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Pochven: Difference between revisions

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Provisionally removed stub status, as this seems well filled-out to me. Please revert if I've got this wrong!
m Update link because of page move.
 
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The region consists of 27 star systems split to three constellations of 9 stars. Other than the home systems, the gate connections form a simple loop with no branches or dead-end systems.
The region consists of 27 star systems split to three constellations of 9 stars. Other than the home systems, the gate connections form a simple loop with no branches or dead-end systems.
* Each constellation is the domain of one of the three Triglavian clades.
* Each constellation is the domain of one of the three Triglavian clades.
* Each constellation has one Home system. Home systems require 7.0 standing with Triglavian Collective to enter. These home systems are connected such that the loop can be flown though without passing through home system.
* Each constellation has one Home system. Home systems require 6.0 standing with Triglavian Collective to enter. These home systems are connected such that the loop can be flown though without passing through home system.
* The systems between two constellations are classified as "Border" systems, and the rest of the systems are classified as "Internal" systems. There were standings restrictions to use gates depending on these classifications, but these no longer exist.
* The systems between two constellations are classified as "Border" systems, and the rest of the systems are classified as "Internal" systems. There were standings restrictions to use gates depending on these classifications, but these no longer exist.


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== Mechanical differences ==
== Mechanical differences ==
Triglavian systems are similar to wormholes with additional NPC stations and stargates.
Triglavian systems are similar to wormholes with additional NPC stations and stargates.


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== Entering and exiting ==
== Entering and exiting ==
[[File:Triglavian-wormhole-cosmis-anomaly.png|400px|thumb|right|Wormhole to the Pochven Region.]]
[[File:Triglavian-wormhole-cosmis-anomaly.png|thumb|400px|Wormhole to the Pochven Region.]]
[[File:Pochven-wormhole-cosmic-anomaly.png|400px|thumb|right|Wormhole leading out of Pochven.]]
[[File:Pochven-wormhole-cosmic-anomaly.png|thumb|400px|Wormhole leading out of Pochven.]]
Wormholes leading to and from the Pochven Region:
Wormholes leading to and from the Pochven Region:
* Appear in wormhole systems, as well as k-space systems.
* Appear in wormhole systems, as well as k-space systems.
* Are often guarded by Rogue Drones, Drifters, Sleepers or Triglavians.
* Are often guarded by Rogue Drones, Drifters, Sleepers or Triglavians.
* The signature is around 70 km away from the actual wormhole.
* The signature is around 70 km away from the actual wormhole.
* Appears close to where to system originally was before being moved to pochven
* Wormholes open up from the non-pochven side (scan them down from K-space or J-space to open them)
* Possible wormhole locations are listed [https://pochven.electusmatari.com here] by Electus Matari


The forces guarding the wormholes to and from Pochven are different depending on which side you are on:
The forces guarding the wormholes to and from Pochven are different depending on which side you are on:
* NPCs as found in Pochven (Rogue Drones, EDENCOM, Drifters, Sleepers or Triglavians) forces are present on the inside (Pochven side).
* NPCs as found in Pochven (Rogue Drones, EDENCOM, Drifters, Sleepers or Triglavians) forces are present on the inside (Pochven side).
* Triglavians are present on the outside (non-Pochven side).
* Triglavians are present on the outside (non-Pochven side).
Note that players with positive (0.01 or higher, NOT 0.00!) standing toward both Triglavians and EDENCOM forces can get into or out of Pochven relatively safely this way.
Note that players with positive (0.01 or higher, NOT 0.00!) standing toward both Triglavians and EDENCOM forces can get into or out of Pochven relatively safely this way, a guide for which can be found in this article: [[Getting positive Triglavian and EDENCOM standings]].


Burning the 70 km distance from the signature to the wormhole can be averted by bookmarking the wormhole and warping to the bookmark instead of the signature.  The wormholes are NOT deadspace, so you can warp freely around the wormhole.
Burning the 70 km distance from the signature to the wormhole can be averted by bookmarking the wormhole and warping to the bookmark instead of the signature.  The wormholes are NOT deadspace, so you can warp freely around the wormhole.


