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Incursion sites: Difference between revisions

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Sites appear within the constellation as warpable beacons in space, visible to anyone (much like static complexes). With the exception of the scout sites, each beacon has an acceleration gate (or two) leading into the actual incursion site.
Sites appear within the constellation as warpable beacons in space, visible to anyone (much like static complexes). With the exception of the scout sites, each beacon has an acceleration gate (or two) leading into the actual incursion site.


Unlike missions where you have loot and bounties the reward is simply tied to the completion of the site. The fleet that contributed the most to the completion of the site will receive a direct payout of ISK and an allotted amount of CONCORD Loyalty Points<small> <ref>CONCORD Loyalty Points will only be paid out if the incursion is successfully ended, by finishing the mothership site in the Headquarters system.</ref></small>. So if several fleets are present when a site is completed, only the fleet that did the most raw damage will receive the payout. Everyone else gets nothing.
Unlike missions where you have loot and bounties the reward is simply tied to the completion of the site. The fleet that contributed the most to the completion of the site will receive a direct payout of ISK and an allotted amount of [[Loyalty_Points#CONCORD_loyalty_points|CONCORD Loyalty Points]]<small> <ref>CONCORD Loyalty Points will only be paid out if the incursion is successfully ended, by finishing the mothership site in the Headquarters system.</ref></small>. So if several fleets are present when a site is completed, only the fleet that did the most raw damage will receive the payout. Everyone else gets nothing.


To read about how long an incursion stays up, see the [[How_to_find_Incursions#Longevity|longevity]] section on the '''How to find Incursions''' page.
To read about how long an incursion stays up, see the [[How_to_find_Incursions#Longevity|longevity]] section on the '''How to find Incursions''' page.