Difference between revisions of "Sansha's Nation Neural Paralytic Facility"

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'''Sansha's Nation Neural Paralytic Facility''' is a DED 5/10 combat site that can be scanned down in low or null-sec systems in Sansha rat territory.  It can also be found as an escalation from [[Sansha Den]] anomalies.
 
'''Sansha's Nation Neural Paralytic Facility''' is a DED 5/10 combat site that can be scanned down in low or null-sec systems in Sansha rat territory.  It can also be found as an escalation from [[Sansha Den]] anomalies.
  
The site's initial acceleration gate permits up to battleships. However, marauders are not allowed to enter the site.
+
The site's initial acceleration gate permits up to battleships T1/T2/Faction
 
==Walkthrough==
 
==Walkthrough==
 
{{MessageBox|On warp in:
 
{{MessageBox|On warp in:
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The gate is not locked.  The majority of the incoming DPS comes from the battlecruisers and battleships, destroying them significantly reduces incoming damage, which can exceed 700 DPS.
 
The gate is not locked.  The majority of the incoming DPS comes from the battlecruisers and battleships, destroying them significantly reduces incoming damage, which can exceed 700 DPS.
  
Alternatively, you can keep the battleships at around 60-70 km and the battlecruisers at more than 40 km, the DPS is significantly reduced.  Long-range weapons are recommended for this method.
+
Alternatively, you can keep the battleships at around 60-70 km and the battlecruisers at more than 40 km, the DPS is significantly reduced.  Long-range weapons are recommended for this method.  Smaller ships can simply destroy the cruiser and battlecruiser spawns, as the battleships' tracking is poor enough for a cruiser to speed-tank relatively easily.
 
{{NPCTableHead}}
 
{{NPCTableHead}}
 
{{NPCTableRow|Sentry|8|Sansha Sentry Gun}}
 
{{NPCTableRow|Sentry|8|Sansha Sentry Gun}}
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|''When you wake up in your next clone, remember it was the Master's will that you died here today.''|collapsed=yes}}
 
|''When you wake up in your next clone, remember it was the Master's will that you died here today.''|collapsed=yes}}
  
Slave Ation09 is located around 47 km from the warp-in.
+
This pocket is the single most dangerous in the site.  The triple stasis tower spawn will web you down to a standstill and make you an easy target for even the battleships to hit, even in well-tanked cruisers.  Additionally the weapons range of most of the ships is very large, enough to dissuade the use of battleships, especially solo. Killing the stasis towers should be your highest priority, unless you can field at least 500 DPS/tank with over 80% EM/Thermal resists. Once the towers die the rest of the fleet is significantly easier to tank.
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 +
Slave Ation09 is located around 40-45 km from the warp-in.
 
{{NPCTableHead}}
 
{{NPCTableHead}}
 
{{NPCTableRow|Sentry|3|Sansha Stasis Tower|ewar={{icon|web|24}}}}
 
{{NPCTableRow|Sentry|3|Sansha Stasis Tower|ewar={{icon|web|24}}}}

Latest revision as of 16:21, 21 June 2024

Site Details
Sansha's Nation Neural Paralytic Facility
Type DED Rated Complex
Rating 5/10
Found in High, Low
Max ship size Battleships
Faction Sansha's Nation
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Sig. strength 2.5% in High, 5% in Low

Sansha's Nation Neural Paralytic Facility is a DED 5/10 combat site that can be scanned down in low or null-sec systems in Sansha rat territory. It can also be found as an escalation from Sansha Den anomalies.

The site's initial acceleration gate permits up to battleships T1/T2/Faction

Walkthrough

On warp in:
...Sansha's Nation continues its raids against poorly defended civilian areas. Mining colonies, merchant waypoints, and research outposts are favorite targets. Once the structures are overrun by Sansha slaves and drones, surviving locals are turned into test subjects. Many of these areas are used to develop new neural paralytic agents used in abductions. A common thread in numerous reports is the presence of a Sansha known as Ation09....

