Difference between revisions of "Serpentis Fleet Shipyard"
(8 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{CMBSiteInfo |
+ | |name=Serpentis Fleet Shipyard | ||
+ | |type=ded | ||
+ | |rating=10/10 | ||
+ | |location=Null | ||
+ | |ship limit=Battleships | ||
+ | |faction=Serpentis | ||
+ | |signature strength=1.25% in Null | ||
+ | }} | ||
'''Serpentis Fleet Shipyard''' is a [[Combat anomalies#DED rated complexes|combat site]] that can be scanned down with probes, and can be found in null security space in the Serpentis regions. | '''Serpentis Fleet Shipyard''' is a [[Combat anomalies#DED rated complexes|combat site]] that can be scanned down with probes, and can be found in null security space in the Serpentis regions. | ||
Line 31: | Line 39: | ||
{{NPCTableRow|Battlecruiser|5|Corelatis}} | {{NPCTableRow|Battlecruiser|5|Corelatis}} | ||
{{NPCTableRow|Battleship|4|Core}} | {{NPCTableRow|Battleship|4|Core}} | ||
− | {{NPCTableRow|Overseer Battleship|1|Serpentis Shipyard Defender}} | + | {{NPCTableRow|Overseer Battleship|1|Serpentis Shipyard Defender|cargo=Can drop faction modules}} |
{{NPCTableRow|Sentry|1|Stasis Tower|ewar=Web}} | {{NPCTableRow|Sentry|1|Stasis Tower|ewar=Web}} | ||
{{NPCTableRow|Sentry|2|Cruise Missile Battery}} | {{NPCTableRow|Sentry|2|Cruise Missile Battery}} | ||
Line 43: | Line 51: | ||
{{MessageBox|Upon entry|This central pocket of the complex houses the main hangar area, storing the bulk of the fleet reserves. Three acceleration gates give way to other pockets within the complex, two towards external hangar areas and repair equipment, and one towards the Fleet Headquarters. The gate towards the HQ is encoded with a confidential security code. | {{MessageBox|Upon entry|This central pocket of the complex houses the main hangar area, storing the bulk of the fleet reserves. Three acceleration gates give way to other pockets within the complex, two towards external hangar areas and repair equipment, and one towards the Fleet Headquarters. The gate towards the HQ is encoded with a confidential security code. | ||
|collapsed=yes}} | |collapsed=yes}} | ||
+ | 0-60 km from warpin | ||
{{NPCTableHead|}} | {{NPCTableHead|}} | ||
{{NPCTableRow|Destroyer|6|Corelior}} | {{NPCTableRow|Destroyer|6|Corelior}} | ||
Line 61: | Line 70: | ||
{{MessageBox|Upon entry|This hangar area bestows docking rigs and Alpha fleet hangars. The pocket is administered by one of the Serpentis XOs. | {{MessageBox|Upon entry|This hangar area bestows docking rigs and Alpha fleet hangars. The pocket is administered by one of the Serpentis XOs. | ||
|collapsed=yes}} | |collapsed=yes}} | ||
+ | 30-60 km from warpin | ||
{{NPCTableHead|}} | {{NPCTableHead|}} | ||
{{NPCTableRow|Destroyer|15|Corelior}} | {{NPCTableRow|Destroyer|15|Corelior}} | ||
Line 80: | Line 90: | ||
{{MessageBox|Upon entry|This hangar area bestows repair lattices and Beta fleet hangars. The pocket is administered by one of the Serpentis XOs. | {{MessageBox|Upon entry|This hangar area bestows repair lattices and Beta fleet hangars. The pocket is administered by one of the Serpentis XOs. | ||
|collapsed=yes}} | |collapsed=yes}} | ||
+ | |||
+ | Note: The Heavy Missile batteries are Amarr and do 100% EM damage.<br> | ||
+ | 0-50 km from warpin | ||
{{NPCTableHead|}} | {{NPCTableHead|}} | ||
{{NPCTableRow|Destroyer|15|Corelior}} | {{NPCTableRow|Destroyer|15|Corelior}} | ||
Line 98: | Line 111: | ||
===Fleet HQ=== | ===Fleet HQ=== | ||
{{MessageBox|Upon entry|The Core Serpentis fleet headquarters are heavily defended by a massive battle fleet of elite officers and tactical veterans. It is inside this base that the Serpentis Corporation lays out its martial strategies for the annexation of space around the Gallente border zones. It is here that the designs for war machines and high-tech weapons of destruction are devised and rolled into action. | {{MessageBox|Upon entry|The Core Serpentis fleet headquarters are heavily defended by a massive battle fleet of elite officers and tactical veterans. It is inside this base that the Serpentis Corporation lays out its martial strategies for the annexation of space around the Gallente border zones. It is here that the designs for war machines and high-tech weapons of destruction are devised and rolled into action. | ||
− | |||
|collapsed=yes}} | |collapsed=yes}} | ||
+ | 0-45 km from warpin | ||
{{NPCTableHead|}} | {{NPCTableHead|}} | ||
{{NPCTableRow|Destroyer|12|Corelior}} | {{NPCTableRow|Destroyer|12|Corelior}} | ||
Line 128: | Line 141: | ||
| Serpentis Fleet Stronghold | | Serpentis Fleet Stronghold | ||
| 100% drop rate | | 100% drop rate | ||
+ | |- | ||
+ | |{{sh|Vindicator}} BPC | ||
+ | | | ||
+ | | Serpentis Fleet Stronghold | ||
|- | |- | ||
| Core X-Type module | | Core X-Type module | ||
Line 147: | Line 164: | ||
== See also == | == See also == | ||
[https://www.fuzzwork.co.uk/info/?typeid=18630 Stats of the Fleet Stronghold] | [https://www.fuzzwork.co.uk/info/?typeid=18630 Stats of the Fleet Stronghold] | ||
+ | |||
+ | [https://www.youtube.com/watch?v=Xkck8XSCVvk Video guide] | ||
{{DED Complexes|Serpentis}} | {{DED Complexes|Serpentis}} | ||
[[Category:DED Complexes]] | [[Category:DED Complexes]] |
Latest revision as of 09:09, 9 June 2024
Serpentis Fleet Shipyard | |
---|---|
Type | DED Rated Complex |
Rating | 10/10 |
Found in | Null |
Max ship size | Battleships |
Faction | Serpentis |
Best damage to deal | Kin Th |
Damage to resist | Th Kin |
Sig. strength | 1.25% in Null |
Serpentis Fleet Shipyard is a combat site that can be scanned down with probes, and can be found in null security space in the Serpentis regions.
