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Pochven: Difference between revisions

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Fixed yield order of Hadal and Abyssal ores
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The region consists of 27 star systems split to three constellations of 9 stars. Other than the home systems, the gate connections form a simple loop with no branches or dead-end systems.
The region consists of 27 star systems split to three constellations of 9 stars. Other than the home systems, the gate connections form a simple loop with no branches or dead-end systems.
* Each constellation is the domain of one of the three Triglavian clades.
* Each constellation is the domain of one of the three Triglavian clades.
* Each constellation has one Home system. Home systems require 7.0 standing with Triglavian Collective to enter. These home systems are connected such that the loop can be flown though without passing through home system.
* Each constellation has one Home system. Home systems require 6.0 standing with Triglavian Collective to enter. These home systems are connected such that the loop can be flown though without passing through home system.
* The systems between two constellations are classified as "Border" systems, and the rest of the systems are classified as "Internal" systems. There were standings restrictions to use gates depending on these classifications, but these no longer exist.
* The systems between two constellations are classified as "Border" systems, and the rest of the systems are classified as "Internal" systems.


Fleets of Triglavian, Drifter/Sleeper, Rogue Drone and EDENCOM ships roam the systems.
Fleets of Triglavian, Drifter/Sleeper, Rogue Drone and EDENCOM ships roam the systems.
{{expansion past | Before [https://www.eveonline.com/news/view/patch-notes-version-22-02#h2-39 Patch 22.02 on 2025-01-16] Home systems required 7.0 standing with [[Triglavian Collective]] to enter. Before [https://www.eveonline.com/news/view/patch-notes-version-19-04#2021-05-04.1 Patch 19.04 on 2021-05-04] Internal systems required 3.0 standing to enter, and Border systems required 1.0 standing to enter.}}


== Mechanical differences ==
== Mechanical differences ==
Triglavian systems are similar to wormholes with additional NPC stations and stargates.
Triglavian systems are similar to wormholes with additional NPC stations and stargates.


* Local chat is in delayed mode. Pilots in local are not visible unless they speak.
* Local chat is in delayed mode. Pilots in local are not visible unless they speak.
* Many station services require various levels of standing with the Collective.
* Many station services require various levels of standing with the Collective.
* [[Locator Agents]] will not give the system a Capsuleer is within, instead stating "they are within the region but cannot be pinned down".
* Station/upwell clone bays cannot be used to jump into Triglavian space, and medical clones cannot be set inside Triglavian space and were removed on its creation. Clone bays can only be used to swap clones locally.
* Station/upwell clone bays cannot be used to jump into Triglavian space, and medical clones cannot be set inside Triglavian space and were removed on its creation. Clone bays can only be used to swap clones locally.
* Fleets of NPCs roam around Pochven to celestials and gates, attacking any players who do not appear friendly (>0.00) to them.
* Fleets of NPCs roam around Pochven to celestials and gates, attacking any players who do not appear friendly (>0.00) to them.
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* Upwell structures cannot be anchored (old structures remain). POCOs can be anchored provided that the anchoring pilot has the 1.5 standing with Triglavians to anchor one.  New POS structures built after Pochven was created cannot be brought online.
* Upwell structures cannot be anchored (old structures remain). POCOs can be anchored provided that the anchoring pilot has the 1.5 standing with Triglavians to anchor one.  New POS structures built after Pochven was created cannot be brought online.
* Bubbles can be used.
* Bubbles can be used.
* All Pochven systems have a [[Stellar Fleet Deployment Site]] that exerts the same effects as in [[Triglavian minor victory]] systems.
* Ships will drop up to 60% of their loot when destroyed within the region.
* All Pochven systems are under a Final Liminality effect that exerts the same effects as in [[Triglavian minor victory]] systems.
** Triglavian ships are immune to the warp speed and maximum target penalties within Pochven.
{| class="wikitable"
{| class="wikitable"
!Structure Name
!System Effect
!Effect 1
!Effect 1
!Effect 2
!Effect 2
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!Effect 4
!Effect 4
|-
|-
|Dazh Liminality Locus
|Final Liminality
|{{co|lightgreen|25%}} bonus to remote armor repair
|{{co|lightgreen|25%}} bonus to remote armor repair
|{{co|lightgreen|25%}} bonus to remote shield boost
|{{co|lightgreen|25%}} bonus to remote shield boost
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== Entering and exiting ==
== Entering and exiting ==
[[File:Triglavian-wormhole-cosmis-anomaly.png|400px|thumb|right|Wormhole to the Pochven Region.]]
[[File:Triglavian-wormhole-cosmis-anomaly.png|thumb|400px|Wormhole to the Pochven Region.]]
[[File:Pochven-wormhole-cosmic-anomaly.png|400px|thumb|right|Wormhole leading out of Pochven.]]
[[File:Pochven-wormhole-cosmic-anomaly.png|thumb|400px|Wormhole leading out of Pochven.]]
Wormholes leading to and from the Pochven Region:
Wormholes leading to and from the Pochven Region:
* Appear in wormhole systems, as well as k-space systems.
* Appear in wormhole systems, as well as k-space systems.
* Are often guarded by Rogue Drones, Drifters, Sleepers or Triglavians.
* Are often guarded by Rogue Drones, Drifters, Sleepers, EDENCOM or Triglavians.
* The signature is around 70 km away from the actual wormhole.
* The signature is around 70 km away from the actual wormhole.
* Appears close to where to system originally was before being moved to pochven
* Wormholes open up from the pochven side (scan them down from Pochven to open them)
* Possible wormhole locations are listed [https://pochven.electusmatari.com here] by Electus Matari.  Info about opening up on the K-space side is outdated.


The forces guarding the wormholes to and from Pochven are different depending on which side you are on:
The forces guarding the wormholes to and from Pochven are different depending on which side you are on:
* NPCs as found in Pochven (Rogue Drones, EDENCOM, Drifters, Sleepers or Triglavians) forces are present on the inside (Pochven side).
* NPCs as found in Pochven (Rogue Drones, EDENCOM, Drifters, Sleepers or Triglavians) forces are present on the inside (Pochven side).
* Triglavians are present on the outside (non-Pochven side).
* Triglavians are present on the outside (non-Pochven side).
Note that players with positive (0.01 or higher, NOT 0.00!) standing toward both Triglavians and EDENCOM forces can get into or out of Pochven relatively safely this way, a guide for which can be found [[Getting positive Triglavian and EDENCOM standings | here.]]
Note that players with positive (0.01 or higher, NOT 0.00!) standing toward both Triglavians and EDENCOM forces can get into or out of Pochven relatively safely this way, a guide for which can be found in this article: [[Getting positive Triglavian and EDENCOM standings]].


