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Logistics: Difference between revisions

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m Laura karpinski moved page Guide to Logistics to Logistics
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Updated mention of Warfare Links.
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*Remote Sensor Boosting
*Remote Sensor Boosting


One other type of off-grid remote boost module, the [[Warfare links|Warfare Link]], is not typically considered logistics and will not be described here. This Guide summarizes the common mechanics of logistics modules; explains the differences between remote shield, armor, and hull repair in detail; and compares ships that are bonused for logistics. CCP made significant changes to logistics modules and ships in the Frostline patch in December 2015, and those changes have been incorporated here.
One other type of on-grid remote boost module, the [[Command Burst]], is not typically considered logistics and will not be described here. This guide summarizes the common mechanics of logistics modules; explains the differences between remote shield, armor, and hull repair in detail; and compares ships that are bonused for logistics.


Visual effects for the different types of logistics modules are shown on the [[Identifying Visual Effects]] page.
Visual effects for the different types of logistics modules are shown on the [[Identifying Visual Effects]] page.


==Logistics Modules and Mechanics==
==Logistics Modules and Mechanics==
 
===Remote Repair: Comparing Shield, Armor, and Hull===
===Remote Repair: Comparing Shield, Armor, and Hull Repair===


Most commonly, fleet logistics is about remote repair. "Local" repair—in which a ship repairs itself—is <span style="color: yellow">not</span> considered "logistics" in EVE. Instead, logistics ships specialize in repairing other ships. In this way, logistics ships in EVE are similar to the "healer" character classes you find in many other online multiplayer games; logistics pilots usually assist their fleetmates by restoring their hitpoints (HP), during battle. Remote repair can be used to restore HP to a ship's shield, armor, or hull, via three types of high-slot, remote repair modules: <span style="color: yellow">Remote Shield Boosters</span>, <span style="color: yellow">Remote Armor Repairers</span>, and <span style="color: yellow">Remote Hull Repairers</span>. (Technically speaking, shields are "boosted" rather than "repaired", but for the purpose of this Guide, shield boosters have been classified as repair modules.) These three types of remote repair modules have some important differences, and the differences became more pronounced with the December 2015 Frostline update. The chart below illustrates these differences for medium-sized, Tech I modules of each type:
Most commonly, fleet logistics is about remote repair. "Local" repair—in which a ship repairs itself—is <span style="color: yellow">not</span> considered "logistics" in EVE. Instead, logistics ships specialize in repairing other ships. In this way, logistics ships in EVE are similar to the "healer" character classes you find in many other online multiplayer games; logistics pilots usually assist their fleetmates by restoring their hitpoints (HP), during battle. Remote repair can be used to restore HP to a ship's shield, armor, or hull, via three types of high-slot, remote repair modules: <span style="color: yellow">Remote Shield Boosters</span>, <span style="color: yellow">Remote Armor Repairers</span>, and <span style="color: yellow">Remote Hull Repairers</span>. (Technically speaking, shields are "boosted" rather than "repaired", but for the purpose of this Guide, shield boosters have been classified as repair modules.) These three types of remote repair modules have some important differences, and the differences became more pronounced with the December 2015 Frostline update. The chart below illustrates these differences for medium-sized, Tech I modules of each type: