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=== Damage === | === Damage === | ||
There are four [[NPC_damage_types|generic types of damage]]: Thermal, Explosive, Electromagnetic (EM) and Kinetic. To some extent these are related to the physical aspects of real world damage, but for the most part in game they can simply be considered as categories. | |||
Ships use shields, armor and hull to [[Tanking|ward off damage]] | The damage a weapon can deal is based on the type of ammunition used, the ship which is using the weapon and any skill-based or role-based bonuses it has, the presence of additional "damage mods" equipped to the ship (which increase the damage and fire rate of weapons), and for turrets, the turret's Damage Multiplier statistic. Damage is generally measured in both "Alpha" or "Volley", the damage dealt by a single shot of all weapons together; and in Damage-Per-Second or DPS, the damage dealt in a shot divided by the time in between shots. | ||
Ships use shields, armor, and hull to [[Tanking|ward off damage]]. Matching the ammunition used to the weakness in the defenses of enemy ships is an important aspect of EVE combat. Similarly, matching the weapons system range, speed, and power to the target's speed and location is essential. | |||
Thus, the damage a weapon ''actually'' deals to a target is based on the target's damage resistances, the types of damage the weapon's ammunition deals, and how easily the weapon can hit the target based on the target's distance, relative flight speed, and size. | |||
=== Ammunition === | === Ammunition === | ||