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Remove non-functional part from external link. Modify CSS to make stuff readable on light mode. Link maintenance, making use of redirect and link-end trick. Removed repeated info about loot as there is a dedicated loot section with the same info. |
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{{Update|Equinox brought changes to C5/C6 sites, including a requirement for a capital to be on grid for a Decloaked Transmission Relay to spawn. ([https://www.eveonline.com/news/view/equinox-expansion-notes Expansion notes])}} | {{Update|Equinox brought changes to C5/C6 sites, including a requirement for a capital to be on grid for a Decloaked Transmission Relay to spawn. ([https://www.eveonline.com/news/view/equinox-expansion-notes Expansion notes])}} | ||
{{Wormhole Links}}The Sleepers are (or were?) a presumably extinct human race which lived thousands of years before the playable EVE races. Their remaining installations and automated defence systems can be found throughout [[ | {{Wormhole Links}}The Sleepers are (or were?) a presumably extinct human race which lived thousands of years before the playable EVE races. Their remaining installations and automated defence systems can be found throughout [[W-Space]]. They were far more advanced, technologically, than the current human races, and their drones, which still guard their former bases and systems, can overcome any unprepared explorer easily. Sleeper drones should not be confused with [[Drifters]]. | ||
==Sleeper Drones== | == Sleeper Drones == | ||
Sleeper Drones can be found at [[ | Sleeper Drones can be found at [[Cosmic Signatures]] and [[Cosmic Anomalies]] in [[W-Space]]. They have a better AI than normal NPCs and were designed to bridge the gap between PVP and PVE combat, since a normal PVE fitted ship will have a hard time against the drones, while PVP fitted ships tend to be more useful against them. They are often just called Sleepers since they seem to be the only remnants of the Sleeper race. | ||
There are three or four classes of Sleeper Drones: | There are three or four classes of Sleeper Drones: | ||
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a list of sleepers and their stats can be found here (note, nothing listed is confirmed for current accuracy) | a list of sleepers and their stats can be found here (note, nothing listed is confirmed for current accuracy) | ||
*[http://games.chruker.dk/eve_online/npc_ships.php?supergroup= | * [http://games.chruker.dk/eve_online/npc_ships.php?supergroup=sleepers NPC Ships] | ||
Their updated AI selects targets according to a threat level which is assigned to a potential target as soon as it comes into view. | Their updated AI selects targets according to a threat level which is assigned to a potential target as soon as it comes into view. | ||
==Sleeper Drone Behaviour== | == Sleeper Drone Behaviour == | ||
The Sleeper Drones will attack as soon a player ship is spotted but '''may switch targets over time''' when more targets are available. | The Sleeper Drones will attack as soon a player ship is spotted but '''may switch targets over time''' when more targets are available. | ||
Every action against a Sleeper will raise your assigned threat level (which is unknown to the player) and if it surpasses the targeted player's threat level the Sleepers will change targets. | Every action against a Sleeper will raise your assigned threat level (which is unknown to the player) and if it surpasses the targeted player's threat level the Sleepers will change targets. | ||
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Many Sleeper sites also feature dangerous sentry towers (Vigilant, Wakeful, and Restless). These sentries have a very slow fire rate (15s) but very high volley damage and can pose a threat to ships with low tank buffer. They always deal EM and Thermal damage and can reach extremely far (250 km). Their signature radius is 50m (approximate to that of a frigate), which makes them very hard to hit, especially with missiles which cannot benefit from the fact that the sentries are stationary targets. | Many Sleeper sites also feature dangerous sentry towers (Vigilant, Wakeful, and Restless). These sentries have a very slow fire rate (15s) but very high volley damage and can pose a threat to ships with low tank buffer. They always deal EM and Thermal damage and can reach extremely far (250 km). Their signature radius is 50m (approximate to that of a frigate), which makes them very hard to hit, especially with missiles which cannot benefit from the fact that the sentries are stationary targets. | ||
==Anti-Sleeper Ewar== | == Anti-Sleeper Ewar == | ||
Webifiers will slow Sleepers down, and Warp Scramblers will shut their MWDs off. | Webifiers will slow Sleepers down, and Warp Scramblers will shut their MWDs off. | ||
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Sleepers themselves '''will neut and web players''' and '''in class 3 and higher wormholes they also warp scramble'''. They also deal extra damage against capital ships. | Sleepers themselves '''will neut and web players''' and '''in class 3 and higher wormholes they also warp scramble'''. They also deal extra damage against capital ships. | ||
==Anti-Sleeper Tactics== | == Anti-Sleeper Tactics == | ||
Since normal weapons will only generate a moderate amount of threat, it might prove to be difficult to exploit the Sleeper AI with only guns. | Since normal weapons will only generate a moderate amount of threat, it might prove to be difficult to exploit the Sleeper AI with only guns. | ||
However drones and special attacks like jamming and dampening might generate enough threat to force the Sleepers to switch their targets. This can be extremely useful if a player wants to escape but is warp scrambled. | However drones and special attacks like jamming and dampening might generate enough threat to force the Sleepers to switch their targets. This can be extremely useful if a player wants to escape but is warp scrambled. | ||