The site is behind an acceleration gate. Warping to the side lands you at 0 on the gate.
This site is rated DED 10/10.
Walkthrough
Message on warpin: |
---|
This deadspace complex is the fleet shipyard headquarters of the Core department of the Serpentis Corporation. It is defended by a massive battle fleet, manufactured by the corporation and assisted by the best mercenaries available.
DED Threat Assessment: Critical (10 of 10) |
Warping to the site lands on an acceleration gate at 0.
Room 1
Upon entry |
---|
The entrance pocket of this Serpentis Fleet Shipyard complex serves as a checkpoint for clearance of authorized personnel and pedestrian traffic, intended to enforce circulation control measures and other regulations. This sector is lightly defended compared to the battle fleet that resides deeper within the complex. |
5 km from warpin
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Destroyer Corelior | ||||
1 x Battlecruiser Corelatis | ||||
4 x Battleship Core |
55 km from warpin
WD | EWAR | L
| ||
---|---|---|---|---|
12 x Destroyer Corelior | ||||
5 x Battlecruiser Corelatis | ||||
4 x Battleship Core | ||||
1 x Overseer Battleship Serpentis Shipyard Defender | ||||
1 x Sentry Stasis Tower | ||||
2 x Sentry Cruise Missile Battery |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Acceleration Gate |
Room 2
Upon entry |
---|
This central pocket of the complex houses the main hangar area, storing the bulk of the fleet reserves. Three acceleration gates give way to other pockets within the complex, two towards external hangar areas and repair equipment, and one towards the Fleet Headquarters. The gate towards the HQ is encoded with a confidential security code. |
0-60 km from warpin
There are three acceleration gates from this room to the Alpha/Beta/Fleet Hangar rooms. (The site is considered complete if any of the final rooms are completed and will despawn if you warp out of the site)
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Acceleration Gate |
Alpha Hangar
Upon entry |
---|
This hangar area bestows docking rigs and Alpha fleet hangars. The pocket is administered by one of the Serpentis XOs. |
30-60 km from warpin
There is an acceleration gate back to Room 2.
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Acceleration Gate |
Beta Hangar
Upon entry |
---|
This hangar area bestows repair lattices and Beta fleet hangars. The pocket is administered by one of the Serpentis XOs. |
Note: The Heavy Missile batteries are Amarr and do 100% EM damage.
0-50 km from warpin
There is an acceleration gate back to Room 2.
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Acceleration Gate |
Fleet HQ
Upon entry |
---|
The Core Serpentis fleet headquarters are heavily defended by a massive battle fleet of elite officers and tactical veterans. It is inside this base that the Serpentis Corporation lays out its martial strategies for the annexation of space around the Gallente border zones. It is here that the designs for war machines and high-tech weapons of destruction are devised and rolled into action. |
0-45 km from warpin
WD | EWAR | L
| ||
---|---|---|---|---|
12 x Destroyer Corelior | ||||
9 x Battlecruiser Corelatis | ||||
9 x Battleship Core | ||||
4 x Sentry Cruise Missile Battery | ||||
2 x Sentry Heavy Missile Launcher | ||||
1 x Sentry Serpentis Fleet Stronghold |
Serpentis Stronghold shoots Citadel Thermal Torpedos and webs within 50 km. If all player ships are greater than 50 km from the Serpentis Stronghold, it won't repair its armor damage. It still repairs full shields every few seconds, but it can be killed more easily this way.
There is a glitch where Serpentis Stronghold will stop repair its armor damage if it switches target.
Loot
You can get about 60 million ISK in bounties from fully clearing the site. The Serpentis Stronghold is guaranteed to drop a 23rd Tier Officer's Personal Effects (~133 million ISK), and has a chance of dropping Core X-type and Shadow Serpentis modules.
Item Name | Est. Value | Drops from | Note |
---|---|---|---|
23rdTier Overseer's Effects | 133M ISK | Serpentis Fleet Stronghold | 100% drop rate |
Vindicator BPC | Serpentis Fleet Stronghold | ||
Core X-Type module | Serpentis Fleet Stronghold | ||
Shadow Serpentis module | Serpentis Deadspace Sergeant | ||
Shadow Serpentis module | Serpentis Executive Officer |