Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

New Player: Difference between revisions

From EVE University Wiki
Arin Mara (talk | contribs)
Added Guide to AIR Career Programme
Removing out of date sections
 
(8 intermediate revisions by 4 users not shown)
Line 16: Line 16:
Following on this, the [[AIR Career Program]] is an amazing resource for encouraging new players to try out activities that they may not have otherwise considered. By completing goals for the four main career paths (Industry, Exploration, PvE and PvP), new players can earn a generous amount of skill points, ISK, SKINs, various ships, modules and skillbooks, and other miscellaneous rewards. See [[Guide to AIR Career Programme]] for a step-by-step guide on how to efficiently complete it.
Following on this, the [[AIR Career Program]] is an amazing resource for encouraging new players to try out activities that they may not have otherwise considered. By completing goals for the four main career paths (Industry, Exploration, PvE and PvP), new players can earn a generous amount of skill points, ISK, SKINs, various ships, modules and skillbooks, and other miscellaneous rewards. See [[Guide to AIR Career Programme]] for a step-by-step guide on how to efficiently complete it.


Most activities are available to both [[Alpha clone|Alpha]] and [[Clone states#Omega clone|Omega]] Clones, but some are restricted only to Omega Clones.
Most activities are available to both a {{Clonestate|Alpha}} and {{Clonestate|Omega}}, but some are restricted only to Omega Clones.


{|class="wikitable"
{|class="wikitable"
Line 69: Line 69:
The flipside of this rule is that if you ''can'' afford to lose a ship, you should feel free to take risks with it in the cause of having fun. It is best to think of ships as being a bit like ammunition.
The flipside of this rule is that if you ''can'' afford to lose a ship, you should feel free to take risks with it in the cause of having fun. It is best to think of ships as being a bit like ammunition.


[[Wartime Operations in EVE University|EVE University is often at war]] which means that, for players working in highsec space, there are some ships that are best flown on an [[Alternate characters|Alt]] to avoid being killed. At war, [[Trade hubs]] often harbour hostile [[Corporation diplomacy#Wars|war targets]]. Use an [[Moving your items|OOC Hauler]] and read about [[Hauling]] to reduce the risk of being killed. You should also consider using the EVE University [[Hauling Department|Hauling Service]] and the [[Buyback]].
[[Wartime Operations in EVE University|EVE University is often at war]] which means that, for players working in highsec space, there are some ships that are best flown on an [[Alternate characters|Alt]] to avoid being killed. At war, [[Trade hubs]] often harbour hostile [[Corporation diplomacy#Wars|war targets]]. Use an [[Moving your items|OOC Hauler]] and read about [[Hauling]] to reduce the risk of being killed. You should also consider using the EVE University [[EVE University Hauling Service|Hauling Service]] and the [[Buyback]].


To help you with ships and modules EVE University offers [[Corporation Hangars]] with a selection of free fitted ships at each campus. If you don't have the [[Freshman]] title, ask someone who has to get a ship for you. If you lose a ship during a EVE University combat fleet you will usually be entitled to use the [[Ship Replacement Program]].
To help you with ships and modules EVE University offers [[Corporation Hangars]] with a selection of free fitted ships at each campus. If you don't have the [[Student title]], ask someone who has to get a ship for you. If you lose a ship during a EVE University combat fleet you will usually be entitled to use the [[Ship Replacement Program]].


==== Skills ====
==== Skills ====
Line 85: Line 85:
To help you start your training, EVE University offers the [[Skillbook Program]] and [[The +3 Implants Program]].
To help you start your training, EVE University offers the [[Skillbook Program]] and [[The +3 Implants Program]].


==== Communications ====
Aside from the In-Game [[EVE University Chat Channels|Chat Channels]] and [[EVE University Mailing Lists|Mailing Lists]], EVE University has a [https://forum.eveuniversity.org/ forum], an extensive [[Class Library]] and external [[Mumble]] and [[Discord]] servers for communications.
If you are struggling to understand some of the terms and abbreviations used, have a look at the [[Lexicon]]. Don't be afraid to ask on Discord or in-game if something's still unclear!
A wide selection of fleets and [[classes]] are held and will be announced in the [https://www.eveuniversity.org/events/ Calendar], as well as in the forum and on Discord.
== Where should you go? ==
EVE University’s [[Main Community]], based in and around our headquarters in [https://evemaps.dotlan.net/map/Placid/Stacmon Stacmon], has several different [[Upwell structures]] where members can dock, situated in both High-Sec Stacmon and neighbouring Slays, and our null-sec staging area of [https://evemaps.dotlan.net/map/Syndicate/PC9-AY PC9-AY]. Each structure is optimised for different areas of the game, giving new players an opportunity to try a variety of activities.
==== [[Wormhole Community]] (WHC) ====
: For those seeking a risky (and profitable) life [[Wormhole space | outside of known space]], the Wormhole community, living in [http://evemaps.dotlan.net/system/J211936 J-211936], may be the right direction to move towards. Wormhole space can be a demanding place, so joining this community has [[Wormhole Community#Joining the WHC|a few minimal entry requirements]]. That said, the WHC welcomes very new players, who can start learning about wormhole life and participate in many campus activities near the outset of their Uni careers. Also, there are regular “Noobs Night in the Hole” (NNitH) events that will allow you to experience life in WHC without meeting all the requirements.
==== [[EVE University Incursion Community|Incursion Community]] ====
: Unlike their sister communities, there is no fixed headquarters, but a nomadic group which follow the current High Security and occasional Low Security [[incursions]] around [[New Eden]]. While everyone is welcome, Incursions are high-end PvE content, and as such generally require a more rounded set of skills than those you will have at the start of your game. There are, though, a couple of low skilled roles available, so just ask if you're interested.
==== How to get there ====
If you've recently finished the career agents you've probably got a small collection of ships and modules. Generally, it's not worth trying to move everything to your new home.
Instead pick a frigate (the [[Frigate#Exploration|exploration]] frigates, the [[Heron]], [[Imicus]], [[Probe]] and [[Magnate]], are good choices as they have large cargo holds), or even a shuttle (ideal for safe travel to nullsec).
You can move your existing assets to the nearest [[Trade hubs|trade hub]] and sell them, if you want to. If the Uni is at [[war]], try and do all this before accepting the invite to join. Alternatively, if you are near [https://forum.eveuniversity.org/viewtopic.php?f=293&t=121063 one of the stations covered by the University's Sponsored Shipping Service] anyway, you can haul your stuff to that station and then use the University shipping service to have it taken to any of the major locations in the Main Community.
Once you've flown to your new home you'll find that the [[Corporation Hangars|corporation hangars]] will have many ships and modules you may need.


{{GettingStartedNav}}
{{GettingStartedNav}}