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* {{sh|Caiman}} | * {{sh|Caiman}} | ||
* {{sh|Zirnitra}} | * {{sh|Zirnitra}} | ||
The blueprint copy for the Vehement can be bought with Serpentis [[LP]]. The blueprint | The blueprint copy for the Vehement can be bought with Serpentis [[LP]]. The blueprint copy for the Chemosh can drop from a Blood Raider Sotiyo. The BPC for the Caiman can be bought from the special insurgency LP store in Zarzakh or the pirate FOB in insurgency systems. The blueprint copies for the Zirnitra can be bought with Interstellar Navigation Logs from the Triglavian loyalty point stores in [[Pochven]]. These acquisition difficulties make these dreadnoughts very rare and expensive. As dreadnoughts cannot receive remote repairs while in siege, faction dreadnoughts generally only have very niche uses besides being collector items. | ||
== The Siege Module == | == The Siege Module == | ||
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{{expansion past| | {{expansion past| | ||
In the April 2019 patch the base damage of High-Angle Weapon turrets was reduced, and the Siege Module was given a bonus specifically to them. See https://www.eveonline.com/ | In the April 2019 patch the base damage of High-Angle Weapon turrets was reduced, and the Siege Module was given a bonus specifically to them. See https://www.eveonline.com/news/view/patch-notes-for-april-2019-release and https://www.eveonline.com/news/view/spring-balance-update-incoming . The intent was to maintain the same overall DPS for dreadnoughts while reducing the damage of high-angle Titans. | ||
On 27 February 2020, the damage changes to High-Angle Weapons and the Siege Module were reverted, and high-angle weapons were | On 27 February 2020, the damage changes to High-Angle Weapons and the Siege Module were reverted, and high-angle weapons were instead restricted to only being usable by dreadnoughts. There was no dev blog article associated with this change. | ||
}} | }} | ||
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This section aims to explain some usages of dreadnoughts. It doesn’t aim to be exhaustive and couldn’t be as people always find new applications and some niche cases are not interesting enough. While dreadnoughts are used in PvE (especially in high class wormhole space), it shall not be discussed here. | This section aims to explain some usages of dreadnoughts. It doesn’t aim to be exhaustive and couldn’t be as people always find new applications and some niche cases are not interesting enough. While dreadnoughts are used in PvE (especially in high class wormhole space), it shall not be discussed here. | ||
Besides the siege module the use of dreads is heavily defined by their weapon systems. For each empire faction dread three different types of turrets/missile launcher exist. Short-range, long-range and high angle weapons (HAW). The short and long-range weapon’s application is so low that they cannot efficiently deal damage to sub capital ships. HAWs on the other hand have much better application which is nearly or as good as their battleship counterparts. | Besides the siege module the use of dreads is heavily defined by their weapon systems. For each empire faction dread three different types of turrets/missile launcher exist. Short-range, long-range, and high angle weapons (HAW). The short and long-range weapon’s application is so low that they cannot efficiently deal damage to sub capital ships. HAWs on the other hand have much better application which is nearly or as good as their battleship counterparts. | ||
=== HAW dreads === | === HAW dreads === | ||
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=== Vindicator-supported Capgun dreads === | === Vindicator-supported Capgun dreads === | ||
This is a rare but deadly strategy used in Class 5 and Class 6 [[Wormhole]] engagements. In most cases, this is done using two Naglfars fitted with anti-capital Hexa-2500mm Repeating Cannons, and one [[Apostle]] (or other [[Force Auxiliary]]), supported by one or more [[Vindicator]]s, [[Loki]]s, and [[Huginn]]s. The objective of this composition is to use the Vindicator's webs to completely immobilize enemy cruisers and battleships, then target paint them with the Huginn and quickly eliminate them with the anti-capital weapons of the Naglfars (which, while they ordinarily cannot hit subcapitals, have little trouble hitting stationary targets). The Loki and Huginn together are able to apply webs to enemies outside of Vindicator range, and the Force Auxiliary is in charge of keeping the support ships alive under enemy fire. Variations of this strategy are employed both by independent roamers | This is a rare but deadly strategy used in Class 5 and Class 6 [[Wormhole]] engagements. In most cases, this is done using two Naglfars fitted with anti-capital Hexa-2500mm Repeating Cannons, and one [[Apostle]] (or other [[Force Auxiliary]]), supported by one or more [[Vindicator]]s, [[Loki]]s, and [[Huginn]]s. The objective of this composition is to use the Vindicator's webs to completely immobilize enemy cruisers and battleships, then target paint them with the Huginn and quickly eliminate them with the anti-capital weapons of the Naglfars (which, while they ordinarily cannot hit subcapitals, have little trouble hitting stationary targets). The Loki and Huginn together are able to apply webs to enemies outside of Vindicator range, and the Force Auxiliary is in charge of keeping the support ships alive under enemy fire. Variations of this strategy are employed both by independent roamers and by high-class Wormhole groups in major engagements with one another. | ||
== References == | == References == | ||