DED Threat Assessment: 5 of 10

Room 1

WD EWAR L


Sentry 2 x Sentry Tower Sentry Sansha II
Frigate 20 x Frigate Centii Butcher/Manslayer Tracking Disruptor
Cruiser 5 x Cruiser Centum Beast/Hellhound
Battlecruiser 2 x Battlecruiser Centatis Phantasm
Battleship 3 x Battleship Centus Savage/Dread Lord

Room 2

On warp in:
The Sansha have completely covered this abandoned mining outpost with sentry guns. They're quite serious about defending whatever is in the next area.

The gate is not locked. The majority of the incoming DPS comes from the battlecruisers and battleships, destroying them significantly reduces incoming damage, which can exceed 700 DPS.

Alternatively, you can keep the battleships at around 60-70 km and the battlecruisers at more than 40 km, the DPS is significantly reduced. Long-range weapons are recommended for this method. Smaller ships can simply destroy the cruiser and battlecruiser spawns, as the battleships' tracking is poor enough for a cruiser to speed-tank relatively easily.

WD EWAR L


Sentry 8 x Sentry Sansha Sentry Gun
Frigate 6 x Frigate Centii Butcher/Manslayer Tracking Disruptor
Destroyer 3 x Destroyer Centior Cannibal/Misshape
Cruiser 5 x Cruiser Centum Mutilator/Hellhound
Battlecruiser 11 x Battlecruiser Centatis Specter/...
Battleship 8 x Battleship Centus Plague/Savage Lord/Beast Lord/Overlord Tracking Disruptor

Note: rats info here is not exact. Only some battleships use EWAR.

Room 3

Transmission from Slave Ation09:
When you wake up in your next clone, remember it was the Master's will that you died here today.

This pocket is the single most dangerous in the site. The triple stasis tower spawn will web you down to a standstill and make you an easy target for even the battleships to hit, even in well-tanked cruisers. Additionally the weapons range of most of the ships is very large, enough to dissuade the use of battleships, especially solo. Killing the stasis towers should be your highest priority, unless you can field at least 500 DPS/tank with over 80% EM/Thermal resists. Once the towers die the rest of the fleet is significantly easier to tank.

Slave Ation09 is located around 40-45 km from the warp-in.

WD EWAR L


Sentry 3 x Sentry Sansha Stasis Tower Icon stasis webifier i.png
Sentry 1 x Sentry Cruise Missile Battery
Sentry 2 x Sentry Light Missile Battery
Sentry 1 x Sentry Heavy Missile Battery
Sentry 9 x Sentry Tower Sentry Sansha II
Frigate 11 x Frigate Centii Butcher/Manslayer
Destroyer 1 x Destroyer Centior Monster
Cruiser 10 x Cruiser Centum Beast/Hellhound
Battleship 6 x Battleship Centus Savage/Dread Lord Tracking Disruptor
Overseer Cruiser 1 x Overseer Cruiser Slave Ation09 Has strong armor tank may drop 1-run Phantasm BPC, Centum B-type modules and always drops 18th Tier Overseers

Note: rats info here is not exact. Only some battleships use EWAR.

After Ations death:
Ation09 is dead again. Might as well gather his goodies before he has a chance to resurrect.

Loot

Item Name Est. Value Drops from Note
18th Tier Overseer's Effects 43.2M ISK Slave Ation09 Commander Cruiser 100% drop rate
Centum B-type modules Slave Ation09 Commander Cruiser Up to 3x
Phantasm BPC Slave Ation09 Commander Cruiser
DED Complexes
Sansha's Nation
1/10
Military Outpost
2/10
Acclimatization Facility
3/10
Command Relay Outpost
4/10
Occupied Mining Colony
5/10
Neural Paralytic Facility
6/10
War Supply Complex
7/10
Military Operations Complex
8/10
Prison Camp
10/10
Centus Assembly T.P. Co.