Difference between revisions of "Crimson Hand Supply Depot"
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Revision as of 00:26, 17 April 2020
Reason: Conflicting loot info
Site name ? |
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Crimson Hand Supply Depot is a DED Complex that can be scanned down with probes, and can be found in low security space in the Amarr regions.
The site is behind an acceleration gate. Warping to the side lands you at 0 on the gate.
This site is rated DED 6/10. 3 Battlecruisers and a Battleship ran this site easily.
Walkthrough
On warp in: |
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According to reliable sources within the Amarr Navy, this deadspace complex is currently occupied by a large contingency of Crimson Hand cultists. Intelligence indicates that the Crimson Hand, a militant splinter group of the Bloodraider Covenant, is currently engaged in a massive military buildup. While their continued alliance with Omir Sarikusa is in question, they do seem to be planning something big.
DED Threat Assessment: Serious (6 of 10) |
Warping to the site lands on an acceleration gate at 0.
Room 1
ExpandOn warp in: |
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Rats in this room can be from Serpentis and Angel factions along with Blood Raiders.
WD | EWAR | CollapseL
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3 x Sentry Sentry Gun(Tower Sentry Bloodraider II) | |||
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2 x Sentry Perimeter Sentry(Blood Raider Sentry Gun) | |||
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16-17 x Destroyer Crimson Squire/Gistior Defiler/Seizer/Devoter/Corelior Infantry/Sentinel | |||
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3 x Battleship Crimson Paladin |
WD | EWAR | CollapseL
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1 x Gate Security | ![]() |
Acceleration Gate is 60km away. Blowing up the Gate Security structure gives you a key which is not needed for the gate.
Industrial Sector
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WD | EWAR | CollapseL
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2 x Sentry Blood Stasis Tower | ![]() |
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7 x Sentry Sentry Turrets/Cruise Missile Batteries | |||
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8 x Destroyer Crimson Squire | |||
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5 x Battleship Crimson Elder | ![]() |
Acceleration gate 40 km from landing. Enemies spawn 25-60 km from landing. Red container may drop Blood Raider Cruiser A-Type Module, and contains an unnecessary key to the acceleration gate.
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1 x Crimson Hand Container | ![]() |
Central Processing
ExpandOn warp in: |
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WD | EWAR | CollapseL
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1 x Sentry Crimson Sentinel | ![]() |
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12 x Battleship Crimson Paladin/Elder |
Crimson Sentinel repairs full armor and most shields every few seconds, webs to 50 km. Save it for last, even with massive DPS it takes a long time to kill)
Rats spawn 50-60 km from landing. There are two acceleration gates 48 km from landing leading to the last two rooms of the complex.
If all player ships are greater than 60 km from the Crimson Sentinel, it won't repair its armor damage. It still repairs full shields every few seconds, but it can be killed more easily this way.
Supply Sector
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WD | EWAR | CollapseL
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14 x Sentry Sentry Gun (only shoot 30 km) | |||
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8 x Sentry Blood Cruise Missile Batteries | |||
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21 x Destroyer Crimson Squire | |||
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5 x Battleship Crimson Elder |
This room is optional. Enemies spawn between 30 and 110 km from landing in multiple groups that can be engaged mostly individually. An acceleration gate at landing will return you to the Central Processing room.
Command Sector
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WD | EWAR | CollapseL
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14 x Sentry Sentry Gun (only shoot 30 km) | |||
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4 x Sentry Blood Cruise Missile Batteries | |||
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6 x Battleship Crimson Elder | |||
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1 x Overseer Battleship Crimson Lord | ![]() |
Ships and cruise missile batteries spawn between 40-50 km from landing. Sentry guns are split in three groups, 30, 50, 65 km away from landing.
Loot
You can get about 24 million ISK in bounties and a similar amount of meta module loot. There are two opportunities to get Corpum Cruiser A-type Module drops, and you are guaranteed a 19th Tier Officer's Personal Effects (~51 million ISK).
Item Name | Est. Value | Drops from | Note |
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19th Tier Overseer's Effects | 51M ISK | Crimson Lord | 100% drop rate |
Corpum Cruiser A-type Module | Crimson Lord |