Difference between revisions of "Serpentis Fleet Shipyard"

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==Locating & Difficulty==
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{{CMBSiteInfo
This is a combat site that can be scanned down with probes, and can be found in null security space in the Serpentis regions.  
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|name=Serpentis Fleet Shipyard
 +
|type=ded
 +
|rating=10/10
 +
|location=Null
 +
|ship limit=Battleships
 +
|faction=Serpentis
 +
|signature strength=1.25% in Null
 +
}}
 +
'''Serpentis Fleet Shipyard''' is a [[Combat anomalies#DED rated complexes|combat site]] that can be scanned down with probes, and can be found in null security space in the Serpentis regions.  
  
 
The site is behind an acceleration gate.  Warping to the side lands you at 0 on the gate.
 
The site is behind an acceleration gate.  Warping to the side lands you at 0 on the gate.
Line 6: Line 14:
 
This site is rated DED 10/10.   
 
This site is rated DED 10/10.   
  
==The Site Itself==
+
==Walkthrough==
''This deadspace complex is the fleet shipyard headquarters of the Core department of the Serpentis Corporation. It is defended by a massive battle fleet, manufactured by the corporation and assisted by the best mercenaries available.
+
{{MessageBox|Message on warpin:
DED Threat Assessment: Critical (10 of 10) ''
+
|This deadspace complex is the fleet shipyard headquarters of the Core department of the Serpentis Corporation. It is defended by a massive battle fleet, manufactured by the corporation and assisted by the best mercenaries available.
  
Warping to the site lands on an acceleration gate at 0.<br>
+
DED Threat Assessment: Critical (10 of 10)
 +
|collapsed=yes}}
 +
 
 +
Warping to the site lands on an acceleration gate at 0.
  
 
===Room 1===
 
===Room 1===
''The entrance pocket of this Serpentis Fleet Shipyard complex serves as a checkpoint for clearance of authorized personnel and pedestrian traffic, intended to enforce circulation control measures and other regulations. This sector is lightly defended compared to the battle fleet that resides deeper within the complex.''
+
{{MessageBox|Upon entry|The entrance pocket of this Serpentis Fleet Shipyard complex serves as a checkpoint for clearance of authorized personnel and pedestrian traffic, intended to enforce circulation control measures and other regulations. This sector is lightly defended compared to the battle fleet that resides deeper within the complex.
 +
|collapsed=yes}}
  
@ 5 km from warp-in<br>
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5 km from warpin
1x Battleships<br>
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{{NPCTableHead|}}
1x Battlecruisers<br>
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{{NPCTableRow|Destroyer|4|Corelior}}
4x Destroyers <br>
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{{NPCTableRow|Battlecruiser|1|Corelatis}}
 +
{{NPCTableRow|Battleship|4|Core}}
 +
|}
  
@ 55 km from warp-in<br>
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55 km from warpin
1x Overseer Battleship<br>
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{{NPCTableHead|}}
4x Battleships<br>
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{{NPCTableRow|Destroyer|12|Corelior}}
5x Battlecruisers<br>
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{{NPCTableRow|Battlecruiser|5|Corelatis}}
12x Destroyers<br>
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{{NPCTableRow|Battleship|4|Core}}
2x Stasis Towers<br>
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{{NPCTableRow|Overseer Battleship|1|Serpentis Shipyard Defender|cargo=Can drop faction modules}}
1x Cruise Missile Batteries<br>
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{{NPCTableRow|Sentry|1|Stasis Tower|ewar=Web}}
 +
{{NPCTableRow|Sentry|2|Cruise Missile Battery}}
 +
|}
  
Acceleration gate to Room 2 is 55 km from warp-in.
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{{NPCTableHead|Structures}}
 +
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note = Unlocks when all defenders are destroyed. Sentries can be ignored.}}
 +
|}
  
