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Logistics: Difference between revisions

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m Logistics Modules and Mechanics: Revisions and coloration.
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===Remote Repair: Comparing Shield, Armor, and Hull===
===Remote Repair: Comparing Shield, Armor, and Hull===


Most commonly, fleet logistics is about remote repair. "Local" repair—in which a ship repairs itself—is <span style="color: yellow">not</span> considered "logistics" in EVE. Instead, logistics ships specialize in repairing other ships. In this way, logistics ships in EVE are similar to the "healer" character classes you find in many other online multiplayer games; logistics pilots usually assist their fleetmates by restoring their hitpoints (HP), during battle. Remote repair can be used to restore HP to a ship's shield, armor, or hull, via three types of high-slot, remote repair modules: <span style="color: yellow">Remote Shield Boosters</span>, <span style="color: yellow">Remote Armor Repairers</span>, and <span style="color: yellow">Remote Hull Repairers</span>. (Technically speaking, shields are "boosted" rather than "repaired", but for the purpose of this Guide, shield boosters have been classified as repair modules.) These three types of remote repair modules have some important differences, and the differences became more pronounced with the December 2015 Frostline update. The chart below illustrates these differences for medium-sized, Tech I modules of each type:
Most commonly, fleet logistics is about remote repair. "Local" repair—in which a ship repairs itself—is ''not'' considered "logistics" in EVE. Instead, logistics ships specialize in repairing other ships. In this way, logistics ships in EVE are similar to the "healer" character classes you find in many other online multiplayer games; logistics pilots usually assist their fleetmates by restoring their hitpoints (HP), during battle. Remote repair can be used to restore HP to a ship's shield, armor, or hull, via three types of high-slot, remote repair modules: <span style="color: wheat">Remote Shield Boosters</span>, <span style="color: wheat">Remote Armor Repairers</span>, and <span style="color: wheat">Remote Hull Repairers</span>. (Technically speaking, shields are "boosted" rather than "repaired", but for the purpose of this Guide, shield boosters have been classified as repair modules.) These three types of remote repair modules have some important differences, and the differences became more pronounced with the December 2015 Frostline update. The chart below illustrates these differences for medium-sized, Tech I modules of each type:


{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
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|-
|-
| width="60px" | [[File:RemoteShieldBoostIcon.png]]
| width="60px" | [[File:RemoteShieldBoostIcon.png]]
| width="250px" | Medium Remote Shield Booster I
| width="250px" | {{co|wheat|Medium Remote Shield Booster I}}
| 50 || 52 || 8 || 260 || 32.5 || 232 || 29.0 || 5.00 km || 7.50 km || <span style="color: yellow">beginning</span><br /> of cycle
| 50 || 52 || 8 || 260 || 32.5 || 232 || 29.0 || 5.00 km || 7.50 km || <span style="color: yellow">beginning</span><br /> of cycle
|-
|-
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|-
|-
| [[File:RemoteArmorRepIcon.png]]
| [[File:RemoteArmorRepIcon.png]]
| Medium Remote Armor Repairer I
| {{co|wheat|Medium Remote Armor Repairer I}}
| 20 || 120 || 6 || 196 || 32.7 || 155 || 25.8 || 8.75 km || 2.50 km || <span style="color: yellow">end</span><br /> of cycle
| 20 || 120 || 6 || 196 || 32.7 || 155 || 25.8 || 8.75 km || 2.50 km || <span style="color: yellow">end</span><br /> of cycle
|-
|-
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|-
|-
| [[File:RemoteHullRepIcon.png]]
| [[File:RemoteHullRepIcon.png]]
| Medium Remote Hull Repairer I
| {{co|wheat|Medium Remote Hull Repairer I}}
| 68 || 115 || 6 || 96 || 16.0 || 244 || 40.7 || 8.75 km || 5.00 km || <span style="color: yellow">end</span><br /> of cycle
| 68 || 115 || 6 || 96 || 16.0 || 244 || 40.7 || 8.75 km || 5.00 km || <span style="color: yellow">end</span><br /> of cycle
|}
|}
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===Remote Repair vs. Local Repair===
===Remote Repair vs. Local Repair===


