Difference between revisions of "Sansha Military Operations Complex"
From EVE University Wiki
Sivaira Chen (talk | contribs) |
Sivaira Chen (talk | contribs) |
||
Line 22: | Line 22: | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
− | {{NPCTableRow| | + | {{NPCTableRow|Destroyer|13|Centior Cannibal/Misshape/Abomination/...}} |
− | {{NPCTableRow| | + | {{NPCTableRow|Battlecruiser|9|Centatis Specter/Wraith}} |
− | {{NPCTableRow|Battleship|8|}} | + | {{NPCTableRow|Battleship|8|Centus Beast Lord/Dark Lord/Overlord|note=Beast Lord uses Tracking Disruptor}} |
|} | |} | ||
Revision as of 18:30, 14 June 2020
This page should be updated due to game changes.
Reason: Information is very rough and lacks details
Reason: Information is very rough and lacks details
Sansha Military Operations Complex | |
---|---|
Type | DED Rated Complex |
Rating | 7/10 |
Found in | Null |
Max ship size | T2 Battleship |
Faction | Sansha's Nation |
Best damage to deal | EM Th |
Damage to resist | EM Th |
Sansha Military Operations Complex is a DED rated combat site found in null security space.
On warp in: |
---|
Despite the resource drain of their recent incursions throughout traveled space, Sansha’s Nation has maintained a military presence in deadspace pockets. One favored Sansha strategy is to hide outposts behind isolated or abandoned Amarr stations. All Sansha communications are then encrypted with an adaptive security key and hidden in pre-recorded Amarr chatter.
The complex security is dependent upon the True Sansha Archduke, a vessel containing a physical network of True Slaves that serve as a living security key for their network. Eliminating the Archduke will render all Nation assets inoperable. |
Walkthrough
1st pocket
WD | EWAR | L
| ||
---|---|---|---|---|
13 x Destroyer Centior Cannibal/Misshape/Abomination/... | ||||
9 x Battlecruiser Centatis Specter/Wraith | ||||
8 x Battleship Centus Beast Lord/Dark Lord/Overlord |
2nd pocket
WD | EWAR | L
| ||
---|---|---|---|---|
11 x Frigate/destroyer | ||||
10 x Cruiser/battlecruiser | ||||
9 x Battleship |
3rd pocket
On warp in: |
---|
The next deadspace pocket contains a heavy concentration of outbound communication signals, making it easier to detect the Nation signal in the carrier wave. This Nation code, however, uses an adaptive 1024 kilobit lattice key: It will be quicker, and simpler, to eliminate the Archduke than to try decoding the signal. |
WD | EWAR | L
| ||
---|---|---|---|---|
12 x Frigate/destroyer | ||||
11 x Cruiser/battlecruiser | ||||
1 x Overseer Cruiser True Sansha Slaughterer | ||||
9 x Battleship |
4th pocket
WD | EWAR | L
| ||
---|---|---|---|---|
12 x Frigate/destroyer | ||||
13 x Cruiser/battlecruiser | ||||
1 x Overseer Battleship True Sansha | ||||
7 x Battleship |
5th pocket
WD | EWAR | L
| ||
---|---|---|---|---|
16 x Frigate/destroyer | ||||
11 x Cruiser/battlecruiser | ||||
1 x Overseer Battleship True Sansha Archduke | ||||
11 x Battleship | ||||
1 x Sentry Stasis tower |
Completion: |
---|
The Archduke is eliminated. In approximately 18 seconds, the Nation security key will attempt to cycle and the Nation signal will be rendered into junk data.
Now let’s see if the Archduke dropped anything fun in its wreck. |
Loot
Item Name | Est. Value | Drops from | Note |
---|---|---|---|
20th Tier Overseer's Effects | 61.2M ISK | True Sansha battleship | 100% drop rate |
Centus C-Type Module | True Sansha battleship | ||
Nightmare BPC | True Sansha battleship |