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Skills:Neural Enhancement: Difference between revisions

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[[Category:Skills]]
{{Skills Links}}
==Overview==
= Overview =
This contains all booster, clone and implants related skills.
This contains all [[Medical boosters|booster]], [[jump clone]] and [[implants|implant]] related skills.
 
{| class="wikitable"
!Skill (Multiplier)
!Purpose
!Alpha Limit
|-
|{{sk|Advanced Infomorph Psychology|mult=yes}}
|Increases maximum number of jump clones by 1 per level. Requires {{sk|Infomorph Psychology|V}}.
|{{SkillAlphaBar|Advanced Infomorph Psychology}}
|-
|{{sk|Biology|mult=yes}}
|20% bonus per level to attribute booster duration.
|{{SkillAlphaBar|Biology}}
|-
|{{sk|Cloning Facility Operation|mult=yes}}
|Enables operation of Clone Vat Bay modules.
|{{SkillAlphaBar|Cloning Facility Operation}}
|-
|{{sk|Cybernetics|mult=yes}}
|Enables use of more advanced [[implants]].
|{{SkillAlphaBar|Cybernetics}}
|-
|{{sk|Elite Infomorph Psychology|mult=yes}}
| Increases maximum number of jump clones by 1 per level.
|{{SkillAlphaBar|Elite Infomorph Psychology}}
|-
|{{sk|Infomorph Psychology|mult=yes}}
|Enables creation of jump clones. Increases maximum number of jump clones by 1 per level.
|{{SkillAlphaBar|Infomorph Psychology}}
|-
|{{sk|Infomorph Synchronizing|mult=yes}}
|Reduces minimum time between clone jumps by 1 hour per level.
|{{SkillAlphaBar|Infomorph Synchronizing}}
|-
|{{sk|Neurotoxin Control|mult=yes}}
|5% reduction per level in side effects of combat boosters.
|{{SkillAlphaBar|Neurotoxin Control}}
|-
|{{sk|Neurotoxin Recovery|mult=yes}}
|5% reduction per level in chance to experience side effects of combat boosters.
|{{SkillAlphaBar|Neurotoxin Recovery}}
|}


*[[Skills:Neural_Enhancement#Advanced_Infomorph_Psychology|Advanced Infomorph Psychology]] -Increases maximum number of jump clones by 1 per level.
= Skill Details =
*[[Skills:Neural_Enhancement#Biology|Biology]] - Bonus to attribute booster duration.
*[[Skills:Neural_Enhancement#Cloning_Facility_Operation|Cloning Facility Operation]]
*[[Skills:Neural_Enhancement#Cybernetics|Cybernetics]] - Used of more advanced [[Implants|implants]]
*[[Skills:Neural_Enhancement#Infomorph_Psychology|Infomorph Psychology]]
*[[Skills:Neural_Enhancement#Infomorph_Synchronizing|Infomorph Synchronizing]] -Reduces minimum time between clone jumps by 1 hour per level.
*[[Skills:Neural_Enhancement#Neurotoxin_Control|Neurotoxin Control]]
*[[Skills:Neural_Enhancement#Neurotoxin_Recovery|Neurotoxin Recovery]]


{{Skill
{{Skill
|skill=Advanced Infomorph Psychology
|skill=Advanced Infomorph Psychology
|desc=Advanced training for those Capsuleers who want to push clone technology to its limits. Allows 1 additional jump clone per level.
|desc=Advanced training for those Capsuleers who want to push clone technology to its limits. Allows 1 additional jump clone per level.
Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.
|1=Charisma
|1=Charisma
|2=Willpower
|2=Willpower
|mult=5x
|pre={{sk|Infomorph Psychology|V}}
|price=36M
|reqV= {{Sk|Elite Infomorph Psychology|Icon= yes}}
|pre=[[Skills:Neural_Enhancement#Infomorph_Psychology|Infomorph Psychology V]]
|notes= Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.
|notes=<br>
}}
}}


{{Skill
{{Skill
|skill=Biology
|skill=Biology
|desc=The science of life and of living organisms, and how chemicals affect them. 20% Bonus to attribute booster duration per skill level.
|desc=The science of life and of living organisms, and how chemicals affect them. 20% bonus to attribute booster duration per skill level.
|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=1x
|pre={{sk|Science|I}}
|price=25K
|reqI=Synth Boosters; Standard Boosters; Antipharmakon Boosters; {{sk|Neurotoxin Control|icon=yes}}
|pre=[[Skills:Science#Science|Science I]]
|reqII=Improved Boosters; Nugoehuvi Synth Blue Pill Booster
|notes=<br>
|reqIII=Strong Boosters
|notes=Biology doubles the duration of booster effects at level V. It affects [[Medical boosters#Cerebral Accelerators|cerebral accelerators]] as well as boosters which give combat bonuses.
}}
}}