One, very intuitive reason for including logistics ships in fleets is so that damage dealers can focus on their own role; by having logistics ships manage repair, the other, combat-oriented ships in the fleet can fit more modules, rigs, and implants dedicated to damage-dealing. But another, less intuitive justification is that logistics ships are often <span style="color: yellow">better</span> at repairing other ships than those ships are at repairing themselves. The table below illustrates this by comparing local and remote armor repairers fit to cruiser hulls:
One, very intuitive reason for including logistics ships in fleets is so that damage dealers can focus on their own role; by having logistics ships manage repair, the other, combat-oriented ships in the fleet can fit more modules, rigs, and implants dedicated to damage-dealing. But another, less intuitive justification is that logistics ships are often ''better'' at repairing other ships than those ships are at repairing themselves. The table below illustrates this by comparing local and remote armor repairers fit to cruiser hulls:


{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
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! width="70px" | Repair<br />Efficiency<br />(HP/cap unit)
! width="70px" | Repair<br />Efficiency<br />(HP/cap unit)
|-
|-
| Medium Remote Armor Repairer II<br />fit to an [[Exequror]]*
| {{co|wheat|Medium Remote Armor Repairer II}}<br />fit to an [[Exequror]]*
| 69 || 4.3
| 69 || 4.3
|-
|-
| Medium Armor Repairer II<br />fit to an unbonused hull
| {{co|wheat|Medium Armor Repairer II}}<br />fit to an unbonused hull
| 41 || 2.3
| 41 || 2.3
|}
|}
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===Ancillary Remote Repair Modules===
===Ancillary Remote Repair Modules===


In the Citadel expansion (April 2016), CCP introduced two new classes of remote repair modules: <span style="color: yellow">Ancillary Remote Shield Boosters</span> and <span style="color: yellow">Ancillary Remote Armor Repairers</span>. These modules are similar in function to local ancillary repair modules (introduced in the Retribution expansion of 2013) that consume charges in exchange for local repairs; the remote versions apply repairs to a fleetmate instead of locally. The attributes of ancillary remote repair modules are different from those of local repair modules, however, and are discussed further below. In general, both ancillary remote armor repairers and ancillary remote shield boosters are used to provide a quick burst of remote repair over a few module cycles, which consume all of the module's loaded charges. Once this happens, ancillary remote repair modules must undergo an extremely slow reload before they can be used in charge-boosted mode again. As a result, ancillary remote repair modules do not improve on the overall repair rate of standard remote repair modules—the combination of boosted repair and the long reload time results in an averaged HP/time that is similar to ordinary remote repair modules—but they can be used to front-load these repairs.
In the Citadel expansion (April 2016), two new classes of remote repair modules were introduced: <span style="color: wheat">Ancillary Remote Shield Boosters</span> and <span style="color: wheat">Ancillary Remote Armor Repairers</span>. These modules are similar in function to local ancillary repair modules (introduced in the Retribution expansion of 2013) that consume charges in exchange for local repairs; the remote versions apply repairs to a fleetmate instead of locally. The attributes of ancillary remote repair modules are different from those of local repair modules, however, and are discussed further below. In general, both ancillary remote armor repairers and ancillary remote shield boosters are used to provide a quick burst of remote repair over a few module cycles, which consume all of the module's loaded charges. Once this happens, ancillary remote repair modules must undergo an extremely slow reload before they can be used in charge-boosted mode again. As a result, ancillary remote repair modules do not improve on the overall repair rate of standard remote repair modules—the combination of boosted repair and the long reload time results in an averaged HP/time that is similar to ordinary remote repair modules—but they can be used to front-load these repairs.