Region-wide [[Cynosural Field|cynosural field]] jammers stops anyone from lighting a cyno, which means capital ships cannot jump into the Pochven region. Note that similar to how it works in high security space and in incursion constellations, this does not stop capital ships already in the region to jump out of the region.
Region-wide [[cynosural field]] jammers stops anyone from lighting a cyno, which means capital ships cannot jump into the Pochven region. Note that similar to how it works in high security space and in incursion constellations, this does not stop capital ships already in the region to jump out of the region.


=== Pochven Region Filaments ===
=== Pochven Region Filaments ===
Filaments allow a Fleet of up to 1, 5 and 15 subcapital ships to enter or exit Pochven.
Filaments allow a Fleet of up to 1, 5 and 15 subcapital ships to enter or exit Pochven.


<div><ul>
<div style="display: flex; flex-wrap: wrap; column-gap: 1em;">
<li style="display: inline-table;">
<div>
{| class="wikitable" style="width: 38em;"
{| class="wikitable" style="width: 38em;"
|-
|- style="background-color: var(--background-color-warning-subtle);"
! style="background-color: #333333" colspan="4" | Inbound Filaments
! colspan="4" | Inbound Filaments
|-
|- style="background-color: var(--background-color-warning-subtle);"
! colspan="2" style="background-color: #333333;text-align:center;" | Cladistic 'Krai' Filaments
! colspan="2" | Cladistic 'Krai' Filaments
! colspan="2" style="background-color: #333333;text-align:center;" | System Class 'Pochven' Filaments
! colspan="2" | System Class 'Pochven' Filaments
|-
|-
| colspan="2" |  
| colspan="2" |  
* Looted from wrecks of Triglavian ships
* Looted from wrecks of Triglavian ships
* Jump from Known Space to a 'Krai' controlled Systems
* Jump from Known Space to a system in the constellation controlled by the indicated clade
| colspan="2" |  
| colspan="2" |  
* Looted from various enemies in Known Space
* Looted from various enemies in Known Space
* Jump from Known Space to a Border, Internal or Home System Class
* Jump from Known Space to one of the systems connecting two constellations(Border), the three systems furthest from the border(Home), or the systems in between(Internal)
|-  
|-  
| [[File:Triglavian Filament 5.png|32px]]
| [[File:Triglavian Filament 5.png|32px]]
| style="vertical-align:middle;" | Cladistic-5 'Krai Perun'
| Cladistic-5 'Krai Perun'
| [[File:Triglavian Filament 5.png|32px]]
| [[File:Triglavian Filament 5.png|32px]]
| style="vertical-align:middle;" | Border-5 'Pochven'
| Border-5 'Pochven'
|-
|-
| [[File:Triglavian Filament 15.png|32px]]
| [[File:Triglavian Filament 15.png|32px]]
| style="vertical-align:middle;" | Cladistic-15 'Krai Perun'
| Cladistic-15 'Krai Perun'
| [[File:Triglavian Filament 15.png|32px]]
| [[File:Triglavian Filament 15.png|32px]]
| style="vertical-align:middle;" | Border-15 'Pochven'
| Border-15 'Pochven'
|-
|-
| [[File:Triglavian Filament 5.png|32px]]
| [[File:Triglavian Filament 5.png|32px]]
| style="vertical-align:middle;" | Cladistic-5 'Krai Veles'
| Cladistic-5 'Krai Veles'
| [[File:Triglavian Filament 5.png|32px]]
| [[File:Triglavian Filament 5.png|32px]]
| style="vertical-align:middle;" | Internal-5 'Pochven'
| Internal-5 'Pochven'
|-
|-
| [[File:Triglavian Filament 15.png|32px]]
| [[File:Triglavian Filament 15.png|32px]]
| style="vertical-align:middle;" | Cladistic-15 'Krai Veles'
| Cladistic-15 'Krai Veles'
| [[File:Triglavian Filament 15.png|32px]]
| [[File:Triglavian Filament 15.png|32px]]
