Difference between revisions of "Skills:Shields"
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Al hubbard (talk | contribs) (Added new Invulnerability Core Operation skill.) |
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{{Skills Links}} | {{Skills Links}} | ||
− | + | =Overview= | |
This group has all the skills related to/required for remote and local [[Shield_tanking|shield tanking]] | This group has all the skills related to/required for remote and local [[Shield_tanking|shield tanking]] | ||
− | + | {| class="wikitable" | |
− | + | !Skill | |
− | + | !Purpose | |
− | + | |- | |
− | + | |{{sk|Capital Shield Emission Systems}} | |
− | + | |Allows use of Capital Shield Transfer Array. Bonus to Capital Shield Transfer Array cap use. | |
− | + | |- | |
− | + | |{{sk|Capital Shield Operation}} | |
− | + | |Allows use of Capital Shield Boosters and other Capital Shield Modules. Bonus to Capital Shield Booster cap use. | |
− | + | |- | |
− | + | |{{sk|EM Shield Compensation}} | |
− | + | |Percent Bonus to EM Resistance amount of passive shield hardeners. | |
− | + | |- | |
+ | |{{sk|Explosive Shield Compensation}} | ||
+ | |Percent Bonus to Explosive resist amount of passive shield hardeners. | ||
+ | |- | ||
+ | |{{sk|Invulnerability Core Operation}} | ||
+ | |Allows use of and increases the duration of the [[Rorqual]]'s Pulse Activated Nexus Invulnerability Core. | ||
+ | |- | ||
+ | |{{sk|Kinetic Shield Compensation}} | ||
+ | |Percent Bonus to Kinetic resist amount of passive shield hardeners. | ||
+ | |- | ||
+ | |{{sk|Shield Compensation}} | ||
+ | |Bonus to Shield Booster Capacitor use. | ||
+ | |- | ||
+ | |{{sk|Shield Emission Systems}} | ||
+ | |Allows use of Shield Transfer Arrays. Bonus to Shield Emissions System module cap use. | ||
+ | |- | ||
+ | |{{sk|Shield Management}} | ||
+ | |Bonus to ship shield amount. | ||
+ | |- | ||
+ | |{{sk|Shield Operation}} | ||
+ | |Allows use of Shield Boosters. Bonus to shield recharge time. | ||
+ | |- | ||
+ | |{{sk|Shield Upgrades}} | ||
+ | |Allows use of shield upgrade modules. Bonus to Shield Upgrade modules Powergrid use. | ||
+ | |- | ||
+ | |{{sk|Tactical Shield Manipulation}} | ||
+ | |Reduces chance of damage bleeding through to armor when shields are low. Allows use of shield hardeners. | ||
+ | |- | ||
+ | |{{sk|Thermal Shield Compensation}} | ||
+ | |Percent Bonus to Thermal Resist amount of passive shield hardeners. | ||
+ | |} | ||
+ | |||
+ | =Skill Details= | ||
{{Skill | {{Skill |
Revision as of 00:56, 19 December 2016
Skills |
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Skills by category |
Overview
This group has all the skills related to/required for remote and local shield tanking
Skill | Purpose |
---|---|
Capital Shield Emission Systems | Allows use of Capital Shield Transfer Array. Bonus to Capital Shield Transfer Array cap use. |
Capital Shield Operation | Allows use of Capital Shield Boosters and other Capital Shield Modules. Bonus to Capital Shield Booster cap use. |
EM Shield Compensation | Percent Bonus to EM Resistance amount of passive shield hardeners. |
Explosive Shield Compensation | Percent Bonus to Explosive resist amount of passive shield hardeners. |
Invulnerability Core Operation | Allows use of and increases the duration of the Rorqual's Pulse Activated Nexus Invulnerability Core. |
Kinetic Shield Compensation | Percent Bonus to Kinetic resist amount of passive shield hardeners. |
Shield Compensation | Bonus to Shield Booster Capacitor use. |
Shield Emission Systems | Allows use of Shield Transfer Arrays. Bonus to Shield Emissions System module cap use. |
Shield Management | Bonus to ship shield amount. |
Shield Operation | Allows use of Shield Boosters. Bonus to shield recharge time. |
Shield Upgrades | Allows use of shield upgrade modules. Bonus to Shield Upgrade modules Powergrid use. |
Tactical Shield Manipulation | Reduces chance of damage bleeding through to armor when shields are low. Allows use of shield hardeners. |
Thermal Shield Compensation | Percent Bonus to Thermal Resist amount of passive shield hardeners. |
Skill Details
Capital Shield Emission Systems
Operation of capital sized shield transfer array and other shield emission systems. 5% reduced capacitor need for capital shield emission system modules per skill level.
Attributes: | |
Multiplier: | 10x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Power Grid Management V; Shield EmissionSystems V |
I required for: | Capital Murky Shield Screen Transmitter I; Capital Shield Transporter I |
Capital Shield Operation
Operation of capital shield boosters and other shield modules. 2% reduction in capacitor need for capital shield boosters per skill level.