 
===Room 2===
 
===Room 2===
''This central pocket of the complex houses the main hangar area, storing the bulk of the fleet reserves. Three acceleration gates give way to other pockets within the complex, two towards external hangar areas and repair equipment, and one towards the Fleet Headquarters. The gate towards the HQ is encoded with a confidential security code.''
+
{{MessageBox|Upon entry|This central pocket of the complex houses the main hangar area, storing the bulk of the fleet reserves. Three acceleration gates give way to other pockets within the complex, two towards external hangar areas and repair equipment, and one towards the Fleet Headquarters. The gate towards the HQ is encoded with a confidential security code.
 +
|collapsed=yes}}
 +
0-60 km from warpin
 +
{{NPCTableHead|}}
 +
{{NPCTableRow|Destroyer|6|Corelior}}
 +
{{NPCTableRow|Battlecruiser|11|Corelatis}}
 +
{{NPCTableRow|Battleship|8|Core}}
 +
{{NPCTableRow|Overseer Battleship|1|Serpentis Major Overseer}}
 +
{{NPCTableRow|Sentry|2|Stasis Tower|ewar=Web}}
 +
{{NPCTableRow|Sentry|4|Sentry Tower}}
 +
{{NPCTableRow|Sentry|2|Cruise Missile Launcher}}
 +
|}
  
1x Serpentis Major Overseer Battleship<br>
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There are three acceleration gates from this room to the Alpha/Beta/Fleet Hangar rooms. (The site is considered complete if any of the final rooms are completed and will despawn if you warp out of the site)
8x Battleships<br>
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{{NPCTableHead|Structures}}
11x Battlecruisers<br>
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{{NPCTableRow|Accl Gate|3|Acceleration Gate|Unlocks when all hostile ships are destroyed. Sentries can be ignored.}}
6x Destroyers<br>
+
|}
2x Stasis Towers<br>
 
4x Sentry Towers<br>
 
2x Cruise Missile Launchers<br>
 
  
There are three acceleration gates from this room to the Alpha/Beta/Fleet Hanger rooms.
+
===Alpha Hangar===
 +
{{MessageBox|Upon entry|This hangar area bestows docking rigs and Alpha fleet hangars. The pocket is administered by one of the Serpentis XOs.
 +
|collapsed=yes}}
 +
30-60 km from warpin
 +
{{NPCTableHead|}}
 +
{{NPCTableRow|Destroyer|15|Corelior}}
 +
{{NPCTableRow|Battlecruiser|5|Corelatis}}
 +
{{NPCTableRow|Battleship|8|Core}}
 +
{{NPCTableRow|Overseer Battleship|1|Serpentis Executive Officer|cargo=Can drop faction modules}}
 +
{{NPCTableRow|Sentry|3|Sentry Tower}}
 +
{{NPCTableRow|Sentry|2|Cruise Missile Battery}}
 +
{{NPCTableRow|Sentry|4|Heavy Missile Launcher}}
 +
|}
  
===Alpha Hanger===
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There is an acceleration gate back to Room 2.
''This hangar area bestows docking rigs and Alpha fleet hangars. The pocket is administered by one of the Serpentis XOs.''
 
 
 
1x Serpentis Executive Officer Overseer<br>
 
8x Battleships<br>
 
5x Battlecruisers<br>
 
15x Destroyers<br>
 
2x Cruise Missile Batteries<br>
 
4x Heavy Missile Batteries<br>
 
3x Tower Sentries<br>
 
  
There is an acceleration gate back to Room 2.
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{{NPCTableHead|Structures}}
 +
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note=back to room 2}}
 +
|}
  
===Beta Hanger===
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===Beta Hangar===
''This hangar area bestows repair lattices and Beta fleet hangars. The pocket is administered by one of the Serpentis XOs.''
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{{MessageBox|Upon entry|This hangar area bestows repair lattices and Beta fleet hangars. The pocket is administered by one of the Serpentis XOs.
 +
|collapsed=yes}}
  