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|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=10x
|pre={{sk|Science|V}}; {{sk|Capital Ships|III}}
|price=125M
|reqI=Clone Vat Bay I
|pre=[[Skills:Science#Science|Science V]], [[Skills:Spaceship_Command#Capital_Ships|Capital Ships III]], [[Skills:Spaceship_Command#Advanced_Spaceship_Command|Advanced Spaceship Command V]], [[Skills:Spaceship_Command#Advanced_Spaceship_Command|Advanced Spaceship Command V]]
|notes=  
|notes=<br>
}}
}}


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|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=3x
|pre={{sk|Science|III}}
|price=75K
|reqI=1%/2% Hardwirings; Limited Attribute Implants; Limited - Beta Attribute Implants; Basic Attribute Implants
|pre=[[Skills:Science#Science|Science III]]
|reqII=3%/4% Hardwirings; Genolution Core Augmentations; Tech 2 Alpha/Beta Implants
|notes=
|reqIII=3-6% Hardwirings; Tech 2 Delta/Gamma Implants; Ogdin's Eye Coordination Enhancer; Sansha Modified 'Gnome' Implant
|reqIV=5%/6% Hardwirings; Standard Attribute Implants; Tech 2 Epsilon Implants
|reqV=6% Hardwirings; Improved Attribute Implants; Tech 2 Omega Implants; Mindlinks
|notes=
}}
 
{{Skill
| skill = Elite Infomorph Psychology
| desc = Advanced training for those Capsuleers who want to push clone technology to its limits.<br><br>
Allows 1 additional jump clone per level.
| 1 = Charisma
| 2 = Willpower
| pre = {{Sk|Advanced Infomorph Psychology|V}}
| reqI =
| reqII =
| reqIII =
| reqIV =
| reqV =
| notes = Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.
}}
}}


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|desc=Psychological training that strengthens the pilot's mental tenacity. The reality of having one's consciousness detached from one's physical form, scattered across the galaxy and then placed in a vat-grown clone can be very unsettling to the untrained mind.
|desc=Psychological training that strengthens the pilot's mental tenacity. The reality of having one's consciousness detached from one's physical form, scattered across the galaxy and then placed in a vat-grown clone can be very unsettling to the untrained mind.


Allows 1 jump clone per level.
Allows 1 [[jump clone]] per level.


Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.
Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.
|1=Charisma
|1=Charisma
|2=Willpower
|2=Willpower
|mult=1x
|price=1M
|pre=none
|pre=none
|notes=
|reqI={{sk|Infomorph Synchronizing|icon=yes}}
|reqII=Tech 1 Entosis Links
|reqIV=Entosis Link II
|reqV={{sk|Advanced Infomorph Psychology|icon=yes}}
|notes=  
}}
}}


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|1=Charisma
|1=Charisma
|2=Willpower
|2=Willpower
|mult=2x
|pre={{sk|Infomorph Psychology|I}}
|price=5M
|notes=The unmodified cooldown timer between clone jumps is 24 hours, and training Infomorph Synchronizing to level V only reduces this to 19 hours, so this skill has limited importance unless your character needs to clone-jump very frequently.
|pre=[[Skills:Neural_Enhancement#Infomorph_Psychology|Infomorph Psychology I]]
|notes=<br>
}}
}}


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|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=2x
|pre={{sk|Science|IV}}; {{sk|Biology|}}
|price=315-340M
|reqI={{sk|Neurotoxin Recovery|icon=yes}}
|pre=[[Skills:Science#Science|Science IV]], [[Skills:Neural_Enhancement#Biology|Biology I]]
|notes=This skill is not seeded in NPC stations so prices will vary widely. You receive a 5% reduction of side effects per level.
|notes=The Neurotoxin Control Skill is not seeded in NPC stations so prices will vary widely. You receive a 5% reduction of side effects per level.<br>
}}
}}


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|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=5x
|pre={{sk|Neurotoxin Control|I}}
|price=18-70M
|pre=[[Skills:Neural_Enhancement#Neurotoxin_Control|Neurotoxin Control I]], [[Skills:Science#Science|Science IV]], [[Skills:Neural_Enhancement#Biology|Biology I]]
|notes=This skill is not seeded in NPC stations so prices will vary widely. You receive a 5% reduction of negative side effect chance per skill level.
|notes=This skill is not seeded in NPC stations so prices will vary widely. You receive a 5% reduction of negative side effect chance per skill level.
}}
}}


Rubicon 1.0
[[Category:Skills]]