| style="vertical-align:middle;" | Internal-15 'Pochven'
| Internal-15 'Pochven'
|-
|-
| [[File:Triglavian Filament 5.png|32px]]
| [[File:Triglavian Filament 5.png|32px]]
| style="vertical-align:middle;" | Cladistic-5 'Krai Svarog'
| Cladistic-5 'Krai Svarog'
| [[File:Triglavian Filament 5.png|32px]]
| [[File:Triglavian Filament 5.png|32px]]
| style="vertical-align:middle;" | Home-5 'Pochven'
| Home-5 'Pochven'
|-
|-
| [[File:Triglavian Filament 15.png|32px]]
| [[File:Triglavian Filament 15.png|32px]]
| style="vertical-align:middle;" | Cladistic-15 'Krai Svarog'
| Cladistic-15 'Krai Svarog'
| [[File:Triglavian Filament 15.png|32px]]
| [[File:Triglavian Filament 15.png|32px]]
| style="vertical-align:middle;" | Home-15 'Pochven'
| Home-15 'Pochven'
|} </li>
|}
<li style="display: inline-table;">
</div>
<div>
{| class="wikitable" style="width: 38em;"
{| class="wikitable" style="width: 38em;"
|-
|- style="background-color: var(--background-color-warning-subtle);"
! style="background-color: #333333" colspan="4" | Outbound Filaments
! colspan="4" | Outbound Filaments
|-
|- style="background-color: var(--background-color-warning-subtle);"
! colspan="2" style="background-color: #333333;text-align:center;" | Glorification 'Devana' Filaments
! colspan="2" | Glorification 'Devana' Filaments
! colspan="2" style="background-color: #333333;text-align:center;" | Proximity 'Extraction' Filaments<br />
! colspan="2" | Proximity 'Extraction' Filaments
|-
|-
| colspan="2" |  
| colspan="2" |  
* Looted from wrecks of Triglavian ships in Pochven  
* Looted from wrecks of Triglavian ships in Pochven  
* Jump from Pochven to a "Triglavian Minor Victory" System<br />
* Jump from Pochven to a "Triglavian Minor Victory" System
| colspan="2" |  
| colspan="2" |  
* Looted from wrecks of EDENCOM ships in Pochven
* Looted from wrecks of EDENCOM ships in Pochven
* Jump from Pochven to a nearby System in Known Space<br />
* Jump from Pochven to a non-Pochven system within 2.5 lightyears
|-
|-
| [[File:Triglavian Filament 1.png|32px]]<ref name="Outbound-filaments"></ref>
| [[File:Triglavian Filament 1.png|32px]]<ref name="Outbound-filaments"></ref>
| style="vertical-align:middle;" | Glorification-1 'Devana'
| Glorification-1 'Devana'
| [[File:Triglavian Filament 5.png|32px]]
| [[File:Triglavian Filament 5.png|32px]]
| style="vertical-align:middle;" | Proximity-5 'Extraction'
| Proximity-5 'Extraction'
|-
|-
| [[File:Triglavian Filament 5.png|32px]]
| [[File:Triglavian Filament 5.png|32px]]
| style="vertical-align:middle;" | Glorification-5 'Devana'
| Glorification-5 'Devana'
| [[File:Triglavian Filament 15.png|32px]]
| [[File:Triglavian Filament 15.png|32px]]
| style="vertical-align:middle;" | Proximity-15 'Extraction'
| Proximity-15 'Extraction'
|-
|-
| [[File:Triglavian Filament 15.png|32px]]
| [[File:Triglavian Filament 15.png|32px]]
| style="vertical-align:middle;" | Glorification-15 'Devana'
| Glorification-15 'Devana'
|  
|  
| style="vertical-align:middle;" |
|
|}  
|}  


<small><references><ref name="Outbound-filaments">Can be bought for 10k ISK from the Local Market in Pochven.</ref></references></small>
<small><references>
</li>
<ref name="Outbound-filaments">Can be bought for 10k ISK from the Local Market in Pochven.</ref>
</ul></div>
</references></small>
</div>
</div>


== Standings ==
== Standings ==
Stations in Triglavian space have standing requirements for many of their services.
Stations in Triglavian space have standing requirements for many of their services.