Burning the 70 km distance from the signature to the wormhole can be averted by bookmarking the wormhole and warping to the bookmark instead of the signature.  The wormholes are NOT deadspace, so you can warp freely around the wormhole.
Burning the 70 km distance from the signature to the wormhole can be averted by bookmarking the wormhole and warping to the bookmark instead of the signature.  The wormholes are NOT deadspace, so you can warp freely around the wormhole.


Region-wide [[Cynosural Field|cynosural field]] jammers stops anyone from lighting a cyno, which means capital ships cannot jump into the Pochven region. Note that similar to how it works in high security space and in incursion constellations, this does not stop capital ships already in the region to jump out of the region.
Region-wide [[cynosural field]] jammers stops anyone from lighting a cyno, which means capital ships cannot jump into the Pochven region. Note that similar to how it works in high security space and in incursion constellations, this does not stop capital ships already in the region to jump out of the region.


=== Pochven Region Filaments ===
=== Pochven Region Filaments ===
Filaments allow a Fleet of up to 1, 5 and 15 subcapital ships to enter or exit Pochven.
Filaments allow a Fleet of up to 1, 5 and 15 subcapital ships to enter or exit Pochven.


<div><ul>
<div style="display: flex; flex-wrap: wrap; column-gap: 1em;">
<li style="display: inline-table;">
<div>
{| class="wikitable" style="width: 38em;"
{| class="wikitable" style="width: 38em;"
|-
|- style="background-color: var(--background-color-warning-subtle);"
! style="background-color: #333333" colspan="4" | Inbound Filaments
! colspan="4" | Inbound Filaments
|-
|- style="background-color: var(--background-color-warning-subtle);"
! colspan="2" style="background-color: #333333;text-align:center;" | Cladistic 'Krai' Filaments
! colspan="2" | Cladistic 'Krai' Filaments
! colspan="2" style="background-color: #333333;text-align:center;" | System Class 'Pochven' Filaments
! colspan="2" | System Class 'Pochven' Filaments
|-
|-
| colspan="2" |  
| colspan="2" |  
* Looted from wrecks of Triglavian ships
* Looted from wrecks of Triglavian ships
* Jump from Known Space to a 'Krai' controlled Systems
* Jump from Known Space to a system in the constellation controlled by the indicated clade
| colspan="2" |  
| colspan="2" |  
* Looted from various enemies in Known Space
* Looted from various enemies in Known Space (usually EDENCOM)
* Jump from Known Space to a Border, Internal or Home System Class
* Jump from Known Space to one of the systems connecting two constellations(Border), the three systems furthest from the border(Home), or the systems in between(Internal)
|-  
|-  
| [[File:Triglavian Filament 5.png|32px]]
| [[File:Triglavian Filament 5.png|32px]]
| style="vertical-align:middle;" | Cladistic-5 'Krai Perun'
| Cladistic-5 'Krai Perun'
| [[File:Triglavian Filament 5.png|32px]]
| [[File:Triglavian Filament 5.png|32px]]
| style="vertical-align:middle;" | Border-5 'Pochven'
| Border-5 'Pochven'
|-
|-
| [[File:Triglavian Filament 15.png|32px]]
| [[File:Triglavian Filament 15.png|32px]]
| style="vertical-align:middle;" | Cladistic-15 'Krai Perun'
| Cladistic-15 'Krai Perun'
| [[File:Triglavian Filament 15.png|32px]]
| [[File:Triglavian Filament 15.png|32px]]
| style="vertical-align:middle;" | Border-15 'Pochven'
| Border-15 'Pochven'
|-
|-
| [[File:Triglavian Filament 5.png|32px]]
| [[File:Triglavian Filament 5.png|32px]]
| style="vertical-align:middle;" | Cladistic-5 'Krai Veles'
| Cladistic-5 'Krai Veles'
| [[File:Triglavian Filament 5.png|32px]]
| [[File:Triglavian Filament 5.png|32px]]
| style="vertical-align:middle;" | Internal-5 'Pochven'
| Internal-5 'Pochven'
|-
|-
| [[File:Triglavian Filament 15.png|32px]]
| [[File:Triglavian Filament 15.png|32px]]
| style="vertical-align:middle;" | Cladistic-15 'Krai Veles'
| Cladistic-15 'Krai Veles'
| [[File:Triglavian Filament 15.png|32px]]
| [[File:Triglavian Filament 15.png|32px]]
| style="vertical-align:middle;" | Internal-15 'Pochven'
| Internal-15 'Pochven'
|-
|-
| [[File:Triglavian Filament 5.png|32px]]
| [[File:Triglavian Filament 5.png|32px]]
| style="vertical-align:middle;" | Cladistic-5 'Krai Svarog'
| Cladistic-5 'Krai Svarog'
| [[File:Triglavian Filament 5.png|32px]]
| [[File:Triglavian Filament 5.png|32px]]
| style="vertical-align:middle;" | Home-5 'Pochven'
| Home-5 'Pochven'
|-
|-
| [[File:Triglavian Filament 15.png|32px]]
| [[File:Triglavian Filament 15.png|32px]]
| style="vertical-align:middle;" | Cladistic-15 'Krai Svarog'
| Cladistic-15 'Krai Svarog'
| [[File:Triglavian Filament 15.png|32px]]
| [[File:Triglavian Filament 15.png|32px]]
| style="vertical-align:middle;" | Home-15 'Pochven'
| Home-15 'Pochven'
|} </li>
|}
<li style="display: inline-table;">
</div>
<div>
{| class="wikitable" style="width: 38em;"
{| class="wikitable" style="width: 38em;"
|-
|- style="background-color: var(--background-color-warning-subtle);"
! style="background-color: #333333" colspan="4" | Outbound Filaments
! colspan="4" | Outbound Filaments
|-
|- style="background-color: var(--background-color-warning-subtle);"
! colspan="2" style="background-color: #333333;text-align:center;" | Glorification 'Devana' Filaments
! colspan="2" | Glorification 'Devana' Filaments
! colspan="2" style="background-color: #333333;text-align:center;" | Proximity 'Extraction' Filaments<br />
! colspan="2" | Proximity 'Extraction' Filaments
|-
|-
| colspan="2" |  
| colspan="2" |  
* Looted from wrecks of Triglavian ships in Pochven  
* Looted from wrecks of Triglavian ships in Pochven  
* Jump from Pochven to a "Triglavian Minor Victory" System<br />
* Jump from Pochven to a "Triglavian Minor Victory" System
| colspan="2" |  
| colspan="2" |  
* Looted from wrecks of EDENCOM ships in Pochven
* Looted from wrecks of EDENCOM ships in Pochven
* Jump from Pochven to a nearby System in Known Space<br />
* Jump from Pochven to a non-Pochven system within 2.5 lightyears
|-
|-
| [[File:Triglavian Filament 1.png|32px]]<ref name="Outbound-filaments"></ref>
| [[File:Triglavian Filament 1.png|32px]]<ref name="Outbound-filaments">Can be bought for 10k ISK from the Local Market in Pochven.</ref>
| style="vertical-align:middle;" | Glorification-1 'Devana'
| Glorification-1 'Devana'
| [[File:Triglavian Filament 5.png|32px]]
| [[File:Triglavian Filament 5.png|32px]]
| style="vertical-align:middle;" | Proximity-5 'Extraction'
| Proximity-5 'Extraction'
|-
|-
| [[File:Triglavian Filament 5.png|32px]]
| [[File:Triglavian Filament 5.png|32px]]
| style="vertical-align:middle;" | Glorification-5 'Devana'
| Glorification-5 'Devana'
| [[File:Triglavian Filament 15.png|32px]]
| [[File:Triglavian Filament 15.png|32px]]
| style="vertical-align:middle;" | Proximity-15 'Extraction'
| Proximity-15 'Extraction'
|-
|-
| [[File:Triglavian Filament 15.png|32px]]
| [[File:Triglavian Filament 15.png|32px]]
| style="vertical-align:middle;" | Glorification-15 'Devana'
| Glorification-15 'Devana'
|  
|  
| style="vertical-align:middle;" |
|
|}  
|}  