1x Serpentis Deadspace Sergeant Overseer - '''Drops faction loot'''<br>
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Note: The Heavy Missile batteries are Amarr and do 100% EM damage.<br>
7x Battleships<br>
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0-50 km from warpin
9x Battlecruisers<br>
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{{NPCTableHead|}}
15x Destroyers<br>
+
{{NPCTableRow|Destroyer|15|Corelior}}
2x Cruise Missile Batteries<br>
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{{NPCTableRow|Battlecruiser|5|Corelatis}}
1x Stasis Tower<br>
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{{NPCTableRow|Battleship|7|Core}}
3x Tower Sentries<br>
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{{NPCTableRow|Overseer Battleship|1|Serpentis Deadspace Sergeant|cargo=Can drop faction modules}}
2x Heavy Missile Batteries<br>
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{{NPCTableRow|Sentry|1|Stasis Tower|ewar=Web}}
 +
{{NPCTableRow|Sentry|3|Sentry Tower}}
 +
{{NPCTableRow|Sentry|2|Cruise Missile Battery}}
 +
{{NPCTableRow|Sentry|2|Heavy Missile Launcher}}
 +
|}
  
 
There is an acceleration gate back to Room 2.
 
There is an acceleration gate back to Room 2.
 +
{{NPCTableHead|Structures}}
 +
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note=back to room 2}}
 +
|}
  
 
===Fleet HQ===
 
===Fleet HQ===
''The Core Serpentis fleet headquarters are heavily defended by a massive battle fleet of elite officers and tactical veterans. It is inside this base that the Serpentis Corporation lays out its martial strategies for the annexation of space around the Gallente border zones. It is here that the designs for war machines and high-tech weapons of destruction are devised and rolled into action.''
+
{{MessageBox|Upon entry|The Core Serpentis fleet headquarters are heavily defended by a massive battle fleet of elite officers and tactical veterans. It is inside this base that the Serpentis Corporation lays out its martial strategies for the annexation of space around the Gallente border zones. It is here that the designs for war machines and high-tech weapons of destruction are devised and rolled into action.
 
+
|collapsed=yes}}
9x Battleships<br>
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0-45 km from warpin
9x Battlecruisers<br>
+
{{NPCTableHead|}}
12x Destroyers<br>
+
{{NPCTableRow|Destroyer|12|Corelior}}
4x Cruise Missile Batteries<br>
+
{{NPCTableRow|Battlecruiser|9|Corelatis}}
2x Heavy Missile Batteries<br>
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{{NPCTableRow|Battleship|9|Core}}
 +
{{NPCTableRow|Sentry|4|Cruise Missile Battery}}
 +
{{NPCTableRow|Sentry|2|Heavy Missile Launcher}}
 +
{{NPCTableRow|Sentry|1|Serpentis Fleet Stronghold|ewar=Web|cargo = X-type DED modules}}
 +
|}
  
 
Serpentis Stronghold shoots Citadel Thermal Torpedos and webs within 50 km.
 
Serpentis Stronghold shoots Citadel Thermal Torpedos and webs within 50 km.
 +
If all player ships are greater than 50 km from the Serpentis Stronghold, it won't repair its armor damage.  It still repairs full shields every few seconds, but it can be killed more easily this way.
  
There is an acceleration gate back to Room 2.
+
There is a glitch where Serpentis Stronghold will stop repair its armor damage if it switches target.
  
If all player ships are greater than 60 km from the Serpentis Stronghold, it won't repair its armor damage.  It still repairs full shields every few seconds, but it can be killed more easily this way.<br>
+
==Loot==
 +
You can get about 60 million ISK in bounties from fully clearing the site. The Serpentis Stronghold is guaranteed to drop a 23rd Tier Officer's Personal Effects (~133 million ISK), and has a chance of dropping Core X-type and Shadow Serpentis modules.
  
