More actions
m Alphabetical order, just the way it should be ;) |
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{{incursion sites|scout sites}} | {{incursion sites|scout sites}} | ||
There is only one system with scout sites in them, the staging system (the same system linked in the journal for the constellation). There can be up to five scout sites available at any given time, of the following variety: | There is only one system with scout sites in them, the staging system (the same system linked in the journal for the constellation). There can be up to five scout sites available at any given time, of the following variety: | ||
*[[Distress Beacon]] | *[[Distress Beacon]] | ||
*[[Forward Reconnaissance Outpost]] | *[[Forward Reconnaissance Outpost]] | ||
*[[Nation Industrial Proxy]] ''(see comment)'' | |||
*[[Propaganda Cluster]] | *[[Propaganda Cluster]] | ||
'''Payout:''' | '''Payout:''' | ||
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{{incursion sites|vanguard sites}} | {{incursion sites|vanguard sites}} | ||
There's usually three or four vanguard systems per constellation, pending on the size of the constellation. In some extremely large constellations you can have up to six vanguard systems, but they are exceedingly rare. Each system will have up to seven vanguard sites spawned at once. There are three different kind of vanguard sites: | There's usually three or four vanguard systems per constellation, pending on the size of the constellation. In some extremely large constellations you can have up to six vanguard systems, but they are exceedingly rare. Each system will have up to seven vanguard sites spawned at once. There are three different kind of vanguard sites: | ||
*[[Nation Commander Outpost]] | |||
*[[Nation Mining Colony]] (requires [[Lyavite in Incursions|Lyavite]] to complete) | *[[Nation Mining Colony]] (requires [[Lyavite in Incursions|Lyavite]] to complete) | ||
*[[Override Transfer Array]] (preferably ran with a [[Vanguard Incursion fits#Hacker|hacker]]) | *[[Override Transfer Array]] (preferably ran with a [[Vanguard Incursion fits#Hacker|hacker]]) | ||
'''Payouts:''' | '''Payouts:''' | ||
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{{incursion sites|assault sites}} | {{incursion sites|assault sites}} | ||
There are usually one or two assault systems in a constellation but depending on the size of the constellation it can have as many as three assault systems. Each system can have up to five assault sites spawned at once. The assault sites are as follows: | There are usually one or two assault systems in a constellation but depending on the size of the constellation it can have as many as three assault systems. Each system can have up to five assault sites spawned at once. The assault sites are as follows: | ||
*[[Nation Commander Stronghold]] | |||
*[[Nation Consolidation Network]] | |||
*[[Overwhelmed Civilian Facility]] | *[[Overwhelmed Civilian Facility]] | ||
'''Payouts:''' | '''Payouts:''' | ||
* 18,200,000 ISK and 3,500 CONCORD LP in highsec for up to 20 people (maximum payout). | * 18,200,000 ISK and 3,500 CONCORD LP in highsec for up to 20 people (maximum payout). | ||
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{{incursion sites|headquarter sites}} | {{incursion sites|headquarter sites}} | ||
Similar to there being only one staging system, there is only one headquarter system. The system can have up to five headquarter sites spawned at once, not counting the mothership site. The headquarter sites are as follows: | Similar to there being only one staging system, there is only one headquarter system. The system can have up to five headquarter sites spawned at once, not counting the mothership site. The headquarter sites are as follows: | ||
*[[Nation Rebirth Facility]] | |||
*[[True Creations Research Center]] | |||
*[[True Power Provisional Headquarters]] | *[[True Power Provisional Headquarters]] | ||
'''Payout:''' | '''Payout:''' | ||
* 31,500,000 ISK and 7,000 CONCORD LP in highsec for up to 40 pilots (maximum payout). | * 31,500,000 ISK and 7,000 CONCORD LP in highsec for up to 40 pilots (maximum payout). | ||