<small><references><ref name="Outbound-filaments">Can be bought for 10k ISK from the Local Market in Pochven.</ref></references></small>
<small><references>
</li>
<ref name="Outbound-filaments">Can be bought for 10k ISK from the Local Market in Pochven.</ref>
</ul></div>
</references></small>
</div>
</div>
 
{| style="border: 1px solid #333333; background-color:#350000; color: white;"
| [[image:Icon_warning.png|56px|link=]]
| The outbound filaments upon activation will link all fleeted ships nearby to a highly visible Triglavian Space Trace that can be combat probed and warped to like Abyssal Traces. '''The trace cannot be jumped for up to 3.5 minutes after initial use and will also instantly despawn upon leaving grid,''' thus forcing anyone trying to leave the region to remain on grid to wait out the timer, leaving them a sitting duck for any watchful hunters. Using the filaments at safe spots far away from any gates, stations or celestials is highly recommended. For more information on filament activation delays, consult the [[Filament#Spool-up timer|relevant section on filament timers]].
|}


== Standings ==
== Standings ==
Stations in Triglavian space have standing requirements for many of their services.
Stations in Triglavian space have standing requirements for many of their services.


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| LP store || -0.01
| LP store || -0.01
|-
|-
| Fitting || 1.00
| Fitting || -0.05
|-
|-
| Repair || 2.00
| Repair || -0.05
|-
|-
| Jump clone (swap only) || 3.00
| Jump clone (swap only) || 3.00
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| Reprocessing || 3.00
| Reprocessing || 3.00
|-
|-
| Manufacturing || 4.00
| Manufacturing || 3.00
|-
|-
| Corporation office || 4.00 (corp standing)
| Corporation office || 3.00 (corp standing)
|}
|}


The LP store trades many items for use by players.  They require a commodity called '''Interstellar Navigation Logs''' that drop from all non-Triglavian NPCs that spawn all over Pochven.
The LP store trades many items for use by players.  They require a commodity called '''Interstellar Navigation Logs''' that drop from all non-Triglavian NPCs that spawn all over Pochven. Some items will require additional commodities to be purchased, which vary based on the specific item.  


All blueprints are 1-run and are effectively consumed once used.
All blueprints are 1-run and are effectively consumed once used.


* Tech 1 Entropic Disintegrator ammo for all sizes
* Tech 1 Entropic Disintegrator ammo BPCs for all sizes
* Tech 1, Meta & Faction Disintegrator BPCs (includes Ultratidal Disintegrators)
* Tech 1, Meta & Faction Disintegrator BPCs (includes Ultratidal Disintegrators)
* Tech 1, Meta & Faction Mutadaptive Armor Repairer BPCs
* Tech 1, Meta & Faction Mutadaptive Armor Repairer BPCs
* Tech 1 Damage Module BPCs (Entropic Radiation Sinks)
* Tech 1 Damage Module BPCs (Entropic Radiation Sinks)
* Tech 1 Precursor Ship BPCs (including the [[Zirnitra]])
* Tech 1 Precursor Ship BPCs (including the [[Zirnitra]]) - Zirnitra BPC requires 10x '''Vessel Core Hologram'''
* Precursor Tech 1 Skillbooks for T1 Triglavian ships and modules as well as ore reprocessing skills for Rakovene, Talassonite and Bezdnacine
* Precursor Tech 1 Skillbooks for T1 Triglavian ships and modules as well as ore reprocessing skills for Rakovene, Talassonite and Bezdnacine
* Datacore - Triglavian Quantum Engineering (used in manufacturing the [[Damavik]], [[Kikimora]], [[Rodiva]] and [[Vedmak]])
* Datacore - Triglavian Quantum Engineering (used in [[research]]ing BPCs for the [[Nergal]], [[Draugur]], [[Ikitursa]], [[Zarmazd]] and [[Babaroga]])
* Tech 1 Capital Construction component BPCs (required for building the [[Zirnitra]])
* Tech 1 Capital Construction component BPCs (required for building the [[Zirnitra]])
* Tech 1 Capital Ship Components (Capital Singularity Radiation Convertors, Trinary State Processors and Zero-Point Field Manipulators)
* Tech 1 Capital Ship Components (Capital Singularity Radiation Convertors, Trinary State Processors and Zero-Point Field Manipulators)
* Mimesis Implant set (low, mid and high-grade)
* BPCs for the Mimesis Implant set (low, mid and high-grade) - requires '''Corrupted, Partial and Intact Neurosynaptic Profile'''. Omega set also requires '''Holistic Neurosynaptic Template'''
* Bioadaptive Kybernaut, Kybernaut Clade and Triglavian Survival Clothing for both genders
* Bioadaptive Kybernaut, Kybernaut Clade and Triglavian Survival Clothing for both genders - requires '''Cultural Semiosis Data''' and/or '''Protective Equipment Patterns'''
* Tech 2 Triglavian ship manufacturing components (Zero-Point Field Manipulator, Singularity Radiation Convertor, Trinary State Processor, Radiation Absorption Thruster, Lattice-Locked Dekaisogen) - requires either 72x '''Hyper-Vigilance Core''' or 24x '''Stellar Surveillance Data'''
* Vigilance Resonance Keys - '''requires 3 (Obsolete) Observatory Resonance Keys'''
* Gratuity for Warden Connection Harmonic (1x, 10x, or 50x, for remotely accessing the Warden trader in Zarzakh, can also autosell for 5M ISK/ea) - requires '''Warden Connection Harmonics'''