==Rewards==
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{| class="wikitable complex sortable"
You can get about 24 million ISK in bounties and a similar amount of loot. There are two opportunities to get Corpum Cruiser A-type Module drops, and you are guaranteed a 19th Tier Officer's Personal Effects (~51 million ISK).<br>
+
|-
 +
! Item Name
 +
! Est. Value
 +
! Drops from
 +
! Note
 +
|-
 +
| 23rdTier Overseer's Effects  
 +
| 133M ISK
 +
| Serpentis Fleet Stronghold
 +
| 100% drop rate
 +
|-
 +
|{{sh|Vindicator}} BPC
 +
|
 +
| Serpentis Fleet Stronghold
 +
|-
 +
| Core X-Type module
 +
|
 +
| Serpentis Fleet Stronghold
 +
|
 +
|-
 +
| Shadow Serpentis module
 +
|
 +
| Serpentis Deadspace Sergeant
 +
|
 +
|-
 +
| Shadow Serpentis module
 +
|
 +
| Serpentis Executive Officer
 +
|
 +
|}
  
 +
== See also ==
 +
[https://www.fuzzwork.co.uk/info/?typeid=18630 Stats of the Fleet Stronghold]
  
[[Category:Exploration]]
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[https://www.youtube.com/watch?v=Xkck8XSCVvk Video guide]
[[Category:Exploration Complex]]
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{{DED Complexes|Serpentis}}
 +
[[Category:DED Complexes]]

Latest revision as of 09:09, 9 June 2024

Site Details
Serpentis Fleet Shipyard
Type DED Rated Complex
Rating 10/10
Found in Null
Max ship size Battleships
Faction Serpentis
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage Kin
Sig. strength 1.25% in Null

Serpentis Fleet Shipyard is a combat site that can be scanned down with probes, and can be found in null security space in the Serpentis regions.

The site is behind an acceleration gate. Warping to the side lands you at 0 on the gate.

This site is rated DED 10/10.

Walkthrough

Message on warpin:
This deadspace complex is the fleet shipyard headquarters of the Core department of the Serpentis Corporation. It is defended by a massive battle fleet, manufactured by the corporation and assisted by the best mercenaries available.

DED Threat Assessment: Critical (10 of 10)

Warping to the site lands on an acceleration gate at 0.

Room 1

Upon entry
The entrance pocket of this Serpentis Fleet Shipyard complex serves as a checkpoint for clearance of authorized personnel and pedestrian traffic, intended to enforce circulation control measures and other regulations. This sector is lightly defended compared to the battle fleet that resides deeper within the complex.

5 km from warpin

WD EWAR L


Destroyer 4 x Destroyer Corelior
Battlecruiser 1 x Battlecruiser Corelatis
Battleship 4 x Battleship Core

55 km from warpin

WD EWAR L


Destroyer 12 x Destroyer Corelior
Battlecruiser 5 x Battlecruiser Corelatis
Battleship 4 x Battleship Core
Overseer Battleship 1 x Overseer Battleship Serpentis Shipyard Defender Can drop faction modules
Sentry 1 x Sentry Stasis Tower Stasis Webifier
Sentry 2 x Sentry Cruise Missile Battery


Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate Unlocks when all defenders are destroyed. Sentries can be ignored.

Room 2

Upon entry
This central pocket of the complex houses the main hangar area, storing the bulk of the fleet reserves. Three acceleration gates give way to other pockets within the complex, two towards external hangar areas and repair equipment, and one towards the Fleet Headquarters. The gate towards the HQ is encoded with a confidential security code.

0-60 km from warpin

WD EWAR L


Destroyer 6 x Destroyer Corelior
Battlecruiser 11 x Battlecruiser Corelatis
Battleship 8 x Battleship Core
Overseer Battleship 1 x Overseer Battleship Serpentis Major Overseer
Sentry 2 x Sentry Stasis Tower Stasis Webifier
Sentry 4 x Sentry Sentry Tower
Sentry 2 x Sentry Cruise Missile Launcher

There are three acceleration gates from this room to the Alpha/Beta/Fleet Hangar rooms. (The site is considered complete if any of the final rooms are completed and will despawn if you warp out of the site)

Structures
WD EWAR L


Acceleration Gate 3 x Acceleration Gate

Alpha Hangar

Upon entry
This hangar area bestows docking rigs and Alpha fleet hangars. The pocket is administered by one of the Serpentis XOs.

