Difference between revisions of "Old Meanie - Cultivation Center"

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{{stub}}
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{{CMBSiteInfo
{{Complex|Old Meanie - Cultivation Center}}
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|name=Old Meanie - Cultivation Center
 +
|type=ded
 +
|rating=1/10
 +
|location=High, Low
 +
|ship limit=Frigate
 +
|faction=Blood Raider
 +
|signature strength=20% in High, ? in Low
 +
}}
 +
 
 +
'''Old Meanie - Cultivation Center''' is a DED 1/10 rated combat site. It can be found by scanning cosmic signatures in high security space.
 +
 
 +
{{MessageBox|On warp in:
 +
|"Old Meanie" is a mining relic. Previously it was a small mining outpost, but was raided so frequently by [[Serpentis]] pirates that it was abandoned. Today it contains some experimental biodomes, and further inside the complex Amarrians are creating a spiritual center.<br><br>DED Threat Assessment: Training (1 of 10)}}
 
== Walkthrough ==
 
== Walkthrough ==
{{MessageBox|On warp in:
+
 
|"Old Meanie" is a mining relic. Previously it was a small mining outpost, but was raided so frequently by Serpentis pirates that it was abandoned. Today it contains some experimental biodomes, and further inside the complex Amarrians are creating a spiritual center.<br><br>DED Threat Assessment: Training (1 of 10)}}
 
 
=== First Pocket ===
 
=== First Pocket ===
 +
 
{{MessageBox|On warp in:
 
{{MessageBox|On warp in:
 
|Amarr contracted biodomes are being built in the ruins and debris from an old mining outpost. The biodomes are vulnerable, but construction is going well. It is handled by questionable contractors, and in dealing with them, caution is advised.|collapsed=yes}}
 
|Amarr contracted biodomes are being built in the ruins and debris from an old mining outpost. The biodomes are vulnerable, but construction is going well. It is handled by questionable contractors, and in dealing with them, caution is advised.|collapsed=yes}}
 +
 
{{NPCTableHead}}
 
{{NPCTableHead}}
 
{{NPCTableRow|Frigate|15|Corpii Follower}}
 
{{NPCTableRow|Frigate|15|Corpii Follower}}
 
{{NPCTableRow|Sentry|1|Deadly-looking Sentry Gun}}
 
{{NPCTableRow|Sentry|1|Deadly-looking Sentry Gun}}
{{NPCTableFoot}}
 
{| class="wikitable complex collapsible"
 
|+ Structures
 
! Name
 
! <span style="cursor:help;" title="Notable loot or salvage">L</span>
 
|-
 
| 1 x ??? biodom ???
 
| class=icon | {{icon|cargo|24|1st Tier Overseer's Effects}}
 
 
|}
 
|}
 +
{{NPCTableHead}}
 +
{{NPCTableRow|Container|1|Drifting Cask|drop=drops}}
 +
{{NPCTableRow|Container|1|A "Lonely Heart"|drop=Metal scraps}}
 +
{{NPCTableRow|Structure|1|Biodome Gardens|cargo=1st Tier Overseer's Personal Effects, meta modules}}
 +
|}
 +
 
=== Second Pocket ===
 
=== Second Pocket ===
 +
{{MessageBox|On warp-in
 +
|The Amarr Empire claimed this deadspace area for cultural reasons. Amarrian theologists suspect the location of the complex might be important in a religious context and bluntly state that a higher power might be directly at work here. Security was outsourced to a renegade squadron of Corpus Blood Raiders. <br> Caution is advised.
 +
|collapsed=yes}}
 
{{NPCTableHead}}
 
{{NPCTableHead}}
 
{{NPCTableRow|Frigate|21|Corpii Follower}}
 
{{NPCTableRow|Frigate|21|Corpii Follower}}
{{NPCTableRow|Frigate|1|Corpii Workshipper}}
+
{{NPCTableRow|Frigate|1|Corpii Worshipper}}
{{NPCTableFoot}}
+
|}
{| class="wikitable complex collapsible"
+
 
|+ Structures
+
{{NPCTableHead|Structures}}
! Name
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{{NPCTableRow|Red Container|1|Stuffed Container|cargo = Always contains one 2nd Tier Overseer's Effects and 0-3 Corpii C-Type modules}}
! <span style="cursor:help;" title="Notable loot or salvage">L</span>
+
{{NPCTableRow|Structure|1|Amarr Cathedral}}
|-
 
| 1 x Stuffed Container
 
| class=icon | {{icon|shiny cargo|24|2st Tier Overseer's Effects and possibly Corpii C-Type modules}}
 
 
|}
 
|}
 +
 
== Loot ==
 
== Loot ==
{| class="wikitable complex collapsible sortable"
+
 
|+ Commander and other valuable loot
+
{| class="wikitable complex sortable"
 
