" refers to the NPC pirate factions, or the member corporations and agents thereof.  The NPC pirate factions have negative standings from (and towards) CONCORD.  Diplomacy, Connections, and Criminal Connections do NOT have overlapping validity conditions; only one of the three will apply.

Revision as of 15:05, 18 November 2021

Overview

Social skills provide modifications to your standings or rewards from NPC corporations. They are of most value to mission runners but are also of use to those seeking access to specific services from NPC controlled corporations and factions. (lower costs for reprocessing/refining, Trading...)

As you do missions for NPC corporations, your standings with them will go up. As you do storyline missions, your faction standings will change for the faction a particular NPC corporation is part of.

Gaining faction standings via storyline missions or data center missions carries "Derived Modifications", meaning that standings will also go up with friends of that faction and down with enemies of that faction. For example, raising your faction standings with the Gallente Federation will also raise it slightly with the Minmatar Republic while lowering it slightly with the Caldari State and Amarr Empire. The reverse also being true - raise Amarr, lose some Gallente faction standings. (Epic Arc mission chains do not carry derived modifications; they only affect the standings of one faction, depending on mission choices made during the epic arc.)

These changes are where some of the social skill effects come into play. Others are specific to mission runners.

Increasing the Charisma and Intelligence attribute scores increases the rate at which Social category skills are trained.

The social skills affect 3 different areas of your interactions with NPC entities (meaning Factions, Corporations, and Agents):

Standings Modifiers (all modifiers are per level trained)

  • Social - 5% improved standings gains for all missions.
  • Diplomacy - 4% effective standings increase with NPC entities you have negative standings with.
  • Connections - 4% effective standings increase for non-criminal NPC entities that you have positive standings with. (Note that the in-game description for this skill neglects to mention that it doesn't apply to criminal entities.)
  • Criminal Connections - 4% effective standings increase for criminal NPC entities that you have positive standings with.
  • Fast Talk - 5% bonus to effective security rating increases. (CONCORD sec status)

In the above, "criminal" refers to the NPC pirate factions, or the member corporations and agents thereof. The NPC pirate factions have negative standings from (and towards) CONCORD. Diplomacy, Connections, and Criminal Connections do NOT have overlapping validity conditions; only one of the three will apply.

ISK Reward Improvements

  • Negotiation - 5% improved ISK payout from agents (per level trained).

Loyalty Point Reward Improvements
Loyalty Point (LP) reward improvements are broken down by corporate divisions. All are 10% gains, per level trained, in LP rewards while working for an agent from their specific division.

The following are the skills in the Social section (in alphabetical order):

Skill Purpose
Connections Boosts standings from NPCs (agents, corps, and factions) if above 0.0 standing.
Criminal Connections Boosts standings from NPCs with negative CONCORD standing.
Diplomacy Boosts standings from NPCs if below 0.0 standing.
Distribution Connections Improves loyalty point gain when working for Agents in the Distribution Division. 
Fast Talk Faster security standing increases.
Mining Connections Improves loyalty point gain when working for Agents in the Mining Division.
Negotiation Increases ISK rewards offered by mission agents
Security Connections Improves loyalty point gain when working for Agents in the Security Division.
Social Boosts the size of standings increases with NPCs, NPC corporations and NPC factions

Skill Details

Icon skillbook2.png Connections

Skill at interacting with friendly NPCs. 4% Modifier to effective standing from friendly NPC Corporations and Factions per level. Not cumulative with Diplomacy or Criminal Connections.
Implants.png Attributes: Charisma.pngIntelligence.png
Multiplier.png Multiplier: 3x
Isk.png Price: 200k ISK
Alpha.png Alpha max level: II
Icon skillbook2.png Prerequisites: Social III
Notes.png Notes: Your effective standing is calculated using the following formula:

Effective Standing = Unadjusted Standing + ((Maximum Possible Standing - Unadjusted Standing) * Connections Modifier * Connections Skill Level)
So if your current base standing is 0.9 and you have the connections skill at level two your effective standing will be:
0.9 +(10-0.9)*0.04*2=1.628