30-60 km from warpin

WD EWAR L


Destroyer 15 x Destroyer Corelior
Battlecruiser 5 x Battlecruiser Corelatis
Battleship 8 x Battleship Core
Overseer Battleship 1 x Overseer Battleship Serpentis Executive Officer Can drop faction modules
Sentry 3 x Sentry Sentry Tower
Sentry 2 x Sentry Cruise Missile Battery
Sentry 4 x Sentry Heavy Missile Launcher

There is an acceleration gate back to Room 2.


Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate back to room 2

Beta Hangar

Upon entry
This hangar area bestows repair lattices and Beta fleet hangars. The pocket is administered by one of the Serpentis XOs.

Note: The Heavy Missile batteries are Amarr and do 100% EM damage.
0-50 km from warpin

WD EWAR L


Destroyer 15 x Destroyer Corelior
Battlecruiser 5 x Battlecruiser Corelatis
Battleship 7 x Battleship Core
Overseer Battleship 1 x Overseer Battleship Serpentis Deadspace Sergeant Can drop faction modules
Sentry 1 x Sentry Stasis Tower Stasis Webifier
Sentry 3 x Sentry Sentry Tower
Sentry 2 x Sentry Cruise Missile Battery
Sentry 2 x Sentry Heavy Missile Launcher

There is an acceleration gate back to Room 2.

Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate back to room 2

Fleet HQ

Upon entry
The Core Serpentis fleet headquarters are heavily defended by a massive battle fleet of elite officers and tactical veterans. It is inside this base that the Serpentis Corporation lays out its martial strategies for the annexation of space around the Gallente border zones. It is here that the designs for war machines and high-tech weapons of destruction are devised and rolled into action.

0-45 km from warpin

WD EWAR L


Destroyer 12 x Destroyer Corelior
Battlecruiser 9 x Battlecruiser Corelatis
Battleship 9 x Battleship Core
Sentry 4 x Sentry Cruise Missile Battery
Sentry 2 x Sentry Heavy Missile Launcher
Sentry 1 x Sentry Serpentis Fleet Stronghold Stasis Webifier X-type DED modules

Serpentis Stronghold shoots Citadel Thermal Torpedos and webs within 50 km. If all player ships are greater than 50 km from the Serpentis Stronghold, it won't repair its armor damage. It still repairs full shields every few seconds, but it can be killed more easily this way.

There is a glitch where Serpentis Stronghold will stop repair its armor damage if it switches target.

Loot

You can get about 60 million ISK in bounties from fully clearing the site. The Serpentis Stronghold is guaranteed to drop a 23rd Tier Officer's Personal Effects (~133 million ISK), and has a chance of dropping Core X-type and Shadow Serpentis modules.

Item Name Est. Value Drops from Note
23rdTier Overseer's Effects 133M ISK Serpentis Fleet Stronghold 100% drop rate
SerpentisVindicator BPC Serpentis Fleet Stronghold
Core X-Type module Serpentis Fleet Stronghold
Shadow Serpentis module Serpentis Deadspace Sergeant
Shadow Serpentis module Serpentis Executive Officer

See also

Stats of the Fleet Stronghold

Video guide

DED Complexes
Serpentis Corporation
1/10
Drug Outlet
2/10
Live Cargo Distribution Facilities
3/10
Narcotic Warehouses
4/10
Phi-Outpost
5/10
Hydroponics Site
6/10
Logistical Outpost
7/10
Paramilitary Complex
8/10
Prison Camp
10/10
Fleet Shipyard