Triglavian conduit gates to home systems also require 7.00 standing. The other Pochven conduit gates are open to all.
 
Triglavian conduit gates to home systems also require 6.00 standing. The other Pochven conduit gates are open to all.


If players wish to gain positive standings with both EDENCOM and the Triglavians so they can travel through all of hisec without being bothered by them again, they can do so relatively easily in Pochven, provided they do not already have negative standings. Killing NPCs in Pochven other than EDENCOM or Triglavian forces will reward the player with a small standing increase with both factions. The easiest method to do so is to use a destroyer to kill a single weak Rogue Drone in Pochven. For more detailed standing guide see [[Getting positive Triglavian and EDENCOM standings]].
If players wish to gain positive standings with both EDENCOM and the Triglavians so they can travel through all of hisec without being bothered by them again, they can do so relatively easily in Pochven, provided they do not already have negative standings. Killing NPCs in Pochven other than EDENCOM or Triglavian forces will reward the player with a small standing increase with both factions. The easiest method to do so is to use a destroyer to kill a single weak Rogue Drone in Pochven. For more detailed standing guide see [[Getting positive Triglavian and EDENCOM standings]].
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Asteroid belts do not spawn in Pochven systems.   
Asteroid belts do not spawn in Pochven systems.   


Home systems will spawn higher-yield Spodumain and Mercoxit, as well as containing "Abyssal" and "Hadal" higher-yield ores that can be reprocessed for a 5% and 10% increase in mineral yield, respectively.
Home systems will spawn higher-yield Spodumain and Mercoxit, as well as containing II and III-grade higher-yield ores that can be reprocessed for a 5% and 10% increase in mineral yield, respectively.


The ore deposits are named differently depending on the type of system.
The ore deposits are named differently depending on the type of system.
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| Home || Home '''<Ore name>''' Field
| Home || Home '''<Ore name>''' Field
|}
|}
There may also be '''Ubiquitous Mineral Fields''' that can spawn in system, which can be mined for reaction materials like Neodymium.
There may also be '''Ubiquitous Mineral Fields''' that can spawn in system, which contain about 20,000 units of Talassonite, Rakovene, and Bezdnacine.


Ice belts can still spawn in systems that once frequently spawned them before Pochven was formed, though at a reduced rate than before.
Ice belts can still spawn in systems that once frequently spawned them before Pochven was formed, though at a reduced rate than before.


'''IMPORTANT NOTE FOR MINERS: Roaming fleets of EDENCOM, Triglavian, Rogue Drone, Sleeper and Drifter ships can warp to these sites.  If one does not have neutral/positive standings with the rats, immediately warp out unless you are confident that you can take on them.'''
'''IMPORTANT NOTE FOR MINERS: Roaming fleets of EDENCOM, Triglavian, Rogue Drone, Sleeper and Drifter ships can warp directly to these sites.  The roaming fleets frequently feature stronger variants of their respective ships and are not to be trifled with even in a dedicated combat ship.'''


In some situations, NPC fights can take place at these anomalies.
== Combat sites in Pochven ==
== Combat sites in Pochven ==


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Wormholes in Pochven spawn multiple waves of rats on them. The roaming rats and perhaps the combat sites in the system depend on the spawned wormhole.  The roaming fleets of rats are not to be taken lightly; they often include normal and stronger rats and very few scout-type rats.  For example, if there is a wormhole leading to W-Space in a Pochven system, the roaming fleets will often consist of "Hypnosian" and "Aroused Hypnosian" rats, which are quite strong and are very difficult to tank and kill.  Sometimes they can spawn with Drifters, which are extremely dangerous to deal with and are not to be taken lightly.
Wormholes in Pochven spawn multiple waves of rats on them. The roaming rats and perhaps the combat sites in the system depend on the spawned wormhole.  The roaming fleets of rats are not to be taken lightly; they often include normal and stronger rats and very few scout-type rats.  For example, if there is a wormhole leading to W-Space in a Pochven system, the roaming fleets will often consist of "Hypnosian" and "Aroused Hypnosian" rats, which are quite strong and are very difficult to tank and kill.  Sometimes they can spawn with Drifters, which are extremely dangerous to deal with and are not to be taken lightly.


All Wormholes can jump up to [[Battleships]] and will not let capital ships through.  They all last 12-16 hours before collapsing.
All wormholes that exit Pochven can jump up to [[Battleships]] and will not let capital ships through.  They all last 12-16 hours before collapsing.


Pochven wormholes are all Level II scan difficulty on the K-Space side.  The wormholes inside Pochven can be Level I or Level II scanning difficulty.
Pochven wormholes are all Level II scan difficulty on the K-Space side.  The wormholes inside Pochven can be Level I, Level II or Level III scanning difficulty.