====Ancillary Remote Shield Boosters====
====Ancillary Remote Shield Boosters====
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! width="70px" | Falloff
! width="70px" | Falloff
|-
|-
| Medium Ancillary Remote Shield Booster I
| {{co|wheat|Medium Ancillary Remote Shield Booster I}}
| 475 || 700 || 0 || 9 || 60 || 32.4 || 50 || 52 || 8 || 5.00 km || 7.50 km
| 475 || 700 || 0 || 9 || 60 || 32.4 || 50 || 52 || 8 || 5.00 km || 7.50 km
|-
|-
| Medium Remote Shield Booster I
| {{co|wheat|Medium Remote Shield Booster I}}
| 260 || 232
| 260 || 232
| style="background-color: #111111; border-bottom-style:hidden; border-right-style:hidden;" |
| style="background-color: #111111; border-bottom-style:hidden; border-right-style:hidden;" |
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| 32.5 || 50 || 52 || 8 || 5.00 km || 7.50 km
| 32.5 || 50 || 52 || 8 || 5.00 km || 7.50 km
|}
|}
&lowast;''Navy Cap Booster 50. The Cap Booster 25 size may not be used with ancillary shield booster modules. Larger boosters can fit, but they offer no repair gain over Navy Cap Booster 50's, so the smallest possible booster is always used.''
&lowast;''Navy Cap Booster 50. The Cap Booster 25 size may not be used with ancillary shield booster modules. Larger boosters can fit, but they offer no repair gain over Navy Cap Booster 50's, so the smallest possible booster should be used.''


As the comparison chart above shows, ancillary remote shield boosters (ARSBs) have two advantages over standard, Tech I shield boosters: they deliver almost double the shield boost of a standard shield booster for 9 module cycles, and they require no capacitor when operated with cap booster charges. ARSBs also receive all of the ship bonuses that standard remote shield boosters do (and so, while the exact numbers in this table will change according to the ship they are fitted to, the comparison will not). These are pretty significant advantages. Shield logistics ships are often capacitor-limited, and so delivering repairs without the need for capacitor not only helps them contribute longer, but also makes them more resistant against enemy capacitor warfare. And an initial, powerful shield boost might be just what your fleet needs at the beginning of a fight, when incoming alpha damage is at its greatest.
As the comparison chart above shows, ancillary remote shield boosters (ARSBs) have two advantages over standard, Tech I shield boosters: they deliver almost double the shield boost of a standard shield booster for 9 module cycles, and they require no capacitor when operated with cap booster charges. ARSBs also receive all of the ship bonuses that standard remote shield boosters do (and so, while the exact numbers in this table will change according to the ship they are fitted to, the comparison will not). These are pretty significant advantages. Shield logistics ships are often capacitor-limited, and so delivering repairs without the need for capacitor not only helps them contribute longer, but also makes them more resistant against enemy capacitor warfare. And an initial, powerful shield boost might be just what your fleet needs at the beginning of a fight, when incoming alpha damage is at its greatest.
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! width="70px" | Falloff
! width="70px" | Falloff
|-
|-
| Medium Ancillary Remote Armor Repairer I
| {{co|wheat|Medium Ancillary Remote Armor Repairer I}}
| 435 || 145 || 155 || 8 || 60 || 32.2 || 20 || 120 || 6 || 8.75 km || 2.50 km
| 435 || 145 || 155 || 8 || 60 || 32.2 || 20 || 120 || 6 || 8.75 km || 2.50 km
|-
|-
| Medium Remote Armor Repairer I
| {{co|wheat|Medium Remote Armor Repairer I}}
| style="background-color: #111111; border-bottom-style:hidden;" |
| style="background-color: #111111; border-bottom-style:hidden;" |
| 196 || 155
| 196 || 155
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===Logistics Drones===
===Logistics Drones===
 
:''See also: [[Drones#Logistics drones|Logistics drones]]''
Logistics drones (<span style="color: yellow">Maintenance Bots</span>) are an important component of logistics piloting. All sub-capital logistics ships have dronebays that can fit one or more maintenance bots. In addition, nearly all Tech I and Tech II logistics cruisers (except the [[Osprey]] and [[Augoror]]) receive a 100% bonus to maintenance bot repair amount. To put the importance of this bonus into perspective, about 25% of the repping power of a standard, Unista Fleet-Up Fit [[Scythe]] comes from its drones.
Logistics drones (also known as "Maintenance Bots") are an important component of logistics piloting. All sub-capital logistics ships have drone bays that can fit one or more maintenance bots. In addition, nearly all Tech I and Tech II logistics cruisers (except the {{sh|Osprey}} and {{sh|Augoror}}) receive a 100% bonus to maintenance bot repair amount. To put the importance of this bonus into perspective, about 25% of the repping power of a standard, Unista Fleet-Up Fit {{sh|Scythe}} comes from its drones.
 
