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Fitting ships: Difference between revisions

From EVE University Wiki
Uryence (talk | contribs)
m Train fitting skills: Format improvement.
Uryence (talk | contribs)
Fit for a purpose: Tried to rationalise the list of purposes/factors, and clarify some terms for newer players (e.g. 'screen').
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Of course, there are dangers in over-specialisation too, especially when you're not working with other players. If you're going to exploit a low-class wormhole while solo you want your ship to deal and tank damage, launch probes, and maybe cloak so that you can hide if you see a gang of enemies on your [[Directional scanning|directional scanner]]. [[Strategic Cruisers]] and, to some extent, [[Tactical Destroyers]] are specifically designed to be flexible multitask ships.
Of course, there are dangers in over-specialisation too, especially when you're not working with other players. If you're going to exploit a low-class wormhole while solo you want your ship to deal and tank damage, launch probes, and maybe cloak so that you can hide if you see a gang of enemies on your [[Directional scanning|directional scanner]]. [[Strategic Cruisers]] and, to some extent, [[Tactical Destroyers]] are specifically designed to be flexible multitask ships.


One should consider the following aspects of a fit:
=== Possible purposes ===
*Engagement Range:
 
Some useful aspects of a fit's design to consider in thinking about its purpose are:
 
*Engagement Range: if it is a combat fit, at what range do you want the fit to fight?
** Brawling (<15km)
** Brawling (<15km)
** Kiting (15-30km - within point range, which will vary depending on the hull and the presence or absence of [[Command Bursts|bursts]] affecting this)
** Kiting (15–30km, that is, within warp disruption range, which will vary depending on the hull and the presence or absence of [[Command Bursts|bursts]] affecting this)
** Skirmishing (30-100km)
** Skirmishing (30–100km)
** Sniper (100km+)
** Sniping (100km+)
*Role:
*Role: what will your fit do on the battlefield?
** Primary damage dealer (DD)
** Primary damage dealer ("DD")
** Tackler
** [[Tackling|Tackler]]
** Scout
** Scout
** Logistics
** [[Logistics]]
** Electronic warfare
** [[Electronic warfare]]
** Screen
** Screen (holding hostile tackle or DD ships away from the core of a friendly gang)
*Tank:
*Tank: how will your fit avoid or counter incoming damage?
** Buffer armor tank
** Buffer armor tank
** buffer shield tank
** Active armor tank
** passive shield tank
** Buffer shield tank
** active shield tank
** Passive shield tank
* active armor tank
** Active shield tank
** speed tank
** Speed tank
** range tank (there are very few situations where you want no tank)
** Range tank (there are very few situations where you want no tank!)
** Will the damage type be predictable? For instance, PvP against Amarr laser ships and PvE combat in missions, [[Incursions]], and combat sites can involve highly predictable damage types which can be resisted in advance.
* Environment: where will your fit operate?
** High security space: collateral damage will be risky
** Low security space: gate and station guns are a risk for any aggressor
** Null security space: bubbles might be used, as might bombs; accessible stations/structures might be rare
*** [[ESS]] grids: only some hull sizes can enter, microwarpdrives and micro jump drives won't function, and warping will be impossible
** Wormhole space/Pochven: intel will be more limited; basic probing capabilities might come in handy
** [[Abyssal Deadspace]]: only some hull sizes can enter; damage types will be unpredictable; environmental conditions will affect the ship
 
For all kinds of fit, for all kinds of purpose, ask yourself '''what level of risk will you expose this fit to?''' A fit used for highly predictable PvE combat or for mining in relatively secure space can be more expensive than one used for one-way filament PvP trips to hostile nullsec space--though even in the safest kinds of environment you must never fly what you can't afford to lose.


===Consider a ship's bonuses===
===Consider a ship's bonuses===