Wormhole U372 (drone region null security to Pochven) - Rogue Drones<br>
Wormhole U372 (drone region null security to Pochven) - Rogue Drones<br>
Wormhole C729 (high/low security to Pochven) - EDENCOM<br>
Wormhole C729 (high/low/null security to Pochven) - EDENCOM<br>
Wormhole F216 (Anoikis to Pochven) - Drifters and Sleeper drones; '''does not appear in C1 WHs'''<br>
Wormhole F216 (Anoikis to Pochven) - Drifters and Sleeper drones; '''does not appear in C1 WHs'''<br>
Wormhole X450 (Pochven to null security) - Rogue Drones<br>
Wormhole X450 (Pochven to null security) - Rogue Drones<br>
Wormhole R081 (Pochven to C4 WH space) - Drifters and Sleeper drones<br>
Wormhole R081 (Pochven to C4 WH space) - Drifters and Sleeper drones<br>


The C729 entrance is most common and spawns in high and low security space in systems within a few jumps of the destination system in Pochven (before the region was created).  The C729 identifier is present on the K-Space side, and the default K162 signature is present on the Pochven side.
Additional wormholes that exclusively connect systems within Pochven can also spawn. These wormholes will be either '''I078''', '''L687''' or '''O546''', are limited to medium-sized ships and below and will connect to systems in a neighboring constellation. They have a shorter reliable lifetime than wormholes exiting Pochven (4.5 hours).  


In most Pochven systems, C729s are static wormholes.
The C729 entrance is most common and spawns in systems within a few jumps of the destination system in Pochven (before the region was created).  The C729 identifier is present on the Pochven side, and the default K162 signature is present on the K-Space side. These wormholes can be in high, low or null security space at any given time provided they were close enough to the destination system.


Clearing all NPCs spawned on a wormhole will award ISK from the [[Triglavian Collective]] when completed. Please note that the rats often warp around and are often significantly harder to clear than rats in combat anomalies.
C729s are static wormholes in all Pochven systems. Some systems that were once very close to each other before Pochven's creation can generate wormholes leading to elsewhere in Pochven as a result due to the way the C729 spawn mechanics work.


Combat anomalies:
Clearing all NPCs spawned on a wormhole will award ISK from the [[Triglavian Collective]] when completed.  Please note that the rats often warp around and are often significantly harder to clear than rats in combat anomalies, frequently featuring much more stronger rat variants in larger numbers.
 
=== Combat anomalies ===


The majority of the combat anomalies are almost impossible to run solo.  The only exception would be Rogue Drone sites (which can be run in a smartbombing battleship or sniper) or '''Convocation Watchpost''' sites (about the difficulty of an Emerging Conduit).
The majority of the combat anomalies are almost impossible to run solo.  The only exception would be Rogue Drone sites (which can be run in a smartbombing battleship or sniper) or '''Convocation Watchpost''' sites (about the difficulty of an Emerging Conduit).
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* [[Stellar Fleet Deployment Site]] - Triglavian Collective, only allows up to [[Cruisers]]
* [[Stellar Fleet Deployment Site]] - Triglavian Collective, only allows up to [[Cruisers]]


The [[Incipient Drone Swarm]], [[Convocation Watchpost]], [[EDENCOM Scout Fleet]] and [[Torpid Sleeper Hive]] anomalies are ungated, while the rest are behind acceleration gates.  All sites will pay out ISK (and DED LP in the case of the World Ark and the Stellar Fleet site) when they are completed.
The [[Incipient Drone Swarm]], [[Convocation Watchpost]], [[EDENCOM Scout Fleet]] and [[Torpid Sleeper Hive]] anomalies are ungated, while the rest are behind acceleration gates.  All sites will pay out ISK (and DED LP in the case of the World Ark and the Stellar Fleet site) when they are completed. They will also spawn a hackable container upon site completion that can be hacked to retrieve loot to sell to NPC buy orders.
 
== Cosmic signatures ==
Most of the signatures will be incoming wormholes from K-Space or W-Space, but there are three exceptions, the [[Overmind Nursery Grove]], the [[Observatory Infiltration]] and [[Deepflow rifts]]. 
 
The Overmind Nursery Grove can spawn either as a public Celestial Beacon or as a data site of level III scanning difficulty.
 
This site features solely Rogue Drone rats and can be easily completed in a fast ship with a few guns and a salvager module.  It will always reward 1x Enhanced Electro-Neural Signaller which is a capital construction component.


==Local NPC behavior==
The Observatory Infiltration will spawn as a combat site of level II scanning difficulty. It is designed for dedicated hacking ships to run and will reward a variable amount of autosell loot that amounts to at least 20M ISK, with additional fleet rewards.
 
Deepflow rifts spawn as a combat site of level I scanning difficulty. They require a Tractor Beam to "fish" containers containing Deepflow Adaptive canisters from an Abyssal rift before it collapses. The canisters will contain Sleeper blue loot and Triglavian Survey Databases which can be sold to NPC buy orders in K-Space.
 
== Local NPC behavior ==
Triglavian and EDENCOM roaming fleets will aggress players who do not have neutral or positive standings with them.  [[Drifters]], [[Rogue Drones]] and [[Sleepers]] appear hostile to all players regardless of neutrality or standings and will roam around systems periodically, switching locations every 10-15 minutes.
Triglavian and EDENCOM roaming fleets will aggress players who do not have neutral or positive standings with them.  [[Drifters]], [[Rogue Drones]] and [[Sleepers]] appear hostile to all players regardless of neutrality or standings and will roam around systems periodically, switching locations every 10-15 minutes.


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Unlike NPC behavior in K-Space, the five main Pochven factions are extremely aggressive to each other and will attack each other on sight if they meet each other on grid.  They will call in reinforcements if enough NPC ships are destroyed and often result in massive fights breaking out at random locations.  These fights often attract players wanting to help destroy NPCs for standing ticks or for nabbing loot and salvage dropped from ship wrecks left behind at a fight location.
Unlike NPC behavior in K-Space, the five main Pochven factions are extremely aggressive to each other and will attack each other on sight if they meet each other on grid.  They will call in reinforcements if enough NPC ships are destroyed and often result in massive fights breaking out at random locations.  These fights often attract players wanting to help destroy NPCs for standing ticks or for nabbing loot and salvage dropped from ship wrecks left behind at a fight location.


