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Weapons: Difference between revisions

From EVE University Wiki
Ammunition: Didn't know this page existed. Now I do know it exists, time to revise and modernize all of it.
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=== Ammunition ===
=== Ammunition ===
Ammunition plays a large role in weapons effectiveness. Ammunition is designed for and fits to a single type of weapon module. The kind of ammunition used can increase or decrease the weapon's range, damage, firing speed and reloading speed, among others.  
Ammunition plays a large role in weapons effectiveness. The type of ammunition used determines the types and amount of damage dealt, and can also increase or decrease weapon range, tracking or accuracy, and capacitor usage.


Note that modules do not determine the type of damage done: whether thermal, explosive, electronic or kinetic. This is determined solely by the ammunition. Some kinds of ammunition deal damage in only one category; others do damage in multiple categories. The characteristics of the ammunition is generally balanced so as to make similar ships do comparable damage.
Note that weapon modules do not determine the type of damage done: whether thermal, explosive, electronic or kinetic; this is determined solely by the ammunition. Some kinds of ammunition deal damage in only one category; others do damage in multiple categories. However, ammunition is designed for specific weapons, and so it is often said that some weapons only deal specific types of damage. (i.e. "Hybrid Turrets are locked to Kinetic-Thermal", because all Hybrid Charges deal a mix of only Kinetic and Thermal damage.)
 
There is a relationship between weapons modules and ammunition. Energy weapons, for example, use crystals that can only do EMP and thermal damage. So, it is fair to say that "energy weapons do two kinds of damage." The chart below shows the ammunition type and damage characteristics of each kind of weapon.


===Really Quick Comparison===
===Really Quick Comparison===