Attributes: | |
Multiplier: | 8x |
Price: | 25M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Shield Management V; Shield Operation V; Power Grid Management V |
I required for: | Capital Neutron Saturation Injector I; Capital Shield Booster I |
EM Shield Compensation
5% bonus to EM resistance per level for Shield Amplifiers
Attributes: | |
Multiplier: | 2x |
Price: | 150k ISK |
Alpha max level: | II |
Prerequisites: | Shield Operation IV |
Notes: | This and the other three 'X Shield Compensation' (not to be confused with simple Shield Compensation) skills are low priority skills since they only benefit passive shield hardeners, which are very rarely used. |
Explosive Shield Compensation
5% bonus to explosive resistance per level for Shield Amplifiers
Attributes: | |
Multiplier: | 2x |
Price: | 150k ISK |
Alpha max level: | II |
Prerequisites: | Shield Operation IV |
Notes: | This and the other three 'X Shield Compensation' (not to be confused with simple Shield Compensation) skills are low priority skills since they only benefit passive shield hardeners, which are very rarely used. |
Kinetic Shield Compensation
5% bonus to kinetic resistance per level for Shield Amplifiers
Attributes: | |
Multiplier: | 2x |
Price: | 150k ISK |
Alpha max level: | II |
Prerequisites: | Shield Operation IV |
Notes: | This and the other three 'X Shield Compensation' (not to be confused with simple Shield Compensation) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used. |
Invulnerability Core Operation
Skill at operating the Rorqual's Pulse Activated Nexus Invulnerability Core module. Increases the effect duration and cycle time of the Pulse Activated Nexus Invulnerability Core by 10% per level.
Attributes: | |
Multiplier: | 8x |
Price: | 250M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Capital Shield Emission Systems III, Power Grid Management V, Shield Emission Systems V, Science II, Tactical Shield Manipulation V |
Shield Compensation
Improved skill for regulating energy flow to shields. 2% less capacitor need for shield boosters per skill level.
Attributes: | |
Multiplier: | 2x |
Price: | 150k ISK |
Alpha max level: | IV |
Prerequisites: | Shield Operation III |
Notes: | An important support skill for active shield tanking. |
Shield Emission Systems
Operation of shield transfer array and other shield emission systems. 5% reduced capacitor need for shield emission system modules per skill level.
Attributes: | |
Multiplier: | 2x |
Price: | 100k ISK |
Alpha max level: | III |
Prerequisites: | Power Grid Management III |
I required for: | T1 and Faction shield transporters |
II required for: | Micro shield transporter II |
III required for: | Small shield transporter II; T1 Light, medium and heavy shield maintenance bots |
IV required for: | Medium and Large shield transporter II; T2 Light, medium and heavy shield maintenance bots |
V required for: | Capital Shield Emission Systems |
Notes: | Shield emission systems repair other ships' shields. This skill is important for anyone planning to fly the Scimitar or Basilisk shield logistics ships. |
Shield Management
Skill at regulating a spaceship's shield systems. 5% bonus to shield capacity per skill level.
Attributes: | |
Multiplier: | 3x |
Price: | 170k ISK |
Alpha max level: | IV |
Prerequisites: | Power Grid Management III |
I required for: | T1 and Faction shield boost amplifiers |
V required for: | Shield boost amplifier II; Capital Shield Operation |
Notes: | A basic shield support skill (remember that an increase in shield capacity also increases the amount of shield hitpoints you recharge every second) which is an uncomfortably long train to V. But it is worth training to V in the long run. Level V is required for T2 Shield Boost Amplifiers. |
Shield Operation
Skill at operating a spaceship's shield systems, including the use of shield boosters and other basic shield modules. 5% reduction in shield recharge time per skill level.
Attributes: | |
Multiplier: | 1x |
Price: | 55k ISK |
Alpha max level: | IV |
Prerequisites: | Power Grid Management I |
I required for: | T1 and Faction shield boosters |
II required for: | Certain large and ancillary shield boosters |
III required for: | T2 small and medium shield boosters X-Large shield boosters; Shield Compensation; Amarr Defensive Systems; |
IV required for: | X-Large ancillary shield booster; Large shield booster II; Thermic Shield Compensation; EM Shield Compensation; Kinetic Shield Compensation; Explosive Shield Compensation |
V required for: | X-Lage shield booster II; Capital Shield Operation; Caldari Defensive Systems |
Notes: | Important shield support skill, especially for passive regeneration shield tanks. Level V is required to use T2 X-large shield boosters. |
Shield Upgrades
Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 5% reduction in shield upgrade powergrid needs.
Attributes: | |
Multiplier: | 2x |
Price: | 100k ISK |
Alpha max level: | IV |
Prerequisites: | Power Grid Management II; Science I |
I required for: | T1 and Faction shield extenders and hardener amplifiers |
II required for: | Micro shield extender II |
III required for: | Small shield extender II; T1 shield rechargers |
IV required for: | T2 shield rechargers, extenders and hardener amplifiers |
Notes: | A useful fitting skill, makes squeezing some of the equipment used in shield tanking onto your ship easier. |
Tactical Shield Manipulation
Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.
Attributes: | |
Multiplier: | 4x |
Price: | 210k ISK |
Alpha max level: | IV |
Prerequisites: | Power Grid Management III |
I required for: | T1 and Faction shield hardeners |
IV required for: | T2 shield hardeners |
Notes: | When your shields fall below 25% hitpoints damage begins to leak through to armor. This skill stops that happening. The exact mechanism of the 'leaking', and the consequent use or uselessness of Tactical Shield Manipulation, are subject to pedantic and rather irrelevant arguments; you need this skill trained to IV to use T2 active shield hardeners, so train it to IV and then forget about it. |
Thermic Shield Compensation
5% bonus to thermal resistance per level for Shield Amplifiers
Attributes: | |
Multiplier: | Thermic Shield Compensation |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Thermic Shield Compensation ISK">Thermic Shield Compensation ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Shield Operation IV |
Notes: | This and the other three 'X Shield Compensation' (not to be confused with simple Shield Compensation) skills are low priority skills since they only benefit passive shield hardeners, which are very rarely used. |
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