'''Important note: As of 4/5/21 Triglavian and EDENCOM ships have been confirmed to attack players during these multi-faction fights, even those friendly to those factions.  This often happens when a player aggresses a target that the ships friendly to them are attacking already.'''
'''Important note: As of 5 April 2021 <!--4/5/21--> Triglavian and EDENCOM ships have been confirmed to sometimes attack players without provocation during these multi-faction fights, even those friendly to those factions.  This often happens when a player aggresses a target that the ships friendly to them are attacking already.'''
 
'''There also appears to be a bug in the NPC AI where hostile ships will appear to stay passive and unmoving if not aggressed for a long time, even if players later warp in uncloaked.'''


'''There also appears to be a bug in the NPC AI where hostile ships do not attack players until one of them is destroyed.'''
== External links ==
== External links ==


* [https://support.eveonline.com/hc/en-us/articles/360017005339-Triglavian-Space Helpdesk: Triglavian Space]
* EVE help center: [https://support.eveonline.com/hc/en-us/articles/360017005339-Triglavian-Space Triglavian Space]
* [https://support.eveonline.com/hc/en-us/articles/360016789619 Helpdesk: Triglavian Space Filaments]
* EVE help center: [https://support.eveonline.com/hc/en-us/articles/360016789619 Triglavian Space Filaments]
 
<!-- 2025-07-05 page not found * [https://docs.google.com/document/d/1M9G0VcoX4TpaSWY-XFWwUv0OIeHG83UboeD74X4k-_8 The Unofficial Guide to Pochven by Ephriane Korasai and Elsebeth Rhiannon] by Ephriane Korasai and Elsebeth Rhiannon-->
* [https://docs.google.com/document/d/1M9G0VcoX4TpaSWY-XFWwUv0OIeHG83UboeD74X4k-_8 The Unofficial Guide to Pochven by Ephriane Korasai and Elsebeth Rhiannon]
* [https://kybernaut.space/pochven High level summary] by Ashterothi
 
* [https://pochven.electusmatari.com Pochven Entry Manual] In depth access guide by ELSEBETH RHIANNON (Sb.) & DEBES SPARRE (Br.)
* [https://kybernaut.space/pochven High level summary by Ashterothi]
* [https://edencom.space Unofficial Pochven Guide, Map List and Triglavian Activity Tracker by EDENCOM Defense Initiative] by EDENCOM Defense Initiative.
 
* [https://pochven.electusmatari.com In depth access guide by ELSEBETH RHIANNON (Sb.) & DEBES SPARRE (Br.)]
 
* [https://edencom.space Unofficial Pochven Guide, Map List and Triglavian Activity Tracker by EDENCOM Defense Initiative]


[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:Lore]]
[[Category:Lore]]

Latest revision as of 07:49, 21 March 2026

Pochven (Triglavian: POCHVEN) is a region of space controlled by the Triglavian Collective introduced in the "Totality Realized" patch of October 13 2020. It is often referred as Triglavian Space.

The region consists of 27 star systems split to three constellations of 9 stars. Other than the home systems, the gate connections form a simple loop with no branches or dead-end systems.

  • Each constellation is the domain of one of the three Triglavian clades.
  • Each constellation has one Home system. Home systems require 6.0 standing with Triglavian Collective to enter. These home systems are connected such that the loop can be flown though without passing through home system.
  • The systems between two constellations are classified as "Border" systems, and the rest of the systems are classified as "Internal" systems.

Fleets of Triglavian, Drifter/Sleeper, Rogue Drone and EDENCOM ships roam the systems.

Mechanical differences

Triglavian systems are similar to wormholes with additional NPC stations and stargates.

  • Local chat is in delayed mode. Pilots in local are not visible unless they speak.
  • Many station services require various levels of standing with the Collective.
  • Locator Agents will not give the system a Capsuleer is within, instead stating "they are within the region but cannot be pinned down".
  • Station/upwell clone bays cannot be used to jump into Triglavian space, and medical clones cannot be set inside Triglavian space and were removed on its creation. Clone bays can only be used to swap clones locally.
  • Fleets of NPCs roam around Pochven to celestials and gates, attacking any players who do not appear friendly (>0.00) to them.
  • Capital ships cannot use stargates. Capital ships also cannot be manufactured inside Pochven.
  • Jump drives cannot be used to enter Triglavian space, only to exit.
  • Upwell structures cannot be anchored (old structures remain). POCOs can be anchored provided that the anchoring pilot has the 1.5 standing with Triglavians to anchor one. New POS structures built after Pochven was created cannot be brought online.
  • Bubbles can be used.
  • Ships will drop up to 60% of their loot when destroyed within the region.
  • All Pochven systems are under a Final Liminality effect that exerts the same effects as in Triglavian minor victory systems.
    • Triglavian ships are immune to the warp speed and maximum target penalties within Pochven.
System Effect Effect 1 Effect 2 Effect 3 Effect 4
Final Liminality 25% bonus to remote armor repair 25% bonus to remote shield boost 30% penalty to warp speed 50% penalty to maximum locked targets

Entering and exiting

Wormhole to the Pochven Region.
Wormhole leading out of Pochven.

Wormholes leading to and from the Pochven Region:

  • Appear in wormhole systems, as well as k-space systems.
  • Are often guarded by Rogue Drones, Drifters, Sleepers, EDENCOM or Triglavians.
  • The signature is around 70 km away from the actual wormhole.
  • Appears close to where to system originally was before being moved to pochven
  • Wormholes open up from the pochven side (scan them down from Pochven to open them)
  • Possible wormhole locations are listed here by Electus Matari. Info about opening up on the K-space side is outdated.

The forces guarding the wormholes to and from Pochven are different depending on which side you are on:

  • NPCs as found in Pochven (Rogue Drones, EDENCOM, Drifters, Sleepers or Triglavians) forces are present on the inside (Pochven side).
  • Triglavians are present on the outside (non-Pochven side).

Note that players with positive (0.01 or higher, NOT 0.00!) standing toward both Triglavians and EDENCOM forces can get into or out of Pochven relatively safely this way, a guide for which can be found in this article: Getting positive Triglavian and EDENCOM standings.

Burning the 70 km distance from the signature to the wormhole can be averted by bookmarking the wormhole and warping to the bookmark instead of the signature. The wormholes are NOT deadspace, so you can warp freely around the wormhole.

Region-wide cynosural field jammers stops anyone from lighting a cyno, which means capital ships cannot jump into the Pochven region. Note that similar to how it works in high security space and in incursion constellations, this does not stop capital ships already in the region to jump out of the region.

Pochven Region Filaments

Filaments allow a Fleet of up to 1, 5 and 15 subcapital ships to enter or exit Pochven.

Inbound Filaments
Cladistic 'Krai' Filaments System Class 'Pochven' Filaments
  • Looted from wrecks of Triglavian ships
  • Jump from Known Space to a system in the constellation controlled by the indicated clade
  • Looted from various enemies in Known Space (usually EDENCOM)
  • Jump from Known Space to one of the systems connecting two constellations(Border), the three systems furthest from the border(Home), or the systems in between(Internal)
Cladistic-5 'Krai Perun' Border-5 'Pochven'
Cladistic-15 'Krai Perun' Border-15 'Pochven'
Cladistic-5 'Krai Veles' Internal-5 'Pochven'
Cladistic-15 'Krai Veles' Internal-15 'Pochven'
Cladistic-5 'Krai Svarog' Home-5 'Pochven'
Cladistic-15 'Krai Svarog' Home-15 'Pochven'
Outbound Filaments
Glorification 'Devana' Filaments Proximity 'Extraction' Filaments
  • Looted from wrecks of Triglavian ships in Pochven
  • Jump from Pochven to a "Triglavian Minor Victory" System
  • Looted from wrecks of EDENCOM ships in Pochven
  • Jump from Pochven to a non-Pochven system within 2.5 lightyears
[1] Glorification-1 'Devana' Proximity-5 'Extraction'
Glorification-5 'Devana' Proximity-15 'Extraction'
Glorification-15 'Devana'
  1. ^ Can be bought for 10k ISK from the Local Market in Pochven.
The outbound filaments upon activation will link all fleeted ships nearby to a highly visible Triglavian Space Trace that can be combat probed and warped to like Abyssal Traces. The trace cannot be jumped for up to 3.5 minutes after initial use and will also instantly despawn upon leaving grid, thus forcing anyone trying to leave the region to remain on grid to wait out the timer, leaving them a sitting duck for any watchful hunters. Using the filaments at safe spots far away from any gates, stations or celestials is highly recommended. For more information on filament activation delays, consult the relevant section on filament timers.

Standings

Stations in Triglavian space have standing requirements for many of their services.

Action Standing requirement
Market, inventory None
Docking -0.05
LP store -0.01
Fitting -0.05
Repair -0.05
Jump clone (swap only) 3.00
Reprocessing 3.00
Manufacturing 3.00
Corporation office 3.00 (corp standing)

The LP store trades many items for use by players. They require a commodity called Interstellar Navigation Logs that drop from all non-Triglavian NPCs that spawn all over Pochven. Some items will require additional commodities to be purchased, which vary based on the specific item.

All blueprints are 1-run and are effectively consumed once used.

  • Tech 1 Entropic Disintegrator ammo BPCs for all sizes
  • Tech 1, Meta & Faction Disintegrator BPCs (includes Ultratidal Disintegrators)
  • Tech 1, Meta & Faction Mutadaptive Armor Repairer BPCs
  • Tech 1 Damage Module BPCs (Entropic Radiation Sinks)
  • Tech 1 Precursor Ship BPCs (including the Zirnitra) - Zirnitra BPC requires 10x Vessel Core Hologram
  • Precursor Tech 1 Skillbooks for T1 Triglavian ships and modules as well as ore reprocessing skills for Rakovene, Talassonite and Bezdnacine
  • Datacore - Triglavian Quantum Engineering (used in researching BPCs for the Nergal, Draugur, Ikitursa, Zarmazd and Babaroga)
  • Tech 1 Capital Construction component BPCs (required for building the Zirnitra)
  • Tech 1 Capital Ship Components (Capital Singularity Radiation Convertors, Trinary State Processors and Zero-Point Field Manipulators)
  • BPCs for the Mimesis Implant set (low, mid and high-grade) - requires Corrupted, Partial and Intact Neurosynaptic Profile. Omega set also requires Holistic Neurosynaptic Template
  • Bioadaptive Kybernaut, Kybernaut Clade and Triglavian Survival Clothing for both genders - requires Cultural Semiosis Data and/or Protective Equipment Patterns
  • Tech 2 Triglavian ship manufacturing components (Zero-Point Field Manipulator, Singularity Radiation Convertor, Trinary State Processor, Radiation Absorption Thruster, Lattice-Locked Dekaisogen) - requires either 72x Hyper-Vigilance Core or 24x Stellar Surveillance Data
  • Vigilance Resonance Keys - requires 3 (Obsolete) Observatory Resonance Keys
  • Gratuity for Warden Connection Harmonic (1x, 10x, or 50x, for remotely accessing the Warden trader in Zarzakh, can also autosell for 5M ISK/ea) - requires Warden Connection Harmonics


Triglavian conduit gates to home systems also require 6.00 standing. The other Pochven conduit gates are open to all.

If players wish to gain positive standings with both EDENCOM and the Triglavians so they can travel through all of hisec without being bothered by them again, they can do so relatively easily in Pochven, provided they do not already have negative standings. Killing NPCs in Pochven other than EDENCOM or Triglavian forces will reward the player with a small standing increase with both factions. The easiest method to do so is to use a destroyer to kill a single weak Rogue Drone in Pochven. For more detailed standing guide see Getting positive Triglavian and EDENCOM standings.

Mining sites in Pochven

Pochven systems also spawn ore deposits periodically through the systems. These ore anomalies can be mined for Bezdnacine, Talassonite, Rakovene and Spodumain. The value of the ores depends on where the deposits are located; border systems have the lowest quality, internal systems have moderate quality, and home systems have the best quality ores. Home systems also have a chance of spawning Mercoxit as part of their ore deposits.

Ore anomalies contain practically every single mineral available from K-Space, with the exception of Mexallon and Pyerite, which must be imported from K-Space in order to manufacture products requiring those minerals.