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| LP store || -0.01
| LP store || -0.01
|-
|-
| Fitting || 1.00
| Fitting || -0.05
|-
|-
| Repair || 2.00
| Repair || -0.05
|-
|-
| Jump clone (swap only) || 3.00
| Jump clone (swap only) || 3.00
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| Reprocessing || 3.00
| Reprocessing || 3.00
|-
|-
| Manufacturing || 4.00
| Manufacturing || 3.00
|-
|-
| Corporation office || 4.00 (corp standing)
| Corporation office || 3.00 (corp standing)
|}
|}


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* Bioadaptive Kybernaut, Kybernaut Clade and Triglavian Survival Clothing for both genders
* Bioadaptive Kybernaut, Kybernaut Clade and Triglavian Survival Clothing for both genders


Triglavian conduit gates to home systems also require 7.00 standing. The other Pochven conduit gates are open to all.
Triglavian conduit gates to home systems also require 6.00 standing. The other Pochven conduit gates are open to all.


If players wish to gain positive standings with both EDENCOM and the Triglavians so they can travel through all of hisec without being bothered by them again, they can do so relatively easily in Pochven, provided they do not already have negative standings. Killing NPCs in Pochven other than EDENCOM or Triglavian forces will reward the player with a small standing increase with both factions. The easiest method to do so is to use a destroyer to kill a single weak Rogue Drone in Pochven. For more detailed standing guide see [[Getting positive Triglavian and EDENCOM standings]].
If players wish to gain positive standings with both EDENCOM and the Triglavians so they can travel through all of hisec without being bothered by them again, they can do so relatively easily in Pochven, provided they do not already have negative standings. Killing NPCs in Pochven other than EDENCOM or Triglavian forces will reward the player with a small standing increase with both factions. The easiest method to do so is to use a destroyer to kill a single weak Rogue Drone in Pochven. For more detailed standing guide see [[Getting positive Triglavian and EDENCOM standings]].
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Asteroid belts do not spawn in Pochven systems.   
Asteroid belts do not spawn in Pochven systems.   


Home systems will spawn higher-yield Spodumain and Mercoxit, as well as containing "Hadal" and "Abyssal" higher-yield ores that can be reprocessed for a 5% and 10% increase in mineral yield.
Home systems will spawn higher-yield Spodumain and Mercoxit, as well as containing "Abyssal" and "Hadal" higher-yield ores that can be reprocessed for a 5% and 10% increase in mineral yield, respectively.


The ore deposits are named differently depending on the type of system.
The ore deposits are named differently depending on the type of system.
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| Home || Home '''<Ore name>''' Field
| Home || Home '''<Ore name>''' Field
|}
|}
There may also be '''Ubiquitous Mineral Fields''' that can spawn in system, which can be mined for reaction materials like Neodymium.
There may also be '''Ubiquitous Mineral Fields''' that can spawn in system, which contain about 20,000 units of Talassonite, Rakovene, and Bezdnacine.


Ice belts can still spawn in systems that once frequently spawned them before Pochven was formed, though at a reduced rate than before.
Ice belts can still spawn in systems that once frequently spawned them before Pochven was formed, though at a reduced rate than before.
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In some situations, NPC fights can take place at these anomalies.
In some situations, NPC fights can take place at these anomalies.
== Combat sites in Pochven ==
== Combat sites in Pochven ==


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The [[Incipient Drone Swarm]], [[Convocation Watchpost]], [[EDENCOM Scout Fleet]] and [[Torpid Sleeper Hive]] anomalies are ungated, while the rest are behind acceleration gates.  All sites will pay out ISK (and DED LP in the case of the World Ark and the Stellar Fleet site) when they are completed.
The [[Incipient Drone Swarm]], [[Convocation Watchpost]], [[EDENCOM Scout Fleet]] and [[Torpid Sleeper Hive]] anomalies are ungated, while the rest are behind acceleration gates.  All sites will pay out ISK (and DED LP in the case of the World Ark and the Stellar Fleet site) when they are completed.


==Local NPC behavior==
== Cosmic signatures ==
Most of the signatures will be incoming wormholes from K-Space or W-Space, but there is one exception, a site called [[Overmind Nursery Grove]].  They can spawn either as a public Celestial Beacon or as a data site of level III scanning difficulty.
 