Icon skillbook2.png Criminal Connections

Skill at interacting with criminal NPCs. 4% Modifier per level to effective standing towards NPCs with low Concord standing. Not cumulative with Diplomacy or Connections.
Implants.png Attributes: Charisma.pngIntelligence.png
Multiplier.png Multiplier: 3x
Isk.png Price: 200k ISK
Alpha.png Alpha max level: II
Icon skillbook2.png Prerequisites: Social III
Notes.png Notes: Namely Pirate factions:



Icon skillbook2.png Diplomacy

Skill at interacting with hostile Agents in order to de-escalate tense situations as demonstrated by some of the finest diplomats in New Eden. 4% Modifier per level to effective standing towards hostile Agents. Not cumulative with Connections or Criminal Connections.
Implants.png Attributes: Charisma.pngIntelligence.png
Multiplier.png Multiplier: 1x
Isk.png Price: 200k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Social II
Notes.png Notes:



Icon skillbook2.png Distribution Connections

Understanding of the way trade is conducted at the corporate level. Improves loyalty point gain by 10% per level when working for agents in the Distribution corporation division.
Implants.png Attributes: Charisma.pngIntelligence.png
Multiplier.png Multiplier: 2x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: II
Icon skillbook2.png Prerequisites: Social III; Trade III
Notes.png Notes: *Distribution Connections is purchased with Loyalty Points (LP) from NPC stores, so the price may vary wildly.



Icon skillbook2.png Fast Talk

Skill at interacting with Concord. 5% Bonus to effective security rating increase.
Implants.png Attributes: Charisma.pngIntelligence.png
Multiplier.png Multiplier: 4x
Isk.png Price: 100k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Social IV
Notes.png Notes:



Icon skillbook2.png Mining Connections

Understanding of corporate culture on the industrial level and the plight of the worker. Improves loyalty point gain by 10% per level when working for agents in the Mining corporation division.
Implants.png Attributes: Charisma.pngIntelligence.png
Multiplier.png Multiplier: 2x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: II
Icon skillbook2.png Prerequisites: Industry III; Social III
Notes.png Notes: *Mining Connections is purchased with Loyalty Points (LP) from NPC stores, so the price may vary wildly.



Icon skillbook2.png Negotiation

Skill at agent negotiation. Improves agent effective quality. 5% additional pay per skill level for agent missions.
Implants.png Attributes: Charisma.pngIntelligence.png
Multiplier.png Multiplier: 2x
Isk.png Price: 60k ISK
Alpha.png Alpha max level: II
Icon skillbook2.png Prerequisites: Social I
Notes.png Notes:



Icon skillbook2.png Security Connections

Understanding of military culture. Improves loyalty point gain by 10% per level when working for agents in the Security corporation division.
Implants.png Attributes: Charisma.pngIntelligence.png
Multiplier.png Multiplier: 2x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: II
Icon skillbook2.png Prerequisites: Leadership III; Social III
Notes.png Notes: *Security Connections is purchased with Loyalty Points (LP) from NPC stores, so the price may vary wildly.



Icon skillbook2.png Social

Skill at social interaction. 5% bonus per level to NPC agent, corporation and faction standing increase.
Implants.png Attributes: Charisma.pngIntelligence.png
Multiplier.png Multiplier: 1x
Isk.png Price: 30k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: none
Icon skillbook2.png I required for: Icon skillbook2.png Negotiation; Icon skillbook2.png Contracting
Icon skillbook2.png II required for: Icon skillbook2.png Diplomacy
Icon skillbook2.png III required for: Icon skillbook2.png Connections; Icon skillbook2.png Criminal Connections; Icon skillbook2.png Diplomatic Relations; Icon skillbook2.png Mining Connections; Icon skillbook2.png Distribution Connections; Icon skillbook2.png Security Connections
Icon skillbook2.png IV required for: Icon skillbook2.png Fast Talk
Notes.png Notes: