Difference between revisions of "Sansha's Nation"
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+ | [[File:Sansha_Kuvakei_ingame.jpg|Sansha Kuvakei|thumb|128px]] | ||
[[File:Logo_faction_sanshas_nation.png|thumb]] | [[File:Logo_faction_sanshas_nation.png|thumb]] | ||
− | '''Sansha's Nation''' is a rogue state that occupies the Stain region. It was founded over a hundred years ago by Sansha Kuvakei, who wished to create a utopian society based around the exploitation of brainwashed slave labor | + | '''Sansha's Nation''' is a rogue state that occupies the Stain region. It was founded over a hundred years ago by Sansha Kuvakei, who wished to create a "utopian" society based around the exploitation of brainwashed slave labor by a small, cybernetically enhanced elite. The Nation, as it is called by its citizens, was destroyed by a [[CONCORD]]-led coalition of the empires in YC 37, leaving only remnants. However, the survivors managed to band together and re-emerged in YC105, gradually restoring its power and eventually launching [[Incursions|a series of invasions]] into empire space in YC112. |
== Lore == | == Lore == | ||
− | Sansha's Nation is a dictatorship where the majority of citizens are "True Slaves" being controlled by brain implants. The "True Citizens" retain their free will though they also have the same | + | Sansha's Nation is a dictatorship where the majority of citizens are "True Slaves" being controlled by brain implants. The "True Citizens" retain their free will, though they also have the same implants. |
− | The Sansha's Nation was once one of the strongest empires in | + | The Sansha's Nation was once one of the strongest empires in [[New Eden]]. But in YC37 the truth of Kuvakei's intentions and his enslavement technology came out, and a CONCORD-led coalition of the five empires, including the [[Jove_Empire|Jove]], destroyed the nation and killed Kuvakei. |
− | The Nation was thought to be gone but in | + | The Nation was thought to be gone, but in YC112 the Nation re-emerged. Nowadays, the Nation has sovereignty in the region of Stain and regularly stages [[Incursions]] into empire space. |
− | + | Sansha's Nation is one of the most technologically-advanced groups in New Eden. They have particular mastery of wormhole generation. | |
− | ==Sansha in PvE== | + | ==Sansha's Nation in PvE== |
− | Sansha's Nation rats are found in eastern [[Amarr]] regions, [[Ammatar Mandate]] controlled regions and south | + | Sansha's Nation rats are found in eastern [[Amarr Empire]] regions, [[Ammatar Mandate]] controlled regions, and regions south of them. In these regions, you can encounter Sansha ships in asteroid belts and Sansha combat sites spawn. Sansha ships are also present in missions. |
− | Sansha's Nation rats deal EM and thermal damage with emphasis on EM damage. They are weakest against EM damage with thermal being second best damage to use. | + | Sansha's Nation rats deal EM and thermal damage with an emphasis on EM damage. They are weakest against EM damage with thermal being the second best damage to use. They are armor-tanked and will actively repair their armor. |
− | The EWAR of choice for Sansha ships is tracking disruption. For drone and missile ships this has no impact but turret | + | The EWAR of choice for Sansha ships is tracking disruption. For drone and missile ships this has no impact, but turret-using ships will suffer reduced ranges and reduced tracking speeds when fighting the Nation. |
− | + | In Incursions, the Sansha use completely different kinds of ships. Incursion ships deal omni damage, do not have weaknesses to any particular damage type, and do not use tracking disruptors. | |
− | == | + | ==Sansha's Ships== |
− | + | Sansha ships are designed to be shield tanked (even though all of the Sansha's faction, deadspace, and officer modules are armor). They feature large role bonuses to energy turret damage and an Amarr spaceship command skill linked bonus to application. The defining feature of Sansha's ships are their Caldari Spaceship command skill bonus to afterburner speed boost. This bonus allows Sansha ships to attain MWD speeds without the capacitor burden or sig radius bloom. | |
+ | ===Faction ships=== | ||
− | * | + | * Heavy Attack Fighter: [[Shadow]] |
− | * Frigate: | + | * Corvette: {{sh|Immolator}} (Limited Edition) |
− | * Cruiser: | + | * Frigate: {{sh|Succubus}} |
− | * | + | ** Interceptor: {{sh|Imp}} (Limited Edition) |
− | * Supercarrier: | + | * Cruiser: {{sh|Phantasm}} |
− | + | ** Heavy Interdiction Cruiser: {{sh|Fiend}} (Limited Edition) | |
− | + | * Battleship: {{sh|Nightmare}} | |
− | + | * Supercarrier: {{sh|Revenant}} | |
+ | ==Further Reading== | ||
+ | * [https://universe.eveonline.com/lore/Sanshas-Nation Lore: Sansha's Nation] | ||
+ | {{FactionsNav}} | ||
[[Category:Lore]] | [[Category:Lore]] | ||
[[Category:Factions]] | [[Category:Factions]] |
Latest revision as of 18:09, 25 June 2024
Sansha's Nation is a rogue state that occupies the Stain region. It was founded over a hundred years ago by Sansha Kuvakei, who wished to create a "utopian" society based around the exploitation of brainwashed slave labor by a small, cybernetically enhanced elite. The Nation, as it is called by its citizens, was destroyed by a CONCORD-led coalition of the empires in YC 37, leaving only remnants. However, the survivors managed to band together and re-emerged in YC105, gradually restoring its power and eventually launching a series of invasions into empire space in YC112.
Lore
Sansha's Nation is a dictatorship where the majority of citizens are "True Slaves" being controlled by brain implants. The "True Citizens" retain their free will, though they also have the same implants.
The Sansha's Nation was once one of the strongest empires in New Eden. But in YC37 the truth of Kuvakei's intentions and his enslavement technology came out, and a CONCORD-led coalition of the five empires, including the Jove, destroyed the nation and killed Kuvakei.
The Nation was thought to be gone, but in YC112 the Nation re-emerged. Nowadays, the Nation has sovereignty in the region of Stain and regularly stages Incursions into empire space.
Sansha's Nation is one of the most technologically-advanced groups in New Eden. They have particular mastery of wormhole generation.
Sansha's Nation in PvE
Sansha's Nation rats are found in eastern Amarr Empire regions, Ammatar Mandate controlled regions, and regions south of them. In these regions, you can encounter Sansha ships in asteroid belts and Sansha combat sites spawn. Sansha ships are also present in missions.
Sansha's Nation rats deal EM and thermal damage with an emphasis on EM damage. They are weakest against EM damage with thermal being the second best damage to use. They are armor-tanked and will actively repair their armor.
The EWAR of choice for Sansha ships is tracking disruption. For drone and missile ships this has no impact, but turret-using ships will suffer reduced ranges and reduced tracking speeds when fighting the Nation.
In Incursions, the Sansha use completely different kinds of ships. Incursion ships deal omni damage, do not have weaknesses to any particular damage type, and do not use tracking disruptors.
Sansha's Ships
Sansha ships are designed to be shield tanked (even though all of the Sansha's faction, deadspace, and officer modules are armor). They feature large role bonuses to energy turret damage and an Amarr spaceship command skill linked bonus to application. The defining feature of Sansha's ships are their Caldari Spaceship command skill bonus to afterburner speed boost. This bonus allows Sansha ships to attain MWD speeds without the capacitor burden or sig radius bloom.
Faction ships
- Heavy Attack Fighter: Shadow
- Corvette: Immolator (Limited Edition)
- Frigate: Succubus
- Interceptor: Imp (Limited Edition)
- Cruiser: Phantasm
- Heavy Interdiction Cruiser: Fiend (Limited Edition)
- Battleship: Nightmare
- Supercarrier: Revenant
Further Reading
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