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** And merge in [[Eve math]] while I'm at it (it's a good page, and could be linked to from many other places!). This also needs an explanation of skill bonuses (they are additive per skill level, not multiplicative). | ** And merge in [[Eve math]] while I'm at it (it's a good page, and could be linked to from many other places!). This also needs an explanation of skill bonuses (they are additive per skill level, not multiplicative). | ||
** Related class: [[Fitting Math 101]] | ** Related class: [[Fitting Math 101]] | ||
* [[Fitting Guidelines]] should tie into all this (as a starting page to the different race, ship and tank types?) | * [[Fitting Guidelines]] should tie into all this (as a starting page, which links out to the different fitting strategies per race, ship class, and tank types?). Plus it really needs an update (there is lots of obsolete info on there), plus a similar page for PvE fitting | ||
* [[Eve math]] is a good start on resistance math, but needs a slightly more "basic" introduction (flowing on from [[damage types]]) | * [[Eve math]] is a good start on resistance math, but needs a slightly more "basic" introduction (flowing on from [[damage types]]) | ||