A detailed description of maintenance bots is available in the UniWiki's [[Drones#Logistics_drones|Guide to Drones]]. Our advice on logistics drones: use them, and use Tech II's if you have the skills for them.


===Logistics Rigs===
===Logistics Rigs===
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There are two sets of rigs dedicated to assisting logistics ships:
There are two sets of rigs dedicated to assisting logistics ships:


<span style="color: yellow">Remote Repair Augmentors</span>: Reduce the capacitor demand of remote armor repairers (by 20% for Tech I rigs, 25% for Tech II). These do <span style="color: yellow">not</span> affect shield boosters.<br />
<span style="color: wheat">Remote Repair Augmentors</span>: Reduce the capacitor demand of remote armor repairers (by 20% for Tech I rigs, 25% for Tech II). These do ''not'' affect shield boosters.<br />
<span style="color: yellow">Drone Repair Augmentors</span>: Increase drone repair amount (10% for Tech I, 15% for Tech II).
<span style="color: wheat">Drone Repair Augmentors</span>: Increase drone repair amount (10% for Tech I, 15% for Tech II).


Given the cap demand of remote repair modules, and the value of logistics drones, it might seem as though logistics pilots should always fit one or more of these rigs. But Capacitor Control Circult, Trimark Armor Pump, or Ancillary Current Router rigs may be preferable, depending on the fit.
Given the cap demand of remote repair modules, and the value of logistics drones, it might seem as though logistics pilots should always fit one or more of these rigs. But Capacitor Control Circult, Trimark Armor Pump, or Ancillary Current Router rigs may be preferable, depending on the fit.
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===Remote Capacitor Transfer===
===Remote Capacitor Transfer===


<span style="color: yellow">Remote Capacitor Transmitters</span> consume capacitor on the fitted ship, and transfer that capacitor to a targeted fleetmate. On unbonused ships, remote capacitor transmitters can be used to counter the effects of capacitor warfare, but local options (such as cap battery or booster modules) are often more effective at this job. However, as explained further below in the [[#Logistics Ships|Logistics Ships]] section, Caldari and Amarr logistics cruisers have significant bonuses to remote capacitor transmitters that create an unusual situation: when these ships activate a remote capacitor transmitter, they transfer more capacitor than they consume. In effect, Caldari and Amarr logistics cruisers can use remote capacitor transmitters to <span style="color: yellow">create</span> capacitor units, out of thin air.
<span style="color: wheat">Remote Capacitor Transmitters</span> consume capacitor on the fitted ship, and transfer that capacitor to a targeted fleetmate. On unbonused ships, remote capacitor transmitters can be used to counter the effects of capacitor warfare, but local options (such as cap battery or booster modules) are often more effective at this job. However, as explained further below in the [[#Logistics Ships|Logistics Ships]] section, Caldari and Amarr logistics cruisers have significant bonuses to remote capacitor transmitters that create an unusual situation: when these ships activate a remote capacitor transmitter, they transfer more capacitor than they consume. In effect, Caldari and Amarr logistics cruisers can use remote capacitor transmitters to generate capacitor from nothing.


{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
|+ style="text-align:left; font-size:110%"| Effects of Ship Bonuses on Remote Capacitor Transmitters
|+ style="text-align:left; font-size:110%"| Effects of Ship Bonuses on Remote Capacitor Transmitters
|-
|-
! width="320px" | Medium 'Regard' Remote Capacitor Transmitter:*<br />(meta 4)
! width="320px" | {{co|wheat|Medium 'Regard' Remote Capacitor Transmitter}}:*<br />(meta 4)
! width="90px" | Activation<br />Cost (GJ)
! width="90px" | Activation<br />Cost (GJ)
! width="95px" | Capacitor<br />Transferred<br />(GJ)
! width="95px" | Capacitor<br />Transferred<br />(GJ)
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| 6.0 km
| 6.0 km
|-
|-
| fit to an [[Osprey]] (Tech I logistics cruiser)
| fit to an {{sh|Osprey}} (Tech I logistics cruiser)
| 85
| 85
| 324
| 324