Asteroid belts do not spawn in Pochven systems.

Home systems will spawn higher-yield Spodumain and Mercoxit, as well as containing II and III-grade higher-yield ores that can be reprocessed for a 5% and 10% increase in mineral yield, respectively.

The ore deposits are named differently depending on the type of system.

System Ore Types
Border Border <Ore name> Field
Internal Internal <Ore name> Field
Home Home <Ore name> Field

There may also be Ubiquitous Mineral Fields that can spawn in system, which contain about 20,000 units of Talassonite, Rakovene, and Bezdnacine.

Ice belts can still spawn in systems that once frequently spawned them before Pochven was formed, though at a reduced rate than before.

IMPORTANT NOTE FOR MINERS: Roaming fleets of EDENCOM, Triglavian, Rogue Drone, Sleeper and Drifter ships can warp directly to these sites. The roaming fleets frequently feature stronger variants of their respective ships and are not to be trifled with even in a dedicated combat ship.

Combat sites in Pochven

PLEASE NOTE: Wormholes in Pochven spawn FAR more rats compared to in combat anomalies. It is HIGHLY RECOMMENDED to clear out the wormhole sites with multiple people; the damage output can become very high, even if the guarding rats are Rogue Drones.

Wormholes in Pochven spawn multiple waves of rats on them. The roaming rats and perhaps the combat sites in the system depend on the spawned wormhole. The roaming fleets of rats are not to be taken lightly; they often include normal and stronger rats and very few scout-type rats. For example, if there is a wormhole leading to W-Space in a Pochven system, the roaming fleets will often consist of "Hypnosian" and "Aroused Hypnosian" rats, which are quite strong and are very difficult to tank and kill. Sometimes they can spawn with Drifters, which are extremely dangerous to deal with and are not to be taken lightly.

All wormholes that exit Pochven can jump up to Battleships and will not let capital ships through. They all last 12-16 hours before collapsing.

Pochven wormholes are all Level II scan difficulty on the K-Space side. The wormholes inside Pochven can be Level I, Level II or Level III scanning difficulty.

Wormhole U372 (drone region null security to Pochven) - Rogue Drones
Wormhole C729 (high/low/null security to Pochven) - EDENCOM
Wormhole F216 (Anoikis to Pochven) - Drifters and Sleeper drones; does not appear in C1 WHs
Wormhole X450 (Pochven to null security) - Rogue Drones
Wormhole R081 (Pochven to C4 WH space) - Drifters and Sleeper drones

Additional wormholes that exclusively connect systems within Pochven can also spawn. These wormholes will be either I078, L687 or O546, are limited to medium-sized ships and below and will connect to systems in a neighboring constellation. They have a shorter reliable lifetime than wormholes exiting Pochven (4.5 hours).

The C729 entrance is most common and spawns in systems within a few jumps of the destination system in Pochven (before the region was created). The C729 identifier is present on the Pochven side, and the default K162 signature is present on the K-Space side. These wormholes can be in high, low or null security space at any given time provided they were close enough to the destination system.

C729s are static wormholes in all Pochven systems. Some systems that were once very close to each other before Pochven's creation can generate wormholes leading to elsewhere in Pochven as a result due to the way the C729 spawn mechanics work.

Clearing all NPCs spawned on a wormhole will award ISK from the Triglavian Collective when completed. Please note that the rats often warp around and are often significantly harder to clear than rats in combat anomalies, frequently featuring much more stronger rat variants in larger numbers.

Combat anomalies

The majority of the combat anomalies are almost impossible to run solo. The only exception would be Rogue Drone sites (which can be run in a smartbombing battleship or sniper) or Convocation Watchpost sites (about the difficulty of an Emerging Conduit).

The Incipient Drone Swarm, Convocation Watchpost, EDENCOM Scout Fleet and Torpid Sleeper Hive anomalies are ungated, while the rest are behind acceleration gates. All sites will pay out ISK (and DED LP in the case of the World Ark and the Stellar Fleet site) when they are completed. They will also spawn a hackable container upon site completion that can be hacked to retrieve loot to sell to NPC buy orders.

Cosmic signatures

Most of the signatures will be incoming wormholes from K-Space or W-Space, but there are three exceptions, the Overmind Nursery Grove, the Observatory Infiltration and Deepflow rifts.

The Overmind Nursery Grove can spawn either as a public Celestial Beacon or as a data site of level III scanning difficulty.

This site features solely Rogue Drone rats and can be easily completed in a fast ship with a few guns and a salvager module. It will always reward 1x Enhanced Electro-Neural Signaller which is a capital construction component.

The Observatory Infiltration will spawn as a combat site of level II scanning difficulty. It is designed for dedicated hacking ships to run and will reward a variable amount of autosell loot that amounts to at least 20M ISK, with additional fleet rewards.

Deepflow rifts spawn as a combat site of level I scanning difficulty. They require a Tractor Beam to "fish" containers containing Deepflow Adaptive canisters from an Abyssal rift before it collapses. The canisters will contain Sleeper blue loot and Triglavian Survey Databases which can be sold to NPC buy orders in K-Space.

Local NPC behavior

Triglavian and EDENCOM roaming fleets will aggress players who do not have neutral or positive standings with them. Drifters, Rogue Drones and Sleepers appear hostile to all players regardless of neutrality or standings and will roam around systems periodically, switching locations every 10-15 minutes.

Rats can warp to planets, moons, stations, the sun, wormholes and ore anomalies.

Unlike NPC behavior in K-Space, the five main Pochven factions are extremely aggressive to each other and will attack each other on sight if they meet each other on grid. They will call in reinforcements if enough NPC ships are destroyed and often result in massive fights breaking out at random locations. These fights often attract players wanting to help destroy NPCs for standing ticks or for nabbing loot and salvage dropped from ship wrecks left behind at a fight location.

Important note: As of 5 April 2021 Triglavian and EDENCOM ships have been confirmed to sometimes attack players without provocation during these multi-faction fights, even those friendly to those factions. This often happens when a player aggresses a target that the ships friendly to them are attacking already.

There also appears to be a bug in the NPC AI where hostile ships will appear to stay passive and unmoving if not aggressed for a long time, even if players later warp in uncloaked.

External links