This site features solely Rogue Drone rats and can be easily completed in a fast ship with a few guns and a salvager module.  It will always reward 1x Enhanced Electro-Neural Signaller which is a capital construction component.
 
== Local NPC behavior ==
Triglavian and EDENCOM roaming fleets will aggress players who do not have neutral or positive standings with them.  [[Drifters]], [[Rogue Drones]] and [[Sleepers]] appear hostile to all players regardless of neutrality or standings and will roam around systems periodically, switching locations every 10-15 minutes.
Triglavian and EDENCOM roaming fleets will aggress players who do not have neutral or positive standings with them.  [[Drifters]], [[Rogue Drones]] and [[Sleepers]] appear hostile to all players regardless of neutrality or standings and will roam around systems periodically, switching locations every 10-15 minutes.


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Unlike NPC behavior in K-Space, the five main Pochven factions are extremely aggressive to each other and will attack each other on sight if they meet each other on grid.  They will call in reinforcements if enough NPC ships are destroyed and often result in massive fights breaking out at random locations.  These fights often attract players wanting to help destroy NPCs for standing ticks or for nabbing loot and salvage dropped from ship wrecks left behind at a fight location.
Unlike NPC behavior in K-Space, the five main Pochven factions are extremely aggressive to each other and will attack each other on sight if they meet each other on grid.  They will call in reinforcements if enough NPC ships are destroyed and often result in massive fights breaking out at random locations.  These fights often attract players wanting to help destroy NPCs for standing ticks or for nabbing loot and salvage dropped from ship wrecks left behind at a fight location.


'''Important note: As of 4/5/21 Triglavian and EDENCOM ships have been confirmed to attack players during these multi-faction fights, even those friendly to those factions.  This often happens when a player aggresses a target that the ships friendly to them are attacking already.'''
'''Important note: As of 5 April 2021 <!--4/5/21--> Triglavian and EDENCOM ships have been confirmed to attack players during these multi-faction fights, even those friendly to those factions.  This often happens when a player aggresses a target that the ships friendly to them are attacking already.'''


'''There also appears to be a bug in the NPC AI where hostile ships do not attack players until one of them is destroyed.'''
'''There also appears to be a bug in the NPC AI where hostile ships do not attack players until one of them is destroyed.'''
== External links ==
== External links ==


* [https://support.eveonline.com/hc/en-us/articles/360017005339-Triglavian-Space Helpdesk: Triglavian Space]
* EVE help center: [https://support.eveonline.com/hc/en-us/articles/360017005339-Triglavian-Space Triglavian Space]
* [https://support.eveonline.com/hc/en-us/articles/360016789619 Helpdesk: Triglavian Space Filaments]
* EVE help center: [https://support.eveonline.com/hc/en-us/articles/360016789619 Triglavian Space Filaments]
 
<!-- 2025-07-05 page not found * [https://docs.google.com/document/d/1M9G0VcoX4TpaSWY-XFWwUv0OIeHG83UboeD74X4k-_8 The Unofficial Guide to Pochven by Ephriane Korasai and Elsebeth Rhiannon] by Ephriane Korasai and Elsebeth Rhiannon-->
* [https://docs.google.com/document/d/1M9G0VcoX4TpaSWY-XFWwUv0OIeHG83UboeD74X4k-_8 The Unofficial Guide to Pochven by Ephriane Korasai and Elsebeth Rhiannon]
* [https://kybernaut.space/pochven High level summary] by Ashterothi
 
* [https://pochven.electusmatari.com Pochven Entry Manual] In depth access guide by ELSEBETH RHIANNON (Sb.) & DEBES SPARRE (Br.)
* [https://kybernaut.space/pochven High level summary by Ashterothi]
* [https://edencom.space Unofficial Pochven Guide, Map List and Triglavian Activity Tracker by EDENCOM Defense Initiative] by EDENCOM Defense Initiative.
 
* [https://pochven.electusmatari.com In depth access guide by ELSEBETH RHIANNON (Sb.) & DEBES SPARRE (Br.)]


* [https://edencom.space Unofficial Pochven Guide, Map List and Triglavian Activity Tracker by EDENCOM Defense Initiative]
[[Category:Game mechanics]]
[[Category:Lore]]