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→Ammunition: Didn't know this page existed. Now I do know it exists, time to revise and modernize all of it. |
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=== Ammunition === | === Ammunition === | ||
Ammunition plays a large role in weapons effectiveness. | Ammunition plays a large role in weapons effectiveness. The type of ammunition used determines the types and amount of damage dealt, and can also increase or decrease weapon range, tracking or accuracy, and capacitor usage. | ||
Note that modules do not determine the type of damage done: whether thermal, explosive, electronic or kinetic | Note that weapon modules do not determine the type of damage done: whether thermal, explosive, electronic or kinetic; this is determined solely by the ammunition. Some kinds of ammunition deal damage in only one category; others do damage in multiple categories. However, ammunition is designed for specific weapons, and so it is often said that some weapons only deal specific types of damage. (i.e. "Hybrid Turrets are locked to Kinetic-Thermal", because all Hybrid Charges deal a mix of only Kinetic and Thermal damage.) | ||
===Really Quick Comparison=== | ===Really Quick Comparison=== | ||