|-
 
|-
 
! Item Name
 
! Item Name
 
! Est. Value
 
! Est. Value
 +
! Drops from
 
! Note
 
! Note
 
|-
 
|-
| 1th Tier Overseer's Effects  
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|1st Tier Overseer's Personal Effects
| 10k ISK
+
|10K ISK
| 100% drop rate
+
|Biodome Gardens
 +
|100% drop rate
 
|-
 
|-
| 2th Tier Overseer's Effects  
+
| 2nd Tier Overseer's Effects  
 
| 16.9k ISK
 
| 16.9k ISK
 +
| Stuffed Container
 
| 100% drop rate
 
| 100% drop rate
 
|-
 
|-
 
| Corpii C-Type modules
 
| Corpii C-Type modules
 
|  
 
|  
| From container in second pocket
+
| Stuffed Container
 +
| Up to 3x
 
|}
 
|}
 +
 
{| class="wikitable complex collapsible collapsed"
 
{| class="wikitable complex collapsible collapsed"
 
|+ Exploration logs
 
|+ Exploration logs
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! Comments
 
! Comments
 
|-
 
|-
| Dec 2014
+
| 2014 Dec
 
| Corpii C-Type Small Nosferatu
 
| Corpii C-Type Small Nosferatu
 
| 17,9M ISK
 
| 17,9M ISK
 
| From container in second pocket
 
| From container in second pocket
 +
|-
 +
| 2018 Mar
 +
| Corpii C-Type Small Armor Repairer
 +
| 38,8M ISK
 +
| From container in second pocket
 +
|-
 +
| 2021 Mar
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| Corpii C-Type EM Coating
 +
 +
Corpii C-Type Small Energy Neutralizer
 +
 +
Corpii C-Type Remote Capacitor Transmitter
 +
| 50,6M ISK
 +
| From container in second pocket
 +
|-
 +
|2021 May
 +
|Dark Blood Multispectrum Coating
 +
|11M ISK
 +
|From container in second pocket
 +
|-
 +
|2021 Oct
 +
|Corpii C-Type Small Armor Repairer
 +
|42M ISK
 +
|From container in second pocket
 
|}
 
|}
== Escalation ==
+
 
 +
{{DED Complexes|Blood}}
 +
[[Category:DED Complexes]]

Latest revision as of 08:04, 23 October 2021

Site Details
Old Meanie - Cultivation Center
Type DED Rated Complex
Rating 1/10
Found in High, Low
Max ship size Frigate
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Sig. strength 20% in High, ? in Low

Old Meanie - Cultivation Center is a DED 1/10 rated combat site. It can be found by scanning cosmic signatures in high security space.

On warp in:
"Old Meanie" is a mining relic. Previously it was a small mining outpost, but was raided so frequently by Serpentis pirates that it was abandoned. Today it contains some experimental biodomes, and further inside the complex Amarrians are creating a spiritual center.

DED Threat Assessment: Training (1 of 10)

Walkthrough

First Pocket

On warp in:
Amarr contracted biodomes are being built in the ruins and debris from an old mining outpost. The biodomes are vulnerable, but construction is going well. It is handled by questionable contractors, and in dealing with them, caution is advised.


WD EWAR L


Frigate 15 x Frigate Corpii Follower
Sentry 1 x Sentry Deadly-looking Sentry Gun
WD EWAR L


Container 1 x Drifting Cask drops
Container 1 x A "Lonely Heart" Metal scraps
Structure 1 x Biodome Gardens 1st Tier Overseer's Personal Effects, meta modules

Second Pocket

On warp-in
The Amarr Empire claimed this deadspace area for cultural reasons. Amarrian theologists suspect the location of the complex might be important in a religious context and bluntly state that a higher power might be directly at work here. Security was outsourced to a renegade squadron of Corpus Blood Raiders.
Caution is advised.
WD EWAR L


Frigate 21 x Frigate Corpii Follower
Frigate 1 x Frigate Corpii Worshipper


Structures
WD EWAR L


Container 1 x Stuffed Container Always contains one 2nd Tier Overseer's Effects and 0-3 Corpii C-Type modules
Structure 1 x Amarr Cathedral

Loot

Item Name Est. Value Drops from Note
1st Tier Overseer's Personal Effects 10K ISK Biodome Gardens 100% drop rate
2nd Tier Overseer's Effects 16.9k ISK Stuffed Container 100% drop rate
Corpii C-Type modules Stuffed Container Up to 3x
DED Complexes
Blood Raiders
1/10
Old Meanie - Cultivation Center
2/10
Human Farm
3/10
Intelligence Collection Point
4/10
Mul-Zatah Monastery
5/10
Psychotropics Depot
6/10
Crimson Hand Supply Depot
7/10
Coordination Center
8/10
Prison Camp
10/10
Naval Shipyard