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→Vanguard sites: note Overstacking +1 is more total reward |
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== Staging sites == | == Staging sites == | ||
{{important note box|Despite CCP's attempt to [[History_of_Incursions#August_2014_-_Scout_sites_revamped|revamp scout sites]] in 2014 they remain shunned by the incursion communities. The sites aren't balanced, with high tanked ships like '''Uitras''' and '''Vylades''', more ships that stay at range and considerable amount of ships capable of neuting and jamming you, like '''Niarjas''' and '''Arnons''', these sites end up taking much longer and requires more ammo than vanguards, while paying considerably less.}} | {{important note box|Despite CCP's attempt to [[History_of_Incursions#August_2014_-_Scout_sites_revamped|revamp scout (now Staging) sites]] in 2014 they remain shunned by the incursion communities. The sites aren't balanced, with high tanked ships like '''Uitras''' and '''Vylades''', more ships that stay at range and considerable amount of ships capable of neuting and jamming you, like '''Niarjas''' and '''Arnons''', these sites end up taking much longer and requires more ammo than vanguards, while paying considerably less.}} | ||
[[File: | [[File:Staging_rpr.PNG|thumb|Staging site payout ratio]] | ||
{{incursion sites|staging sites}} | {{incursion sites|staging sites}} | ||
There is only one system with staging sites in them, the staging system (the same system linked in the journal for the constellation). There can be up to five staging sites available at any given time, of the following variety: | There is only one system with staging sites in them, the staging system (the same system linked in the journal for the constellation). There can be up to five staging sites available at any given time, of the following variety: | ||
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* [[Override Transfer Array]] (preferably run with a [[Vanguard Incursion fits#Dropper/Hacker/Scout|hacker]]) | * [[Override Transfer Array]] (preferably run with a [[Vanguard Incursion fits#Dropper/Hacker/Scout|hacker]]) | ||
'''Payouts:''' | '''Payouts:''' | ||
* 10,395,000 ISK and 1,400 CONCORD LP in highsec for 5 up to 10 people (maximum payout). | * 10,395,000 ISK and 1,400 CONCORD LP in highsec for 5 up to 10 people (maximum individual payout). | ||
: 9,615,375 ISK and 1,295 CONCORD LP for 11 pilots. | : 9,615,375 ISK and 1,295 CONCORD LP for 11 pilots. (maximum total payout) | ||
: 8,783,775 ISK and 1,183 CONCORD LP for 12 pilots. | : 8,783,775 ISK and 1,183 CONCORD LP for 12 pilots. | ||
: 7,900,200 ISK and 1,064 CONCORD LP for 13 pilots. | : 7,900,200 ISK and 1,064 CONCORD LP for 13 pilots. | ||
* 15,000,000 ISK and 2,000 CONCORD LP in low- and nullsec for 5 up to 15 people (maximum payout). | * 15,000,000 ISK and 2,000 CONCORD LP in low- and nullsec for 5 up to 15 people (maximum payout). | ||
: 13,875,000 ISK and 1,850 CONCORD LP for 16 pilots. | |||
: 12,674,000 ISK and 1,690 CONCORD LP for 17 pilots. | |||
'''Additional information:''' | '''Additional information:''' | ||
* Strong focus on handling smaller, faster enemies as these sites feature a lot of frigates and cruisers. | * Strong focus on handling smaller, faster enemies as these sites feature a lot of frigates and cruisers. | ||
* Highsec Vanguards may be "overstacked" to 11 pilots for a greater total reward, but lower individual. | |||
== Assault sites == | == Assault sites == | ||
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* 31,500,000 ISK and 7,000 CONCORD LP in highsec for 20 up to 40 pilots (maximum payout). | * 31,500,000 ISK and 7,000 CONCORD LP in highsec for 20 up to 40 pilots (maximum payout). | ||
* 45,000,000 ISK and 10,000 CONCORD LP for low- and nullsec for 20 up to 60 pilots (maximum payout). | * 45,000,000 ISK and 10,000 CONCORD LP for low- and nullsec for 20 up to 60 pilots (maximum payout). | ||
: 41,625,000 ISK and 9,250 CONCORD LP for 61 people. | |||
'''Additional information:''' | '''Additional information:''' | ||
* Strong focus on larger ships, range capabilities, mobility and being able to handle energy neutralization. | * Strong focus on larger ships, range capabilities, mobility and being able to handle energy neutralization. | ||
* Utility energy transfers needs to be available (often provided by Basilisk pilots). | * Utility energy transfers needs to be available (often provided by Basilisk pilots). | ||
* Snipers will need to be able to lock up to 120km and apply good damage. | * Snipers will need to be able to lock up to 120km and apply good damage. | ||
== Mothership sites == | == Mothership sites == | ||