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{| style="background:#350000; border:1px solid #333333; | {| style="background:#350000; border:1px solid #333333; color: var(--color-inverted-fixed);" | ||
| [[image:Icon_warning.png|56px|link=]] | |||
| style="padding: | | style="padding: 0.5em;" | '''WARNING:''' An extra danger exists for capital ships in Class 5 and 6 sites. When a capital warps into a combat anomaly or data/relic site, the sleepers on grid will call for reinforcements and spawn an additional group of capital escalation battleships, called '''Upgraded Avengers'''. Each battleship has 1.2 million EHP, deals 1280 individual DPS and webs, warp scrambles and neuts 75 GJ/s. The size of the capital escalation spawn scales with the amount of capitals present on grid - in C5s, 3 battleships spawn for each capital, and C6 sites will spawn 4 battleships per capital. These spawns are not to be taken lightly and can easily destroy a poorly fit capital ship. | ||
|} | |} | ||
In a C5/C6 wormhole, when a combat or Sleeper data/relic site is finished (when all Sleepers are destroyed), a structure called a '''Decloaked Transmission Relay''' will spawn. Attacking this structure with a hostile module spawns an optional Drifter Escalation Wave, comprised of a single '''Drifter Response Battleship'''. This NPC orbits at 10 km, and like the capital escalation battleships, webs, warp scrambles for 20 points and neuts 200 GJ/s. It drops 300M worth of Sleeper blue loot if it is successfully killed. However, it uses advanced Sleeper AI tactics, and if it is not killed fast enough, it will warp out of the site and around the system randomly. The Drifter can be held on grid with warp disrupting modules, but it has a warp core strength of 3 and thus needs at least 4 points of scrambling to keep it on grid (2 normal warp scramblers will suffice). This can result in multiple Drifter Response battleships roaming around the system, and can pose a serious threat. | In a C5/C6 wormhole, when a combat or Sleeper data/relic site is finished (when all Sleepers are destroyed), a structure called a '''Decloaked Transmission Relay''' will spawn. Attacking this structure with a hostile module spawns an optional Drifter Escalation Wave, comprised of a single '''Drifter Response Battleship'''. This NPC orbits at 10 km, and like the capital escalation battleships, webs, warp scrambles for 20 points and neuts 200 GJ/s. It drops 300M worth of Sleeper blue loot if it is successfully killed. However, it uses advanced Sleeper AI tactics, and if it is not killed fast enough, it will warp out of the site and around the system randomly. The Drifter can be held on grid with warp disrupting modules, but it has a warp core strength of 3 and thus needs at least 4 points of scrambling to keep it on grid (2 normal warp scramblers will suffice). This can result in multiple Drifter Response battleships roaming around the system, and can pose a serious threat.+ | ||
{| style="background:#350000; border:1px solid #333333; | === Sleepers in Pochven === | ||
{{main|Pochven}} | |||
| style="padding: | There are also Sleepers that spawn in and roam around Pochven. They all have the '''''Hypnosian''''' prefix. They can be found on celestials, ore anomalies, wormholes leading to wormhole space, and in [[Torpid Sleeper Hive]] combat sites. These rats come in three different types: '''''Faded''''' (weakest), '''''(no prefix)''''' (normal), and '''''Aroused''''' (strongest). Aroused-type Sleepers have a weak shield layer in addition to armor and structure HP. | ||
{| style="background:#350000; border:1px solid #333333; color: var(--color-inverted-fixed);" | |||
| [[image:Icon_warning.png|56px|link=]] | |||
| style="padding: 0.5em;" | '''WARNING:''' Pochven Sleepers maintain a damage output roughly consistent with that of their C5-C6 counterparts. Engaging groups of them without a sturdy, well-tanked ship (or better yet, a well-coordinated fleet) is not recommended. | |||
|} | |} | ||
Instead of normal Sleeper blue loot, all Sleeper ships will drop commodities called '''''Interstellar Navigation Logs''''' which can be traded at Triglavian stations in Pochven for valuable items. See [[Pochven]] for more info. | Instead of normal Sleeper blue loot, all Sleeper ships will drop commodities called '''''Interstellar Navigation Logs''''' which can be traded at Triglavian stations in Pochven for valuable items. See [[Pochven]] for more info. | ||
==Sleeper Loot== | |||
Sleepers leave wrecks containing Sleeper Components (called 'blue loot' because of the color of the items' icons) which can be sold to some NPC stations. The wrecks can be [[ | == Sleeper Loot == | ||
Sleepers leave wrecks containing Sleeper Components (called 'blue loot' because of the color of the items' icons) which can be sold to some NPC stations. The wrecks can be [[salvage]]d for Ancient Salvage Materials, which are used in [[Tech 3 Production|Tech 3 production]] and can be sold to other players. | |||
The blue loot can be sold to some NPC Stations and some regions may not contain any of those stations. So be wary when you sell the Blue Loot and check the prices carefully since in those regions often other players have set up buy orders for the loot at much lower prices. | The blue loot can be sold to some NPC Stations and some regions may not contain any of those stations. So be wary when you sell the Blue Loot and check the prices carefully since in those regions often other players have set up buy orders for the loot at much lower prices. | ||
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{{FactionsNav}} | {{FactionsNav}} | ||
[[Category:Wormholes]] | [[Category:Wormholes]] | ||
[[Category:Factions]] | [[Category:Factions]] | ||